(Spoilers: The finale of the story has been described in Part 6. This here is a collection of secrets, gimmicks and other fun stuff about Undertale, followed by my final words.)
As the previous… er… 14,000 words indicate - Christ, that was a long review - Toby Fox’s programmed marvel Undertale contains more content than one player is likely to ever see. There are paths you won’t see unless you persevere, details you’ll likely miss out on, and even more bonuses in the code, in the debug mode, when you actually cheat through… Let’s go through a few things I found out by myself while researching information on this game, to make sure I was getting most facts right.
Okay, so first off: This game keeps track of your progress through the Underground thanks to the various save points, but did you know that it’s basically all they do? Let me explain. You save so that you don’t have to start over from the very beginning, that much is simple. The saving spots serve more as respawn points than anything else. But the game seems to be constantly keeping track of everything you do during your playthrough, even between saves. If a character has a long monologue at some point in the game and you die before saving after that monologue (because those tirades tend to be from bosses), then the character will skip some of that monologue on the subsequent tries.
|That's what you get if you come back to fight him again|
after defeating him twice already.