Hey, I know how to make that hat! It's an easy origami model.
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| Feels a little colorless, but then again, it's a hospital. |
The next day, while exploring the hospital with his mom, the boy finds a portal that leads to the world of the storybook. The two can explore it and talk with the catlike Leebles that inhabit the forest village. Morizora, the guardian of the forest, can grant someone a wish, but he has fallen asleep due to shadowy spirits. Morizora can only be awakened with a song, of which the boy will have to learn the parts if he wants his wish granted. Many humans at the hospital have their equivalent character on the other side. As he explores both sides, the boy will discover the personal stories of the other patients on his floor, and learn the parts of the song.
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| We're gonna have to earn that wish. |
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| I liked this part of the game, we were playing waiter to get information on a robber. It was creative and fun. |
Interactions you have in one world impact the other; watering a plant in the hospital creates a climbable beanstalk in the village. Vice versa, resolving the issues of a patient’s fantasy land version will have repercussions on said patient. Objects freely travel to and fro. Both halves influence each other far too much for this to be just a dream, but the truth is left ambiguous, like many other elements.
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| A story of love, not of loss. |
Nowhere is that made more obvious than when you investigate the past of other patients on the boy’s floor. Their stories are told through the inhabitants of the forest, with the boy witnessing setting-modified versions of events that get the point across, and yet they are nonetheless brutally clear as to what happened. Stories of racism, estrangement, bullying, or loss of oneself, to name a few.
One example is Tony, the grumpy old man. He and his family are represented by bears in the Leebles’ world, showing through animals the broad strokes of what happened to make him so embittered. Through the magical doors, the boy and his mom access Tony’s old home, which allows them to discover the realistic details… and those don’t leave the player with much doubt. I am staying vague, because it is worth seeing on your own. While you are investigating, flashbacks will put away the boy and switch the playable character to one relevant to the current backstory.
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| Ohh, I was not looking forward to the moment we play one of these bears. And I was right to dread. Not spoiling! |
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| Dangit, I'm just coming back for screenshots, re-hearing the first song... is that tears coming back?? Oh, Laura Shigihara also does music, by the way! |
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| Such a lovely space for the child patients on this floor. We all hope they'll get to enjoy it... No, I'm not sobbing. |
Oh, and if you play this game, keep a box of tissues nearby. This is not a joke; each story will get you teary-eyed. Or, more likely, you’ll bawl your eyes out. This game made me a crying mess, you have no idea. The storytelling is excellent, some of the best I’ve seen in gaming, period. Absolutely. In the realm of incredible RPG Maker games, it’s a little less famous than To The Moon, and yet it’s just as heartbreaking. Need I even say that I recommend this one? Because I do.
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| Only barely exaggerated. |
Rakuen is available on Steam for 14.99$ USD.


































