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Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

May 29, 2026

Exploring the Itch.io Collection #6

I am slowly working through the collection! I don’t know how long this will take me, but I’ll keep progressing!

Many games here today, some from the previous article, and
some from the next.

Experiences

Grievance: Less a game than a short interactive story. It’s black text on a white background, there is no music, and your occasional input is to choose where the plot goes or what some characters say, though I assume these do not make a ton of difference in the end. This tells the tale of three characters. A farmer, a guardsman, and a princess, all of whom have their lives impacted by a meeting with the king of the land. The store page describes this tale as a fable about power, how it corrupts those who have it, and how it damages those who don’t. No happy endings here, that’s by design.

You might see why I didn't want that pic to be the one
everyone would see when I was posting my link to this review.
A completely normal dating simulator that is definitely completely sweet, innocent and normal: Yes, that’s the title. This is… a parody of dating sims. All the characters are one-dimensional, the art is stick figures over child-level drawings, the music is just someone singing to themselves, the plot is absurd nonsense, only one minor character (an author avatar/cameo) has all their lines properly voiced, and the text is packed with spelling mistakes. And… I’m sure this is on purpose. Like some dadaist thing. I kept expecting it to take a hard swerve into a different direction, like DDLC, but nope. It’s more annoying than anything else, to be honest. Good for maybe a few laughs, though, if you can tolerate what it’s going for.

The kids have got to leave the nest at some point!
One-Eyed Lee: Prologue: A young elf wants to escape from his wheat-farming family and see the world; but all his attempts were thwarted by his parents, his two brothers, and his sister. One night, at last, he makes it out of the wheat field, only to find a shadowy creature that grants him a worrisome, yet freeing, superpower… This visual novel has no decisions to make, and is just a story you can follow at your leisure. Not much of a game, but it IS intended as a prologue; its creator DarkChibiShadow only released one full chapter for this series yet, which I’ve also received in the Itch.io bundles I purchased. Someday, I’ll get to it! In the meantime, I could enjoy the good art, nice music, and character complexity shown in this short product.

Social Reach

Yup. It's like I said. Every single line pulled right out of the
transphobe's playbook. This game may awaken sad memories
for those who did go through this sort of thing with their own
families.
Boa Retina: A game by Jennifer Raye about someone experiencing gender uncertainty and finally confronting “the family” (represented by a winged monster eye) about her discovered trans identity. The eye will run through the whole transphobic script, starting at utilitarian excuses (“You’ll have a harder time finding work”) before moving on to emotional/physical abuse. To say nothing of the protagonist doubting her choice. You go through four documents re-exploring the protagonist’s self-discovery, hoping to find better arguments and defend this life-changing decision, without luck. I’m as cis male as they get; I will never live this. Thus, I could only guess that transition is tough for any person that has a family that would react like the monster eye. Seeing it firsthand through this game, however short, gives an unmistakable impression of just how mentally taxing making that choice, and especially coming forward about it, can be in some families. Something tells me that it is inspired by Raye’s real-life experiences, and as a result, it portrays this reality with eye-opening brutality.

I use the "Social Reach" part of these articles to showcase
games that treat important social issues in some way. And
islamophobia, even portrayed through allegory, counts
as a great social problem.
Devtheism: This game was created on RPG Maker. Its meta setting presents the tale of someone who is mocked for their belief in “Developers”, which clashes with the beliefs of other NPCs in an “Engine” that created everyone. After being mocked once again over it (“Your kind blows up people that disagree with them! Your kind can’t take a joke when we picture what you believe in!”), the main character sets out on a quest to prove the existence of Developers… or, perhaps, they will find a life truth: That what one believes in shouldn’t matter, what should matter is how good each person is. It is unfortunate how easily you can guess this game’s developer’s faith based entirely on the insults their main character receives; goes to show, those stereotypes are unfortunately still far too widespread. This is an allegory for religious persecution, so the topic is heavy; but the tone is lighthearted overall. And very metafictional.

Social Justice Warriors: The title is explained on the game’s page. Attacking, ridiculing and silencing each other online with terms like SJW or troll “not only fails to achieve progress but has an additional effect of escalating the conflict and wearing you down in the process”. Pick a class (which gets given traits pertaining to a specific online community), then battle against increasingly difficult “trolls” that use hateful rhetoric. Keep a close eye on your levels of patience and reputation; enemies have those too, and to defeat a troll, you must deplete either one. No patience means they give up, no reputation means their reach is destroyed. The same applies to your character, and casting your “spells” often costs patience or reputation. Clever and hilarious concept, with a fair bit of challenge to be found, especially late in the game when your stats have been lowered through many tough battles and it becomes a struggle for survival. Hey, you can raise an important point about society and still be funny about it!

