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Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

January 9, 2026

Needlejuice Records: A Nuclear Bubble Wrap Special


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)
NBW Special

I’m hard at work on the next articles, since I have huge plans for VGFlicks this time around. Plus, I didn’t get a mystery box of music last year, so I figured I’d just go through fewer albums this year.

I’ve done this intro each year since 2024 now: Needlejuice Records is an indie label from Nashville, Tennessee, that I greatly enjoy. I started off knowing just one band from their lineup, then expanded thanks to mystery boxes, and now I’m going as far as to try and at least hear everything their artists have put out. Some bands I’ve discovered this way are now big favorites of mine. Are you into indie rock? Maybe metal? Prog? Techno? Punk? Vaporwave/slushwave? Comedy music? Damn near every genre’s covered in some fashion. The label is very LGBTQ+-friendly, and has both a Bandcamp page and a website. (And a Discord server, too, accessible from Bandcamp.)

This time, I’ll do things differently by focusing on a specific band. This journey of mine began with one musical act: Nuclear Bubble Wrap (shortened NBW), whom I discovered around 2010. Crazy to think that’s been 15 years. Songs from the band were posted to a forum dedicated to “Weird Al” Yankovic by the band’s frontperson (and one of its singers), Jace McLain, which is how I first discovered them. McLain, one of the founders of Needlejuice Records, still puts out music both with this band and as a part of a few side-projects.

I did buy some physical albums from the label in 2024, including an anniversary box set of NBW’s fourth album, Exploding Head Syndrome (shortened EHS), packed with three additional CDs – so instead of bogging down a whole list of 10 albums with constant repetition, I figured I’d just dedicate an article to covering all four discs. Along with the other album of theirs I’ve got that I haven’t covered yet. And maybe throw in another album that felt like foreshadowing towards the existence of the label.

Once again, I rank from my favorite to the least favorite, starting with…

Psycho Delicacy


This was the first NBW, non-EP album to be made up entirely of original songs (zero parodies) that all have either a comedic or psychedelic edge. Sometimes both. At a sprawling 72 minutes and 21 songs, Psycho Delicacy, released on May 13th, 2014, is NBW’s longest official album, funded through Kickstarter. I backed it; along with the physical CD, my reward included a bonus disc containing demos from their next album, Multiverses, and other random songs.

January 13, 2025

My Needlejuice Mystery Box 2023, Ranked (Part 2)

NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

Continuing today with the remainder of the albums from the mystery box.

King Gizzard and the Lizard Wizard – Live in London ‘19


The members of KGLW have released more bootlegs in 2024 than ever before (37!!), which makes their previous 14 bootleg-friendly live concert releases pale in comparison. The way the bootlegging program works is that the band openly offers the stems and files on their website, free to download, and any label can use them to create their own variant of any album made available, be it a live concert, a demos collection, Teenage Gizzard (which I discussed), or Polygondwanaland. The band’s one request is to be shipped copies of the created variant, to sell on their label p(doom) records’ own website.

Their most productive year for those, prior to 2024, was 2019. That year, the band’s albums were the boogie and blues-inspired Fishing for Fishies, and the intense thrash/doom metal of Infest The Rats’ Nest. Along came six live “official live bootlegs” recorded between July 12th and October 14th, three of which (Brussels, Adelaide and Paris) were released in January 2020 to amass money for a charity fighting the Australian Bushfires. The other three (Asheville, London and Milwaukee), released in late 2020 or in 2021, also prominently feature tracks from 2019's studio releases.

I heard them all. And despite being the only one I own out of those six, Live in London ’19, recorded at Alexandra Palace, might be my least favorite. I know live bootlegs aren’t the place for incredible sound quality (…or might not have been, but then again, compare this to the sound quality of their 2024 live output), but even here it doesn’t feel so great. Maybe it’s because I’m a lyrics guy and I like to understand the lyrics when I listen to music that has them, and it’s a bias.

Don’t get me wrong, this album has lots of fan favorites from King Gizz’s discography. The Mind Fuzz Suite (though it’s missing its finale!), Evil Death Roll, Rattlesnake and Float Along – Fill Your Lungs are examples. However, when compared to the other live bootleg albums from that year, London ’19 has little that makes it stand out. The longest track, Crumbling Castle, while still my favorite, doesn’t even reach 11 minutes. Very few songs here are given the jam treatment, so it feels like it just doesn’t have enough of what makes KGLW concerts interesting.

If it’s only your first or second time hearing a live performance from the band, it’s fine on its own. However, at the time, there were already plenty of live bootlegs with more adventurous setlists. Honestly, it’s only middling in comparison to the rest of their output; on its own, it’s pretty good and does feature the range of their sound from the time (let’s just say, they’ve expanded it a lot in 5 years).

