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Showing posts with label Mario Series. Show all posts
Showing posts with label Mario Series. Show all posts

April 5, 2026

Movie Review: The Super Mario Galaxy Movie


Hmmm... Okay. The sequel to 2023's Super Mario Bros. Movie has come out in theaters. Once again produced by Illumination Studios, this entry expands massively the universe that first got a proper introduction in the previous film. However, for as much as this movie tries to be a continuation, I think its scope reaches too wide, and that hurts it as a result. But! I'm getting ahead of myself.

The Story

The movie opens on Rosalina (Brie Larson), the princess of the cosmos, who takes in her little Lumas for bedtime. However, before she can read them a story, the Comet Observatory they live on is attacked by the Koopa Troop. Despite her best efforts in protecting the Lumas (and showing crazy powerful magic, at that), Rosalina and a lone Luma end up taken away by the attackers.

Meanwhile, Mario (Chris Pratt) and Luigi (Charlie Day) have made a name for themselves as plumbers and general problem-solvers across many Kingdoms. One day, while helping in the Desert Kingdom, they find a lone Yoshi (Donald Glover, yes really) that adopts them as friends. The Toads are celebrating the day they found Princess Peach (Anya Taylor-Joy), treating it with the same importance as if it were her birthday; and Mario can't seem able to admit that he has feelings for the Princess. The group also kept the miniaturized Bowser (Jack Black), who has taken residence into a mini-castle. The Koopa King tries his best to get along with his captors.

During the celebrations, a rain of Star Bits falls across the Mushroom Kingdom, and a Luma crashes in the mushroom forest. Investigating, Mario and his friends find the poor thing and after recovering, it says that Princess Rosalina is in danger. Without knowledge of what is happening in space, the Bros. first opt not to get involved; but Peach decides to, and leaves to space with Toad (Keegan-Michael Key), using the Luma as a launch star.

April 25, 2025

Super Mario Odyssey (Part 3)

Part 1 – Part 2 – Part 3

Time to end this!

Land on the Moon

... ...I'm speechless. It's beautiful.
Mario and Cappy, with the Odyssey at full power, depart for the moon, with Cappy dressing Mario up in a white tux. The final showdown at Honeylune Ridge, Moon Kingdom. For a land up there, it’s got a lot of activity. Including a giant chapel in the distance. Low gravity, allowing Mario to make huge jumps around. The planet, giant and visible from this spot, truly magnificent. Makes one feel minuscule in the universe.

If you fall in the lava, might as well kiss that health
goodbye, you won't jump high enough to return to safe land.
There’s plenty of Power Moons to be found here as well, but it’s not exactly the focus now, is it? We have a nonconsensual wedding to crash. To get to the chapel, Mario passes by an underground cave… actually a long stretch of platforming over lava, with enemies to take over. That section felt more like a “Bowser’s Castle” area than Bowser’s actual castle! And it’s a tough part, too. I remember a portion where I had to capture a Chargin’ Chuck and run through on a tight stretch of platform. The underground ends with a rematch against Madame Broode.

Looks warm and welcoming. And yet, ominous.

Kind of incredible that for the wedding, Bowser even
bothered to get his messy red hair combed.
This leads us to the plateau, and into the Chapel where we find Bowser and Peach alongside a whole crowd of people seemingly kidnapped to attend. Even the audience is non-consenting! Bowser, you gotta learn to accept a “No”. What kind of example are you setting for Jr.? No means no! At the sight of his forever enemy, the dragon isn’t happy. A trapdoor opens and the plumber falls to an arena under the chapel. Final boss! This fight is very similar to the one in Cloud Kingdom; same gimmicks, stealing Bowser’s top hat and punching him repeatedly with it to send him flying into electrified barriers. Bowser’s pattern is a lot trickier than before, but aside from that? Yeah, pretty much the same fight. It’s kinda disappointing, really.

April 21, 2025

Super Mario Odyssey (Part 2)

Part 1 – Part 2 – Part 3

Gonna run through several kingdoms in one go.

Lands of Themes

Put a coat on that man, he's freezing!
From the Cascade Kingdom, Mario and Cappy travel to the Sand Kingdom, the location of Tostarena, inhabited by Dia de Los Muertos-style skeleton people. And yet, the first thing the heroes do upon landing… is shiver. The desert is overtaken by ice. Well, that’s a new twist on an idea! We’ve seen plenty of video game worlds that were a mix of lava and ice, rarely one where part of the plot involves one taking over the other – and generally, it’d be the opposite, like fire burning a frozen land. Several worlds in Super Mario Odyssey play on the concept of contrast, and as a result many have two coexisting themes, which is more interesting than just having classic video game world themes to walk around in. (Not the first game to do this, but those are rare. The only other example I can think, off the top of my head, is Rayman Origins.)

2D or not 2D, that is the question!