Plain Games

So, I guess this is in the future, because shape sorter
toys cannot be that old- ... ....right?
(Not Escape Room): In this visual novel, three women have been trapped in what they assume is an escape room game by an AI. It is meant to be an inescapable trap for them to stay in forever. The three friends still treat it as solvable, and you, as the AI, will attempt to sow division to increase tensions. You select some of the ways in which the “escape room” game goes, to make the puzzles impossible to solve. Can you really keep these three trapped? (Probably not.) Fun little game; the characters are enjoyable, though there aren’t many choices to see how you could break their friendship. I assume there are multiple endings.

Of course my first pick was the dog. It's easy mode.
Not that there's much difficulty to be found here.
Eternia: Pet Whisperer: In this visual novel, your character is looking to adopt a pet to liven up their empty apartment. The shelter they visit has six pets… and they all talk! You can some time with them every day, and then adopt them. You are even given the option to time travel in order to adopt all of them! Or you can end at just one pet, too. Either way, this is a no-stress game, you can let the story play out. You can tell the Hatoful Boyfriend inspiration here. It’s pretty good and the art is neat, though since the choices are never too difficult, it’s very much an “autopilot” kind of game where you can just be in for the ride, without having to do much in the way of input outside of choosing which pet to focus on during each loop.

The gate is open! Quick, go through!
Eves Drop: An arcade-like game in which you control a hacker’s digital self, breaking through many barriers of a Big Brother-esque program on the eve of the new millennium. The digital self freefalls through a corridor. You can float towards any sphere using WASD, spin it around with A and D to aim, and then shoot by holding down and then releasing the sphere with S. The goal is to shoot spheres to destroy the gate to the next level, and then float down and pass through. Careful, though; enemies get increasingly frequent and dangerous the deeper you go. Tricky game to figure out and play at first, but I reached the end on my fourth attempt. It’s an energetic game for an interesting idea.

I'll be right back to you, just gotta stuff the pot
with ALL the fod I can fit in it. Don't worry,
I will catch up on our conversation in a sec!
Hot Pot Panic: Your friend is in town, so you go to an all-you-can-eat hot pot restaurant to chat over what’s new in your lives. The goal is to cook your food in the pot, eat it, and end on a full stomach before you run out of conversation topics. You must keep track of what your friend says, because she’ll ask for your input. And you must keep track of how your food cooks, because it’s only good to eat for a short window of time where it shines gold in the pot! You can lose either by not having a full stomach after running out of topics, or your friend figuring out, due to repeated wrong responses or staring at the pot too much, that you were more focused on the food than on her. Surprisingly challenging (the timing is tricky), and a great way to practice quick reading!

Bit of SUPERHOT in there too, since
enemies move faster when you move.
TRAINBOW: The biggest pain with this one was making it work, as I had to go into its folder and manually open the game with the actual app within the files. In this arcade game, you are Manpuck, the circle on the screen, and you are tasked with taking every flower bulb in each stage and taking it to the exit, one at a time. Careful, though; every picked flower will sprout enemies that will chase Manpuck. However, if you hide behind walls while they’re hunting you, they will eventually selfdestruct. Or you can run over a sprouting enemy to kill it before maturity.

The Primary mode is made of seven tutorial-like stages; their completion unlocks Secondary, made of 40 levels. In that mode, each stage has 8 bulbs, and the more bulbs you’ve collected, the more stages open. Still not enough? There are endless modes as well! It’s a fun little game with more depth than one could expect at first; I didn’t finish it, but I see its worth and challenge.

Took me like 10 minutes to get up that tower of skulls.
This was not the end of the game, it was the second area.
Everything else after it was much easier.
Cardiac: A monochromatic horror game in which you control a writhing mass of flesh that can move around thanks to tendrils. Right-click to extend the tendrils forward, left-click to be pulled in the direction of what they caught. The game begins with moving around through tunnels, then evolves to semi-platforming. The struggle is real. Gameplay is tricky, since you don’t control where your tendrils go, which makes movement difficult – that’s on purpose. The atmosphere is down pat, the music is appropriately tense, and the sound design… euuugh… all that squelching, all that wet sound… Still got chills of disgust.

Waving through the space snakes...
Dragons In Space: Not actual dragons. In this abstract game, you control a ship and must stay alive, destroy enemies, and pick up the escape pods. You gain one star in a level for each task successfully completed (the “stay alive” one is earned by not getting hit at all). Eight levels, with enemies and hazards getting meaner and tougher to face. The ship you play cycles between three weapons, you don’t control which weapon you’re using in a level, and not every weapon is good in every situation (and the worst weapon is automatically selected against the final boss!). The gameplay has its hiccups, it’s not well optimized; but the abstract art style gives it a charm, in a “makes it look like it was drawn by a child” kind of way.

