Hello,
and welcome back to this review of New Super Mario Bros.! Now that
every aspect of the game has been explained, I suppose I just have to
explain the plot and the Mini-Game mode, and then I'll be done. So
let's-a go!
When
we left, Mario had just defeated the Mummipokey and made his way to
either World 3 or World 4, if you were talented enough to unlock that
one.
World
3 takes place on an island and looks calm. It's all very pretty. Once
again, Mario chases Bowser Jr. to the Fortress, and then to the
Castle. This time, our red plumber battles a giant fish, the
Cheepskipper, in the Castle's last room. The only real problem with
the Cheepskipper is that it's protected by the floor, but it keeps
jumping towards you. Boss arena idiocy for the win! After that, Bowser Jr. takes Peach to World 5,
but if you unlock World 4, somehow the Bowser kid makes a detour and
passes by there, just to nag you.
World
4 is a forest world, with toxic purple water in most places. Mario can't
even touch those waters, it's like acid or lava! So he uses Dorrie to
travel around. Somehow, the large water dragon isn't hurt by it.
Wait, you don't know who Dorrie is? It was in Super Mario 64, and in
the DS remake, too! ….Anyway, by now every world has the same
pattern: Levels, Fortress, Bowser Jr., levels, Castle, boss. Who's
the boss in World 4? A... Goomba? A teeny-weeny Goomba enters the
room! Hah! Hilarious! Like it can stand a fight! I'm in Fire Mario
form right now, you don't stand a chance!
I'm gonna get you down from your superiority complex! |
...then
the Goomba grows giant. Crap. This is a tough boss fight, as the
Goomba is very big, so much that you need rising platforms to reach
its head – and even then, it doesn't feel hurt at all when you jump
on it! You have to ground pound on the Goomba's head to damage it!
Luckily, the creature is still hurt by fireballs, so if you can
survive the Castle as Fire Mario and kill the Goomba with fire,
that's great. Fun fact about the game: Originally, Miyamoto wanted
the enemies to be able to use the same power-ups as Mario and Luigi.
This is a brilliant idea that was scrapped because it would have made
the game too hard, according to Miyamoto. They did keep a Mega Goomba
for the fourth world, which is great. But I can't imagine how ungodly
powerful Mega mooks would have been in other levels... Imagine a Mega
Koopa! A Mega Hammer Bro.! A Mega Blooper! Heck, can you imagine if
those enemies learned to use the other power-ups? A Fire Blooper! A
Fire Goomba! A Fire Hammer Bro.! ..Wait...
Oh
right, those already exist...
Nice undies. Are they available for plumbers? |
Mario
moves on to World 5, an ice land, and repeats the same thing he's
been doing in the last worlds. Levels, Fortress, levels, Castle,
boss. This world's boss is... Petey Piranha? Oh no, not you again!
Anyway, the large plant is kind of easy to defeat, as it flies (WTH?) and tries to land on Mario, but each time it does that it knocks
itself out for a few seconds. Also of note, if you can beat that boss
as Mini Mario, you gain access to World 7! Otherwise, you get to
World 6, a mountain area. Hey, those were pretty rare in the early
days of Mario games!
Lather,
rinse, repeat, and Mario reaches the World 6 Castle. Who's awaiting in the
last room? A war machine that looks like a fantastic tank. It shoots
Bullet Bills, and it is piloted by a Monty Mole... who sometimes
comes out so it can toss a Bob-Omb at the plumber. Geez, what an
idiot! Mario just has to jump on the mole's head when it comes out!
And it gets more difficult with time, as the tank grows by another
floor every time the mole is hit. Anyway, the thing is defeated
quickly enough.
Ack1 Bombs and Bills could break my will But luckily, the Monty Mole is rather stupid. |
"Cloudy With A Chance of Spinies" |
In
World 7, which is located in the sky, on the clouds, Mario repeats
exactly what he's done before, until he reaches the boss. It's a
Lakitu riding a black cloud; it's appropriately named Lakithunder. I suspect it's the villain who caused the black clouds and
thunder over Peach's Castle in the intro, to be a diversion for Mario
so that Bowser Jr. could kidnap Peach. The boss is defeated, and
Mario moves on to the final world... World 8! (duh...)
Wait a second... If Bowser, who is already difficult to defeat, becomes a Dry Bones, which are also near-impossible to get entirely rid of... Oh my Gosh, this is one of the greatest combos EVER! |
Again,
the pattern is repeated. Mario reaches the Castle, where he sees all
of Bowser's bones. But they come to life, in the form of Dry Bowser!