Favorite track:

January 10, 2025

My Needlejuice Mystery Box 2023, Ranked (Part 1)


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

Doing this again this year! Same concept as last year. I feel it’s just right to do this, as though I am doing my part to promote Needlejuice, a record label that has its big names, but also a lot of lesser-known artists that can benefit from the spotlight. Needlejuice Records, from Nashville, specializes in indie artists, providing physical versions of these artists’ albums (in vinyl, cassette and CD formats, and beyond). They have a Bandcampa website and a Discord server. From 2021 to 2023 ('24 was too busy a year for them to do it), they sold mystery boxes through which they pass their overstock, even adding extra goodies. Each mystery box I purchased contained three vinyl records, three cassettes and three CDs, with a bonus vinyl test pressing and an extra surprise.

In my previous article, I said I wasn’t sure why it took me a full year before ranking the albums from the first mystery box I purchased. I do have an answer; before making this list, I want to make sure I understand each album within the wider context of its creator’s discography. Which is a fancy way of saying that, like the madman I am, I shove every studio release from each artist into a single Spotify playlist and listen at random, getting a good feel of each artist’s stuff and giving me a new perspective on the album I received. I even plan to check which albums I enjoyed the most in that playlist, and will buy those too.

Why yes, my music collection is big, why do you ask?

I purchased a second box in late 2023 and received it in early January 2024. This has given me a year to hear these albums several times (some more than others) and do that deep discography dive. I threw into that playlist every studio album from these artists, and for good measure, I also included any new albums from artists I had already heard (from the previous list) and who had new stuff out.

Another 11 albums, once more ranked from favorite to least favorite. Remember that if I rank an artist lower, that doesn’t mean their stuff is bad – it can just be that it didn’t click with me. Maybe it will click with you. Oh, and the previous article was too long, so this time, I’m splitting it into two parts. Starting with…

Nick Lutsko – Swords


The sad clown says it all.

Nick Lutsko, from Chattanooga, Tenenssee, has been releasing music since 2012. He made a name for himself providing comedic songs for Netflix and CollegeHumor, including a longer stint making satirical tunes for entertainment company Super Deluxe. He has albums that are satirical, albums that are more comedy/horror (he has released a few songs every Halloween since 2021), and the occasional serious one, with today’s album being an example of the latter. He performs live with The $100K Band.

Keeping up with the news, even if to do funny stuff with it, means being constantly exposed to everything messed up about the world. Lutsko came out of a long period of writing satirical songs, I paraphrase his words, “disillusioned with the zeitgeist”. If there’s a group of people that’s painfully aware of the state of the world, it’s comics and comedians.

Swords is an odd beast; Lutsko hesitates to call it a concept album, though the signs are there. Each title is a single word starting with S (so… S-words?). Most songs are about a deeply troubling aspect of the world we live in. Starting with self-destructive willful ignorance (Sideshow) and xenophobia (Superior) and moving on to social media addiction (Straitjacket), hopelessness (Sometimes) and more. If the lyrics to Software, the closing track of the album’s original version, were too subtle, the video spells it out: It's about the general unwillingness to prevent school shootings from happening so damn often in the U.S.. Ouch. The songs are tied by recurring motifs and lines, and the instrumentation to many tracks incorporates circus-like music in some capacity. The result is indie alt-rock/progressive pop that sounds incredible from beginning to end.

Although this album has elements of his career up to now, it also stands as his most serious. The cassette I got included the tracks from “Seven Inch Swords”, a minidisc follow-up that includes Spineless, a song so good I keep thinking it’s part of the original Swords. It also includes two demos and two live versions. I think Swords is his best work so far, and I love it, even though he himself admits to it being “a bit of a bummer”.

If you want to hear more from him, Nick has the satirical Songs on the Computer duology; and he compiled his recent Halloween songs onto HAUNTED, released in 2024. He has also been working on a follow-up to Swords titled Ends, and I am HYPED for it. One single has already been released.


Favorite track: 

August 16, 2024

Quick Review: KilaFlow (Demo)


Kila: Cyberspace explorer. Antivirus. Sometimes, gymnast.
I don’t usually review demos on Steam, because there would be way too much to cover (and my backlog’s already massive enough as is!), but this once, I’m going to make an exception. Why? Today’s game had a successful Kickstarter campaign that I donated to, and I know its creator, so this is my way of giving it a little bit more visibility.

KilaFlow is a creation of Mason “Chaoko” Hardison. When I backed the Kickstarter, the game’s release window was estimated to be at the end of 2024, but it has been pushed forward to early 2025, as the stretch goal reached includes the addition of two extra worlds. Greater beta testing for backers is also being rolled out.

Gotta pose for the picture every time you hit an enemy
you've already debugged. "Cheese!"
What is KilaFlow about? It’s Kila, a cat-shaped, CRT-screen-headed antivirus program. The software jumps through levels filled with orange-colored enemies, indicating that they’ve been corrupted by a virus. When bounced on or touched by Kila when it spins or runs very fast, those enemies turn blue, indicating that they’ve been "cured". And you’re playing an antivirus, so it should be your focus, right? Kila is aided by TippClip, a personal assistant who’s a few branches off in Clippy’s family tree; it will provide helpful advice, but it will react if you annoy it.