Forget the ghost, I wanna know what's the trouble with that
one jackass in the chat that's crapping over everything that's
happening. Don't we have mods or something?
LiveScream: Visiting a haunted mansion for views, how hard can it be? In this point-and-click, your character enters the mansion in search for supernatural events. You can see the chat commenting your actions as you play. You can solve little puzzles, and push through in the face of adversity. Manage your fear level (if you get too scared to continue, your character runs out screaming!) and your audience interest level (which goes up when interesting stuff happens). The point-and-click aspect is limited, as it only involves investigating across 3 rooms (+ one more, if you can find it) and performing actions (such as pushing forward when something weird is happening). There is no “true” ending, though there’s a wide range of outcomes. It’s got some in-game achievements, too!

Better walk out of this room before I go mad
from the discovery. Yeah.
Remnants: In this point-and-click created in RPG Maker 2003, your nonbinary character in a cool cape is investigating a hidden cave under a dying forest. The deeper they go, the creepier it gets, from abandoned sewers to a secret base and then, downright Eldritch locales. The character can find flashing items and use them to find their way to lower floors. Almost everything they can look at will elicit a comment on their part. This game focuses far more on narrative and setting an ambiance than on difficulty, but that’s to its benefit. Plus, there are many comedic moments from the character’s quips.


Next week: A full-length review!

May 22, 2026

Exploring the Switch's Nintendo Classics #4


Been a while since I last did one of these as well! It took me this long because, in-between reviews of other games, I could hardly find the time to play stuff from the Nintendo Classics service; however, I think I’ve found a system that could help me with that.

Before I start this article, I guess I might take this introduction to explain a thing or two: For starters, all I have is the classic Switch, not the sequel console released in 2025. As a result, while I do try to go through the games available on Nintendo Classics, I do not have access to the GameCube games that were announced for the Switch 2 exclusively. This also extends to whichever games on other consoles require a mouse to play, like Mario Paint. (Not that there are many of those.)

In the same vein, Nintendo began releasing Virtual Boy titles to the service in February 2026. I am very tempted to try these as well, and since many of these are short, they will fit perfectly in articles like the one here. However, I am told that they will work much better with a headset currently on sale. I do think I will be better off playing those games with the necessary equipment! Therefore, I’ll skip these for now and put them on the backburner. It’s not like I’ve got a shortage of Nintendo Classics games to cover anyway!

I was in a bit of a hurry to get this article ready for publication, so instead of waiting to have enough entries from just one console, here you have a pot-pourri of games from almost all the consoles that are part of the service. And just like my other collections, any progress is better than nothing!

Enjoy!

The NES


That is, indeed, baseball.
Baseball: I’m still not done with sport games! This game was one more of the console’s launch titles, and is about as straightforward as can be for an 8bit representation of the sport. Pitcher pitches, batter hits the ball, team on the field hurries to get the ball and throw it while the batter runs around the diamond. I’ll admit that I know little about baseball (most of my gaming experience with baseball is… Mario Super Sluggers). And this game explains very little, so I know the basics of the sport, but I was left to figure out the controls on my own. I did poorly at this one. While I can say there’s a few NES sports games I would come back to, this isn’t one of them. I can still appreciate that its release at the console’s launch helped further boost the NES’s popularity in North America.

May 8, 2026

Exploring the Itch.io Collection #5


It’s been a while since I last did one of these! I figured I would do one to fill in while I make my way through larger games that take longer to finish.

Last month, I spent an entire week re-making the list of games in my collection over on itch.io, because I felt the original was incomplete and I wanted to make it feel right. The result? Well, instead of about 800, I actually have 1269 games to check out. That’s without counting the 80 I covered last year, or the other 26 I already had on Steam and which I have either already played or will play in the future, for a grand total of 1375 games. …I know, that’s a lot. And more than 500 of them don’t have recorded times on HowLongToBeat.

Most of today’s article was written last year. I added to it after every super-short game I played. A few of the ones covered here, though, have been played this past week. I can’t promise to cover 80 games like this once again in 2026, but any progress will be good. Especially with those revised numbers.

As stated in the Index, I have this page where anyone can see the games I have already tested on the platform. You can always go back to it to see how much progress I’ve made in that collection, or which games are coming up in the next article. I still include a link to every game I discuss here, since I am giving visibility to everything I cover in these articles, and you can go check out each one. Even if I didn’t like one of them, you can go check it out for yourself; maybe YOU will enjoy it!