The fancy bunny gal with the explosive temper. (Fun fact: I
added images to this article right on Easter day. So I'm only
a day late with all the bunnies!)
We investigate, going past the  town and into the ruins, where we find one Power Moon; this opens the way towards a floating island, in which we’re introduced to another concept: Collecting five Moon Shards to obtain a full Moon. That, in turn, opens the way to an inverted pyramid, with the Broodals’ ship hovering around its top. The bunnies up there boast that Bowser has stolen this land’s most prized treasure, the Binding Band, to put on Peach’s finger during their nonconsensual wedding. One of them, Hariet, comes down and fights Mario with an arsenal of explosives. Nothing we haven’t seen before. Following that, the inverted pyramid rises in the air, and Mario descends into the new chasm to fight this land’s deity, Knucklotec, protector of the ring and the true reason why the desert has frozen over.

When the occasion arises, Mario doesn't turn down a good ol'
mano a mano combat.

April 18, 2025

Super Mario Odyssey (Part 1)


Part 1 – Part 2 – Part 3

Covering another Mario title here almost feels like an event. I’ve always been a huge fan of the Mario franchise. I didn’t get my Switch until 2023, so for six years I witnessed, from a distance, the new evolution of Mario’s adventures, now taking on a more semi-open world feel thanks to its latest outing. Of course, as soon as I got the console, Super Mario Odyssey was on the must-buy list alongside other major titles from Nintendo.

This new entry, released on October 27th, 2017, was Mario’s latest proper 3D adventure since the Galaxy duology, so it was interesting to see which direction the franchise would take this time. Well, it didn’t disappoint. There isn’t a ton I can say for an intro, I just want to jump right into it. Jump up, super star!


Land of Hats

There probably wasn't an adventure, we're still in the
Mushroom Kingdom.
(P.S. I am using ZebraGamer's playthrough for the
screenshots. Go check it out!
If there’s an adventure before this one, we don’t get to see it; all we know is that Princess Peach was captured by Bowser. Dude just can’t get the hint that she isn’t into him. This time, he’s wearing proper wedding attire; goes to show how serious he is, even as he battles Mario. A quick boomerang toss of his top hat, and Bowser sends Mario’s cap flying, then tosses his forever enemy overboard. All Princess Peach can do is watch and yell out to her hero, while her crown… jumps on her head? With eyes? A propeller shreds the red cap to bits, but it is picked up by a strange top hat ghost.

Cappy, Mario survived the literal death and rebirth of the
universe. He'll be back on his feet in no time!
When Mario comes to, he is being awoken by the same ghost, and he has landed in a world with very little color. Aside from the giant moon in the background. Do I hear a skeleton sing? The ghost flies off with the piece of cap, but Mario catches up to him. Poor little guy, he looks so sad. We learn that this is the Cap Kingdom, inhabited by his kind, the Bonneters; they just got attacked by Bowser. This little guy, Cappy, is in distress, as his sister was kidnapped by the monster; she's the crown on Peach’s head.

April 19, 2024

Mario Party Superstars


This one was, and remains, one
of my favorite DS games of all.
I would say I have a love-hate relationship with the Mario Party series... but to get there, I’d need to have played more than three games in the series. I absolutely love Mario Party DS, I am not a huge fan of Mario Party 2 despite it being a fan favorite... and the third was Mario Party Advance, on an emulator, but talking about that one is like talking about the Sonic franchise by bringing up Sonic Chronicles (a turn-based RPG, yes, really).

This sub-franchise went through an awkward period in the 2010s. In its ninth and tenth entries, characters travelled together on the board in the same vehicle. Whatever happened to competing for Stars? It feels like something’s missing if you can’t be cruel to the others on the board as well as in the minigames. This led to an uphill climb, which I’m not entirely sure the Mario Party series has finished – newer entries work to win back the crowd, whether it’s the minigame-only “The Top 100” for the Nintendo 3DS or the back-to-basics “Super Mario Party” for the Switch.

Also back to basics is today’s entry, Mario Party Superstars, which features five boards selected from the first three games in the franchise, as well as 100 minigames. Developed by NDcube and released on October 29th, 2021, Superstars is a celebration of the subseries’ long history, perhaps the best yet. Let’s see how that goes.


You are the superstar!

Ten characters come to the Village Square, formerly known as Mushroom Village in the first Mario Party, to duke it out on boards and in minigames. The classic six present since the series’ inception (Mario, Luigi, Yoshi, Peach, Wario and Donkey Kong), two regulars who joined early on (Daisy and Waluigi) and two later additions (Birdo and Rosalina).

Only 10 come to the party? That's rookie numbers!

I envy the Yoshi sleeping in the melon slice.
There are five boards: Yoshi’s Tropical Island and Peach’s Birthday Cake from MP1, Space Land and Horror Land from MP2, and Woody Woods from MP3. Would it have been too much to have a second board from MP3? Several items from the franchise’s history have been added, and some boards were updated. As an example, items weren’t in MP1, so its boards are revised to include them, as well as an item shop. In a few cases, a board’s path was modified, with one example being Peach’s Birthday Cake.

March 22, 2024

Gaming Memories: Super Mario Bros. 2


Super Mario Bros. 2
Nintento Entertainment System
September 1988

Still to this day, what the American continent originally got as a sequel to the first Super Mario Bros. on the NES stands as one of the oddest entries in the franchise. It's not much of a secret that this game was made by taking another game, namely Yume Kōjō: Doki Doki Panic, and slapping Mario characters on it. Actually, I think it's the most-repeated "mind-blowing fact you don't know!!" (clickbait look intentional) in the history of gaming. The reason this was done was allegedly because the actual Super Mario Bros. 2 ("The Lost Levels"), which Japan got, looked identical to Super Mario Bros. 1, with the main difference being that its difficulty was through the roof.