High-flying! Wheeeee!
KilaFlow features extra platforming mechanics that you’ll need to master early on if you want to do the job properly. (The page recommends you play with a controller, but all I have is the keyboard, so:) Kila moves with WASD and jumps with Space. Press the Left-click button to bounce, sending Kila downwards so it can jump back up, or press the Right-click to spin, which can be done both on the ground and in midair.

-Vaporwave intensifies-
On the ground, spinning causes Kila to shift “gears”; it starts at 0, “Bit”, and goes up to 1, “Byte”, then to 2, “Kilo”, the fastest. 0 is slow but good for precise platforming, 1 is the right balance, 2 is very fast but difficult to control. However, keeping Kila’s higher speeds is tricky, as it will go down a gear if it stops moving or slows down.

This entire set of abilities also comes with a few bonus skills. Spinning lets Kila stay in midair longer. You can Bounce while holding down the Spin button to jump even higher from a bounce. Even better, with Flowbouncing, you can Spin right after bouncing off something to reach even greater heights.

Starting in World 1, the game even toys with perspective!

Provirus? ...Well, if the antivirus gig doesn't work out,
Kilo's still got a future in personal training.
The Tutorial, World 0, teaches you the basics and tricks, and ends on a boss battle. The Demo also includes World 1, a bonus level, and a boss battle. The main goal is to get to the end, but there are many additional challenges. If you cure every enemy in the level, you get an Antivirus award; if you reach the end without getting hurt once, you get the Efficient award; if you reach the end really fast, the key you get at the end of the level will be silver or gold-colored instead! Or you can do the opposite and reach the end without curing even a single enemy, which grants the Provirus award, which also comes with its own silver and gold times, so that’s even more stuff to hunt for.

Oh, and did I mention the alternate costumes? So many alternate looks for Kila, you wouldn’t believe.

If Kila is the Sonic, that's the Shadow.

It knows how to be cute. Kila, I mean. But the robo-dog too.
Completionists will have their work cut out for them. With all the options it offers, I bet speedrunners will have a field day with this one. You can tell there’s a fair bit of inspiration from platforming classics, be it Sonic or Crash Bandicoot. The original plan was for eight worlds, but the stretch goal for two more was reached. Levels are mostly short and quick, but the game gets challenging fast even if you’re not looking for every award. Kila has 4 HP, but I haven't seen any healing items and I don't think there's much in the way of mercy invincibility, so the test of skill is real, especially if you're hunting those Efficient awards. It’s not an easy game to learn, and it’s even more difficult to master.

Keep an eye on this one. I do look forward to the final product. And in the meantime, I can say I’ve done my part to spread the word!

January 26, 2024

My Needlejuice Mystery Box 2022, Ranked


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

I wanted to do something very different, a surprise article for once, something that would allow me to showcase some stuff I enjoy. This is an article about music, not gaming – and it’s an easy one to do while I work on the reviews proper.

What’s "Needlejuice" in the title? It’s an independent record label that formed in September 2017 and operates from Nashville, Tennessee. It has both a website, a Discord server and a Bandcamp page, and features a lot of (but not exclusively) artists from the LGBTQ+ community. It favors indie bands and musicians and covers a very wide variety of tones and genres, from the comedic to the serious, from pop to rock, from psychedelic to prog passing by vaporwave. The label is dedicated to production of physical media: CDs, of course, but also cassettes, vinyl records and more. This short description doesn’t do them justice; I’ll simply close on saying they deserve to be more known. Maybe your new musical obsession is waiting for you somewhere in their large catalog.

My 2022 box also included a shirt!
Since 2021, the label has been offering mystery boxes on their site at the end of the year. The boxes include albums in three formats – the Tier 1 box had one CD, one cassette and one vinyl, Tier 2 had two of each, and Tier 3 had three of each, plus a vinyl test pressing and extra goodies. The first such box I purchased was in 2022. (Why did it take me till 2024 to write this? ...Hell if I know.) When making a mystery box, the label considers the buyer's purchase history, ruling out what they already own, and will include albums both old and new. The box I ordered in 2023 had stock fresh from the year as well as albums that date all the way back to 2008.

I figured I would help with their visibility in my own way, by listing down the albums I obtained in that first box from the one I enjoyed the most to the one I enjoyed the least. This is all subjective, and that I didn’t like a band or artist doesn’t mean they’re bad – merely that their stuff didn’t click with me or fit my personal preferences. Even with the ones I didn’t like, I’ll do my best to be positive. In summer of 2023, thanks to Spotify, I did a deeper dive into all these bands’ larger discographies, so my adoration for the bands may not match the position they’ve been given here - I’m ranking the albums themselves. I’ll also include an embed to my favorite track off each album.