Experiences

Can I at least get a glass of water to help that
block of brick and sand down?
The Indifferent Wonder of an Edible Place: In the fashion of taking a metaphorical image for a real issue and making it literal, in this game you are someone who eats buildings to make them disappear. This is accompanied, and inspired, by a poem from 1960, translated to English in 1983, about the historical erasure done by the state of Bombay. In the game itself, you are told to eat specific numbered pieces of a large tower. If you don’t eat the correct piece, your character gets poisoned and is incapacitated for a moment. You can use the scope with the right-click button to figure out where the next “correct” piece is. Either way, this is history you’re making disappear, with no way to get it back.

If you see a giant green eye under war trenches, I think you
may be suffering from something worse than PTSD.
Please follow: A walking simulator/horror/puzzle combo in which you play a lone soldier venturing into the tunnels dug by the enemies and find… something. Deeper into the tunnel, there are puzzles involving worms, giant leeches, and other supernatural stuff. This short exploration ends with a freaky acid trip. The game’s look is very “early 3D” of video games (think N64 or PS1), the sound design grossed me out the entire way through, and the visuals…. Jesus, that’s freaky. It’s horror alright.

December 19, 2025

The Most Obscure Games I've Ever Covered - The List



After writing so many Top 12 lists, I decided I wanted to get creative with them. My two lists of worst marketing campaigns required a ton of research, and I loved that aspect; so I felt like digging into a different type of research, this time data collection. The results could be… interesting, after all. So hey, why not make a list of the least known games I’ve tried?

Just the first 8 questions... of 473.
For this article, I created a Google Form cataloguing every single game I reviewed on this blog (all 473 of them), and for each one, gave four options:
-I’ve played it (does not necessarily mean its player owns the game);
-I own / have owned it (considering how many gamers I know with massive backlogs of games they’ve never touched, I felt something would be missing if this wasn’t included);
-I heard of it (saw someone else play it on a livestream, or know of it through word-of-mouth, advertising, or reputation);
-Or I've never heard of it (the element that matters today).

I knew most games covered on this blog were likely to be in that last category, especially since I pivoted to playing and covering a lot of indie games after joining Steam in 2016. Yet, there are still plenty of surprises to be found.

At the time of writing, I had received 42 answers to this survey, but it was enough to cut down the list to… 34 titles. That’s a long way from 12; so expect me to lump together titles for which I have the same comments to make. Had I received 50 or 100 responses, maybe this would be different; maybe I would have ended up with much fewer unknown games, maybe even fewer than 12! Thus, you can take today’s article with a grain of salt, I know my sample isn’t as representative as it could have been. That said, I think the results are interesting! In fact, tune in this coming Monday for more data I’ve picked up from studying the survey results. By the way, you’ll notice that there isn’t a single console game on this list – it’s all PC, indie games. Oh, and if games are no longer available for purchase but their Steam page is still up, I’ll include a link to the page anyway.

Alright, let’s start this list! We open with…

12. Free stuff


Oh, I remember thinking this one was so cute.
When I joined Steam, my first order of business was to find as many games as possible to add to my new collection, in a short time and on a small budget. The solution? Go down the list of Free games, and pick among those. Now, I’ll differentiate between Free-to-play (which can make its budget back through players’ in-game purchases), and full-on Free. Generally small stuff that a developer could easily give away without feeling a blow to their finances. I’d imagine that such games are often released without much fanfare, with their studios either banking on their pre-existing reputation (like Studio Pixel, which released the Pink duology but is better known for Cave Story+), or a freebie that ties well with the remainder of their output (like the Elisa prequel, which ties into games with a price tag). You have to seek these out, basically. With that said, offering free games is a winning strategy; it seems to have worked well for Epic Games’ own platform...

December 8, 2025

Resident Evil 4 Wii Edition (Part 4)

Part 1Part 2Part 3Part 4

The Wii edition of Resident Evil 4 includes all prior DLCs from previous editions of the game, and I felt my coverage wasn’t finished until I discussed all of them, too. This time, we focus on Ada Wong, the mysterious spy that Leon keeps running into. First in Raccoon City, then here… What was she up to? Time to find out.

Separate Ways


    Oh, she knows how to use those just as well as Leon!
Ada’s quest isn't a 1-to-1 adaptation; it follows the events as she witnessed them, and her part in them. She’s responsible for a few problems Leon encounters, and saves his life more times than he knows. She can meet the merchant to buy weapons, upgrades to her attache case, and first aid kits, but the menu to upgrade guns is not available. You remain at a disadvantage since you can get all the guns you want but no improvements in firepower and efficiency. Ada has a knife too, but she starts with a Blacktail and a Shotgun, and can buy a unique weapon, the Bowgun (a crossbow, powerful but its ammo is rare and takes up inventory space). Her unique skill is the grappling hook, which she can use to reach high ledges or jump through windows; it’s only usable in specific places, though.