Since it adapts a game with four playable characters, SMB2 marks the first time we can actually play as Princess Toadstool (who wouldn't become known as Peach in the English version of Mario games for a few more years) or as Toad. All four characters play a little differently, as well; Mario plays like usual, Luigi jumps a little higher, the Princess can float thanks to her dress, and Toad has greater strength so he picks items up faster, but his jump is abysmal as a tradeoff.

With its bizarre inception, you could think that this game struggles to fit with the remainder of the franchise, and... well, with its gameplay that involves uprooting plants and tossing things to attack, you'd be right. In this case, it's fairer to say that the Mario franchise retroactively accepted SMB2 (often referred to as Super Mario USA to differentiate it from Japan's The Lost Levels) into its canon. Mainly by transplanting some of the enemies into the larger franchise; Subcon, the game's dream world, is where we first met, among others, Bob-Ombs, Ninjis, Pokeys, Shy Guys, Snifits and Birdo, some of which reappeared as early as SMB3. However, its major bosses have remained divorced from the series, with fewer in-game references to Wart than you can count on one hand. (He does appear in other places of Nintendo canon however, with one notable appearance in The Legend of Zelda: Link's Awakening!)

This game's other major secret is also well-known; namely, that this game was Mario's dream. Beating Wart shows a quick cutscene of Mario sleeping, thinking up the events. Gives Wart's appearance in Link's Awakening an interesting double meaning. However, as far as I can remember, I don't recall ever actually getting to the end of this one. Blame it on the weird mechanics that felt too different from classic Mario fare, but when given the choice, I would usually go for SMB1 or 3 instead. Probably 3. It's been a while so I don't remember perfectly, but I think I never got past Fryguy, the fourth boss and the most annoying of them. Which doesn't mean it's a bad game; it's pretty good. Just not what I was looking for in a Mario game, I who also had access to Super Mario World, making it sit in its corner as the oddity it is.

I definitely played it a lot more than I played The Lost Levels, though! That one's a masochist's game.

December 29, 2023

Year Plans 2023: What I've Missed


I felt like closing the year with this. All the way back in my Retrospective for 2022, I set up this new concept of the Year Plans, in which I picked a number of games from my collection that I hoped to play through and review on the blog during the following 12 months. Part of the idea was that, since I have such a large backlog, I would focus on a few titles on top of the yearly Quick Reviews.

I even thought of adding a new main page to the blog to keep track of the ones I had selected for this year.

I did go through all the titles selected for the Quick Reviews, because I like the concept and it’s an easy way to knock a couple out through a few months. The longer titles, that’s a different story; I didn't get to cover as many as I would've liked. So, instead of giving them a full playthrough and article, I figured I would either discuss what my plans were/might be for each title, or give a quick “First Impressions” after playing each one for about an hour, depending on the case.

Today, it’s a relaxed article. Nothing too complex, just me chatting about games I know and trying out a few I haven’t played yet.

Tales from Candlekeep: Tomb of Annihilation

Yet another game that’s unavailable for purchase on the Steam Store (since May 2022), I’ve had this one sitting in my library since 2021. A purchase on Humble Bundle four years prior included four DLC packs for the game... but not the game itself. It’s been odd every time I reviewed on here a game that could no longer been purchased, but I feel it’s important and interesting to do so, like keeping track of what's been lost. This entry by BKOM studios, whose headquarters are in Quebec City, is meant to be a virtual version of an existing board game, Tomb of Annihilation. It does have that tabletop feel, and the association with Dungeons & Dragons (a license expiration may be the reason why the game got delisted) is clear as day... I say that as if I have ever played that game...

On the other hand, the codes for the DLCs still worked, so... I have that to look forward to when I'll dig deeper into this one. This was a fun hour!

June 2, 2023

Gaming Memories - Super Mario Bros.

The big one!


Super Mario Bros.
NES
Release Date: October 18th, 1985

The game that kickstarted many a gamer, the game that's THE classic among a sea of classics. One of the original NES' most famous games, even packaged with it - a title that held, for a long time, the record of most-selling game of all time!

With the gift of hindsight and about 38 years since the release of this legend, Mario's first full platform game is... well, almost laughable. It's easy, fairly short as well, a ton of people know this one like the back of their hand. From the perspective of a child discovering gaming, like I was... Hell, this was pretty challenging! But because something is the first means it set the foundation for everything that came afterwards, so that Super Mario Bros. is simple is to its benefit. Built upon those very foundations would be the next Mario platformers. ....well... an extra-hard identical sequel, a reskin of a completely different game, and finally some new with SMB3, but still. It's to a point where we think more of this game for its mark on gaming history than as a game proper.

A small set of enemies, all of which have become mainstays of the Mario series - seriously, I can name them that easily. Goombas, Koopa Troopas and Paratroopas, Bullet Bills, Piranha Plants, Spinies, Lakitus, Buzzy Beetles, Hammer Bros., Cheep-Cheep, Bloopers, Fire Bars and Podoboos if you wanna include 'em, and of course big ol' Bowser. All icons in their own right. Mario AND Luigi playable, for those folks competing in two-player... Significant differences in the brothers' abilities wouldn't appear until The Lost Levels.

