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Showing posts with label Personal. Show all posts
Showing posts with label Personal. Show all posts

January 2, 2026

Retrospective 2025


Ughhhhhhhhhh…

For your sake and mine, I’ll spare you ten paragraphs of intense screaming at everything that was wrong this year. This fucking year. 2026 doesn’t look like it’s going to be much better, either. But god damn, 2025 was probably the worst year I’ve ever lived through. And look – for me, personally, years never go THAT badly. I keep my job, I am financially stable, I have decent relationships, the blog is doing well (in fact, it’s doing better than it’s ever been). But as someone with some empathy and who feels the need to keep track of news, these past twelve months were some of the most mentally and emotionally exhausting shit I’ve had to deal with.

I knew we were in for a bad time all the way back in January when-

CRAP! I said I wasn’t gonna do that! Okay, you know what? I’m going to focus on the blog. ‘Cause I really, REALLY don’t want to start on another tangent with all this. (And I’m holding back, ‘cause gaming, in general, has been a huge bearer of shitty news all year, from Nintendo’s attempt at patenting creature-battling to all the game development studios going mask-off with A.I. at the end of the year and – Dammit! Moving on!)

But it’s like I said. My year? On a purely personal standpoint? It was alright. Speaking strictly of employment and hobbies, that is. I think I mostly stayed true to my desire to keep this blog as a pure hobby, so that’s at least a net positive. I’ve written articles I had wanted to do for a while (the Sonic movies, Pokémon Sun/Moon and their rereleases), and I once again covered a decent number of games across the year. (If we count all the ones I covered in my itch.io and Nintendo Classics articles, then I technically covered more games this year than ever before, but… should those really count, with how short most of them were?) I'm just glad I started both of these, too, as they're two concepts I quite enjoy writing for.

I didn’t overshoot too badly with my Year Plans, but I think I could have done even more if I hadn’t landed myself a Balatro addiction. (Seriously. I’m 250+ hours in.) Perhaps the best blog-related achievement this year was the sheer number of views. It took me from 2013 to 2024 to reach a million views on the blog, then 2025 casually comes around and boosts those numbers by 450,000! For a short time around the last week of October and the first of November, I got over 9,000 views per day. Several days in a row. Ever since October, I’ve been getting over 55k views per month, blowing my previous record of views in a month (40k, back in May 2017) right out of the water. I still have no idea where this sudden spike came from, but hey, I’m not gonna complain!

Slowly but surely, I’m going through my collection – now, if only I wasn’t buying damn near as many games as I finish… Okay, enough chitchat, time for the yearly lists.

January 3, 2025

Retrospective 2024


Fuck 2024.




Oh, you expect me to say more? World’s going to Hell, magnitudes worse than it did 12 months ago. We can fully expect America to crumble under the weight of its own bullshit, pulling down several other countries (including possibly mine, because I’m right fucking next door!) along with it. Hate has won and is on the rise. And I would be here happily munching on my popcorn watching the leopards of the Leopards Eating People’s Faces Party having the feast of the fucking millennium, if so many of my friends across the United States weren’t getting caught in the crossfire!

Will things get better? I’m doubting it more and more. I am genuinely terrified of what’s to come. Across the next months, across this year that has just begun, across the next four years and beyond. These are not flashbacks to 2017; no, it’s so much worse. I am not seeing the light at the end of the tunnel. And from my position, the best I can do is reskeet posts about current issues and show my support any way I can. If shit comes knocking at my door, I’ll take my signs and march in the streets. My scope of action is limited, so I’ll do what’s possible. It’s kind of odd just how militant I became against the rising bullshit when it struck. My first order of action was to leave the site formerly known as Twitter, and become a recurring poster on Bluesky instead. Join me over there, it’s got its issues we must fight against, but otherwise it’s going much better.

You know that joke from Airplane!, “I picked a bad week to quit drinking”? 2025 looks like a good year to start.

Okay, you know what? Life’s gonna suck, but if I keep crying about it, nothing will get done. Besides, you are not here to hear me mope, and moping won’t solve anything anyway. If you’re here today, you’re here to be distracted from the *gestures wildly at everything* and have some escapism. So… I’ll provide. It would do me some good, too, to think about something else for a moment.

...Okay.

Despite everything, it’s still me.

September 30, 2024

Update on the remainder of 2024

Alright, so just a few announcements about the end of the year on the blog:

-I'm working on the very last Quick Review of 2024. I should have posted it today, but I had major computer issues last week that deprived me of a PC for two days, setting me back. Every day since getting it home I've been making progress in that last game. (I'm so annoyed, because I literally could have ended the Quick Reviews on the final day of September, I had it all timed so perfectly, and now I'm losing a week, but... life happens, as annoying as that may be.)

-For the remainder of the year, I think I'll settle on just four or so more games to cover. I really hope to review the 3DS and Wii games I was hoping to do this year. Those two might take me a month, leaving very little time for anything else...

-Which takes me to my next point: Yeah, the Year Plans were wayyy off mark this year. I overshot by a large margin. I most definitely won't be able to cover all of these games this year, no duh. Even if I gamed six hours a day for three months, I doubt I could. So I might settle on just a few - maybe the ones that take up the most space in my library, which would serve as a good excuse to be done with them. I might course correct in the other direction next year when thinking up my Year Plans, and undershoot instead, leaving more room.

-I still plan to close the year with a Top 12 (which I've already begun writing - I'm going back to a well that inspired me quite a bit a few years ago). As for the "What I've Missed" article, I might do one again, but I might have to find a different strategy instead of covering all of the games with a super-quick paragraph for each. I'll see.

That's it for now. See you on Friday!

May 16, 2024

Road to the next reviews

Hey there! I know I haven't been posting anything in a bit. Well, here's why. First off, straight and simple, I needed at least a week without worrying about posting anything. The cycle of "Gaming Memories, full review, Gaming Memories" was fun but didn't leave me a lot of time to actually enjoy games, so I set aside some time for myself.

Second, I've run into a bit of a conundrum with the game I was hoping to cover - it's a fair bit more difficult than what I expected, and it might take me a while to actually get through it. That usually means I'll need more time to get the review done. It's a game that plays unlike what I'm used to. Doesn't help that in the meantime, I also wrote (and basically finished) my anniversary review, on a game which since has seen a massive update. Hopefully, I can work around that, as that review won't be published until July, which means I'll have some time to work on stuff while it gets posted on here.

However, I also bought a couple more games lately, so I'm actually going to re-edit my Year Plans 2024 to include them, as most games I got are pretty quick and I'll get through them at a decent pace. For the next few months, I imagine I can do a few Quick Reviews at the end of May and throughout June, post the big review in July, and then go back to the next Quick Reviews. The review of the game I'm currently struggling with? It's not clear when I'll post it, but I do hope it gets posted as soon as it's done; but I can't give a time window. Editing my Year Plans might take me a little while, as well. But no worries, hopefully something will be out Friday next week.

That's it for now. Stay tuned!

