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Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

March 31, 2025

Yu-Gi-Oh! Duel Links (Part 2)

Yu-Gi-Oh! Month 2025
Legacy of the Duelist: Link Evolution: Part 1Part 2
Master Duel: Part 1
Duel Links: Part 1Part 2

Missed Part 1? Read it here. This part? We’re diving into the fun part, for folks like me who love this game because of the connection with the anime.

From Duel Monsters to VRAINS SEVENS Go Rush

After a while, you'll be glad the game has an Auto-Duel
feature, since there's just so many duels to do against NPCs.
Sometimes the AI will make stupid decisions, but it usually
does alright against all kinds of opponents.

Yu-Gi-Oh! Duel Links started with very little content, building over time. The overarching plot of Duel Links is that Seto Kaiba, in his constant struggle to prove himself worthy of defeating the Pharaoh Atem (who left for Egyptian afterlife at the end of the original anime series, Duel Monsters), invented the Duel Links virtual world where duelists can meet and battle no matter where they actually are. At the very least, that’s what it feels like for average duelists. Characters from the various anime series, AKA the “Legendary Duelists”, exist in a variety of odd ways in this “world”. The land of Duel Monsters is explicitly said to be a simulation, so the Legendary Duelists met there aren’t real, even in-universe. That world specifically replicates the past, and as a result its characters exist all at the same time even if they didn't back in the actual series. Some characters express bewilderment that they somehow still exist, like Yami Marik (who was erased from existence; it’s a long story).

Oh, also, Duel Monsters is the only world that takes closer inspiration to the Yu-Gi-Oh! manga rather than its associated anime, but there’s still a clear inspiration from both regardless.

He looks just as unhinged as ever.

March 28, 2025

Yu-Gi-Oh! Duel Links (Part 1)


Yu-Gi-Oh! Month 2025
Legacy of the Duelist: Link Evolution: Part 1Part 2
Master Duel: Part 1
Duel Links: Part 1Part 2

Joey, Red-Eyes (yep, I'm playing that card again!), and Jinzo.
I think I'mma win that one.
I’ve been hoping to review this game forever; this themed month was an excuse to do it. Today’s game is easily the most approachable of them all, with a format that makes it playable on the go on mobile, but it’s also as far removed from “classic” Yu-Gi-Oh! as can be without transforming the game too much. It’s possibly the best game for beginners, because everything regarding mechanics is simplified. Today, we’re talking about Duel Links, which was released worldwide to mobile platforms in January 2017, with the PC version on Steam coming out on November 16th of the same year.

The popularity of the new format was such that it eventually became adapted to the physical card game with dedicated in-person events, cards printed with the format’s peculiarities in mind, and even Skill cards to look for.

And his time around, we’ve got the clearest connection to the franchise’s many anime series – some would call that nostalgia bait, I call that an incentive to discover them all. Yep, all the way to VRAINS. …And beyond!


Well, let’s go!

From Classic to Speed Duel

Speed Duel was created with the goal in mind to be played in a shorter time than it normally takes for regular duels. For that purpose, several details and mechanics of the game were modified; so the format feels like its own thing, despite being roughly the same. A quick rundown:

Pick your cards wisely!

September 6, 2024

Quick Review: Phoenix Force


Always back from the ashes, no matter how many times we fail. Which is a lot.

Created by Awoker Games and released on November 13th, 2014, Phoenix Force is a shoot ‘em up game in which we control a phoenix rising up against monsters attacking all over the planet. This isn’t a regular shmup with levels and enemies to fight before getting to the boss; no, instead, it’s “Oops, all bosses!” And this, across 100 stages set around continents closely resembling our world, for some reason. (There is a story, but it’s not like it ever comes up in gameplay...)

From the UI and map you might guess that this is a mobile game ported to PC, and you’d be correct! It’s easy to find it on Google Play and other app stores. That explains the all-mouse controls as well.

Welcome to Canada, our wildlife is dire.
Also, big Candy Crush/Two Dots vibes in this map.

Also, this means that aside from one exception, you do not
control when the phoenixes unleash their special ability.
We move our character with the mouse. Characters auto-shoot a constant stream of fireballs, but most have abilities as well. As we progress through the game, we unlock more – four can be found after clearing specific levels. Each phoenix has its own special ability; the first, a phoenix with red plumage, will occasionally launch a fire wave that destroys every bullet in its wake, which can help clear the screen (though it won’t hurt the bosses). The second one is ice-themed, and its ability freezes the bosses in place when used. The third’s, when activated, slow time down, letting it move to another place on the screen. The fourth doesn’t have a special ability, but its bullets home in on enemies. Lastly, the fifth’s ability, when it triggers, creates a temporary shield around it.

This isn't even half the trouble you can encounter.
A leveling system is included; you get five pearls per boss when you beat a level. At the end of some specific battles, you’ll also earn a special jewel that will either increase the phoenixes’ speed or attack. Between stages, you can spend the pearls to go up a level, which increases the birds’ attack and decreases their ability’s cooldown by a fraction of a second. You can replay previous stages to grind for pearls and levels, if you encounter a challenge you’re struggling with.

Whoa there, not all at once! Take a friggin' number!
Why did I say “per boss”? Well, the first few stages have only one boss, but soon there are two, three or four bosses at once, and you must deal with their combined patterns. We reach Bullet Hell territory fast. And in case the original 100 levels aren’t hard enough for you, past the midway point you unlock an extra mode, the Lich Jewel, which is another 100 levels, all randomized using four of the bosses you've seen so far. If you can beat them all, you unlock a sixth and final phoenix. Did I mention that every phoenix dies in a single hit? Eeyup.

Remember: You only have one HP. Good luck.
On the plus side, if you’re looking for some challenge, you’ll find it here. Game looks alright, music's decent. Now, the downsides. Battles are about as basic as they get; avoid bullets, keep shooting till they die. That’s it. No power-ups, nothing to collect, nothing to spice up gameplay other than the pearls you already earn from winning, and the occasional stat boosts and the levels to make things easier. As for the bosses, there’s an okay variety, but we can quickly tell that the game prefers to reuse bosses over and over, or merely send upgraded versions of previous bosses, than it likes to bring out wholly new ones. This leads to a lot of repetition, and it makes the only challenge one where you must deal with multiple bullet patterns at once.

Very mediocre and forgettable if you ask me, but if you absolutely need a shmup fill at a very low price, it should work just fine. Phoenix Force is available on Steam for 0.49$ USD.

(Quick note, due to going out during the weekend, I won't have something ready for Monday. See you Friday next week.)