The plot is over, now we can see what else there is to do in this game. As it turns out, there’s enough post-game content to keep one very, very busy.
|What happens when a game is barely unused for Let's Plays:|
I have to rely on poorer videos. Bleh.
|"Yes, you need the seeds. Yes, this desert is too hot for the|
radar. Yes, in spite of it working deep inside a volcano.
Don't question, you wanna play the game, yes or no?"
Speaking of the shop, if you have yet to buy every upgrade, now you have plenty of time to do so.
|"Today's Special"? I could go for Dino Cakes right now.|
-Your sonar must be upgraded in order to detect two more fossils for each vivosaur (meaning that until you do, you can unearth at best half of the fossils to fully boost a dinosaur), stop detecting non-fossil rocks (a pain in every player’s goddamn backside until they do), and increase the scope of your radar in order to spot fossils more easily.
-You will need the stronger drill and hammer tools in order to free some fossils within the 90-second time limit. Without them, it’s almost impossible to get a good score on some fossils to be cleaned. They go for 25,000g each. Start looking for those jewels!
Of course, that is not all you can do. One common post-game element in a Mon series like Pokémon is the ability to fight, once again, some of the opponents you’ve met throughout your journey. In Fossil Fighters, that’s the case. King Dynal and Raptin, to name two. Saurhead as well. Various others, scattered around Vivosaur Village, some which appear at the hotel after you’ve beaten the game. It would be pretty tedious to list them all, but it’s pretty cool to see them with improved teams and get a real fight. Oh, and if you’d rather go kill Guhnash again, it’s possible. Dr. Diggins will build a “paradox-free” (as if that was possible) time machine that will send you back to just before the big fight against the beast’s brains, so that you can get some much-needed experience and increase your vivosaurs’ levels. Said boss can also be fought with all three brains upped by three levels, to 11, like a true final boss battle.
|I wished I could just "drop" these.|
I mean, I can, but I wished the game
never had them in the first place.
But of course, the big task for all collectors out there is to gather every single vivosaur fossil. The ‘Dex here contains 114 species, most of which are based on dinosaurs, raptors, and other various other reptilian animals of the era with scientific names that I can’t be bothered to look up. Paleontology was never my big interest. This game does make badass creatures out of the various extinct species, though. It includes a few mammals, actually, like mammoths and sabretooth tigers. Where can you find all of these species?
-Revisit each dig site, including pay-to-dig and secret areas. Most vivosaurs can be found and revived that way. Keep in mind to look in the Digadigamid, every possible path in Bottomsup Bay and the sunken pirate ship, every path in Mount Lavaflow, every new area opened in Rivet Ravine and the mines – including a secret tunnel available only once you’ve beaten the game. Also go back to the BB Base, the secret island (into the crashed Dinaurian ship), and complete the side-quest allowing you to find fossils in Parchment Desert as well.
-Four vivosaurs can only be obtained through Donation Points. Any time you clean a fossil with a final score lower than your best previous score, the fossil will be donated to the Fossil Center, netting you anywhere from 3 to 5 new Donation Points. You can then use those to buy those vivosaurs, always guaranteed to be red fossils. Each vivosaur’s fossils all cost the same amount. Stego (50, total of 200), F-Raptor (75), Ptera (100) and Compso (200, total of 800) can be gathered this way. Compso’s the best of them all and a valuable ally for the last part of the game.
-One vivosaur’s fossils must be bought from Medal-Dealer Joe, the one who was stealing medals from other people in the first chapter of the story.
-Vivosaurs numbered 101 to 114 are special. #101 (Dinomaton), #102 (Duna) and #103 (Raptin) can be obtained by reviving all previous 100 vivosaurs. Yes, you can then use the dinosaur forms of the Dinaurians!
|Yup, you can literally own Dynal if you want.|
-Guhnash’s three brains, #112 to #114, are gathered by using the time machine and going back to fight the stronger version of Guhnash, as a bonus boss. If you want to know how big these things are, they’re each 59 feet tall, which if compared to Pokémon, makes each of them taller than Wailord, the longest Pokémon.
-Last but not least, #107 to #111 are special chick vivosaurs. Literally five chickens, one of each primary type. It was possible long ago to get them by connecting to a channel on the Wii, but then the wi-fi connection was lost. Nowadays, the only way to get them is to bring every visosaur from #1 to #100 up to Level 12, which is very long for a single vivosaur – so imagine doing that for all 100 of them! All I can say is, good luck!
Well, that’s everything, at last. Five parts, and now that its entirety has been discussed, I can say I’m actually quite glad to have this game. The concept is not unique (Spectrobes also had its creatures in fossils that you had to clean up to revive the monster inside), but the story and combat system complement it well.
|You guys still don't scare me.|
|Surprise time travel plot!|
The overall plot is decent, but I really, really hate the dozens of useless twists and turns that it puts us through. This story contains a LOT of padding, and it’s annoying. You’re constantly sent off to do stuff in various dig sites, usually minor things like talking to one NPC halfway across the dig site, and sometimes you have to go back to the village for no really important reason. That’s the biggest flaw I can see about it, really. On the opposite end, I love the character-based jokes, which add a lot of comedy, usually by playing with your expectations.
|T-REX HEAD T-REX HEAD T-REX HEAD T-REX HEAD|
PLEASE, RNG, I NEED IT, I WANT IT
The game will also rarely tell you about all the places that open over time, especially in post-game, so you need to explore. And go back. And dig, and dig, and dig, and diggety-dig. Then we have the matter of jewels in regular rocks, which will ALWAYS have a Fossil Fighter showing up to duel you over it, no matter how low or small the jewel is. And black stones, which usually contain red bones, but may also contain better jewels (although, thankfully, you usually won’t have to duel someone to get them) or, worst of all, literal dino poop.
|Yess! It's a head!|
|We're also forced to clean up a lot|
of things for plot reasons, even stuff
that should't need cleaning.
|The battle system has a lot of little elements that keep them|
never too easy, especially the boss battles.
|Decreasing attack by 90% means a vivosaur|
with an attack of 30 is reduced to 3.
|Also kudos to these two commentators, who always show up|
when you battle. They make a lot of commens, although the
more special ones might slip under your radar since they
happen in very precise situations.
All in all, it’s a very good game, addictive and fun. Its flaws are many, but in the end it’s a very enjoyable experience. If you want to see more or play the newer titles, we have Fossil Fighters: Champions, also for the Nintendo DS, released in 2010 and featuring new gameplay mechanics such as actual goddarn evolution. Oh, and zombies. The last one, Fossil Fighters: Frontier, on 3DS, which overhauled the entire system from the previous two. But if you want to play through the original one, look for it. It’s actually pretty great. I can’t say it won’t frustrate you at times with pointless necessary plot quests, the randomness of the fossils found, and the odds of picking up vivosaur poop, but it’s overall a lot of fun.
This was a huge review! I need something small, something quick. Not that there are tons of those for the Wii… We’re almost in December? Ah, okay, sure, let’s go with Just Dance 2016.