We see from the start that Ada is working under Albert Wesker. Does she know about his plans? That he wants to create a virus that will wipe out several billion people? She sneaks into the village from the first two chapters of the original quest. She’s there at the same time as Leon, who is already mowing through zombies. Ada is tasked by Wesker to ring the church’s bell, which will calm down the Ganados. Logically, Leon should be hearing a second shooter in the area, but he doesn’t.

Sorry, I'm not dressed for church; that's okay, I'm not here
to hear the hymns anyway.
She finds the Insignia key on a rooftop and the emblem for the church’s door. Yep – she’s the one who rung that bell that made the zombies go away while Leon was fighting them. In-between chapters, we get a recap showing that everything Leon learned on his own, Ada (and the organization she works for) already knew. She knows that Las Plagas are controlled through sonic frequencies, akin to dog whistles. It’s implied that all the key items that Leon took forever to find were so because Ada was using them first. She'd hide them off the beaten path, so Leon would take longer to finish his mission – otherwise, his heroic resolve would mow everything down before she could fulfill her goal.

She may not be the one to deal the finishing blow to the big
players of the Las Plagas conspiracy, but she still deals
with major threats in each of her chapters.
She must get into contact with Luis Sera, who has been captured by Los Illuminados. He's the one to will hand over to her the master Plaga sample. Ada starts in Mendéz’s home, follows Leon's path, and ends up saving him from the village chief. Bullets through the window, right in the guy’s back. This leads to her getting knocked out by Ganados and almost offered as sacrifice, but she kill her captors and finds her way back. She gets the key in the barn, reactivates the lift and heads over to the shack, killing an El Gigante on the way for sport. She arrives right after the cabin brawl, and confirms with Luis that he's her contact. However, he doesn’t have the sample yet…

December 5, 2025

Resident Evil 4 Wii Edition (Part 3)

Part 1Part 2Part 3Part 4

Chapters 4 and 5 today? Let’s try. There’s a LOT here.

The Terminally-Kidnapped Girl

IT'S HOT IN HERE! Why does a castle in the modern age
need a foundry?
The last piece of the chimera insignia is at the end of a foundry over lava, accessible through a cart. I’ve stopped wondering what isn’t in Salazar's castle. The insignia is placed and the blocking columns goes away; Leon and Ashley access a second cart, taking them to yet another building. More exploration ensues, including areas where Leon can partake in “shooting range”-style minigames to earn bottle caps. Mostly bragging rights rewards. There's 5 of those and they’re alright, but I was focused on finishing the plot for these articles.

You can't even do anything with the bottle caps afterwards.
Can't even sell them!

Good thing those armors are old and break with just a few
bullets, huh?
Further down, the two encounter more suits of armor possessed with parasites, some of which animate and attack. This is the only section where this enemy appears properly, by the way.. One thing I noticed while watching the longplay I use for screenshots is that when you know what’s coming, you can easily tell Ashley to stay somewhere safe while Leon deals with approaching threats. However, when you don’t know, she’s by your side as you destroy various horrors, and she becomes another variable in the fight. Her smaller health bar makes her a prime target.

Ah yes, the classic difficulty spike of "Just throw more
tough enemies at the hero".
More traps around the castle, like a falling ceiling that can be stopped by shooting at four red lights. And what about that giant drill taking up a hallway? One tower contains a giant Novistador nest. As she ventures through that room alongside Leon, Ashley gets taken (again!!) by one of those flying insects. We chase her captors through a tower with a giant mechanism, over a long bridge, and into another castle area where we fight TWO Garradors. This game has a pattern with major mooks; introduce them in a fight with just one, have a second battle with another on harder terrain (like a small cage, or a tight ravine), and later, pit Leon against two of them.

December 1, 2025

Resident Evil 4 Wii Edition (Part 2)

Part 1Part 2Part 3Part 4

We’ve already gone through the basics, so I guess we can focus on the plot starting here – unless we have new gameplay elements coming soon…

Rescuing Ashley

If you need a better look at those... uh... growths,
go back to my title card in Part 1.
While making his way back to the village church, Leon finds Los Illuminados' insignia behind a waterfall. He had to kill a ton of Ganados to get to it, too; but it will let him open the church and save Ashley Graham. This chapter sees our first encounters with enemies who, after their head has been blown off, will have it replaced by a squirming creature popping out of their body with eyes, scythe arms, and limbs moving erratically. Those fucked-up things are the actual Las Plagas. In every crowd of enemies, there’ll always be a few that will pop out. These “heads” have long range due to their tendrils, so it’s best to stay away and shoot them; using the knife means being within stabbing distance, and they freaking hurt.