January 5, 2024

Retrospective 2023


Yet another year that’s been alright for me, yet one that’s been catastrophic on a larger scale. The Ukraine-Russia war is still ongoing, and we have the Israel-Hamas war on top of that. Canada is on its way to a recession, the prices of everything skyrocketed this year, and I can feel the financial dread increasing. Speaking of dread, there’s a lot of it regarding next year's elections in the United States. I don’t think Americans quite realize just how influential, for better and especially for worse, their politics are to the rest of the world, and there’s potential for another disaster. On the plus side, just as I predicted last year, some people are finally getting their just desserts. Let’s hope the trend continues in 2024.

Meanwhile, X, Formerly Twitter (nobody will ever call it just X), is somehow still around, despite every attempt from Elon Musk, accidental or not, to destroy it from within. The guy even had an AI designed for the website, called Grok, and it instantly turned on Musk and his ass-backwards, teenage edgelord worldviews. Some will say I shouldn’t feast while billionaires have their crap blow up in their faces; I don’t care. Pass the popcorn.

But of course, things are always a little brighter on a personal level. Let’s see... On the negative, I think I never went to more funerals than this year, I caught Covid in August for what I assume to be the first time (In fact, I don't recall being sick as often in a single year as I was in 2023), and I’ve had a streak of intense bad luck in the very last days that were topped off by another cold. However, I can recount many positives: I finished paying my car; I got myself a Switch and a brand new computer; I again went to a convention in the U.S.; I joined Bluesky; I discovered new music bands I’m now addicted to; and I participated to two podcasts in French, which have been posted to YouTube, the two videos are this one and this one if you’re interested.

Oh, and some time ago I donated to a Kickstarter by Stray Fawn Studios, who made Niche – a genetics survival game. In my original review of that game, I said I wanted a plushie of the starting character. Well, guess what:


I originally said that as a joke! I’ll have to joke about that more often!

I remember not being too happy with how serious and downbeat many of my articles were back in 2022. This was corrected in 2023, but the tradeoff is that I feel like I didn’t review a lot of games overall. Only 34 in total. On the plus side, I love my idea of the Year Plans, even if I didn’t cover as many of them as I would have liked; I’ll do these again this year. I had a smart idea with the Gaming Memories, filling in time on weeks without a proper article. I celebrated the tenth anniversary of the blog, and I’m almost at a million views on the blog. So far so good, I guess. I also had my first article hidden by a content warning by Blogger; because I wasn’t clear enough that my article titled “Just Die Already” was about an indie game, hence why I specified the studio in the retitle. I don’t know what to expect regarding my output in 2024. In the meantime, how about I do my retrospective now?

My favorite reviews/articles of 2023

10. Rampage. Gotta acknowledge my January movie reviews in some capacity. I’ll probably do a few like this at the start of the year again.
9. Beyond Good and Evil. It was great to experience such a famous and beloved title for the first time, and I think I conveyed its story and my impressions well.
8. Prince of Persia: The Sands of Time. This has been a year where I covered a handful of highly appreciated titles, so I’m glad I reported on this one (even if I still think it hasn’t aged super well gameplay-wise).
7. Top 12 Boss Battle Types. It was fun to figure out which types were my favorites and how they ranked, and it feels like I conveyed it well.
6. Freedom Planet. That one had been on my radar for a while, it was great to discover it at last!
5. WarioWare: Get It Together. It was a little clunky to have a paragraph detailing how every character plays, but it was much more complete than just leaving a sentence or two within a paragraph for it.
4. Streamline. Even though I couldn’t really play this one, I still played fair and gave it as best a eulogy as I could, considering the odd situation with this one.
3. The Murder of Sonic the Hedgehog. Rarely has a review, short or long, ever been this easy to write. The only reason it doesn’t rank higher is that it’s a Quick one.
2. Sonic Forces. Didn’t get nearly enough views for the effort I put into it. I tried to cover every single aspect and analyze the story in as much depth as I could, so that makes the article stand out.
1. The Legend of Zelda: Ocarina of Time 3D. Playing through it did enlighten me to why this game is so beloved and influential.

July 19, 2023

10 YEARS OF PLANNED ALL ALONG!

Today, July 19th, 2023, is a very special day; this very blog, Planned All Along, has existed for 10 years. It's a landmark anniversary and I'm going to celebrate it, this time not with a huge review, but with a look back at these past 10 years. Quick Reviews will properly resume this Friday. There's a lot to cover, so let's start right away, shall we?


The beginning

How did this blog begin? Well, as simple as that: I was very bored one day. I was studying in Social Communications at the local university, I was between semesters, and looking for things to do. At the time, I already owned a fair number of games on three Nintendo consoles: Game Boy Advance, Nintendo DS and Wii. More games on the DS than the other two combined, I feel. At the time, I didn't have a job, so I had a lot of free time. 

At the time, I was a fan of many online reviewers, be it The Nostalgia Critic or others from Channel Awesome, so I had grown interested in doing online reviews, even if only as a hobby. And my original train of thought was that this would make me go through my collection of games again, which was pretty small when compared to what it is now. Hey, how hard can it be? Give it a year or two and I'll be through, right? ....Right.

From the very beginning, much like the online critics I enjoyed, my idea was to review the games, cover their entire story, and crack jokes. I wanted to focus on telling the story of the games. At the time (and still now), I believed that when designing a video game, the story had to be decided fairly early on, seeing as a lot of the development phase would then involve building the game around that story. e it thinking up gameplay mechanics, new areas to visit, the characters we encounter, and so on. Therefore, the story has been "Planned all along". Even the blog's title was meant to convey what I wanted to focus on above all else.

However, that focus would inevitably stretch out the length of my articles. Well, it's alright. As I found out, I have no problem writing articles that reach 2,000 words... sometimes, multiple for the same game. Thus, some of my big projects just... happened. As early as my first cycle of reviews, I would experiment with review length; the first Wii game I reviewed, Castle of Shikigami III, already had to have its review split in two 2,000-word parts. At the time, I had no idea I would end up writing reviews split across 5, 6, 7 or even 8 parts down the line...

A humble start

Since I didn't have tons of games at first, I just picked whichever I felt like talking about. Or those I was especially opiniated on. At times, I was forcing myself through the games I cared less about; I had bought them, I had barely played them, I wanted to give them their fair dues regardless. The very first game I went with was the GBA Crash Purple / Spyro Orange Superpack, because I had a lot to say about it specifically, a lot of it not too positive. The advantage of reviewing games I owned was that I already knew the subject matter a little, having played those games previously.

My original plan was to divide my schedule on the blog based by console: First would be a GBA title, followed by two DS games (since I had so many in comparison) and one Wii game (I had acquired that console a mere two years prior, so I didn't have a ton of games for it yet). Following this, I would cover a game I owned on the Wii's Virtual Console or WiiWare, switching back and forth each cycle since I didn't own a lot of those. Each cycle would then be topped off by a Top 12 list covering a topic that interested me.

Why Top 12, instead of 10? Remember when I said I was a fan of the Nostalgia Critic? He would make "Top 11"s during the first part of his career, saying he "liked to go one step beyond", so I figured, why not go yet another step beyond? Especially considering the sheer length of my articles... Overall, I'm glad to stick by that decision, it feels special to have something better than just Top 10s.

