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Showing posts with label Missions. Show all posts
Showing posts with label Missions. Show all posts

September 4, 2026

Quick Review: Fluffy Horde


AKA that game where you kill thousands if not millions of… bunnies? That’s dark.

A creation of Turtle Juice released on November 7th, 2018, Fluffy Horde is the story of a kingdom dealing with a dangerous shaman. This magic user has created a horde of bunnies that multiply like crazy, and he is using them to destroy crops and windmills. It’s up to the villagers to defend themselves through soldiers, farmers, decoys, and anything else they can use.

That's a lot of rabid rabbits.
This game touts itself as a mix of real-time strategy and tower defense; you can summon units, which can be upgraded to have stronger/faster attacks, more health, and so on. Economy is vital, so you need to buy farmers who’ll take care of crops for revenue. In several levels, the goal is to eliminate all the rabbits before they reach and destroy the local windmill. Your main combat units are swordsmen and archers. You can buy guys dressed in carrot costumes, who will attract the attention of bunnies (who will kill them). You can select one, or a whole group of units, and move them at the same pace; you can even double-click to select all units of the same type.

Almost there! Hm, usually it's the cows that make the milk.
In other levels, your goal changes. Sometimes, you’ll have to make a cow cross a field to reach a plant that spits out milk (don’t ask, this is a weird universe), and kill the bunnies since the cow freezes with fear when it sees them. More often though, you’ll have to move a princess dressed like a bunny girl towards a party she wants to attend… and if the lagomorphs reach her, they’ll kill her. Maybe don’t let that happen, k?

Every level comes with three medals to obtain; their tasks can include winning in a short amount of time, not letting the windmill or the princess take any damage, or working with a limited number of summoned units. There is a fourth medal, obtained by completing all three objectives at once. Before starting a level, you can look at the whole field to figure out a strategy.

They are, in fact, good at multiplication.

My biggest gripe, gameplay-wise, is that it keeps piling new mechanics on top of each other, and you must adapt to these new elements. Which isn’t terrible, except not all of them come with proper tutorials, and eventually more focus is put on the accumulation of fancy gimmicks than on the basics. Those stick around, but they eventually make way for simpler problem-solving that’s necessary to encompass all the variables. The further in we go, the less it feels like real-time strategy and tower defense, and it becomes just a puzzle game with bits of the other two genres sprinkled in. What’s the most optimal sequence of actions.

Teen Princess: "They are eating me alive! Hellooooo??"
"When killed: "Ugh. This is literally boring me to death."
Christ, can I turn the fucking voices off?
The  pixel art style is fun for the concept, but it creates an issue; the bunnies are very small. It’s easy for one to slip through without you noticing; thankfully, there are audio cues telling you when the windmill or the princess is in danger. Then, you must reassign your units to fight the tiny threat. At the end of a level, when you’ve dealt with almost every little bunny, there’s frequently the one or two that remain that you just didn’t see. Repeatedly, I didn’t get a medal for beating a level in a record time because of those few left over. They are so small, they blend in with the world! Heck, you can also lose a level if there are too many bunnies.

I would like to point out the unfortunate implications of
giving a flamboyant gay voice specifically to the units
whose entire point in the game is to get themselves killed.
The worst, though, is the voice acting. Every unit has a voice, and most of them… are okay? The soldiers, archers, farmers, and the mission control warning you about the windmill and the dangerous bunny numbers, that’s fine. The princess and the decoy carrot guys, however… The decoys are given the stereotypical “gay voice”. You know exactly what I’m talking about, I bet you’re hearing it in your head. The “accent” that stopped being funny 20 years ago and should have been left in the past. The princess voice, also done by a guy and stereotypically “modern annoyed teen”, isn’t much better; it got incredibly grating and the lines, whenever she was attacked or killed, got old fast. Even if you start off finding those voices and jokes funny, they get repeated ad nauseam and become super annoying after a while.

Oh, there’s a multiplayer mode, too. Eh. Whatever.

Would help if the teen princess didn't have the HP of a
Goomba.