Las Plagas control their hosts, which is why Ganados have enough intelligence to devise simple plans like taking ladders to sneak into houses from the top floor or sneak behind the hero for an attack. These aren’t “zombies” by the modern definition of a risen undead. They’re zombies in the traditional voodoo meaning of people who've had all their free will ripped out of them. Yikes. I’d argue it’s even darker than zombies who are just undead or diseased.

These things can't even go "Gigante Smash!". 0/10.

Leon uses a boat to get back to the holding area seen before, and follows a different path that leads him to camps surrounded by cliffs. He witnesses a bunch of Ganados pulling out something large using ropes. The thing reveals itself to be an enormous, human-shaped monster, nicknamed El Gigante, which kills every Ganado that brought it out. Wait, how can Las Plagas cause the existence of monsters this fucking big??

Waggle to kill! Waggle! To! Kill!
Dealing enough damage to El Gigante causes its parasite to erupt from its back. Since the monster falls to its knees, Leon can climb on its back and slash at that weak point with his knife! This isn’t an easy battle, but El Gigante is killed. (For bonus points, if you saved a dog in Chapter 1, it comes back to help you in this fight.) Leon follows the trail back to the church, enters using the insignia, solves a color puzzle, and finds the girl’s cell. First mistaking him for her captors, Ashley throws a plank at him, but he explains that he’s there to save her.

November 28, 2025

Resident Evil 4 Wii Edition (Part 1)


Part 1Part 2Part 3Part 4

This is an M-rated Wii game, so expect a lot of
family-unfriendly violence and horror.
This year, I had another Wii game in the plans, and as time went on, I wondered if I would have the time to play (and finish!) it in time. But! I got lucky; I finished the game, and now I can cover it. There are Wii games that I’ve owned for a long while now – almost as long as this blog has existed. Some games have waited in the collection, untouched, for nearly 10 years! One notable title in there is today’s title, the Wii rerelease of Resident Evil 4; I bought that one at a convention in… uh… early 2016. Yeah. I was long overdue to give it a chance. RE is one of those franchises I haven’t touched at all yet, and I recall that was my specific intention when buying that game, way back.

And yet, it took this long. But here it is! Finally! And I can experience this franchise through one of its best games! Only one issue: Since I don’t know much about the franchise, if this is the fourth (…technically sixth) game in the series, I probably need to read up on a bit of lore. But thankfully, not too much, as the story here is removed from much of the connections with the Umbrella Corporation, which stands front and center of the first three games.


However, we are still dealing with zombies (but not the type you might think), and we have the protagonist of Resident Evil 2 making a comeback, with a new role gained through his status as a heroic survivor. However, do note that I am covering the original version of 4, not the remake released in 2023; my research revealed that there are many differences between the two, some minor, some significant. I’ll stick to the story in the original.

One Hell of a Promotion

Let’s recap Leon Scott Kennedy’s backstory: On his very first day in the Raccoon City police force, the promising rookie ended up in the middle of a zombie outbreak caused by the Umbrella Corporation. Their experimentations on biological manipulation and viruses of all kinds had the side-effect of creating zombies, which broke out and attacked the Midwestern city. The infected destroyed everything, with Leon as one of the few to make it out alive.

Is just one guy really enough to save the President's daughter?
I mean, when that one guy survived a zombie apocalypse...
BTW, big thanks to the World of Longplays YouTube channel
for their playthrough.
For these efforts, he got a significant promotion; he was recruited as an elite agent for the US government, usually assigned to missions that involve similar cases of bioweapons and other bioterrorism. Sounds like a fun life. The events of RE4 take place six years after RE2, with Leon being driven through the woods of Spain by two local agents. His mission? Rescue Ashley Graham, the President’s daughter. She was kidnapped in the area, and he knows roughly where to look. He can handle this on his own, as long as he stays in contact with mission control Ingrid Hunnigan, who’ll send a helicopter as soon as the girl has been rescued. Leon is dropped past a wooden bridge, with one shack nearby and a remote village down the road. Ingrid helpfully sends him (well, you) a “playing manual” to learn the basics.

November 14, 2025

Exploring the Switch's Nintendo Classics #3


I'm still working towards the next major review, so in the meantime, I'm taking today for another review of games I played on the Nintendo Classics. This time, I'm doing something different; two different consoles! Today, we're starting on known ground with the SNES, and then moving on to games from a console I've never played, the Sega Genesis!