If anyone from Needlejuice reads this and notices some facts that are incorrect, tell me and I'll correct them!

Starting with...

Nuclear Bubble Wrap – Problem Attic


I’ve been following Nuclear Bubble Wrap (whose frontman Jace McLain is also one of the founders of Needlejuice Records; shortened "NBW") since roughly 2010, when I discovered the band through a forum dedicated to "Weird Al" Yankovic. Back then, the band did both parodies and original comedy music, but evolved in the following years to ditch parodies and focus on a psychedelic sound, albeit retaining a comedic and often geeky edge. They appear a few times on this list.

Problem Attic (geddit?) has been described by McLain as the last album of a trilogy, and whereas their previous two albums discussed anxiety and depression, this one covers the sources of both in modern society for the younger generations. The first half is more comical in tone, with tracks about murderous AI, late-stage capitalism, and conspiracy nuts. Side B is where the facade breaks, with songs about sexist legislators, climate change, police brutality and the growing dread towards the future. The title track is a brutal takedown of the older generations who allowed, if not encouraged, things to get this bad for their personal benefit, their children be damned.

It is, as far as I can tell, their most socially charged album, and will probably remain such. It’s a bleak but sobering listen with biting satire and only a few alleviating moments, like a song about how the Mars rovers are awesome or another about T. Rexes being perfect creatures because they can’t jerk it. Yes, you’ve read that right.

Jace McLain and the second singer, Kyle Thorne, offer great performances. I cannot recommend this album enough, it’s a great display of their skill. I’m so hyped for their next full-length release.

Favorite track:

December 15, 2018

Steam Pack 15


Here are some more quick reviews of Steam games!

Finding Hope


"My godly long hair commands you!"
After last week's RPG Maker game review, I decided to try another one out. In this one, made by Falling Star Studio and released  on Januaery 30th, 2017, the story is simple: Long ago, a paladin blessed by the Gods turned to evil and, in an attempt to reign him in, Gaia put a curse on him where his love interests would all eventually die, and the same would apply to every of his descendants. Which means he has to be allowed to have kids first, if there are descendants at all…

"What's this, a TV quiz game?"
Cut to the present day where Shin, possibly completely unrelated to that legend, is approached by Dawn, a girl trying to reach an Oracle in a faraway forest to ask for advice. A plague has been striking the people of this fantasy land, and it’s getting worse - more and more denizens of the land have turned up cursed or affected by strange ailments. So Shin embarks (quite unwillingly at first) on this quest, with a friend named Flame joining. Will they heal the plague? Will they save the world? Will the weirdness end? And, apparently the most important question of all, will Shin and Dawn hook up or not?

See the white text over the characters? It's obscured by the
character profiles.How do you want me to read some of
those numbers??

...the flow... your mind? ...Oh, the curse. Heh.
As RPG Maker titles go, this one’s pretty straightforward. Though I understand the focus on romance due to it mattering in the plot, various scenes involving romance are tacked on and disrupt the flow of the game. Oftentimes, while you travel across the vast lands, you’ll be intercut by forced scenes of character interaction, which feel clumsy at best when introduced to the plot. That would be fine, if these scenes didn’t often amount to more than banter between Shin and Dawn and random silliness that lead nowhere. Not to mention that the growth of their relationship isn’t very believable, going too fast from barely standing each other to mad love.

This doesn't looks like much, but trust me, it gets really
difficult to navigate those huge maps after a while.
The maps are gigantic and labyrinthine. I can tell that a lot of work went into them. I am a bit annoyed at the very small number of different monsters I’ve seen so far, I hoped there would be more. There are treasure chests hidden all over the place, so you’re encouraged to visit every path and corner. Although, I’d say there can be such a thing as “too big”, when maps are involved, as you walk around for a long time and there are no shortcuts on the maps themselves - only between a big map and another.  You can’t even run! The first city you find is very big, and has a pretty large number of side-quests if you’re interested, so I can’t say the developer(s) of this game were half-assing it. Adding to this a lot of drawn images as art for the characters, a version of the fight screen with more graphics… Yeah, there was some effort put into making the game look good. Although some design choices are questionable, such as the use of white text atop the characters' profiles in-combat, which means the text is hard to read above the character portraits. Especially over the fourth party member, who’s a… ghost.

Another problem is that instead of using the Z key to activate things or talk to people like in most RPG Maker titles, you press Enter or the spacebar - and those with muscle memory will still go for Z. Yet, canceling choices is still done with the X key. The experience gain is painfully slow, and the rate of random encounters is big enough to annoy considering the size of the maps and the small number of different enemies per map. Some glitches and programming errors happen here or there, such as the crackling sound effect of a campfire still playing, with no way to stop it, after a campfire scene has ended.


Yes, it's the same characters.
I guess Kermit needed to make ends meet so he did
figuration in some little game.