Yeah, not a big fan of this one! I do think it would have fared better and been more faithful to its genres if it hadn’t been rushing to introduce so many mechanics. Though, with that said, I do have a greater issue with the game’s presentation than with its gameplay. After all, there is great challenge to be found in merely beating every level, and then hunting down every medal. It’s not godawful, but it’s in that “won’t bother to finish it” category. Those two voices were a complete turn-off.

Fluffy Horde is available on Steam for 9.99$ USD.

August 24, 2026

Quick Review: Disney Speedstorm


Ready your wallets – I mean, your wheels – because you’re gonna be spending – I mean speeding – through the long, hard cash – I mean tracks – of the Disney universe!

I’m telling right off the bat what my review angle is gonna be, huh.

Mickey Mouse, ready to race! And leave everyone else
in his dust! (Unless you change to another racer!)
Disney Speedstorm is a creation of Gameloft released on April 18th, 2023. This free(mium) game is about Arbee, an A.I. that exists in an arcade and which has grown fond of many Disney properties (including Pixar and the Muppets). It decides to create a racing game of its own to bring all these heroes, villains, and other supporting characters in one place… where they can then put on modern racing gear, no matter which time period they’re from, and then duke it out on the racetracks. At time of writing, the game contains 131 characters from 39 universes, with the most recent additions in Season 21 being from Encanto.

I hadn't thought about it, but then I remembered I should
probably censor the usernames of other racers.
I’m playing on PC and keyboard, where W is to accelerate, A and D to go left and right, the left Shift key to make the car jump, and the Spacebar to drift. Taking a page from Mario Kart (then again, which mascot racer doesn’t?), racers can grab boxes on the track, obtaining items to help against the opponents; item skills can be activated with the Up or Down arrows, with some items having different effects depending on what you press (as an example, a bomb that you can toss forward to hit someone ahead, or drop behind you to hit someone getting too close; or flames that can either form a barrier around the racing car, or leave a fiery trail behind it). Racers can run over speed pads, which gives them a boost and fills a gauge at the top of the screen. When it’s full, you can press Crtl to activate a longer boost.

Race variants, team racing, solo racing, and so many events
going on at any moment. All to keep you lured in, right?
You can customize both the racers’ outfits and the karts. However, the more interesting aspect here is how you can level up the characters and give them stat increases through stars. All characters have their own “Racer Shards” (you need to collect 10 of a racer’s shards to unlock them) and start at 0 stars. When you have enough Shards for a racer and enough Tune Coins collected, you can spend some of both to make that racer gain a star fragment, five of which are needed for a whole star. With each fragment, that racer’s stats get small boosts – these can add up to make that character increasingly fearsome on the racetrack, but they get costly. After you’ve given a character a full star, they go up a rank, and you can give them crew members that give small stat bonuses during races as well. Crew members also have their own shards. Phew!

Look at this, he's in a racing game! He's wearing clothes!

The game plays great, looks amazing, and features high-energy remixes of famous Disney songs. The wide selection of characters is good (though unlocking them is a long, tedious, often luck-based process), and they all have their own special skills to unlock and use. And if you’re struggling to win races in Solo Mode, you can play in Team Mode instead, where you’ll be paired with two other players and your cumulative team score will determine whether you win or lose a race. Then of course there are plenty of season events to take part in, and many more sections, like the World Map and an Adventure Road (though in both cases, some levels require owning and/or using specific characters and being at specific racer levels), as well as a plethora of classic freemium stuff like daily missions, seasonal missions, a bit of free stuff every day, etc. You probably know the drill already.

August 21, 2026

Quick Review: Cat Quest


It’s Cat-astrophic! Okay, brace for cat puns, because this game has them all.

The start of a great... uhhh... cat-venture?
Cat Quest, developed by The Gentlebros, published by Kepler Interactive and released to Steam on August 8th, 2017, begins on a tragedy. Two cat siblings are on a boat at sea when it is attacked. A darklord kidnaps the sister and destroy the ship, leaving the brother for dead. However, a helping guardian spirit named Spirry comes to the cat’s rescue and lands him safely on the beach of Felingard. A glowing mark behind the kitty’s head identifies him as a Dragonblood, of a legacy of dragon slayers. Well, that’s good, because our enemy, the nasty Drakoth, seems to be quite fond of summoning dragons. I guess we’ll just deal with those, and then with him, if that’s what it takes to rescue our sister!