The SNES: Fighters

I found out there was an undercurrent I hadn't heard about from the SNES era: The massive success of Street Fighter II Turbo led to a swath of copycats trying to hit the same level of fame by repeating the formula. But it's like I said a while ago: "If you follow the leader, you stay behind them". I bet you haven't heard of these games!


I mean, it does look a lot like Street Fighter II...
Fighter’s History: Developed by Data East, first released in arcades in 1993, then for the SNES in 1994. Play as one of nine fighters from around the world, each with their own reason to be in this competition; and learn to use your moves against each opponent. This game reminds me of Street Fighter II Turbo in terms of setting; it does try to set itself apart with new mechanics, however. One such mechanic is the “weak point” system, where you can temporarily stun a fighter once per round by hitting their weak point. But with that aside, it didn’t feel too revolutionary or special on its own – in fact, it looks so much like Street Fighter that Capcom sued Data East over it, though Data East won the suit by claiming that several elements in their game were inevitable for the genre.


Oh yeah, that's not Ryu at all.
Tuff E Nuff: Another trend-chasing “clone”, released in 1993 and featuring only four fighters. In 2151, the world is in shambles after an apocalyptic war. Something about one powerful guy rising above all others using technology and becoming like a god, and setting up a worldwide tournament to find the strongest among the survivors… I guess. Anyway, you can only play as one of four different characters, going up against the other three as well as seven additional opponents in Story Mode. It’s… well, if we put aside the stupid story and the lack of playable characters, this one just doesn’t catch my interest at all. It fares even worse than Fighter’s History.

November 7, 2025

Exploring the Itch.io Collection #4

I’m in-between big articles, so I figured I’d do one more of these in the meantime.

However, I must bring up something important first, while I’m at it. Earlier this year, online gaming platforms such as Steam and, yes, itch.io, faced a major problem. An organization known as Collective Shout wrote an open letter to all payment processors, lobbying them to act against online gaming platforms that housed video games containing heavy topics such as incest, rape or child abuse. Payment processors (PayPal, credit card companies, and so on) acted with a swiftness, threatening to pull their services from Steam and itch.io unless adult-only games with those themes were pulled or impossible to purchase from now on. A request that Steam and itch.io agreed to follow!

Okay, so let me start by saying that these topics are horrible things in the real world. Do I really need to state such an obvious? However, video games are a medium for fiction, and as such they, too, should be allowed to cover these topics, in the same way that movies, TV shows, music and novels have for decades. Imagine if, at the height of the popularirty of Game of Thrones, VISA or MasterCard decided, "Nope, some people don't like the stuff in there, therefore we won't let you buy that Blu-Ray set or subscribe to HBO!"

By the same metric, we can assume that people who purchase and play those games consent to experiencing these themes (bonus points if the game does come with a trigger warning just in case), and have enough of a head on their shoulders to understand that what’s going on in the game is NOT glorification of those themes. (If a video game seriously advocated for rape, incest, child abuse, whatever, you’d be able to tell, and such a game would be rightly called out for it.)

Tons of games were stricken down that had nothing pornographic about them, and were either portrayals of LGBTQ+ experiences and/or were autobiographical in content. Experiencing something difficult safely through the medium of fiction can mentally help those who have lived through similar things in the real world, with the barrier of fiction giving some distance. Use of these themes in fiction can also help others recognize when such situations are, in fact, happening in real life.

That payment processors suddenly get to decide what the average person can and can’t do with their own money is outrageous, ‘cause last I checked it wasn’t illegal to buy fiction. The response from the Internet has been to organize campaigns and mass-call the credit card companies and PayPal’s phone lines to tell them to reverse the decision. As far as I can tell, a first step was made by the platforms enacting their own rules to circumvent some of the payment processors’ new requests, and even today I don't think all the games are back for sale. Despite the Internet rersponse, don’t be fooled; if Collective Shout's ploy has worked once, even temporarily, it will be attempted again.

Call it what it is: It’s censorship. It may benefit a small group in the short term, but it will penalize everyone in the long term, and we can NOT let this slide. We must never forget that this happened. We must not let up in calling the payment processors who took part in this, and admonishing them for it. They do not have a right to block legal purchases, based solely on their content. Nor can we forget the gaming platforms that bowed. Slippery slope is a sophism, fair; but we must be prepared for the possibility that another group tries to make this happen once more. I did not address it until now because I just didn’t have the time to write about it at the height of the issue in July; I figured I’d use this article to talk about it in the intro, since the itch.io platform was affected in a significant manner due to its creative community being struck hard by that controversy. Anyway, in short: Prepare yourself, just in case this happens again, because it could.