Early on, I also wanted to include articles on various topics, like Editorial-style columns (which I dropped early on, barring the very occasional commentary on a gaming situation, and instead incorporated into my reviews), and articles about fun stuff related to video games (such as interesting webcomics, fan initiatives, etc.). Both ended up being dropped fairly early on.

It didn't take long for me to grow interested in making themed months. The first one, early in the blog's life (October 2013), was all about Pokémon. At the time, university had resumed, so I was now living the life of a student with some time on the side for this hobby of his. On the menu, a Top 12 about Pokémon that could get new evolutions or pre-evolutions (at the time, I never thought I would turn out right for some of them: Qwilfish, Dunsparce, Farfetch’d and Girafarig, specifically...), and reviews of Pokémon FireRed, Pokémon Snap and Pokémon Rumble (a WiiWare title). I stretched the formula some, but found it worked quite well.

Another one of my early Top 12s covered game franchises I'd be interested in trying out someday. Of titles in the list, I have since tested games in the Portal, Metroid and Kingdom Hearts franchises, and I have Assassin's Creed games sagely waiting over on UPlay. (Still no word on the other eight: Halo, American McGee's Alice, Animal Crossing, Ratchet & Clank, Batman: Arkham, Fire Emblem, Jak & Daxter or Earthbound...)

For a while, I would also end each year with reviews of musical games. I started out with Just Dance 3, because that franchise means a lot to me. It is after playing that same game, during an Easter family gathering at my cousin's place, that I got hooked and decided I wanted a Nintendo Wii. Past this, I would end up reviewing more Just Dance games in 2015, 2017 and 2022, and cover other music games during other Decembers (one example being Rock Band 3 DS in 2014), ultimately letting go of thbe concept once I ran out of music games to cover, instead focusing on more nostalgic titles (one example being the Disney Afternoon Collection, covered in 2017).

Also a thing I did early in the blog's life was the occasional Demo Review, in which I covered the free demo of a game available on WiiWare. Those lasted from December 19th, 2013 to December 26th, 2015.

2014: An important year for the blog

As the blog went on, I began settling what would become the norm. On most April 1sts, I would write a comical review befitting the April Fools theme; in 2014, I reviewed a game I didn't own but knew well; in 2015, I reviewed a song, pretending to be another critic; in 2016, I reviewed an "adult" game; and so on.

In May of 2014, something special happened: I ran out of GBA games. I knew I didn't have a lot, just about 7 to cover, so it wouldn't take too long to get through those, but I was nonetheless surprised it happened so quickly. The last GBA game I reviewed was Yu-Gi-Oh! The Sacred Cards, which alkso became my longest review at the time, at a whopping 4 parts. However, that left me with a void to fill...

I found the idea pretty quickly; movie reviews! Thus the VGFlicks segment was born. My idea was to review one of two things: Either a movie that's an adaptation of an existing video game, or a movie whose general story and topic involves video games in some capacity. This meant that I could cover "adaptations" like the Super Mario Bros. Movie or Prince of Persia, as well as original stories like WarGames or Wreck-It Ralph.

Most notably, though, the first movie I covered under the VGFlicks banner remains, to this day, the worst I've reviewed: Gamer, which I still nowadays use as a regular punching bag whenever I talk about bad video game movies, and comes up frequently as one of the worst films I've seen, period. In hindsight, maybe I should have kept it for a later article... Oh well! Though I'm surprised at the space the movie reviews would eventually take on the blog. It helps that after a while, I'd just start collecting DVDs of video game movies, on top of new games to play and review...

My first anniversary review was a big piece: Super Smash Bros. Brawl, for the Wii. Split in six parts, it was officially my biggest project at the time, and set the tone for the future anniversary reviews (the big ones, at least), which would always consist of 5 parts or more. For this one, I split the review somewhat evenly between the game''s features and modes, and coverage of the Story Mode known as the Subspace Emissary.

In the second half of 2014, I would have my first job, thanks to which I acquired a Nintendo 3DS. I would come to consider the console and its games as secondary, at least while I still had a lot of DS games to review. Even nowadays, it feels like I can barely squeeze in one 3DS game review a year, maybe two (an example being this year, with Super Mario 3D Land and Ocarina of Time 3D).

Yet another important event in 2014: My review of the "worst game I've ever seen". With hindsight, that may not be all that accurate anymore, but the game still stands out, by reputation alone: Anubis II, a Wii shovelware adapted from a PS2 shovelware, that is identical to several other crappy games, all by the same company. I guess I hate this game even more for what it represents (boundless, scammy greed, above the desire to make something good) than for what it is.

In fact, Anubis II angered me so much that I started the review with something new: A title card! (Where I brandish a knife at the game...) Title cards would become a major component of the blog afterwards, with me adding them to most articles (barring some times where I would either forget or not find the time to make one). Through them, I would hone in my image editing skills... well, not so much through Photoshop than through the free GIMP 2, but still. My skills in that department remain minor, but I'm actually impressed by some of the title cards I've made.

Keep moving forward

2015 would start with me meeting the Nostalgia Critic at my first ever convention, G-Anime, set in Gatineau in January. While I loved the event (and discovered a lot of content creators from Quebec thanks to it), meeting my inspiration has left me soured. I won't go over the details. Let's just say that whenever I need to make fun of someone, he'd become my go-to. I was disappointed by that turn of events, but I realized I enjoyed what I was doing and would keep at it, no matter what happened. On the plus side, before and after that weekend, I published a review of the Super Mario Bros. Movie (1993).

2015 is when I settled on more themed months, with a Rabbids month in February, a Sonic month in April, and another Poké-Month in October. That year also saw the release of two huge reviews back to back: A VGFlicks of Scott Pilgrim VS The World (in which I compare the film to the graphic novels, AND slip in a whole bunch of musical references!), and an anniversary review of Super Paper Mario. To date still my longest review, that one included a bit of a storyline element that, in hindsight, feels cringe-inducing. Oh well, it happens! (On the other hand, a failed experiment is better than no experiment at all!)

Later in 2015, I would also purchase Kirby's Dream Collection, and thus I would decide to cover one Kirby game at each cycle until I had played through all six available games on it, a venture that ended in August the next year.

2016 followed, with more themed months. Notably, an M-Rated Month in April of that year. Also around that time, I started toying around with a new idea: "An Episode in Gaming", where instead of movies I would review episodes of TV shows (cartoons or otherwise) that are about video games. Or cartoon adaptations of games. That idea ultimately didn't go too far, with only three shows "reviewed" through it and only one instance of a video game episode from an unrelated TV show being made. 

The most important change, though, is me joining Steam in June 2016. Compared to my Nintendo games, my Steam collection would grow immensely fast, in part thanks to websites such as Humble Bundle. I started out downloading just about any free game I got my hands on. This led to a big collection from the start.

My first idea with Steam games was to review many of them at once in what I would call "Steam Packs", precursors to today's Quick Reviews. In them, I would cover four, occasionally five, Steam games that could be finished rather quickly. I would use a website such as HowLongToBeat in order to keep track of game lengths, and would focus on the short ones. I would eventually give up on the idea of Steam Packs after the 20th such article in 2019, because I felt it made cataloguing the games reviewed a lot more difficult and needlessly complicated, and each game was better off having its own article from then on.