Wham! That's no clawing but it will do the trick either way.
This adorable action RPG begins easy enough – on PC, you slash your sword around with the left-click button. Over time, you will obtain magic; up to seven different skills, of which you can have four equipped at a time. You can assign them to number hotkeys or use them with the right-click button (which opens a wheel with the skills at four ends, and you drag towards the skill to use it). The cat can dodge-roll with the Space bar. As you defeat enemies, you gain EXP to level up, and Gold which can be used to upgrade your magic skills or get new equipment.

It's not rare for quests to make you level up pretty much
instantly once you finish them.

Hat, Armor, Weapon. That's all you need.
You can find equipment in dungeons and caves around the map; if you find something you already own, that item gets an upgrade to level and stats instead. Across the map, you can stop at towns for a quick catnap refilling your HP and mana; these also save your game. These towns have bulletin boards with plenty of quests you can take on, solving various townskitten’s problems and learning more about that world. Every quest comes with rewards in XP and Gold, and you can level up fast through those. Still not enough? You can choose to visit any cave across the map, kill everything inside and loot the treasure chests! Quests and caves come with a recommended minimum level – which you can disregard, if you’re feeling brave.

Yes, we're walking on water. Don't question it. It gets better;
we can learn to fly later. As for this ice dragon? Aside from
sword slashes, it can do both ice and thunder attacks.

Whoom! When the sword isn't mighty enough, the
fire, thunder, ice, whatever, spells save the day!
The combat system is simple, simplistic even; enemy attacks are represented by red marks, be they circle or arrows. You can attack, then dodge to safety with the right timing. Your mana remains low, and spells cost from 2 to 5 MP to cast; however, you regain 1 MP each time you slash at an enemy with the basic attack. Thus, many late-game battles follow the pattern of “Use all your MP on spells, play slash-then-flee to refill the gauge, rinse and repeat”. The spells you learn are the same you’ll see enemies use against you.

When you beat the story, you unlock a Mew Game+ (Gosh, the puns in this game) with modifiers to make the game harder. Stronger enemies, keeping the Dragonblood at Level 1, and/or forbidding any equipment. Yes, I said “and”; you can stack these. Good luck.

Lots of bonus bosses, too, if you're willing to fight them.
That one was tough as all Heck.
It’s a good, fun game. The main quest is interesting and takes advantage of every comedic opportunity it can take – such as by slipping a cat pun every other sentence. The plot is mostly lighthearted. It’s not a hard game – Game Overs are a slap on the wrist where you merely respawn where you last saved, and keep all the equipment, experience and money you’ve obtained before dying. The game looks nice and has good music, and though its combat system is simple, it does offer some level of strategic planning (mainly in terms of spell loadout). There’s a lack of variety in gameplay (as most quests get resolved through fighting enemies/bosses or exploring caves), and you are left to level-grind whenever you realize that you’re too weak for the next mission or story beat, but for a game so short, I think that’s excusable.

Cat Quest is available on Steam for 12.99$ USD. It’s got two sequels too, if you try the original and like it!

June 8, 2026

New Pokémon Snap (Part 2)

In Part 1, I covered a part of the plot and went over many of the game’s features. Well, there’s more to say today!

Fantastic Photo Features

Yes, Corsola! Get to the apple!

This new Snap game takes full advantage of the abilities of the current consoles, and takes cues from all the ways people have gained to edit their own pictures on smartphones. The photo edit feature is accessible from the Photodex in the Lab.

Cel-shaded is great. I would play a cel-shaded Pokémon game.
First is filters; at time of writing, I had found 15 out of 20, from classic black-and-white and sepia to greater changes like cel-shaded, a comic style, a fish-eye lens, or pixelated. Second is stickers, which can be added to the picture: Symbols, facial expressions, effects and speech bubbles. Finally, special frames can be added for extra flair. Filters, stickers and frames are unlocked through gameplay, by earning research titles and by completing pages of the Photodex.