Ack! Now, you can really say that Bowser's got a bone to pick with
you! (Ba-dum-tssh!) This one is nearly indestructible, so all Mario
can do is wait for the skeleton turtle-dragon to jump, run under it
and press the switch on the other side of the room. This time, the
bones don't fall in the lava, though they do fall in a pit. And,
surprise! As Mario was about to save Peach, Bowser Jr. runs away
again! A bridge appears over the lava in this Hellish world, and
Mario chases the villainous kid again, beats a few levels, another
Fortress, and reaches Bowser's real Castle, which looks freaking
awesome. This final castle contains a gimmick: When Mario presses
special switches, the whole Castle gets flipped 180 degrees! Oddly
enough, the Thwomps and creatures do not follow the rule, and thus
keep causing trouble by appearing where they can be a danger for our
plumber. Luckily, Mario runs through this new challenge, and reaches
the final room. Peach is waiting on a platform, high up! Bowser Jr.
picks up his daddy's bones, throws them in a cauldron... and out
comes a super-sized Bowser! Mario had to battle Bowser father and
son, at the same time! Jr. is still easy to defeat, you just have to
use the same technique as before... but once Jr. is defeated, the
father goes berserk and spews fireballs like crazy! Luckily Bowser is
still weak against fireballs, and it's also possible to run under him
to reach a switch to remove the floor... but until then...
Whoa, that's not playing fair! ...Then again, since when are villains playing fair? |
Anyway,
the two turtle-dragons are defeated. Mario saves Peach, and the two
return home. Isn't that great? Oh, the villains are not dead (and if you
thought a fall was going to kill them, clearly you've seen too many
Disney films and not read enough superhero comics). Bowser Jr. is
seen dragging his daddy away in a post-credits scene.
And
that was New Super Mario bros., everyone. I hope you enjoyed, and-
Wait a second, Mini-Game Mode??
If I thought I had a big brain, I would be playing Big Brain Academy, thanks. |
Yes,
there is a second mode available in this game, which only consists of
mini-games that you can play alone or with three other people. You
don't have to unlock this more or anything, you can play them from
the start if you want. It's very fun, I'll give it that. There's
about 24 mini-games. Also to note, most of these mini-games are available on the Super Mario 64 DS cartridge as well. The mini-games are
placed in five categories: Action, Puzzle, Table and either Variety
or 1-On-1 (only in the case of a 2-Player Match). If you have three
or more players, only 18 mini-games are available. If you're two
players, that number jumps to 26 (due to the 1-On-1 section having 8
games). If you're playing alone, only 18 mini-games are available as
well.
Among
the options, when a multiplayer game begins, you select between
Shuffle and Free Play. If you selected Shuffle, you can then pick a
category in particular, or select Random so that the game will pick
among all the games available. You also select the number of Rounds
(Max. 6). I should add that in this multiplayer mode, the winning
player gets a number of Stars. In Shuffle, the category (if Random),
mini-game and awarded amount of Stars are all selected randomly,
which means you never know how high the stakes will be. Thirty Stars?
Pfft! No big deal. One hundred Stars? Holy crap, I need to win this
one! In Free Play Mode, however, you select everything. The category,
the number of Stars... That mode is a lot better if you want to play
with your friends for a long time. Here's the list of mini-games.
There's
another mode I forgot to mention: Mario VS Luigi. In this 2-player
mode (which can be played even if the opponent doesn't have NSMB,
though it sure helps), the main player can pick between Mario or
Luigi, and then decides on a few settings: How many victories from
either player are needed for the game to end; the number of Stars to
collect for a player to score one victory; both players' number of
lives (I guess another way to win the mini-game is to have the other
run out of lives); and finally, whether the levels are chosen each
time by the first player or selected randomly by the game. As to how
it works: Both characters appear in a miniature level. A star appears
somewhere in the level, and one of the plumbers must pick it up. A
level ends when a player has picked up the required amount of Stars,
earning a victory. There are five levels in which these battles take
place, and they're all kinda fun. Plus, one of them is based on the
first half of Super Mario Bros. Level 1-1, THE nostalgia level!
Well...
final verdict? This game is great! First of all, I'm reassured that
there are Mario games I'm positive about. Almost everything is done
well! The music is a treat to listen to, the 3D sprites and the
environments look great, the levels are designed with a lot of
intelligence... Actually, let me clear something up about the levels.
Every world has its personal gimmicks, and on your first playthrough,
you will get many surprises. You may not always guess what's waiting
for Mario a little further. I was actually startled by
some of the later levels. You have no idea how much I was creeped out
by the giant eel in a level of World 8! The levels contain just the
right balance of enemies, traps, and question blocks to give the
player a bit of help.