Later that year, I would also join UPlay, and on it I would get most of my games for free thanks to various events held by Ubisoft on the platform. For the longest time I would almost forget about those, but as of late I'm making an effort to remember them. As an example, the Rayman Month from last year, or Beyond Good and Evil this year.

The later years

There's not a ton to be said about the blog's history from 2017 onwards. I had settled into my routine and still enjoyed what I was doing. The most notable event in 2017 involves my coverage of the last Nintendo DS game that remained: Fossil Fighters. As if to celebrate this finale, the review had 5 parts. I'm a bit disappointed that my reviews of 3DS games would take a backseat afterwards.

Perhaps more notably, however, is how I was hired as a nighttime cashier at a gas station in March 2017. This made it a little more difficult to keep up both my work life and my hobby, in no small part due to the erratic sleeping schedule caused by my employment. This would be more noticeable through longer hiatus periods at times, between reviews. 

Still, the creativity was still around. My favorite review of all was published in 2018, and it was my anniversary review of that year. Complete coverage of Undertale, both major paths. With a storyline added to it, no less! And one that I'm actually proud of, compared to previous attempts.

Themed months would keep going from time to time: A Rabbids Month and a Yu-Gi-Oh! month in 2018, another Sonic Month and a VGFlicks month in 2020... September and October 2021 had a greater focus on horror games...

Although I would try not to have hiatuses that go on for too long, I guess there was a period in 2019 where I wasn't doing too well as far as gaming goes, as I didn't post anything from July to October. Maybe that's because I was working... and also working on some bigger games. If I recall, during that time, I fell into Skyrim and ended up spending a few hundred hours exploring that Bethesda title. Though, as promised, Steam Packs ended that year, with proper Quick Reviews beginning in November.

In January 2020, my massive review of Skyrim was published. It was my first time trying out a new review format, in which I would split the article by the game's main story missions. I ended up enjoying that format enough to start using it in all of my long reviews, starting with Ralph Breaks the Internet that October.

The pandemic years

Everyone's schedule got all kinds of weird due to the pandemic that (began in December 2019 but) struck the whole world in March 2020. I had been planning to leave my night-time job that same month, and ended up toughing it out another six months because it was a necessary job in those trying times and I was guaranteed employment while others had to make do without work for a while. This did give me some time to get through a couple more games.

Fun fact: I played Luigi's Mansion: Dark Moon at work, because there were much fewer customers due to the pandemic, and several tasks I had to do every night had been cut (because there were things we could no longer sell for some time, like muffins and coffee), so I had a lot of free time. Not saying I played it at work a lot, but... that I did, at all, is so strange to think about.

I eventually left my nighttime job in late September of 2020, six months later than I expected, and found a new (daytime) job exactly a month later. I stil work there at the moment. That did not stop me, at the time, from posting four movie reviews in one month!

(Word to the wise: When you start building up a collection of things to review, it gets really difficult to stop. That goes for any and all media. Before you know it, you're in over your head!)

Not sure if it is also because of the pandemic, but 2021 is the year in which I reviewed the most games, in part thanks to two sets of Quick Reviews. Final total was 65 games. That's more than one a week.

2022 was a lot more relaxed in terms of the number of games played, but I remember it as a year in which my tone was a lot more socially involved. A lot of my articles touched on difficult subjects such as fascism, mental health and transphobia. It wasn't voluntary and I don't regret it, but it did make for a very serious and heavy year for the blog. I am trying to be more light-hearted this year. Speaking of, 2023 is for now the year where I feel I've published the least. I hope to see to that thanks to the Quick Reviews I've began.

Other thoughts

There are things that I would have liked to come up with earlier, such as the Index page (set up in 2021). It lists all the reviewed games in alphabetical order, in a way that's much more practical than the Archive listing the reviews chronologically. I also added in 2023 a new page called "Year Plans" showing games I'd like to go through. Wished I had thought of that long before.

Notable events: This blog saw the end of Google+ in 2019. I used to publish links to my reviews there. It's weird to think that, with how things go, Google+ might not be the only social media to die down while this blog exists. Meanwhile, if you have suggestions as to where else I could advertise, I'll take them!

Abandoned projects: As mentioned, "An Episode In Gaming" was dropped relatively quickly, even though I made some good articles for it. I was afraid this would happen to my reviews of games on UPlay, though I've been improving on that aspect. For a while, after buying two massive bundles of games of all kinds, I was tempted to write articles about products available on itch.io, though that never manifested.

I'm a little disappointed that, despite this blog being clearly a hobby, I haven't made a single cent out of it. I also never got it to get the visibility I would have liked, as it hasn't even hit the million views yet. I'm also sad that I never actually evolved towards video production, because of a lack of funds, resources and skill.

As for what gives me pride, well: One YouTuber from Quebec used an article of mine as basis for a video; some of my articles are legitimately good and unique; and it's actually been a pretty fun ride so far.

Here's to more Planned All Along! 10 more? I don't know. We'll see.

January 6, 2023

Retrospective 2022

#IStandWithUkraine

Every year is the same deal; a couple words about the year before I go over what I did for the blog throughout the previous 12 months. This time is no exception, but 2022 was… fuck me, it was a depressing year. Not terrible on a personal level, but worldwide? Well, let’s see…

The Russia-Ukraine war that began in February and is still going on. The resulting international turmoil caused gas prices to skyrocket (and they’re not quite back to where they started). That, in turn, had a disastrous effect on the prices of everything, causing inflation like we've seldom seen before in a single year, and if we’re not already in a recession, we’re headed that way. The Covid-19 pandemic, while much less disastrous than it was a year ago, is still around; and as I said, it might have become endemic, but hopefully there’s work being made on vaccines that can deal with all variants at once. Somehow, I still haven’t caught it. Everything piled up made for two dominant sensations all year: Dread and exhaustion.

In the world’s most cynical moments across the last 12 months, the best entertainment was pointing and laughing at several of the ultra-rich losing their fucking minds in radically different ways. Weird how Will Smith, of all people, set the tone for the year. I hope buying Twitter was worth it, Musk. The less said about Kanye the better. Same for Trump, but hopefully 2023 is the year his accumulated bullshit comes back to bite him in the ass.

Now that the tough part is done, the personal year: Mine went fairly well. Had a steady job all year, went to the United States for a convention, did and got a lot of fun stuff… Yeah, there isn’t much to say really. Despite all going fairly well, I have the impression that I was sort of… angry, this year? Maybe it’s the accumulation of everything in the previous paragraphs, but I also felt I was talking a lot about heavy topics on this very blog, and it might have been too much.

From February, I talked about Nazis in several reviews (Pokémon X / MadWorld / South Park), wrote articles discussing pretty heavy topics (Doki Doki Literature Club, the Top 12 worst marketing campaigns), problematic creators (and J.K. Rowling only sinks lower every day)... It was a heavy year, and though I feel I said what I had to say, I really hope future years for this blog aren’t as heavy as this. The downside being that, whereas I covered a LOT of games in 2021 by virtue of having two sets of Quick Reviews, I covered a lot less games this year (end result is 37). That said, some of the articles posted this year now rank among my favorites, so that’s good.