I played it every so often. I think it was a favorite of mine. Even at my young age at the time, this game's reputation preceded it. I think I actually had a version that had only this game on the cartridge, and a second version that included Duck Hunt. (I'll get to that one eventually.) Did I actually beat the game back when I owned it on a physical NES? ...I genuinely don't remember, to be entirely honest. Keep in mind that several of these memories are one to two decades old, so my memory may be hazy at times. But yeah, I can at least say that I experienced Mario's big outing, the game that made him famous in households after he was already famous in arcades.

April 6, 2023

Quick Review: The Super Mario Bros. Movie


Phew, this is a big one! We've been waiting 30 years for a Mario movie (...or rather, we've been waiting that long for a movie that DOESN'T SUCK!), and Illumination, on April 5th of this year, delivered. Now, I do have a handful of critiques, but just to be clear: This one's overall good. 

The story

Obviously, seeing as the film came out yesterday in theaters, I won't spoil much so as to entice readers into going to see it, but here's a semi-quick rundown.

Mario (Chris Pratt) and Luigi (Charlie Day) are Brooklyn residents who left their previous job to start their own plumbing business. They aren't seeing much success with it, however, despite their best attempts to advertise their company. Everyone around them treats them like they're fools in pursuing that venture. And that's when people don't demean them on their diminutive sizes!

One night, as they try to prove that they're worth something by helping the city services during a broken water pipeline crisis, the brothers accidentally discover a large, abandoned underground complex. A massive green pipe down there sucks them in, and the brothers end up split in the following flight between worlds. Luigi, who is known for not being the bravest of the two, winds up in the Dark Lands, where he is swiftly captured. Mario, luckier, winds up near the Mushroom Kingdom, and is found by a Toad (Keegan-Michael Key) who takes him to the kingdom's castle to meet Princess Peach (Anya Taylor-Joy).

Bowser (Jack Black), true to the text of the games, is a ruthless conqueror, but also has a disturbing crush on the Princess, hoping to marry her someday. He learns of Mario's existence and, jealous, kicks his plans into overdrive, keeping Luigi as prisoner. It thus becomes a race against time as Princess Peach has to swiftly teach Mario how to navigate this new universe filled with dangers. Among other ideas, she seeks an alliance with the kingdom of the Kongs, led by Cranky Kong (Fred Amisen) and his son Donkey Kong (Seth Rogen). And... that's as far as I want to go.

Critique Part 1: The before and after viewing

The film was produced by Illumination, which we know for the Despicable Me, Minions and Sing franchises. They can manage some truly impressive animation (they definitely earn their place among the titans of CGI art, alongside Pixar, Disney and Dreamworks, for their attention to detail). They further upped their game here; not only is every shot impressive, but frequently outright breathtaking. Kamek has friggin' age spots, for Pete's sake. 

My main issue with Illumination was the impression that they had learned the wrong lesson from the popularity of the Minions and that they felt the need to have Minions-like in a lot of their films. Thankfully, that's not what happens here; as though Bowser has a lot of baddies and the Toads also feel somewhat similar, they aren't used here in a way that could feel annoying. The Koopa Troopas and other assorted critters of Bowser's army have their funny moments, but never to the point of detracting too severely from the events.

There's been quite a few people with apprehensions due to Chris Pratt's casting as Mario, and I kind of understand; I'm somewhat neutral to the guy, but he falls into the issue of frequently playing the same character archetype. The film uses some of his trademark traits (have you noticed he's frequently "some guy who has something to prove to the rest of the world"?). He had big shoes to fill, replacing Charles Martinet for the feature (though Mr. Martinet actually has two roles, one of which is pretty important story-wise). The original fear that he'd play a heavily Italian-accented Mario is joked about early on in all languages, and dropped afterwards. I did not see the film in English, however, so I cannot speak on the original English cast's performances.

The overuse of shots from the Mario Kart portion of the film in the trailers had me worried that it would have a major importance in the story... read: That it would be the actual climax of the film. Thankfully, it isn't, but it is nonetheless a very important piece of the story. Makes sense that it would be there, as Mario kart is the best-selling Mario spin-off. I'm glad it was used correctly.

Critique part 2: Post-film thoughts

On to things I could not assume, from trailers and announcements, before viewing the film.

The first issue is that the movie is very fast-paced. It squeezes a lot of elements in a 92-minute runtime. While there are moments of breathing room, those feel rare. Mind you, this sort of length for a film is refreshing in the "massive movie length" era of blockbusters we're in as of late (many movies released recently come close to the 3-hour mark if not pass it), but a few extra minutes to give the viewers some additional chances to appreciate the sheer amount of work on screen would have been very appreciated.