Sorry about the downer starter. Anyway, here’s a bunch of games under 13 minutes long.


Experiences

Yeah, that thing ain't right.
ring ring: A mysterious phone found on the beach, which functions without electricity or a phone line. Calling any 4-digit number leads to odd discussions, but something’s off. Someone contacted, named George, tells you that everyone you’ve spoken to is trapped in the phone, and so your goal is to avoid getting taken as well (which is a Game Over) while looking for a way to defeat the evil spirit it contains within that's causing all this. This one’s simple, you use the rotary dial to make random calls, occasionally get proper phone numbers to call and further the plot. The only thing on the screen is that clay sculpture phone, so it’s minimalist yet does things very well. Be aware, there may be jump scares!

September 19, 2025

Quick Review: Shantae: Half-Genie Hero


She’s back, and ready to defend Scuttle Town again!

If we're starting with the downtown on fire... We're in for
something good.
WayForward’s Shantae series has quite a few games; I covered another one, Risky's Revenge, long ago. The entry covered today, Shantae: Half-Genie Hero, was released on December 20th, 2016 after a successful Kickstarter campaign. However, in place of a Metroidvania-style, interconnected world, we have a game split into stages. Most of them contain secrets inaccessible until Shantae collects the right abilities and forms to turn into (through her belly dancing, of course). You can return later to find those and expand your arsenal.

Factories? Mermaids? Crocodiles? Better investigate this.
I'm supposed to be looking for maidens, not mermaids!
After another attack from Risky Boots and her pirate crew on Scuttle Town, Shantae’s elderly inventor uncle begins making a machine, using old blueprints, that will protect the town in her place. However, she'll need to find the items he needs. And solve problems across the land, while she’s at it. Maidens are disappearing in the next town over? Everyone in Scuttle Town loses their memories and another half-genie looks like the culprit? Stopping a heist at the grand flying carpet race? Other than her uncle’s machine, what could tie these things together? Maybe the occasional dream Shantae has been having of the genie world, which speaks to her…

We're gonna need a bigger boat. ...Okay, that joke
is probably in poor taste to talk about a giant mermaid.

Wham! Need power to push large blocks? Become elephant.
Stay cute either way.
With the jewels you collect, you can buy additional upgrades for Shantae, such as magic spells to use (with the C key), or improvements to the attack power and speed of her hair whip. Over the course of this adventure, she regains her classic forms – the wall-climbing monkey, the ramming elephant, the swimming mermaid, and so on. Some forms have a secondary ability must be unlocked by finding it. As an example, the mermaid form starts out defenseless against underwater threats, but Shantae later learns to shoot bubbles to attack.

Uh oh, gotta escape the giant worm (which is dead when we
return, so yep, can't "finish" this area in one go).
Splitting the game into stages, each with lots of secrets, does help in some capacity. However, it means you’ll be revisiting eqch stage many, many times to find new abilities that were previously impossible to get. You do gain access to teleportation tools to quickly leave a stage once you got what you wanted, or to warp directly to the next area if you know exactly what you're looking for and where it's located.

Past the main mode, you can play the game again with various twists: A Hero Mode with all transformations unlocked from the start, a Hardcore Mode, and a Jammies Mode with Shantae in her pajamas and fighting with her pillow (yup). The store page includes DLCs for two additional quests, one playing Risky Boots’ side of the story, another playing as Shantae’s friends, and three “costumes” that come with their own arcade-like gameplay!

In Jammies Mode (implied to be one big dream), her pillow
atrtacxk is somehow stronger than her regular hair whip.
Also, this mode turns the game into a genuine platformer.

Some of these quests feel like a point'n'click. You obtain the
candy from the dotor, which you see after getting sick, which
happens after finding five relics for an archaeologist in the
desert tower, and finding said relics requires the ability to
ground-pound with the elephant form. ...Phew!
WayForward knows how to craft a good Metroidvania – as proven repeatedly by this very franchise. But if you bought Shantae: Half-Genie Hero hoping for one, you might be disappointed that it's split into stages rather than being a continuous world, even if the spirit remains and the game is still very good. As pointed above, this change does lead to some degree of repetitiveness, though there's a few workarounds. As usual, this is paired by a great soundtrack, a beautiful hand-drawn art style (seriously, the game looks awesome), and inventive stages and bosses with always something new to discover. It’s worth checking out for fans of the genre or of the series. Good time all around.

Shantae: Half-Genie Hero is available on Steam for 19.99$ USD. Or, alternately, you can get the Ultimate edition released two years later, in May 2018, which includes all the bonus material.