I feel like this game was experimental in a lot of ways, trying mechanics of the RPG Maker program, adding scenes to see how good it looks, often even changing the images and sprites of the characters (such as one instance where they turn into animals in a single area). It also becomes vital to stick around earlier areas to train, as each new gigantic map will be a difficulty spike with much tougher monsters. Oh, and stock up on items, too. You’ll need them.

It’s certainly not a great RPG Maker game, but it’s not the worst I’ve seen. It’s just alright. I don’t see myself keeping it in my collection, but I don’t regret playing it either - this could have been someone’s first game, their foray into Steam, and a fair training for better later games. It experiments with the features of the software, it has quite a few side-quests, and it's featuring a full story. It’s only about 3$, too. It's very flawed, but hey, it could have turned out so much worse.

Gun Rocket


Developed and published by Space Wedgie (heh), and released on May 2nd, 2016, this is a little physics game about sending ships into portals. You move the ship with Up, steer with Left and Right, and can give a boost with Down. You can even shoot bullets with X!

However, it gets pretty tough when you realize that you’re not allowed to go into the areas with purple lines… or, rather, you’re allowed in there up to a certain point, but at some distance within these lines your ship is destroyed. Must maneuver carefully to stay in the open space.


…I give up.

It literally exploded before I could do anything.
That’s when the rocket doesn’t explode instantly at the start of the level, for no discernible reason! That happens way too often. And then there are levels where the path to travel into is impossibly narrow. That’s one of the final levels of the very first area, and I wasn’t even able to get through that! Therefore, I don’t think I should review this game considering I haven’t even seen half of it, but… so far, I am not impressed.

Admittedly, the game does offer a variety of six ships to be used to play the game, with varying boosts, acceleration, bullet size and speed, and gravity drive. Some of them certainly lack any sort of aerodynamics in appearance, but that’s not really a problem.

Navigating tight spaces? I wasn't thaught that in school.
I would have probably enjoyed this game a lot more if the difficulty didn’t increase so heavily, so early into the game. The fact that you can shoot bullets makes me believe that there may be enemies in later levels, or things to activate by shooting at them. The controls aren’t so bad, but since this is a game that requires utmost precision, it gets quickly frustrating. Plus the glitch that causes the ship to explode as soon as the level starts! Forget about using the mouse to restart a level, it kept causing my ship to blow up… I had to use Enter instead, which is a viable alternative, but let's be honest - the ship blowing up so often when you restart a level with the mouse is something that shouldn't even happen. Also, you can never tell how much leeway you’re given within the areas of purple lines.

I didn’t enjoy that one. I really despise it, actually. But feel free to try it and make up your own opinion, if you wish so. It costs only a dollar. You might be better at it than I am.

LocoSoccer


I’m not even sure there’s anything I could say about this one. It looks cheap, plays horribly, and there’s really no point to it. Next!

Sun B-

This is way too blue. Da ba dee, da ba dye.
Nah, I gotta go through this. Published, developed by Startreming and released on December 9th, 2015, LocoSoccer (or, for some reason, LowcoSoccer as How Long To Beat calls it) is a minimalist pixelated soccer video game. There are teams, there are uniforms, there are different ball colors. It’s soccer, so it’s simple: Just shoot the ball in the opposing team’s net. Use your team players, take down the opponent’s defenses, shoot and score! Win cups, make money, get flashier equipment… become the best team ever?


Too bright and colorful! It's hard to see what's going on!
I should mention that this game happens solely on a 2D plane. No three-dimensional soccer for you, you only paid one dollar anyway. Second, you control all 5 players of your team in three groups (two teams of two and the goalie), and must switch around with the keys 2, 3 and 4 on the keyboard. All players move with WASD, probably because the arrows would make it too easy.

It’s a brawl on the battlefield to get to the ball, as all you can really do is jump at the ball to send it flying. The adversaries can do that too, leading to pileups and pyramids that would be far more common to see cheerleaders do, rather than field players. The game describes itself as a crazy physics-based title. I don’t see any of that. There are no physics here. There is no complexity.

Playerpile!
Points for the colorful backgrounds (although they may feel distracting) and the simple art style, but with the terrible controls, the terrible physics - both of which would need to be done really well for a SPORT GAME - and the overall terrible concept. I’d suggest other soccer titles, but then I’d have to go down the entire list. Well, except maybe the FIFA series. Too microtransaction-based nowadays.

Oh, and this game is available in a bundle that also contains Battle Ranch, The Chosen 1 and The Chosen 2. None of which I’ve been very nice to. I guess that says it all.

Sun Blast


Think of a vertical shoot’em-up, except in 3D. By which I mean to say, enemies come at you like normal but the perspective is behind your ship. That’s a somewhat novel idea, no?

This game was developed by OBLONE Software and published by EQ Games to Steam on April 3rd, 2015. It reminds me of some classic older games that function similarly. But! I realize I should review Sun Blast without comparing it to other games.