Still not enough? You can use this menu to add your own caption to the picture, upload it online to your New Pokémon Snap page, or download it to your console’s photo album, if you like it enough for that.

Most of these settings make changes so minute that only a
photographer with real experience would be able to tell.
The biggest exception is the brightness, of course.
Another feature added is the Re-Snap, which you can access after your run through a course has been scored by Mirror. You can take any of your pictures (doesn’t need to be one that the Professor scored this round), re-frame it, and change the brightness, blur, focus size, or focal point; you can even put new filters or change the caption! However, since this can only happen after the scoring’s been done, it doesn’t really matter. It’s just a pleasant extra that allows you to do the perfect shot out of a photo that wasn’t perfect to start with. It’s not pointless, but if you’re playing for scores and exploration and not for the creativity aspect, it won’t be what you’ll gravitate to.

June 5, 2026

New Pokémon Snap (Part 1)


Through the years, I’ve seen a lot of franchises attempt ideas outside of their usual perimeters – as a result, I’ve seen both crashes and burns, and massive, unexpected successes. I don’t think it’s any surprise to say that Pokémon Snap is in the latter category. Released on July 26th, 1999, the Nintendo 64 game featured Todd Snap, a young photographer tasked by Professor Oak with taking pictures of all 63 Pokémon species found on an island.

For a franchise still in its early days, this came out of left field! The game, while short, had everything going for itself. It tickled that desire for gamers to hunt for better scores. It had unlockable tools and mechanics to get different reactions from the photography subjects. And there were plenty of secrets that could be found by just trying things and seeing what happens.

Catching the three 'puff on film is fun. Pissing
them off by playing the flute is even better.

This idea took a long time to return, which always felt odd to me; just make one at every Generation, add new Pokémon and locations, and that should be it, right? Imagine the possibilities! And yet, despite many attempts, several plans for a second Snap game didn’t make it far. Photography didn’t truly return to the franchise till Pokémon Sun/Moon; that side-quest felt like Game Freak testing the grounds. Even though their fans had been asking for this for 17 years by that point! Finally, our prayers were answered, with New Pokémon Snap releasing on April 30th, 2021, on the Nintendo Switch.


With all this time between installments, surely the system has been massively updated, right? Let’s take a look.

Welcome to the Lentil Region

This time, our character is an avatar representing a child. He is greeted on the first island of the Lentil Region by Professor Mirror and his assistant Rita. They direct the Laboratory of Ecological and Natural Sciences, or L.E.N.S., on Florio Island.

A Prof in Pokémon without a tree name? That's rare!
Also, neat pun for the name of the laboratory!
P.S. These screenshots come from the playthrough by
MunchingOrange
. Go check it out!

April 3, 2026

Disney Illusion Island


One of my mistakes in 2025 was that I bought too many games. The only solution is to keep clearing the backlog, by going through the quicker ones first. Gotta start somewhere!

Disney Illusion Island, developed by Dlala Studios, was first released on the Nintendo Switch on July 28th, 2023. It was then released to other platforms (PS5, PC, Xbox) on May 30th, 2025. I found the Switch version in the wild, it looked fun, and there I was, with one more game. I’m incorrigible. But hey, it’s Disney and it’s got a cool art style, so why not. The game’s name is a reference to Mickey Mouse’s Castle of Illusion on SEGA systems and its follow-ups. But this time, we can play as Mickey, Minnie, Donald or Goofy – or up to all four at once!


Heroes Wanted

Our game begins as Mickey makes his way to a picnic destination on an island, indicated by a map sent by Minnie. Or so he thinks. After he’s found the spot, he’s joined by Minnie, who says HE sent her a map to this spot. Donald and Goofy, who were also sent maps, show up. All four are puzzled, so they investigate a twinkling sound coming from a nearby area.

Someone wanted all four of them there, but why?
(Thanks to Gamer's Little Playground for the playthrough,
which I am picking my screenshots from.)

