Oh wait, I think I got this wrong. It was a nice day in the Rainbow Islands… UNTIL THE NIGHTMARES CAME!
No, wait, not quite it yet. It was a nice day in the Rainbow Islands… UNTIL KING DEDEDE SHOWED UP!
Um… No, that still doesn’t sound right. You know what? I think I’ll be better off explaining the game. Kirby’s Dream Land 2 is the third overall platform game in the Kirby series. Released on the Game Boy like Kirby’s Dream Land, this one pushes the limits of what could be achieved at the time with the portable console. Not only does it feature Kirby’s copy abilities from Kirby’s Adventure (a limited number of them, only seven), it’s also much longer (a little over 30 levels) and features a new gameplay mechanic: the Animal Friends.
Yep! Unhappy with giving us everything we wanted, the folks at HAL Laboratory give us even more! You see, when he defeats a mid-boss, Kirby frees from a bag one of four animal friends. There’s Rick the hamster, who’s great on land; Coo the owl, for all you people who have a strong urge to fly but nowhere to fly to; Kine, who sucks on land but is excellent underwater, which shouldn’t be a surprise considering it’s a sunfish; and Gooey, who appears only in a bag if you already have the animal friend who’s supposed to be in that bag. The first three are equipped to Kirby when he goes to them after freeing them; they have their own life bar, thus they provide six additional health points should you use either of them. They also put their own spin on Kirby’s seven abilities, resulting in no less than 28 different possibilities. Gooey is a special case, he refills one point of Kirby’s health when he appears in a bag. And he does it with a kiss. Oh yeah, Gooey’s a real ball of concentrated love. He doesn’t look the part, but that’s what he is.