When it comes to game-making, if a development element becomes popular, you can tell that you’re going to see more and more games using it. This ranges from styles to genres to game development softwares to gameplay elements and, even, experiments with physics. There’s a reason why so many goddamn games are trying to be the next Call of Duty. That’s also why so many games on Steam are made on the Unity engine – it has a free version out, so anyone could download it and start making games. Hence why Steam’s store is filled with Unity games, ranging from “great” or “amazing” to “so memorably shitty that everyone makes fun of them”. One trend, which is still going om, is ragdoll physics.
Simply said, ragdoll physics turn every character that gets hit into a wriggling messy mass that can barely move by itself, and overreacts to any other kind of stimuli such as being pushed away, carried around… or blown up. And of course, the term comes from ragdolls, boneless puppetlike toys whose limbs can be twisted in all directions. Games utilizing these physics for an effect will have almost every character capable of bending arms, legs, even the head in all the most unrealistic ways possible. Joint stiffness? Motion ranges? What’s that? Who cares, look at that guy, he looks like some sort of Eldritch monster forgot how its human body was supposed to work, and it’s twisting every limb like there’s no bones or muscles in that body! …that’s funny, right?
|Even The Legend of Zelda: Breath of the Wild made use|
of ragdoll physics; although it usually means Link is about
to get hurt, badly. So, a darker example than most.
Today’s title was an in-house experiment by Coffee Stain Studios that was eventually developed as a full-fledged, “bad on purpose” game that intentionally screws around with physics. Released on April 1st, 2014, Goat Simulator has since achieved sort of a cult status, attracting mass interest upon release for its silly premise. Like the Flappy Birds of this world, the mere premise sent the Internet into a frenzy, with people both clamoring and denouncing how stupid the idea is. There wasn’t much to do at first, but the game grew and gained more and more modes, and Coffee Stain Studios even released a bunch of DLC to stick their Bovidae protagonist in even more silly situations.
Come to think of it, maybe I should have used this as my April 1st review this year instead of Starbomb. Oh well! Shall we get into this?