Not a lot of ships... the visibility is pretrty low...
You can start a New Game or play one of many Challenges - I’ll go over those later. In the main story, you choose a ship with varied speeds going left/right or up/down. Of note, Up and Down’s controls are reversed here, with Up to go down and vice-versa. You can even customize your ship’s color!

The levels are pretty basic, requiring you to either shoot a certain number of enemies on the screen - asteroids, ships, you name it - or survive an amount of time by avoiding the hazards. Every few levels, there’s a boss, with a checkpoint recorded on your save file once it’s defeated. However, losing a life means starting over from the last checkpoint, a few levels prior. Thank goodness they’re short.

Incoming spikeballs! ...In space?
There’s the usual for shoot’em-up games, too; power-ups appearing here and there, to be picked up by your ship so it’ll shoot better bullets. Hit a hazard, though, and you lose one upgrade and one HP. You have a decent amount of HP, so the difficulty is fair... Even if the bosses love head-seeking bullets.

In each series of levels before a boss, you also unlock challenges based on levels of the game, as survival modes where you can earn Bronze, Silver or Gold medals. That’s nice.

NEVER DOUBT THE POWER OF THE SUN!
I was pleasantly surprised by this one. I think my first few lines about the game weren’t quite appropriate, it’s too different from a vertical shoot’em-up to be properly compared to one. It is its own thing, and that’s good. It offers a selection of three ships with different stats, it has levels and challenges. The CGI is pretty decent for an indie game like this one. The bosses are threatening and tough, as is to be expected from this genre. The second boss kicked my ass repeatedly with its ray of yellow light, its… its… sun blast, yes. I see what they did there.

My biggest issue has to do with the change in perspective. The enemies come at you towards the screen, instead of downwards or right-to-left, and are obscured until they’re close enough to be seen. The problem is that it leaves you with too short a window of time to shoot at them. The screen feels small as well, meaning you don’t have a lot of room to flee some of the nastier attacks, like head-seeking projectiles or the aforementioned “sun blast”. Later levels throw in gigantic hazards like monster slugs and walls to fly over or beneath, and these can be really difficult to avoid, again because of the perspective.

But it’s something new, and I could see myself playing this again someday. I feel it’s worth keeping. It has enough content to keep one invested, and I had a good time with it.

That’s it for today. Make sure to tune in for the next review!

April 6, 2018

Steam Pack 9


It’s time for more… FREE GAMES! Who says you have to pay to have fun with Steam games? Okay, they aren’t the longest games or the ones with the most content, but if they’re enjoyable and keep you occupied for an hour or longer, what’s the harm? Let’s get this started!

Pink Hour


This game and the next are playable advertisements for “Kero Blaster”, a retro-style game on Steam. “Pink Hour” follows a ghost-like (Kirby-like? Let's go with that) female pink character as she is tasked with retrieving an important file. This takes her through a level in which she has to jump across platforms and shoot her way through enemies.

Since when did retrieving a file required Indiana Jones'
level of heroism?
Since this is meant to be a short ad, there isn't a full game's worth of content. The regular game has only one level, and it’s actually pretty easy. There’s a boss at the end of the level. Also, after you pick up the file, some types of damage will destroy the file in your hands, so you have to be careful. Avoid those spikes!

When you get to the end, the pink character comes back to work, bringing the file, and receives a list of office supplies to order, along with a Thank You message from… the President?? Oh, and post-credits, she goes out to buy a game for someone else, and hears about Kero Blaster. Which opens a window for the game’s page on Steam.

Take thatg, you blocker of the path between me and my
office that needs this paper!

Five seconds into the level and we can already see
just how much harder this one is.
The best part is that, after beating this, you unlock a Hard Mode. It’s a new level in the same setting. Hard? That’s an understatement. It has it all: Enemies at bad places, precise platforming (with very, very small platforms hanging above endless pits in many areas)…

The game’s window is quite small, but you can resize it in the options. I played through this one and its sequel without ever doing that – not that it makes the game any easier…

If you want a quick game, try this one. If you want a challenge, try the HARD level afterwards. It lives up to its name. This title is short and sweet, and if you do beat it (something that did, in fact, take me an hour), you get a teaser for the sequel, which takes place… in Heaven!

Pink Heaven


She doesn't have a weapon on her, yet she blasts the enemies!
Epic!
Yup! Jumping into this one right away! The pink protagonist woke up in Heaven (with gloomy, grey skies), and sees the shopkeeper of a store she likes. However, he gets abducted by a spaceship. Rescue mission! This one has actually two levels. At the end of the first one, the pink protagonist meets the character who sent her up here, and he asks her to choose between gentleness (an umbrella) or strength (an upgrade to her weapon). The second level is a bit trickier, but she carries through and fights the spaceship at the end. It can protect itself from her blasts, but since you’re on a complete floor, it’s not very difficult.

Yay, I'm going to turn into Umbrella Kirby!
Wait no, I am not Kirby.