Oh, and this year I also joined Backloggd in order to keep track of everything I’ve covered and plan to cover. Check out that collection here!

Well, time for the retrospective.

My favorite reviews/articles of 2022

10. Say No! More. I rarely get to use styles or effects in my Quick Reviews. For this very No-focused game, I tried to keep the tone of someone selling the game like a program. If only it felt more like a game than an interactive film…
9. Doki Doki Literature Club!. A tough one, I may have been a little heavy-handed on the game’s discussion of difficult topics, but that review had been a long time coming and I’m glad I covered the game. I’m also glad that despite my commentary, I tried to keep the same creepy feel through the images, the comments, the implications and the tone of the article overall. (By the way, did you notice the titlecard for that one was a gif? Took me forever to make that work.)
8. Eternal Senia/Legend of Mysteria. This year got me covering two more RPG Maker games that went in completely different, yet both clever and inventive ways. One is more of an action RPG, another goes the route of a point-and-click mystery. This is why I want to cover so many of these games even if some would consider them inconsequential; there’s a trove of creativity to be found when looking for the better games to be born from that RPG-making software.
7. All VGFlicks, ranked worst to best. With how far I’ve come with this blog and the many film reviews I’ve done on it, I felt this catch-up was most appropriate, and helped me condense my points about each film (including many that I hope to cover in greater depth later) quite well.
6. South Park: The Stick of Truth. Another article that was a long time coming, and the M-Rated Month was the perfect time for it. Stick of Truth had been sitting in my library half-played for a while and I felt I had the right format now to cover it properly (as an example, I wouldn’t have done it in the days where I didn’t split my reviews with undertitles).
5. The tricky question of supporting problematic creators; An essay-ish. The introduction to this year’s anniversary review, the two LEGO Harry Potter games, is a very odd choice for this list, but I like my points and like the conclusion I come to. It’s not the best thing I’ve ever written, but I felt it had to be said and I had to weigh in on the J.K. Rowling controversy(ies?) before tackling anything related to Harry Potter. Either way, it’s done.
4. Pokémon X. This was another big game for me to cover and I felt I did it justice, covering absolutely everything that I felt worked with and what didn’t, across Gen 6 in general, but in Pokémon X in particular (seeing as most of my issues involve the plot of X and its sister version Y).
3. TOEM. Little to say with this one, I thoroughly enjoyed my experience with the game and, though it was a Quick Review, I felt my appreciation really shined through in spite of the short format.
2. Pokémon 2000: The Power of One. One of my best analytical reviews so far. I’ve found myself coming back to it frequently to re-read my own words, that’s how good I felt I had managed it. Really a highlight of my year, and on top of that, it’s covering a film I was looking forward to reviewing. Hopefully Pokémon 3 isn’t gonna wait another 7 years!
1. Top 12 Worst Video Game Marketing Campaigns. That idea hit me like a ton of bricks just as I was completing my Quick Reviews this year and, even though in my review cycles it wasn’t the “right time” to publish a Top 12, the idea entranced me so much that I just had to. The writing went so well that I wrote the entire thing in maybe three days – and that’s including all the in-depth research. It’s one of the articles I’m most proud of in the history of the blog, and I feel it’s one of my works that I would recommend to a new reader. Hell, this one feels it could actually break through in a big way.

Favorite title cards this year






The 10 worst games reviewed on the blog in 2022

10. Rayman 3: Hoodlum Havoc. The bottom of the list is made of games that weren’t necessarily bad per se, just disappointing or lacking in some areas. While it brings interesting ideas to the franchise, Rayman 3 has a few too cumbersome ideas and mechanics that make it a bit of a pain to play.
9. Particle Mace. Again not that bad, just that it’s about as simple as it gets, being basically a new take on the classic Asteroids.
8. Just Dance 2. Only on here because, when compared to literally every other game I’ve covered in the series, it’s lesser. Which I can understand; it was the second title in the entire franchise. Still, its failings are only more noticeable as a result.
7. Fortified! We now hit the part of the list where games failed to keep my interest – perhaps due to their own flaws, or simply because the topic didn’t keep me invested. Either way, they’re not necessarily “bad”, but certainly seem to miss that little something. Fortified!, while having the clever idea of mixing tower defense and real-time strategy, falls into that category for me.
6. The Deadly Tower of Monsters. Same for this one – while I do appreciate the tone of the game that’s made like an old ‘60s film with cheap special effects being commented by the director, I tried to play as far as possible into it but eventually the gameplay and repetitiveness annoyed me.
5. The Swapper. Same chorus as the previous two, and yet again it’s a game I really wanted to enjoy – it’s well-regarded, but it took too long to find its stride and I lost interest. Shame, too, because a Metroidvania-like made out of Claymation with a unique puzzle platformer mechanic should have made for an incredible experience.
4. ShipLord. Yet another game that feels like it’s “missing” something. Or a lot of things, really.
3. God Game: The Odyssey. What if Lemmings, but on the sea with water- and wind-based mechanics? Clunky is the result. Not particularly good or fun overall, though there are clever puzzles now and then. Really there isn’t much else I could say about this one.
2. The Maze Escaper. It looks pretty, at least when it comes to lighting and reflections, but it’s just mazes, over and over, and some robots. Really feels like someone making a demo game to test a new development software and selling the end result. That said, I still do hope this paves the way to projects from that same creator that feel more like proper games.
1. DETOUR. This game combining real-time strategy and resource management could have been so much better, but I gave up at the first level past the nine-level tutorial. The difficulty ramps up much too quickly for players to keep up, and the gameplay becomes quickly annoying and bothersome, especially in regards to the CPU opponents. Really not worth your time or money. Yeah, worst game I’ve covered this year, easily. It’s not even pretty.