The film is intensely heavy on fanservice, in that it pulls references from everywhere in the Mario franchise (One example: Mario and Luigi's former boss is Spike from Wrecking Crew, that's a deep cut if there ever was one). Several power-ups are seen, some classics, some modern; the Super Mushroom and the Fire Flower coexist alongside, say, the Super Bell. Every chance they had of featuring something from the Mario universe they took. Even nods to gameplay mechanics (such as the "snaking" mechanic from Mario Kart) are hidden all over the place. That's not without mentioning all the nods to non-Mario classic titles of the Nintendo Entertainment System sprinkled throughout, which an attentive eye can spot. As a result, the film is an absolute treat if you've kept up with this 43yo franchise, but it also assumes everyone knows the major references featured, and doesn't break the pace to stop and explain them.

The film does stumble into the classic pitfalls of being an origin story for the main characters Mario and Luigi, though it works well within these parameters. However, as a result, the story remains simple (some would call it simplistic, even), and rarely takes risks, which I can understand from Nintendo holding a tight grip on what Illumination could or couldn't do, likely in the hopes of preventing any chance of a mess like the original live-action Mario movie was. The end result is, therefore. fairly safe in the choices made. Some questions remain unanswered, leaving the door open for mysteries to solve in a sequel (let's hope there'll be one this time!). The tone is surprisingly dark for a Mario story, as well; characters don't mince words about death, and some sequences are pretty intense for an all-ages film, Luigi's arrival in the Dark Lands being among the standouts.

I welcome some of the reimaginings among the cast, with Bowser having some musical talent (it would have been a crime to NOT have Jack Black sing, heh) and his fixation for Princess Peach being treated in a manner that felt to me far creepier than the games would have ever dared to show. Peach, meanwhile, basically becomes Mario's mentor in this world and is one of the film's most badass characters, a nice change of pace from the constant damsel in distress problem of her counterpart. Mario, being a relatively blank slate emotionally in the games, had the most room to grow here (him not liking mushrooms at first, though? That's forced as all Heck). Even characters like Toad and Donkey Kong have new character traits that make sense within the context.

The original score for the film masterfully blends epic orchestration and several of the most famous themes from the Mario franchise, and yet again an attentive fan will be likely to recognize them despite the changes to make them boom and fit within the scenes. Fantastic composition work from Brian Tyler, nothing negative to say about that. That said, the movie also makes use of popular songs from time to time, though their inclusion often clashes. Explain to me how a-ha's Take on Me, a classic pop song, fits with scenes of Mario, Peach and Toad being taken around a kart on Kong Kingdom? It's not just that they don't all fit, it's that some are already overused in pop culture. ACDC's Thunderstruck for that moment where the protagonists are designing their karts? I Need A Hero during Mario's training montage? Come on! I know Chris Pratt is voicing the main character, but this wasn't directed by James Gunn and this isn't Guardians of the Galaxy, dammit.

(also, without spoiling, is it just me or the film takes a handful of elements of the plot in the original Mario movie from '93... and actually executes them correctly, makes them good even? I can't be the only one who had that impression!)

Yeah... that's it. The film hits a ton of right notes, missteps at times, but is overall a pretty great watch, especially for fans.

March 3, 2023

Super Mario 3D Land


I haven't put that hat on in a while...

I promised myself that I would review more games I own for the Nintendo 3DS this year, so let’s start with a simple one. Mario platformers are simple, right? …it depends really. The 2D games are fairly simple. The big 3D games (64/Sunshine/Galaxy/Odyssey) are more complex. But this one is a weird beast trying to be somewhere between both.

That suit of fur sure is a lot more limber than
those in real life.
Super Mario 3D Land was released in North America in November 13th, 2011, in the first year of the 3D-enhancing portable console. Shigeru Miyamoto describes it as “a 3D Mario that plays like a 2D Mario game”. And it shows; this is unlike any other 2D Mario game, but in a weird way it’s also rather unlike any other 3D Mario game.

It’s somewhere in limbo between the two, in a way that's more complex than just 2.5D.


Let’s jump in – here we go!

Tails grow on trees??

Then again, if the tree ALSO has a tail...
The game opens on a massive windstorm over the Mushroom Kingdom. The wind is so powerful, it knocks away all of the leaves from a tree with a striped tail. The Tanooki leaves have flown away, scattered over the land. …Remember those? It was Mario’s flight power-up in Super Mario Bros. 3 for the Nintendo Entertainment System. Man, talk about a blast from the past. Mario and several Toads run to the tree after the storm to find it bare. A flying letter comes to them and they open it, getting a picture showing that Bowser has yet again kidnapped Princess Peach. For added points, he got his hands on several leaves and has used them to improve several of his minions (as well as himself). Mario must therefore rescue the chronically-kidnapped damsel from the scheming turtle-dragon. Must be a day that ends in Y.

Bowser needs better pastimes.

July 30, 2021

Paper Mario (Part 5)

Part 1 – Part 2 – Part 3 – Part 4 – Part 5

Let’s storm this castle!

Chapter 8: A Star-Powered Showdown! (Continued)

Past the room with the possible encounter with three Anti Guys, we face more puzzles and enemies. Dry Bones, Koopatrols, and of course the Magikoopas, who become more common. This dungeon has already been pretty long overall, so the final segments start to feel rather samey. This ends with an encounter with a third Bowser door, one that forces Mario to battle a team of enemies he hasn’t seen in a while: The Koopa Bros.!

How the Heck did you get up here? ...IN SPACE?