The protagonist finds the shopkeeper and rescues him. Then they flee from the ship, falling down from Heaven. If you picked Gentleness, the two glide down with the umbrella. If you picked Strength, they both fall. Either way, she wakes up in bed, thinking this was a dream… until she goes to the shop. If you picked Gentleness, he will be there, working, just fine, and will say it wasn’t a dream. Picked Strength? He got hurt falling off Heaven, and has to heal so someone replaces him. Oops.

And that's not the toughest part by far.
Once again, there’s a HARD level available afterwards, and OH BOY. The hard level ditches the story, and is even harder than the one in Pink Hour. The reason is simple: Same tough platforming sections, same number of lives, but two levels – and no matter where you get a Game Over, you have to start back at the beginning of the first level. Let me also remind you that in both Pink Hour and Pink Heaven, you have only two HP. Not that it matters since you’ll probably spend more time in the HARD levels and the emptiness beneath is your greatest foe.

Why must those clouds be so slippery??
The HARD mode has two bosses, a spiky monster and the spaceship – and the spaceship fight is tough, as you must jump on clouds while shooting upwards – and only when its shields go down, which only happens over a pit – so to hurt it, you must jump between clouds.

There are no achievements for either game, but you will be happy if you can beat the HARD levels. They’re short, fun little retro ventures. And incredibly cute, too! You should enjoy them. And if so, you might want to check out Kero Blaster!

Princess Remedy in a World of Hurt


Princess Remedy is a graduate of the Saturnian Healing School, beamed down to the world in order to bring some goodness and rest to the world – oh, and rescue the land’s Prince, too. Created by Ludosity for the Games Against Ebola game jam and released on December 1st, 2014, this is a nice little game with RPG-like features. It’s not an RPG though, more of a… horizontal shoot’em-up maybe?

Everything's so dark 'round here... let's make it bright!
Princess Remedy begins her journey in the minimalist, pixelated Hurtland. Along her journey, she encounters many people in need of help, for any reason: Their legs hurt, they’re choking on bread crumbs, or they’re feeling dead, or someone made fun of them. Either case, Remedy accepts to help them, which takes her into the fight screen. There, her job is to shoot at the various enemies and defeat them, for they represent the source of the person’s ill. The enemies are gone? The person feels better! Every creature represents a sort of ailment, whether it’s physical, emotional or mental. They all have different movement and attack patterns, and it’s sometimes the combination of enemies that can make a fight truly difficult. Not to mention the obstacles!

Wait, how do I reach that chest?
Oh right, there's a secret passageway up there!

If you think that's a lot of enemies, you have seen nothing
yet.
The writing in this game is quite funny, too, as each person “healed” will have a little comment afterwards. Healing someone gives Princess Remedy one more Hit Point to complete her quest. There are many Treasure Chests scattered around as well, containing additional Hit Points but also upgrades to her weapons (which are actually healing items like syringes), her attack power, her own regeneration (she has very limited HP but recovers some every second), or her number of flasks (Remedy shoots her normal weapon automatically. Flasks, bomb-like weapons, can however be vital in clearing up some rooms filled with enemies).

Oh, by the way... this is only Part 1 of this boss.
It's FOUR SCREENS of mini-bosses.
Good thing they remain stationary.
A long quest later, we find the Prince, who has been afflicted with EVERYTHING. You fight a multi-part boss there. After the source of his hurting has been killed, the Prince thanks Remedy and declares her the Queen of this land ('cause somehow he can do that), giving her the option of marrying anyone she healed or interacted with on her trip – male, female, darklord, skeleton, frog, treasure chest, duck, doesn’t matter. There’s a screen for each of those. There’s also a few secrets to discover, some of which are pretty hard to get. There’s that jealous chest, which won’t give you its contents if you opened any other chest before it. There’s also that box of chocolates, used to reach someone who has a romantic history with Remedy, and who can have her broken heart healed. Can you reach 100% completion?

I... accidentally married an empty treasure chest.
At least it looks happy about it.
Available in Normal, Hard and Master difficulties, Princess Remedy in a World of Hurt is a very effective, funny and endearing retro-looking game. A unique concept, lots of secrets, and a great replay value. Can you believe this game was made in four days? Seriously, it’s awesome. If I could have one point of criticism, it’s that the Hard and Master difficulties get very heavy on the enemy bullets, maybe too hard on there. But then again, that may just be me who sucks. There’s also no repercussions for failing a healing task, though that may be for the best considering how tough things can get on the later difficulties. Its length is okay – one hour to get through the base game, more if you play through the three difficulty settings and seek out all the secrets. Also, you cannot pause during battles, you lose instantly instead to come back to the overworld map – not that it matters since the fights are fairly short.

Try the free game, and if you liked it, perhaps you would be interested in the sequel, which you have to pay for, though it’s pretty inexpensive. It came out in September 2016!

