I’ve always loved tower defense games. The combination of puzzle, strategy and space management… ah, I love that. The very third game I reviewed on this blog was a tower defense game for the Nintendo DS, too: Desktop Tower Defense. There have been dozens of versions and variations, often with different mechanics; some with unchangeable paths, others where you can build the path yourself or modify it partway into a level.
|Of all of Game In A Bottle's latest games, only one|
isn't GemCraft. Dedication, right there!
The series has had only four main games:
-GemCraft (AKA Chapter One), which was fairly basic and in which you could only build Gems at random among the colors available in a level, adding so much unnecessary fake difficulty to the game;
-GemCraft Chapter Zero (AKA “Gem of Eternity”), which added the extra modes to every level, with now the possibility to replay early levels with some added difficulty and more Experience at the key;
-Gemcraft Labyrinth, a massive game that had 169 levels around a square map, starting at the bottom center and leading to the very center, after going around the map. It’s also where, FINALLY, you could create exactly the Gems you wanted;
-Today’s game, Chasing Shadows, also known as Chapter 2;