With such a talent to adapt and improve, Jr.
Troopa could be a fantastic ally. Yet, "Nope;
Gonna be a bully and antagonize a hero."
But wait, what’s that? They get quickly whacked away? Yep. They’re defeated by none other than Little Shit, who decided he wanted a final battle. In this one, the eggshelled Koopa will switch between his various forms, forcing Mario and Co. to adapt to the situation. He still winds up being fairly weak, seeing as by this point you likely have a counter for every form he’ll take and every attack he’ll use. The fight winds up being a tad disappointing. Then again, seems like it worked and this little bully learned his lesson, ‘cause we never saw him in a Mario game again.

Pah! Good riddance!

Past that door is the top of Bowser’s Castle. And, on it, Peach’s Castle. The next couple screens are nothing more than Mario wandering the empty halls towards the higher floors. You can even find some helpful items outside and inside her castle.

Won't be the last time that Peach's Castle,
of all places, serves as the theater of the
final confrontation.

July 26, 2021

Paper Mario (Part 4)

Part 1 – Part 2 – Part 3 – Part 4 – Part 5

This adventure isn’t quite concluding just yet, so we have time for another aside.

What To Do In The Mushroom Kingdom: A Tourist’s Video Guide, Pt. 2

*Tape resumes* …You’re still here? What the ever-flying dickens are you doing here visiting the kingdom while Bowser has the Star Rod and has eliminated everyone’s wishes and everybody’s feeling down and- I’m fine. I swear! I’m fine. Perfectly fine. So, you may be wondering what else there is to do in our great, beautiful Kingdom. Well, I have some answers!

Yum!
Tayce T.’s Gastronomy Stop: When everything seems bleak, a nice meal will raise your spirits! That’s the specialty of Tayce T., a wonderful grandma Toad who can whip up something nice out of, well, almost everything you can find on your travels. She can cook with only one “ingredient” per se at first, and will usually give back better items as a result. Bring a mushroom that restores 5 HP, and get in return a friend shroom that restores 6 HP as well as 2 FP! Whatever that's supposed to mean... Once she retrieves that cookbook that she seems to lose all the time, she can make even better recipes with two items instead of one, leading to even better healing items for your journey. Worst case scenario, you bring up incompatible items and you’ll receive a Mistake, which can be sold for money! Tayce T. is the best. Too bad she can’t cook something to insta-whoop Bowser’s spiky bum. But, speaking of our lovely elders…

Oh great, what is he gonna ask for this time...
Helping the elderly: When the Mushroom Kingdom isn’t in grave danger (so, roughly three days out of every month), people like to help each other. You could lend a hand, too! One of our most enduring elders, Koopa Koot down at Koopa Village, always needs aid with something. Go by! We’re seriously sick of dealing with the guy. He always has some requests to make, to the point where you’ve gotta wonder if he’s not trying to abuse of everyone’s niceness. He also pays like a miser… well, sometimes he hands out Star Pieces, so there’s that. Also, he keeps losing everything. It’s time we put that old windbag in the retirement home. Other than that, you can also…

July 23, 2021

Paper Mario (Part 3)

Part 1 – Part 2 – Part 3 – Part 4 – Part 5

Now that we’re technically halfway into the adventure, with far more to discuss, I figured it was time to do an aside.

What To Do In The Mushroom Kingdom: A Tourist’s Video Guide, Pt. 1

Heeey~ so it’s your first time visiting the Kingdom? No? But it just doesn’t feel the same? I getcha. Our landmass changes a lot every couple years, even the Toads keep getting lost. Places disappear, new ones appear. This guide’s gonna be outdated by the next Mario game. But since you’re here now, visiting, I figured you’d like to know some of the stuff you can find currently, and what sort of fun you can get up to. Oh, just ignore the giant clown car in the sky with two castles stacked on top like a bad wedding cake, it’s no biggie.

One of those shops has a rather... uh...
aggressive marketing campaign.
Badges
: What would be a tourism visit without some badges that say “Hey, I’ve been there!”? Well, fear not, we’ve got you covered. Across the land you can find a wide, wide variety of badges (our most recent number says 80) to equip to yourself. Some will add a jingle to your actions, changing the normal FX you’d get from doing something. Several of them will also greatly help you out if you want to see more of the Kingdom, as it can be a pretty dangerous place at times! Like now...

You will find most of these in the wild, but they’re also sold in at least two shops: One in Toad Town, the other on the upper floor of the fortune teller Merluvlee’s place near Shooting Star Summit. That one uses a special currency called Star Pieces, I’ll get back to that in a moment. We’ve yet to think of something to give to a daring soul that somehow finds all the existing badges, so “catching them all” isn’t necessary – but the more you have, the more options you’ve got to brave the wilderness!

These? Oh, that's just the ones pinned to my
red shirt. I got 50 more in the collection.

July 19, 2021

Paper Mario (Part 2)

Part 1 – Part 2 – Part 3 – Part 4 – Part 5

Continuing from Part 1, we’re about to jump into…

Chapter 2: The Mystery of Dry, Dry Ruins

Hey, it's Mario who does the stomping here!
Mario returns to Toad Town, now accompanied by Goombario, Kooper and Bombette. You know, I’ve always seen parties of characters in turn-based combat RPGs as teams that would probably be awesome to watch in situations where they’re not bound by turn-based mechanics. With Mario as the leader, and everyone contributing their abilities, they could be an unstoppable team of heroes! Alas, that’s not how it works.