Serena


Our Cabin in tne Woods: Now in sepia!
In this point-and-click game developed and published by Senscape, you are a protagonist (unnamed, and unseen, aside from a photograph) waiting for his love, Serena (also unseen, aside from that photograph), in a log cabin deep the woods. The photo starts out with her face blurred. He seems to have forgotten even what she looks like! However, he decides to look around the cabin for anything that reminds him of her, and soon the picture gets clearer. He remembers her now. In fact, every item in the cabin reminds him of her.

How much time has passed that I had to jog my memory in
order to remember what she looked like?
Uncertain whether she’ll ever come back to the cabin, he reminisces on the time spent with Serena. He has three important lines of monologue for each item, followed by three less important lines that appear once you’ve read everything an item had to reveal. Sometimes, you can hear Serena, clear as day in the protagonist’s memory (and she’s voiced by PushingUpRoses, an avid fan of point-and-click games, as her YouTube channel proves). The main character is voiced by Josh Mandel, a former staffer from Sierra, a company famous for its devilishly tough point-and-click games.

As he walks around the cabin and reminisces, his joyful remembrance of his lover turns to sorrow and worry, at the thought that maybe she won’t return. And from there, he gets considerably bitterer… But that’s really where I should stop.

Yep, that sure is a lamp. A dusty old lamp.
This title is technically closer to a walking simulator, as the protagonist rarely interacts with the items around – aside from opening drawers and armoires. Most of the interest is in the text and the shift in mood as you progress. There are some pretty interesting visual elements that change due to the tonal change, though. All the items offer three new lines of dialogue when we get into a new dominant mood of the protagonist, and it’s only by reading through all this that you get to the final punch, a slow burn that can take anywhere from 30 minutes to an hour to reach.

Even the windows are dark. What's with this guy and his
apparent fear of cleaning? Unless...
This is a good example of a point-and-click environmental narrative game – what smaller titles like Fingerbones should have been. Lots of items to interact with. If I may critique, I would say that there are quite a few drawers you can open that contain nothing that could be interacted with – so what’s the point of allowing us to open those if they contain nothing of mportance? One of them even contains a wristwatch, but it has no text to it. The game is also, as far as I know, impossible to set in windowed mode, and it will glitch out your mouse if you try to Alt-Shift away from it to view other windows – especially when you start playing the game. There’s no pause menu, no way to adjust settings such as screen resolution or sound.

These books may be the funniest part of the game.
All the references, heck yeah.


But all in all, this is an interesting experience. You should give it a try, mostly because it’s a labor of love, constructed by multiple people who worked on old-school adventure games in the past. Have I mentioned this was officially classified as a horror game?

Voices From the Sea


Warning: Cuteness Overload. If your head tends to explode from “too much cute”, carefully avoid this game (and most others discussed in this article so far) and… go see a doctor, because that ain’t normal.

Ack! A girl! So close! Personal bubble, learn what that is!
“Voices From The Sea” was developed and published by Zelva Inc. Cantus is 13yo boy who feels disconnected from the rest of the world; he struggles to talk with anyone around him, lashes out at his mom, keeps headphones on to look like he wants to be left alone, never smiles… but he does like one thing: The beach, and collecting seashells. On his daily excursion to the beach, someday he finds an unexpected visitor there: A girl who presents herself as Maris. There’s something odd about her, but it’s hard to say what. Maybe it’s because she behaves like a hyperactive pixie girl with a constant smile on her face. After she and Cantus meet, she becomes determined in making Cantus smile before the end of the week. And so begins a short tale of friendship in which, every day, he comes to the beach, she tries to cheer him up, they collect a seashell (with more than 18 different shells, each with their own bit of dialogue) and say goodbye until the next day.

Huh. Some can actually do the .3. face. Or so I think.

Perhaps this strange girl, with hair blue like the sea, eyes orange like the sun, and a dress white like the clouds, will instill in him a bit of the humanity he seems to have lost...

How? How did Maris manage to make such a beautiful
castle? It's nearly impossible! It's like... some
impossible level of talent! She's... too perfect!
Extremely sweet and cute (and fairly short – 30 minutes at best, if you’re a fast reader), this tale may prove more touching than you thought at first glance. The concept is very basic, and there isn’t much in the way of gameplay. Just lean back, read the text, enjoy the story. The story has some depth as you progress through it. Collecting all seashells requires beating the story about three times. Your choices don’t really matter in the long run, though, as each day goes back to collecting seashells. The character development from Cantus is interesting, at least.

The game’s free version was funded by Kickstarter, but there’s a Plus version that can be bought as DLC. It contains a fully-voiced storyline, a gallery of images, and a greater story. I personally feel fine playing the game just once, but if you play it and enjoy it, perhaps the Plus version is something you’d like to look into purchasing.

I wouldn't bank on that, Maris. Cantus is of the very
non-smiling disposition.

There we go! 5 games, yet again. Meet me next week for… um… another Steam game, I guess!