The 10 best games reviewed on the blog in 2022

10. Super Win the Game. In a year spent reviewing several great games, making this list was a lot tougher to make. Then again, it’s tough to make every year. Says a lot that at the bottom of the list is a very difficult but ultimately completely fair and balanced platformer (no, this isn’t meant as a pique at Rayman 1, what are you talking about?) that I greatly enjoyed playing through.
9. Just Dance 4. I’ve covered so many Just Dance games by this point that I don’t know if they should even be on the radar for this list, but JD4 has a great selection of songs, cool extra songs and modes, and the Dance Quests really add substance and challenge that other entries in the franchise don’t have. Hard for me to say whether any older Just Dance games are must-plays, but this one was worth more than what I spent on it!
8. Turnip Boy Commits Tax Evasion. An adorable Zelda-like featuring living veggies, an intriguing story, and pretty good twists and gags. When a game makes me wish it was longer, then it’s done things right. A bit on the easy side, but still very good.
7. Rayman 2: The Great Escape. I really enjoyed doing that Rayman retrospective late in 2022, as I had 4 Rayman games waiting to be played and I went through all of them in rapid succession. Of them, Rayman 2 was a definite standout and, though it has little things that feel missing now that I’ve played through the others, I feel it was an excellent foundation the franchise could have kept building on.
6. The Binding of Isaac: Rebirth. I still haven’t gotten past Mom’s Heart, but whatever. On the topic of roguelikes, I was glad I actually got to cover the definitive, genre-defining title this year. Yeah, it’s pretty damn tough and you need a very peculiar sense of humor to really appreciate it, but damn, if it gels with you, then it’s one Hell of a ride that might just never end (I’m not even at 100 hours, but people playing it for thousands of hours is not unheard of!)
5. Pokémon X. Yeah, I have my gripes about the story, but let’s be honest – despite that downside, the rest of Pokémon X is actually pretty great. Then again I’m biased for Pokémon games with a greater number of creatures to catch. The world is nice to explore, and the new gameplay mechanics were implemented quite well. It may not be the best main series title in the franchise, but X and Y deserve a lot more credit than they usually get.
4. Superliminal. Talk about messing with your senses. Not only does this inventive puzzle game focus on visual and perceptive trickeries, it keeps on finding new ways to astonish the player with these tricks. One of the best experiences all year, and one I heartily recommend to everyone who hasn’t tried it yet.
3. Rayman Legends. Though I said I loved the second game in the Rayman series, Legends is probably where I felt the most fulfilled, with not only 5 new worlds and tons of extra levels, but also a selection of stages from Origins, and a bunch of playable characters and other bonuses to look for. Pure awesome.
2. South Park: The Stick of Truth. As said earlier, I was due to play through that game, and I’m glad I did. Though I felt it was on the easy side, the utterly wacky world of South Park, recreated to perfection by Ubisoft in both look, feel and humor, is a treat to visit, and there are so many extras and other stuff to do around the place, even with the crazy story that’s presented.
1. TOEM. The years keeps being stressful, so a game like TOEM feels like exactly what the world needs: A stress-free, adorable, gorgeous, relaxing, simple yet effective title. One so fun, I pushed through to 100% it. The journey to TOEM was worth every second. I can’t recommend this one enough.

The 10 goals I had for this year, and whether they were accomplished

10. Do a set of Quick Reviews – Done!
9. Redesign the blog – unfortunately not done, but I’m holding out hope I can do it in 2023!
8. Update the other pages of the blog: I’m not sure I’ve actually fully done it and checked whether each link opened to a separate tab, but I do know that I’ve improved the Index page by adding a link to the main page of every game I’ve played on Steam. Still need to give more love to the other pages, as well.
7. A review of a South Park game – Done!
6. Review the LEGO Harry Potter games – Done!
5. A list of all the video game movies reviewed on the blog so far, ranked worst to best – Done! It was even my first article this year after the previous retrospective.
4. More reviews of Ubisoft games – Done! Between South Park, Just Dance, and the four Raymans, I can say I’ve done that one alright. Hoping 2023 brings more.
3. A full month of Pokémon reviews – Done! Okay, that’s just two pieces of Pokémon media, but still, it counts!
2. To grow the community around Planned All Along: Eeesh… I’m not really sure I’ve managed. That said, I did make some friends to spread the word around a little more1 That counts for something!
1. Make a video for YouTube – Not done… but I’m holding out hope to do it someday.

10 new goals for 2023

10. As promised every year, a redesign of the blog.
9. Also promised previously, an update to the other pages of the blog.
8. Once again, make more attempts to grow the community around Planned All Along.
7. Make a video for YouTube – yeah, my four failed goals for 2022 are back at the bottom of the list this time.
6. Once more, I’d like to cover more games from UPlay. Isn’t it bizarre that I covered more UPlay games than 3DS games this year, and as many UPlay and Wii games? (seeing as my article on Just Dance covers two games…)
5. Cover more Wii games this year. Goes with point 6 to say that I’d like to bring back some of the spotlight on my games in Nintendo consoles, which have been waiting a while by now.
4. Following points 6 and 5… Cover more than one 3DS game this year.
3. A full month of movie reviews. Films are another pile that’s been steadily increasing while I covered Steam games, so I would like to do maybe 2 or 3 films this year. Already thinking of the ones I feel like covering.
2. Once again, I wish to stream more often – I’ve done it a little more this year, especially at the end of the year when I tried to 100% Rayman Legends (I achieved that on December 30th!). Maybe 2023 will be the right time?
1. If my finances are nice enough: Get a Switch! Been wanting one for a long while. It’s purely in the realm of hoping things go the right way for this to happen.

The games I’m removing from my Steam collection this year

Chainsaw Warrior
Gunpoint
Luna’s Wandering Stars
Q.U.B.E. (+Director’s Cut)
Size Matters
Superbrothers: Sword & Sworcery EP

The new list of favorites, with roughly 1/6th of the Steam games reviewed so far


New: Gaming plans for this year

Starting with this year, I’m making a list of games (mostly those reserved for Quick Reviews, but also a number of semi-randomly-selected titles across my entire collection) that I wish to get through and review this year. I might not actually manage to cover all of these, those are just games I hope I can get to. The way I had of doing the list includes a lot of non-Steam games. The picture below: The Left column is the next set of Quick Reviews (unless I expand one into a full review), the second is the year’s hopes. Beneath the picture are the non-Steam games.


Non-Steam:
3DS: Super Mario 3D Land, The Legend of Zelda: Ocarina of Time 3D, Pokémon Sun (+UltraSun?);
Wii: NiGHTS: Journey of Dreams, Prince of Persia: The Forgotten Sand, Super Mario Galaxy 2, Monster Hunter Tri;
UPlay: Prince of Persia: The Sands of Time, Beyond Good and Evil, Assassin’s Creed III.

Well, that’s it for this year. Have a good 2023 – here’s to hoping it will go better than 2022.

May 21, 2021

Top 12 Best Episodes of Code Lyoko

Okay, let’s call this one a freebie. A week or two ago, I fell back into watching the episodes of Code Lyoko on YouTube. As I said, it’s like a cycle, I go back to them every couple years. This is why I wrote such a long retrospective for the blog, a few years ago. In hindsight, I realize my reason was tenuous at best; even if Lyoko, the virtual world featured in the show, features video game-like mechanics, that element of the series isn’t sufficiently prominent to bundle the show with other media about video games. Still, it’s a show that I actually like to talk about and analyze. I love the progression from a “monster of the week” format (read: where continuity matters very little and episodes are nearly interchangeable) to a continuity-heavy show where most episodes have value in the myth arc of the series.

I hesitated for a while before making this list, because I wasn’t sure I would actually be able to do it. Since I love the show, I feel that it’s difficult to cut down what I feel are the 12 best episodes. There are just so many awesome episodes to choose from! Bad episodes, that’d be easier; actually, I’d have the opposite issue, where I wouldn’t know if there are 12 episodes I’d consider bad enough to make the cut.

Ultimately, I made my picks based on a handful of factors. Quality, of course, but also the originality of the plot, the place of the episode in the greater scheme of things and who it focuses on. It won’t be objective, but I do think most picks on this list are standouts that are commonly agreed upon by fans.

I don’t care if it doesn’t fit with the theme of the blog, I just want to have fun today. Let’s jump into it, shall we?