As
for the Star Coins, the majority of them are easy to find, and only a
few (maybe 5 or 6 per world) are actually hard to find. To find these
select few, you will need to use power-ups that you might have a
problem with... especially the cursed Mini Mushroom. Getting these
difficult Star Coins? That's another game entirely. No pun intended.
Some are devilish, and require amazing timing and precision. Just
imagine the one that you cannot get unless you're Mini Mario, with
the floaty physics and all, and there's many spiked pillars coming
from all the directions to crush him! ...Real example from a level.
On the other hand, I should feel grateful, while it is difficult to
get some of the Star Coins in NSMB, it's nowhere near as bad as it is
for the sequel, New Super Mario Bros. Wii. That one... Oh God.
But
nothing's perfect. The three new power-ups are fun, but they all have
their flaws. The Mega Mushroom is pure awesome, but it's very easy to
destroy things you need and fall in large endless pits in that form.
And if there's no solid ground to begin with, Mega Mario can fall.
Shell Mario can defeat just about every land enemy and swims
remarkably well, but is a pain in the butt to control when rolling on
the ground; it cannot change direction unless it hits something or Mario stops rolling
first and starts running in the opposite direction. As for the Mini
Mushroom, it's fun and all, but Mario cannot hurt most enemies in
that form, he cannot take a single hit (you better be good at
avoiding). Running through difficult levels as Mini Mario is like a
suicide mission. Imagine the poor plumber. Overall, the difficulty is
balanced, maybe going more towards “Easy”, but that makes
the game enjoyable nonetheless. Unless you dislike things that get too easy with time.
This
game is very creative. I love to look at the graphics.
Picture from Brawl in the Family. Comic here. |
The
bosses are creative; I think I should point out that this is the only
New Super Mario Bros. game that doesn't feature the Koopalings,
Bowser's seven underlings that aren't his children, apparently, even
though they used to be considered as such and- Ack! This not sense
makes! Anyway, the replacement bosses they invented for this game are
all cool. However, I look at the Mega Goomba again, and like I said,
wouldn't it be awesome if the Mario baddies somehow learned to use
the power-ups? Considering the slim chance of finding Mega Mushrooms,
we'd mostly see Fire baddies, Shell baddies (kind of redundant for
the Koopas), Mini baddies (easy to crush!)...
The
idea of putting Star Coin signs around is good, too; thanks to them,
not only can you save at nearly any moment (given that you have five
Star Coins with you), but you can also use them to access bonus
levels, Toad Houses, two things that are always welcome. And considering
that the bonus levels also have Star Coins...
As
for the plot? If you forget that it's the same thing over and over
again, it's kind of fun. I mean, Peach gets kidnapped, nothing new
there. But keep this In mind: It isn't Bowser or his mooks that
kidnap the Princess this time: It's Bowser Jr.'s operation all the
way through. He's a boss in every Fortress and appears in the final
showdown. Bowser is barely involved in the plot. It's kind of fun to
see the Bowser kid be the villain of his own game... by the end,
Bowser also has to be defeated, but doesn't put up much of a fight
when you know his weakness: Putting switches behind him that break
off the bridge he's on! Yeah, no wonder Bowser isn't that good of a conqueror.
Now,
the other game modes. I really like the Mario VS. Luigi mode, but I
feel like its biggest flaw is the lack of “levels” to play in.
The five levels in which the plumber brothers can battle are all very
short and I must admit it would have been fun to see them fight over
entire actual NSMB levels for the Stars. Or play in levels like it's a race, and
whoever reaches the end first wins! I suppose that was too much to
ask for this one... As for the Mini-Game Mode, it's also
great, though it's kind of sad that the Shuffle Mode is very
restricted, while the Free Play Mode changes a lot depending on the
number of players. If you play alone or with two or three friends,
there's only 18 games, and if you're playing against only one friend,
it's 26? In other words, you get more out of this mode if you're
playing against one opponent. Same thing could be said for the Mario
VS Luigi Mode, I guess.
The "Mario VS. Luigi" levels are way too small and also rather "meh". But it's just an opinion. |
Hm.
Despite these flaws, New Super Mario Bros. is a fun game that I
definitely recommend. You know, even though I tend to be negative
about Mario games, I just can't stop myself. I just enjoy playing
Mario games. They're just... There's something great about them, you
know? Maybe I'm just looking at it a dimension beyond what's
presented to the player...
Oh
well. I still like this new SMB, and I hope you do too. I'm glad the
team behind it drew inspiration from the original Super Mario Bros.
games to make it. And this game is so pretty, you'll feel drawn to
it. Anyway, bye, and tune in this Friday!
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