Ah yes! Toku, the benevolent quest giver! Disregard the
eye twitch, totally normal benevolent response to annoyance.
They trace the sound to a red bush, and after crossing it they find a large library with an open bookcase. They are greeted by furred creatures known as the Hokuns and their leader, Toku, who welcomes them to the magical world of Monoth. Toku is the one who sent the maps, as he needs their help. Donald is enraged to find out there won’t be a picnic, but the team stays and listens. Toku explains that the three magical tomes of their bookcase have gone missing, stolen by three thieves inhabiting the three biomes of Monoth, and this could endanger their world. The Hokun doesn’t seem to know that the Mickey cartoons are in-universe fictions, in which the group only pretends to be heroes – but Mickey and his friends agree to try and be real heroes for once.

March 2, 2026

VGFlicks: Free Guy (Part 4)

Part 1Part 2Part 3Part 4

Guy VS Dude

God damn, that section title alone is making me crack up.

The bridge is built, all the player characters are gone, and Guy will be free to cross the water towards the island of Life Itself. Keys, on his way out of Soonami, activates a program on his laptop that activates livestreaming to every screen that was playing Free City. The whole world will be watching this climax.

Dude, (I can call him that, that's literally his name),
your face doesn't fit your body.

The world, including the game's biggest streamers, are
watching the Reynolds VS Reynolds battle.
Meanwhile, Dude’s upload has completed. He is introduced punching Guy in the face. Dude was the work of Antwan, when he was remaking Blue Shirt Guy so Free City 2 could capitalize on the bank teller’s sudden popularity. The end result is, of course, not Guy at all. A buff bodybuilder (the body of Aaron W. Reed) with a blue shirt tattoo on the left pec, blond hair, and Guy’s face shoved where a face should be. Like a deepfake that doesn’t quite convince. And it looks like Antwan put all his efforts into the looks, because Dude is a complete dummy. His catchphrase is “Catchphrase!” and his speech lines are incomplete. He’s ridiculous and scary at the same time. In short, he fits right in within a movie that stars Ryan Reynolds.

We see plenty of scenes from the game itself. Especially
as the climax is livestreamed to the world. We are, however,
never explained how the game, with nobody playing it, has
camera angles that change so the world can watch properly.
A quick thing I haven’t mentioned yet: Not only are we getting the live-action movie, but anytime we’re watching through a real-life player’s screen, we ARE seeing the same events in CGI, with the same level of detail as we’ve gotten accustomed to with stuff like GTA or Fortnite – these scenes had to be animated too! It’s one of the things we don’t quite think about when watching it, because in the story, these scenes are from a video game – but there had to be a TON of work to make all the players and NPCs look exactly like they do when the inside of the game is shown to us in live-action.

Dude punches Guy away, causing our hero to lose his glasses. However, Buddy comes by to help Guy! But Buddy is suddenly very interested in Dude. And starts playing with the Dude’s pecs, causing the latter to punch Buddy to the ground. He falls next to Guy, and then Dude picks him up again to toss him away, before giving his doppelganger Guy a beating. …Yes, I am using these characters’ silly basic names repeatedly on purpose.

I try to imagine Shawn Levy directing this bit. "Okay Aaron,
you gotta let Lil Rey Howery play with your pecs while he
acts like he has never seen anything like them. For an
uncomfortable twenty seconds. 3... 2..."

Hulk Arm VS Captain America's Shield. Sure, why not.
A key element is that Free City contains tons of nods to other franchises and video games. The hidden signification is that Antwan is incapable of creating something himself, so he takes whatever he can and shoves those things in his games. Who cares if they don’t fit. However, we are never told why all these things are still allowed to appear in the game; is Soonami striking deals with other studios and franchise owners to get the rights to add these things in? I mean, what’s next, a game that has characters from literally everything out there, like KPop Demon Hunters, Regular Show, The Office, Adventure Time, South Park, Harry Potter (AGAIN!!), Danny Phantom, The Simpsons, Scooby-Doo, Gorillaz- I’mma stop the joke there, we all know I’m talking about Fortnite by now. In hindsight, the numerous additions to Fortnite feel like they were predicted by Free Guy and the number of video game references that make their way into the film. Earlier, Guy is seen using a Mega Buster from Mega Man.

