The big final case of this game! And much like how Case 4 of Phoenix’s first game combined two cases that seemed unrelated at first, the final case of Apollo’s first game also combines two seemingly-unrelated cases. Let’s jump into it!
Magicians shooting each other on a stage. A teenage girl fainting behind a witness stand. An uninviting studio. The poker game from Case 1. These images flash as we are presented the MASON system, a strange machine that allows one to view both the present case, and a past case that happened… you guessed it, seven years prior. I actually like the contrast. The first game ended with two cases, separated by fifteen years, which both had Miles Edgeworth as a central character. The difference here is that Phoenix Wright is perfectly able to investigate the case in both eras of his “career”, and amass the evidence to solve not one, but two mysteries at once.
Oh, and while Apollo still does quite a bit, he’s relegated to deuteragonist. Second main character… in the final case of the game that bears his name. Shame. Anyway, the MASON system was put in place to help people make their mind about this case, so that they can weigh in on whether the defendant of the current case is guilty or not. I’d better not waste any time.
At Wright Anything Agency, Trucy is watching TV. We’re announcing a new magic show from Troupe Gramarye! Yep, with Trucy’s real uncle Valant Gramarye and all. Then Phoenix shows up, to finally explain his secret mission – and to involve Apollo in it. See, for a while now, Phoenix has been working behind the scenes on something called the Jurist System. It should be Juror System, but nobody at the localization team bothered to verify. The plan is to set up a jury – basically, much like the real-life American system of 12 jurors who will discuss the information revealed in court and come to an agreement on the punishment for the guilty party. In the American Ace Attorney games, they speak of reviving the system – in the original Japanese titles as well, though, it had vanished for a long time. Ah, so that's why prosecutors had such inflated egos in the first game! Looking at you, von Karma! The system being put in place by Phoenix will have only six jurors, and they’ll pick a case “at random”, after which it’ll be Apollo’s job to, well, do his job. Oh, Phoenix says it’s a simulation, but you won’t catch me in the simulation-is-not-actually-a-simulation trick twice! I saw Ender’s Game, you know!
|"......? Okay, starting now, I'm calling you Six-Dots.|
You father was either very creative, or uncreative.
Okay Six-Dots, tell me your version of the story."
Drew Misham was giving his first interview when he died, with a weird reporter named Spark Brushel. I say weird, that might be understatement. Spraying poison detector all around the room, we find traces of it in a tiny tiny picture frame on a desk. We also learn to use an X-ray machine that lets us view through envelopes without having to open them. The letter inside an envelope in the studio reads that someone deposited 100,000$ in Misham’s account, with the second page asking to send back the envelope with an accompanying postal stamp.
|Yup, and then Valant waited seven years after Zak|
disappeared, to snatch the rights to the trick.
Is it me or that's a particularly dickish thing to do?
Zak, Trucy’s dad, inherited the rights to the trick, but since Zak disappeared, and it takes seven years to officially declare dead a person gone missing, and since Zak is considered dead now, Valant was the one to inherit Magnifi’s tricks. Oh, and Valant did see Brushel, but the reporter kept asking about the Misham case. Guess we'll see him at the Detention Center,
|One of the better pictures I could take of the weirdo.|
Eh, he's weird, but he's effective.
Back with Ema at Drew Studio, she explains that Misham made money with forgeries, AKA, making fakes. His talent was used to copy famous paintings, and sell them as the real ones, as some artists do. Yep, crime. Say whatever you want about victims in this game, aside from LeTouse, they all had some pretty major secrets and crimes to their names Heck, there was a stolen painting in here, and Drew was copying it! The sketches under the paintings in the studio? Men playing poker, a dead man pulling a stand, and a guitarist on fire on top of a raised platform… Holy shit! Somehow, Drew Misham knew about the three previous cases covered by Apollo!
|Even the guy's shock expression is weird beyond words.|
It's actually kinda creepy.
|Why, thanks game, I really wanted to|
have to inspect this guy's armpits.
Proof that the stamp was poisoned? The tiny frame on the desk, which the poison detector spray reacted to! And of course, the stamp came in with the letter about the 100.000$ sent in Misham’s bank account. The letter that demands that Misham uses the stamp sent with it! And how to prove that it was sent with the original letter? Ema shows up, because of course she does, to guide us into using the poison detector, because of course we needed her for that, and residue of poison appears on the letter, because of course it does.
But it still doesn’t make sense, why would Drew Misham lick the stamp after seven years, since he knew its secret? From there, Apollo deducts that Drew wasn’t the forger at all… His daughter Vera was the forger! Brought to the stand, Vera confirms the theory, but is unusually stressed when seeing Klavier Gavin. After a break where Vera finally confesses to Apollo, we’re back in court, and she testifies. If at least she could stop doing her nails… with all the stress she suffers, and all the times she relieves said stress by biting them, I’m surprised she still has nails at all!
|It looks pretty nice. Could you make a better|
drawing of it? This one is kinda blurry.
Apollo asks Vera who the client was, but she’s back to biting her nails. And before she can reply, she falls backwards and faints. Like in the flashes at the beginning. The doctors say Atroquinine poisoning is what happened. Just under the deadly limit, so she’s okay for now… but at risk of death in the long run. And thus we’re brought back to the trial that happened, seven years ago, when Phoenix and Klavier faced in court.
|Aw, Trucy, it's so cute, you're about to ruin a man's|
entire career. and almost, life! But you do it in such
an adorable pink magician uniform.
I should mention now that they made a rather dumb mistake in the original DS version of this game. The characters from the original trilogy still have their sprites from those games, causing quite a contrast with the DS-quality sprites of Klavier or Shadi. The Judge is the most obvious, though Phoenix in these trial sequences also bears this noticeable style clash. And so does Dick Gumshoe. They corrected it in later versions, thankfully.
Shadi Enigmar, the defendant, says that the court won't be able to declare him guilty. He is put on trial for the death of Magnifi Gramarye, his mentor. First we talk with Gumshoe, and we learn that the victim had chronic diabetes and cancer. Magnifi ordered his own death, through a letter addressed to his disciples Zak and Valant Gramarye, asking for a bullet in the forehead. In the picture, we see a clown doll also shot in the forehead. The pistol was a prop in the magic show, and shot real bullets. Or rather, it can contain only one bullet, so Shadi Enigmar couldn’t have shot it twice – had he shot the doll, he couldn’t have used the gun on his master.
|Everyone knows that when a magician is cornered, all|
of their trick sleeves suddenly reveal what they hide!
It's Stage Magic in Fiction 101!
And thus Phoenix loses his badge, and Shadi Enigmar is never to be seen again. Well, until seven years later, under an alias, but he didn’t stay around for very long.
Seven years later, this mystery of the past combines itself with the case of the present. By the way, if you liked this trial part with Phoenix, be happy, you’ll see him again. A lot. And Apollo? Forgotten until the next trial section. Yeah, it’s as I said. The game with his name on the cover puts him aside for a while.
The MASON system is now turned on, and will let the jurors of the present case shuffle through the past and the present, to discover the elements that are still missing in the murders of Magnifi Gramarye and Drew Misham. Which… unfortunately, will be in Part 5.