Oh yeah, and on the way back, they encounter Jr. Troopa again. The little shit has learned a new skill, where he becomes impervious to some attacks by hiding in his shell. Ah, I hate that kid. I vote to nickname him Little Shit for the remainder of the review. Anyone opposes the motion? No? That’s settled. He IS a nasty little bully, I consider the nickname appropriate.

Alright, time to gear up before we go out to
find our next Spirit.

July 16, 2021

Paper Mario (Part 1)


Part 1 – Part 2 – Part 3 – Part 4 – Part 5

This one had been a long time coming, waiting in my Wii’s memory. Well, now is the day. Anniversary review!

The Mario franchise has had an interesting history with RPGs. The first was Super Mario RPG: Legend of the Seven Stars, co-created by Square-Enix, famous for the Final Fantasy series. There were plans for a sequel with the same collaboration, only for much of it to split when the new RPG took a decidedly different direction. Plans up to that point were changed heavily to appeal more to younger players, with a cute art style and tweaks to the game’s system and its overall difficulty, while also containing enough options for more experienced players. After all, they know about timed hits.

Also, only in a Square-Enix game
would you see this sort of enemy.

And what a world! It's gonna be all
different by the next game.
And so, Paper Mario was born, a world of paper and cardboard and crafts that became the world of multiple RPGs. The first two are pretty straightforward (but paper-based mechanics didn’t really make an appearance until the sequel, The Thousand-Year Door). The next ones experimented a lot. I already covered Super Paper Mario on this blog. I’ve yet to play any of the others (Sticker Star, Color Splash and Origami King).

Even then, the peculiar system of Paper Mario helps it feel different from everything else that’s out there in the genre. Instead of controlling an entire party, it’s Mario + one party member. XP is replaced by a system of Star Points. Instead of being able to equip all sorts of armor and weapons, Mario can choose among various Badges he finds in the world, with greater upgrades coming with the plot. All of these will be discussed in greater detail in due time.


How about we cover this game’s story so I can discuss some of its details?

Intro

Bowser. Big, bad brute. Can instantly master
the Star Rod.
The intro before the title screen explains the mythos of this game: Up in a place called Star Haven lives a race of Star people who have the ability to grant wishes, in great part thanks to the Star Rod, an artefact made with ancient magic and used by the seven Star Spirits. Unfortunately for them, one day, Bowser, his second-in-command Kammy Koopa, and their forces break in, steal the Rod, and capture the Spirits into cards.

The game starts as Mario and Luigi receive a letter from Princess Peach inviting them to a party at her castle. They go, and Mario heads directly towards Peach’s quarters. She is, of course overjoyed at seeing her hero! However, the earth shakes suddenly and both feel themselves being risen. To their shock, Bowser’s Castle sprouts out of the ground underneath Peach’s Castle, itself on top of a giant Koopa Clown Car, and all are brought into space.

I heard you like castles so I put a castle
under your castle.

To this day, I still have no idea how or why Bowser's Castle was underneath Peach's Castle, with that Clown Car beneath all that for good measure. You can go "Star Rod, reality warping, whatever" but even there, it feels too crazy to be possible. There's no way that could have possibly been there. So... portal? Magic is the only explanation I can see.

Damage result: 0. Yeah... we're not able to
hurt Bowser when he's powered up.

Bowser shows up to kidnap the Princess and Mario valiantly defends her, but shortly into their fight Bowser reveals the Star Rod. Bowser wishes to become invincible, and through the rod’s power, it happens. Bowser subsequently outmatches Mario and knocks him out, then tosses him out the window.

You know we’re in for a Hell of a ride when an RPG starts with the bad guy winning, especially someone with such a poor win/loss record like Bowser.

Prologue

Looks like there are some advantages to
wearing such an iconic style.

If nobody's blocking the path, I should
get there easily.
Mario is found in a clearing and taken to a nearby inn. During his dream, he gets a message from Eldstar, the Elder of the Star Spirits, asking him to make his way to Shooting Star Summit so that they can better explain the situation to him and how he could stop Bowser. Mario then awakens, and leaves the inn to see that he was rescued by a family of friendly Goombas. As Mario tries to leave the village, Kammy Koopa appears and blocks the only exit with a giant block. Gee, I wonder what we should do… We should just jump over it. Mario isn’t the ex-Jumpman for nothing! Or even better: Crawl around it carefully. That’s doable, right?

Are you sure your main occupation
doesn't actually start with a B, Kammy?

Hammer it will be, because I don't have a
belt on me at the moment.
Nope! To leave, Mario must fetch a hammer from the Goomba family’s grandpa. Unfortunately, he’s far down the cliff, where he fell while repairing the family home’s back patio. The patio fell with him. So we find the hammer, but surprise! As Mario tries to leave back to the village with Goompa, he runs into Jr. Troopa, a little bully of a Koopa still in his baby turtle eggshell. Like that makes him look threatening or something. Get out of my way, you little shit.