12. #74: “I’d Rather Not Talk About It”

Jim has almost equally been an opponent
of the team as he's been an ally to them in the
real world, even if he usually doesn't remember
due to the reset button.
One element I like about Code Lyoko is that, when you study the show as it evolves, you can see some of the directorial decisions made throughout, and how they ultimately benefited the story. One of the most interesting elements may be Jim Morales, the gym teacher, who started out as a somewhat antagonistic adult in Season 1, only to become a lot more comical from Season 2 onwards, and  a lot more interesting as a result. His catchphrase, “I’d rather not talk about it”, follows his offhanded mentions of things he may have possibly done in his life and jobs he occupied, several of which are highly doubtful for an unfit middle-aged guy who teaches P.E. at some French school.

In the episode that bears the name of this running gag, the protagonists hire him for a tough physical endurance session, only to be attacked by a XANA-controlled wild boar. This episode shines a light on Jim that we might not have thought about before – he does have a lot of knowledge that proves a handful of his claims. It was a sweet form of insight into a secondary figure that deserves an episode all to themselves. Plot-wise, since Jérémie stayed behind to help Jim, the Lyoko-Warriors had to use the Supercomputer on their own, which is something they learned literally in the previous episode, “Crash Course”. How's that for continuity?

11. #64: “Double Trouble”

Any time XANA got behind the Supercomputer's
keyboard, it did some crazy things. And yet,
wouldn't it have the power to do much more
if it stayed into the virtual world?
The show deconstructs the “Wake up, go to school, save the world” trope so common in children’s media by showing how the protagonists’ everyday lives are impacted by their fight against their enemy. They’re overworked and exhausted, their grades take a toll, they constantly skip classes, and the adults are starting to notice. Season 3 focuses on that aspect, and this episode marks the peak to that plot thread, as Yumi is threatened with expulsion by the principal of Kadic due to her repeated absences.

Things aren’t any easier on the other side of things as XANA, which could by this point exist outside of Lyoko, has taken to deleting the virtual world one piece at a time, which would leave the heroes incapable of combating him. When a XANA-made Jérémie clone almost drowns the real one, the heroes have to jump on Lyoko again; Yumi has to escape from a photography class, with William electing to cover for her. This is the episode where the team realizes they need a sixth member, and decide to add William to the group. Oh, if only they knew…

10. #81: “A Lack of Goodwill”

The real (read: evil) William was noticeably
unimpressed by his clone/double.
Speaking of William Dunbar, he spends most of Season 4 under XANA’s control in the virtual world, adding another layer of complexity to the heroes’ quest to defeat the monstrous program. This forces them to create a clone with basic intelligence, similar to the clones XANA can create, to hide the fact that the real William is gone. That clone is… well… “Dumber than a box of rocks” would be an improvement. Per its limited A.I., the fake William takes everything literally and has no initiative. And yes, many people notice. A program is created to make him a little smarter, but he starts to grow beyond his programming, to the point of acting like a real person. No problem, right? Well… this isn’t a real person, so yes, it’s a problem. It’s unfortunate that the show doesn’t explore this in greater depth; it would be a fascinating science-fiction tale.

Then, the student journal reporters interrogate the clone and learn the entire story. Looking for more, they discover the factory and the supercomputer, just as the real William, still mind-controlled and evil, returns to wreak havoc. It’s an episode with a great story, even if I do wish more was done with the idea of a smarter William clone. It also features the Lyoko-Warriors breaking another Supercomputer by translating their Lyoko avatars into the real world, which was a really cool idea, even if admittedly it takes a backseat here.

9. #37: “Common Interest”

Ah, the age-old trope: Science-fiction writers
think uranium can do anything.
Throughout Season 2, XANA attempts to escape from the factory’s Supercomputer, which would make it much harder to defeat. However, in order to achieve such a thing, it has to survive; hence why it ties Aelita’s being to Lyoko. As a result, both feel the effects of any damages done to Lyoko or the Supercomputer. When one of the quantic computer’s uranium batteries begins to fail, Aelita gets fainting spells while XANA feels its power wane. Something out of its control threatens its victory. It thus makes a surprising truce with the Lyoko-Warriors in order to swap the failing battery with a functional one. Say what you want, it has a sense of self-preservation.

This aligns with other actions it took before, such as forming another truce with the heroes in “Marabounta” (Episode #36), in which a creation of Jérémie threatens XANA, with Aelita caught in the crossfire. It’s fascinating to see how XANA thinks; it’s always a step ahead, but it also isn’t above requesting help if it needs to (especially if it has some bargaining chips). Also note how, in the Season 3 episode “Sabotage” (#61), once freed from the main Supercomputer’s shackles, XANA isn’t above breaking its physical core in order to prevent the heroes from fighting him.

8. #93: “Down To Earth”

"How's my new steed?"
I feel like I’d be missing something if I didn’t discuss one of the final episodes. My choice landed on this one. Bringing William Dunbar back from XANA’s control is an important element of Season 4, alongside destroying Lyoko replicas around the World Wide Web to put an end to all of XANA’s plans. By this point, it’s been revealed that the show’s villain has infected several hundred computers around the world, thus making the team’s original strategy of destroying one Supercomputer at a time futile. However, they do have a plan to bring William back. And it’s about time they act, too, as William’s real parents have shown up at Kadic and can tell that the clone isn’t their son.

Better hope it's the real deal, they were fooled
twice before.

I like this episode as a conclusion of the William arc, but also because it’s where a lot of elements came together: The Colossus on Lyoko, the army of robots (which, while I still think is kind of lame for XANA’s final plan, still turns out to be effective against Odd and Aelita), and of course, the multi-agent program created by Jérémie with a bit of help from Franz Hopper. They do rescue William, but it comes with heavy losses, all of which pave the way to the true final confrontation.

7. #25: “Code: EARTH” + #26: “False Start”

The moment everything changed.
Continuity-heavy serials tend to have one of
those moments. Or, in this show's case, many.
Is it cheating to count two episodes in one entry? The show seldom had two-parters, aside from "XANA Awakens" and the Season 1 “finale”, split in two episodes. Imagine being a kid in 2004/05 watching this show with, let’s say, some rather elastic continuity (the episodes had little to connect them to each other aside from the quest of bringing Aelita into the real world). And then, the show reveals it’s actually going to keep its promise. We’re not gonna wait, like, 5 seasons to see Aelita in the real world? Nope, Season 1 Finale it is. In an era where most cartoons still had a “monster of the week” format, this was a breath of fresh air. Shows with continuity did exist, but they weren’t as common or popular as they are nowadays. It made the entire series a lot more interesting.

The previous 25 episodes were worth it.

The plot of this two-parter is great as well: While picking up the required disks for Aelita’s devirtualization program, Jérémie is harmed accidentally by Jim, the gym teacher. Apologetic and now jobless, Jim chooses to help them with their goal of bringing Aelita to Earth. "False Start" sees Aelita’s first steps at Kadic alongside Jérémie, Odd, Yumi and Ulrich, with Jim living temporarily in the factory. However, XANA takes control of the devirtualization program and sends its monsters into the real world… With how long it’s been and all that came after, we tend to forget just how impactful that season finale was. It forever changed the series’ status quo, something that would happen with Code Lyoko’s other season finales (+ a handful of other episodes).