February 27, 2026

VGFlicks: Free Guy (Part 3)

Part 1Part 2Part 3Part 4

I’m Not Real??

And he is being told this in the one place where he can see
all the ways in which players are rewarded for mistreating
him. Ouch.
Millie goes to tell Guy everything. She takes him to the multiplayer lounge, which he couldn’t access previously, to explain the artificial nature of this world – and of Guy himself. As an NPC, he’s little more than setpiece decoration, and players are encouraged to mistreat him whenever they can. The weight of the revelation leaves him heartbroken and crushed, and he leaves even after Millie explains about the imminent shutdown of his world.

I guess swimming in that ocean is out of the question, huh.

Not fair! I wanted him to make me laugh, not cry!
Seeking further confirmation, Guy heads off to the beach. He tosses a rock at the ocean and sees it disappears into the out-of-bounds barrier. Failing to get through to any other NPCs, Guy goes to Buddy’s place for a chat. The security guard doesn’t quite grasp the part about not being real, but he says that this moment, where he helps out a friend in a funk, that’s real no matter the circumstances around it. Buddy might be one of the silliest characters, but he’s got all the best moments of emotion in the film.

It is hilarious to me that in this movie, Ryan Reynolds plays
someone who doesn't (or barely) grasp the concept of a
fourth wall.
This helps Guy a lot, and so he enlists Buddy’s help. They sneak into the player safehouse, and get in easily because Buddy is friends with all the security guard NPCs in town. The safehouse’s owner arrives, and Buddy threatens him with his work firearm. The player character, portrayed by Channing Tatum, is ecstatic at meeting Blue Shirt Guy. Tatum is RevenjaminButton, the player followed during the Oners in the intro, and has this lengthy scene as well, so his role is greater than a cameo. The character is played by a streamer who speaks monotonously; the character is more animated than him. Guy easily gets his video just by asking nicely; though he does mention Millie's name in the discussion. The streamer tries to ask for things in return, like having Guy say his stream catchphrase. Or, uh, other awkward stuff.

February 23, 2026

VGFlicks: Free Guy (Part 2)

Part 1Part 2Part 3Part 4

Life Itself

Maybe IGN should focus on the game and the development
work instead of inquiring about the relationship status
of the devs.
We get Keys’ backstory with Millie Rusk. Together, they had created the video game Life Itself, which would contain revolutionary AI for its characters – they would learn from each other, grow like people, and branch out to the point where watching them would be almost like watching real humans. Things went awry when they looked for a publisher through which they could sell this “fishbowl game” (a term I have not seen anywhere else, by the way). Soonami Studios took it, but shelved it, claiming it didn’t do well with test audiences. And during interviews about their “revolutionary game”, journalists would pivot to asking whether the two are a couple, which would embarrass them.

This info is given through an old interview airing on Keys’ TV, which was on when he came home. Millie broke in to talk to him. He claims he can’t listen to nor look at her without violating his NDA; but she says that she might be close to finding evidence that their code was stolen by Soonami and used in Free City. She wants him to help, but he needs his job, so he declines.

The shadow of Antwan, Keys' boss and the CEO of Soonami
Studios, looms all over this discussion, and we won't see
him for another 10 more minutes!

Looks beautiful, but what do I do with it aside from watching?
Okay, the concept of a “fishbowl game”. This is one of the small things that kind of bugs me with the idea behind the movie, since so much of the plot hinges on that invented concept. A video game that you can’t interact with sounds… well, I’m gonna be a jerk and agree with Soonami there. If I pick up a video game, it’s to play it. Right? Technically, if it’s just observational, does it even qualify as a game? Because the more I think about it, the more I think that an idea like this would have just needed some tweaks. Some way in which players could impact the NPCs positively. Admittedly, maybe Keys and Millie didn’t have the resources to make something that players could genuinely interact with, using avatars and controls and whatnot; but, had Soonami not decided to go behind their backs, maybe the studio could have whipped up something different.

