Part 1 – Part 2 – Part 3 – Part 4
Life Itself
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| Maybe IGN should focus on the game and the development work instead of inquiring about the relationship status of the devs. |
This info is given through an old interview airing on Keys’ TV, which was on when he came home. Millie broke in to talk to him. He claims he can’t listen to nor look at her without violating his NDA; but she says that she might be close to finding evidence that their code was stolen by Soonami and used in Free City. She wants him to help, but he needs his job, so he declines.
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| The shadow of Antwan, Keys' boss and the CEO of Soonami Studios, looms all over this discussion, and we won't see him for another 10 more minutes! |
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| Looks beautiful, but what do I do with it aside from watching? |
Okay, the concept of a “fishbowl game”. This is one of the small things that kind of bugs me with the idea behind the movie, since so much of the plot hinges on that invented concept. A video game that you can’t interact with sounds… well, I’m gonna be a jerk and agree with Soonami there. If I pick up a video game, it’s to play it. Right? Technically, if it’s just observational, does it even qualify as a game? Because the more I think about it, the more I think that an idea like this would have just needed some tweaks. Some way in which players could impact the NPCs positively. Admittedly, maybe Keys and Millie didn’t have the resources to make something that players could genuinely interact with, using avatars and controls and whatnot; but, had Soonami not decided to go behind their backs, maybe the studio could have whipped up something different.

