6. #82: “Distant Memory”

This all looks a little too perfect...
I’ve barely mentioned Franz Hopper so far on this list, even though he’s central to the myth arc, being Lyoko’s creator and Aelita’s father. He has appeared on-screen only a handful of times. And on two of those occasions, he was a fake version created to trick/trap the heroes. In “Distant Memory”, XANA picks into what it knows of Aelita’s memories to recreate the winter cabin she remembers and lures her in with a fake of her father. Since Aelita had been left alone at Kadic due to the others celebrating the Holidays with their respective families, she jumps headfirst into the trap. And credit to XANA, the plan would have worked, had it not been for small lapses in knowledge that clued its victim in. It’s once again up to the rest of the heroes to rescue their friend.

Can't say I like the resolution, but I love
all that leads up to this.

This episode is also quite notable in that this is the closest XANA ever comes to victory; the only reason it fails is that the actual Franz Hopper, now a nondescript ball of light on Lyoko, rescues his daughter in the nick of time. Deus ex machina aside, the episode is fantastic all throughout, and reveals that the show’s villain has become incredibly good at mimicking human behavior, to the point of fooling even those who combat it. And as you can imagine, we’re not done talking about Hopper…

5. #59: “The Secret”

Not pictured: The XANA eyes on Aelita.
As stated earlier in this article, the crux of Season 3 is about forcing the heroes to realize they need help. This is the last William entry here. After growing aware of their machinations (and being rejected by Yumi for the umpteenth time), William learns the group’s secret. The factory, the virtual world, their enemy… All of it. They realize they have to team up with him this one time. XANA’s plan is simple yet effective: Take control of a demolition expert and set charges to blow up the factory. Charges that will remain active even if the tower on Lyoko is deactivated. Brilliant. The fight on Lyoko isn't any easier, either, as the villain's plan involves taking control of Aelita through its creature, the Scyphozoa, since she can delete Lyoko territories and it can't otherwise.

Yumi was right, William wasn't to be trusted...
But not for the reasons she thought.

Meanwhile, at the factory, William points out that the guy was a demolition worker, and thus he helps the others in finding the detonator and stopping it before the factory explodes on them. In spite of his best efforts, he is not accepted into the team, due to Yumi voting against it (but William believes that Ulrich’s to blame on that front). I think this is the best William-centric episode in the series; it’s smart, has some great moments, and helps to further the point that Season 3 wanted to make. Of course, at the time, I doubt anyone could’ve guessed how thing were actually going to go…

4. #19: “Frontier”

It's unfortunate that the show barely did any
of that 2D-CGI mix like we have here.
Then again, could they have?
In the first season, episodes that focused on the myth arc weren’t common, so they stood out a lot more. Frontier is one of these. After getting into an argument with Aelita, Jérémie tries to go to Lyoko to apologize in person. However, something screws up during the virtualization process and he winds up trapped in limbo between the real and virtual worlds. In order to rescue him, Aelita needs to gather the necessary data. Meanwhile, Odd, Ulrich and Yumi are like sitting ducks against a potential XANA attack, since the only member of the group who can use the Supercomputer is out of commission (and at risk of disappearing forever). Jérémie is rescued in the nick of time (as per usual in Season 1) and has a short moment where he almost reaches Aelita through this bizarre limbo. One of the most powerful emotional moments of the season. It also tempted fans with the prospect of seeing Jérémie’s form on Lyoko… which we never do, and we’re told it’s better that way. The show would rather not talk about it.

"Jérémie really ought to teach us how to do
this on our own."
"No worries, we just have to wait 54 episodes!"

3. #49: “Franz Hopper”


That's some dark glasses there.
Makes it easy to hide some XANA eyes.
Ah, there he is again! In this episode taking place near the end of Season 2, XANA hides behind the guise of Franz Hopper. Using the argument of appeal to authority, XANA rallies Odd, Ulrich and Yumi to his side, turning them against Jérémie by claiming that the virtualization process is causing cellular deterioration in Yumi. And this, on the preteen genius’ birthday! The fake Franz Hopper appears very professional, human and fatherly – one of XANA’s nigh-perfect attempts at mimicking human behavior, to the point that the only element that gave it away was a slip of the tongue, mentioning something that it would know, but that the actual Franz Hopper wouldn’t. And when Jérémie arrives to confront the fake researcher, the rest of the group is already in danger’s way on Lyoko, made defenseless against the mooks! It’s only quick thinking and some sweet trickery that allows the team to beat the villainous program this time. This episode shows how far XANA has come to understanding the human psyche, and how dangerous it can be when utilizing that knowledge. It’s also a great episode on the “slice of life” side of things, with the drama around Yumi’s so-called affliction.

Three boxing rounds against the Rampant!
It's Punch-out time!

2. #30: “A Great Day”

Oh right, there was also that friggin' thing from
Season 2 onwards. A sign that XANA had
grown very powerful.
I don’t know why, but I’ve always loved “Groundhog Day” plots. I saw “Happy Death Day” recently and loved it and- I’m straying from the point. This may be one of the best twists on the idea. XANA gets its grubby AI mitts on the Return to the Past feature of the Supercomputer, and it becomes a race against time to deactivate the tower on Lyoko before it resets the day again. But, why would it do such a thing? The revelation is shocking: Every Return to the Past increases XANA’s power. This episode sets two things in motion: The heroes have to use the Return to the Past less often from now on, lest they want to fight against an enemy constantly improving. And two, the evil program has at that point grown powerful enough to take direct control of human beings. This episode changed the status quo forever, and it’s not even a season finale. It’s also a great story on its own, between the XANA attack and the Kadic School side of the story, in which Sissi tries to blackmail the Lyoko-Warriors with an audio file she recorded of Jérémie and Aelita talking about the latter’s (then) mysterious origins.

Noticed how this is the only mention of Sissi
on the entire list? Gee, it's almost like I think
she's an annoyance or something.

1. #24: “Ghost Channel”

Which one is the real Jérémie?
It was a tough choice between this and “A Great Day”. I ultimately went for this one because I think it’s the most interesting story the show got to tell. After fending off a XANA attack and launching a Return to the Past, Jérémie notices that Yumi, Ulrich and Odd haven’t returned. Meanwhile, they’re in class somewhere else with a strangely antagonistic Jérémie. The nerdy kid gets in trouble with the school over the disappearance of his friends, while the rest, in the other version of Kadic, are noticing bizarre glitches in the matrix. It turns out that they’re still on Lyoko, in a bubble that replicates Kadic School and its surroundings.

Looks like this Matrix needs a quick reboot.
Listening to his courage and proving that he’s a true Lyoko-Warrior, Jérémie goes into a scanner and gets himself virtualized, and this, in spite of what happened the previous time (see my entry about "Frontier"). The mere concept of “virtual bubbles” is fascinating, yet only used twice in the show. I love the creepy feel of the false Kadic, with random things repeating movement patterns (the aforementioned “glitches”). I really think it uses the full extent of the universe’s elements (or at least what existed at that point, in season 1), to create the most interesting story possible. It’s also in a fantastic spot in the season, right before the season finale. And, oh yeah, that evil Jérémie is frightening as Heck! This episode deserves its #1 spot.


This is it, this is my list. Hope you enjoyed! I should return to my regular programming very soon.