February 20, 2026

VGflicks: Free Guy (Part 1)


Part 1Part 2Part 3Part 4

Moving on to the final VGFlicks review this year, and it’s another big one. I still remember the summer of 2021. The pandemic was still bad, but cinemas had reopened, figuring they could have representations if moviegoers wore masks and practiced safe distancing. Sad times. But! I do remember going to the theater for a few films that summer. One was Space Jam: A New Legacy (reviewed these past two weeks) and another was this one.

Sunglasses are back in style.
We video game fans have been dining well since the early 2010s when it comes to movies about video games, be they adaptations or original stories with the medium as centerstage. It’s not that there weren’t good video game movies before, but they became far more common afterwards. I covered a lot of movies about video games, both good and bad, so I did witness that shift.

Anyway, without playing my hand too early, I guess I could say that Free Guy is one fine example of a movie that really understands the medium of video games and everything around them, all while hiding a science-fiction plot under the guise of a comedy. And with one of Hollywood’s most famous quippers, too. For what it’s worth, I knew this movie was going to do things right just by seeing its advertising – so many posters parodying famous video game franchises, and mimicking quite faithfully the look of those franchises (or their box arts, at least). Seriously – look at these!


Free Guy was directed by Shawn Levy (who would go on to make more movies with Ryan Reynolds), and was filmed in 2019 – though it wasn’t released to theaters until August 13th, 2021. As someone whose first language wasn’t English, let me start with a little observation: This movie’s title is untranslatable. It works on like three levels, but any translations will only be able to go for one of them. Explaining this would spoil things ahead of time, so why not just look at the plot?


Welcome to Free City

See? Super-cool. Totally justified, not psychopathic at all.
The film opens on narration by our protagonist, who presents Free City: An incredible place to live, where “anything is possible”. In this city, those who wear sunglasses are badass heroes and have access to anything they want; they can parachute, they can use gliders, they can get any girl they want, they can steal cars, they can rob banks, they can kill random people. True heroes! …wait, what? Amazing idea, by the way, to present this all within the first shots of the film, two oners that show and tell so much about the setting in such short time.

October 31, 2025

ZOMBI


For once, on Halloween, I wanted to be on topic! At the start of the year, I select which games I might like to play across the following 12 months, and back at the start of 2025, I had two horror picks in my list; today’s game, and Resident Evil 4 on the Wii. I will try to cover the latter in November – however, for now, I have Ubisoft’s zombie game to get through. I can’t chicken out of this!

Uh oh, here comes the horde.
Ubisoft has many famous series, but also quite a few standalone games. Today’s title was first released as a Wii U launch title, with the title ZombiU, in November 2012; but then it was given a second life as a port made by Straight Right, retitled ZOMBI, and released on PlayStation 4, Xbox One and PC on August 18th, 2015. Although… calling it a “second life” may be a little gauche; we are talking about survival in a zombie apocalypse here. This game is known for doing something never seen before – fresh, new ideas, those are rare nowadays, especially those that directly affect gameplay. Enough beating around the bush, let’s see what this is all about.


London has Fallen

Well, can't say it's a great living arrangement, but...
it's not like there are better options right now.
The zombie apocalypse is underway. Your survivor is surrounded by undead, but a voice from the metro PA tells them to run into the station. They race through and end up in a Safe House designed by their new friend, the Prepper, who will help them survive. Out of the goodness of his heart, sure, let’s go with that. Before the survivor can go on missions, they need to get a weapon – a cricket bat – and a Bug-Out Bag (BOB), with room for the survival tools they’ll gather. You also get a handgun, with limited ammunition (for survival horror, that’s par for the course). Finally, you get a Prepper Pad, which scans the area and detects anything of interest: Dead bodies, containers, doors, hidden items. Scanning doors with this can often allow the Prepper to hack them and open the way for your protagonist. Similarly, scanning security cameras can reveal the map in their areas.

Your first mission is to scan a grocery store’s CCTVs at Brick Lane Markets. After getting a key card, you gain access to London's sewer system, which serves as quick travel between areas. Be careful when you explore, though; your only save points are beds, and though you can find some aside from the one in the Safe House, those are few and far between.

Zombies, if you come back, you get the whack!