After getting rid of Jr. Troopa, Mario comes back to the village, hammer in hand. He also hears that Goombario, one Goomba of the village, has been practicing to be a hero – and decides to tag along on what seems to be a big adventure! Great, I gotta take care of a Goomba kid now… Okay, fair, he’s actually a capable combatant with his Headbonk attack, and his Tattle ability gives information on places visited and enemies encountered, so he can be pretty useful.

Buddies with a Goomba. It'll never not
feel weird for Mario the stomp champion.

An aside on Paper Mario mechanics

Eventually, you get plenty of options to adapt
against any possibility.
In this game, Mario can choose among 8 party members that he gains throughout the story; he can only have one by his side, in the overworld or in battle. In both instances, they’re useful: On top of having attacks during fights (some of which can inflict status effects), they also have uses during exploration, to open paths or to find new stuff. Once you get a new party member, you can guarantee that their ability will be needed very soon to progress.

Another awesome element is that you can look for 16 Super Blocks hidden around that world, and each block gives you the option to upgrade one party member, which can be done twice for each. The first attack known by each of them requires no Flower Points to use (Flower Points, or FP, are Mario’s equivalent to magic points or a mana bar), but attacks gained with upgrades do. Also of note is that only Mario has an HP bar, meaning that if he loses, the entire team loses. However, while uncommon, it is possible for his allies to be attacked, in which case they’ll be KO’d for a few turns, meaning Mario will be alone to defend himself.

Even more options to face any eventuality.
We also learn about Badges, which I discussed earlier, but I’ll give more details here. Badges give Mario some perks either in the world or in battle; some can be new special moves (such as a more powerful stomp) or give a battle advantage (like making enemies miss at random when Mario’s Heart Points, or HP, are down to 5 or lower). Each badge requires Badge Points (BP) to equip, a value that can be increased whenever Mario goes up a level, which allows him to equip better badges over time. Combat moves that are gained through badges require Flower Points.

Paper Mario: A game in which getting 31 EXP
points is considered a lot.
Lastly, EXP here has been replaced by Star Points, or SP. That’s a lot of points to keep track of, huh? Mario levels up at each 100 Star Points collected, and upon leveling up, you can choose to increase either Mario’s HP, FP or BP. Mario’s growth stops at Level 27. Also, as he gets stronger, weaker enemies start giving out less SP, to the point where most enemies stop giving out SP upon defeat once Mario has a level high enough. Note that Mario's attack and defense don't increase as you level up; they increase through items found throughout the adventure.

In short: A number of clever twists on the usual RPG fare, although it does have a lot of similarities with what’s been done before, some of which it attempts to hide under new names.

Prologue (continued)

That's one big Goomba.
I'll need my big stompy boots.
On the road back to Toad Town, Mario and Goombario run into a blue Goomba and a red Goomba who don’t pose much of a threat. They flee upon defeat, going to a miniature castle belonging to the Goomba King. A nice first proper boss battle here. Following this, the party arrives at Toad Town and can see what remains of the field where Peach’s Castle once stood proud. Shooting Star Summit is only a stone’s throw from the town, so Mario climbs the mountain and gets to talk with the Spirits, who only have a little bit of time to explain their situation: As they are powerful enough together to weaken the Star Rod, Bowser made sure to capture and scatter them across the land. Their power must be restored before they can do anything to help. The transmission ends before they can say any more.


"I'm gonna grant wishes! ...someday."
One element I like about this game is that it also follows Princess Peach’s side of the story. In fact, we cut to her as she’s visited by her captors, whom she refuses to address with anything but spite. Upon wishing for help, she’s visited by a kid star named Twink, whose wish-granting abilities are still too limited to do anything in that field. Therefore, she instead asks Twink to deliver a present, the Lucky Star, to Mario, along with a message that she’s fine. The star child goes and does that.

The Lucky Star is a pendant that allows Mario and his allies to perform action commands, meaning that with good timing they can inflict more damage with an attack. Similar mechanics were seen in Super Mario RPG. Since we only get action commands now, it makes the prologue surprisingly slow and bland, with little intensity to the battles since you cannot turn the tides of turn-based combat through skill. All you could do so far was play your turn and let things play out. There was no way to inflict more damage through a single attack, or save an HP of health, with a well-timed button press. Action commands are a very welcome addition.

Chapter 1: Storming the Koopa Bros.’ Fortress

Mario needs to head west, but four bizarre, dark Toads are blocking the way. The plumber seeks help with Merlon, the local wizard (who also can help guide our hero, and the player, if they don’t know where to go next), and the wizard dispels the disguises and reveals the Koopa Bros. These Teenage Fighter Ninja Koopas used to be cool, but they became arrogant and nasty after joining Bowser’s forces. Mario gives chase, but eventually runs into a chasm with no visible bridge. Well… there’s a switch to make one appear, but it’s on the other side.

Mario the hero, recovering Koopa shells
one at a time.

Those Fuzzies aren't gonna last long.
Mario thus makes a detour to Koopa Village, which he finds invaded by Fuzzies, who stole the shells of the village’s Koopa population. This includes the blue shell of Kooper, a (frankly adorable) Koopa with a nice bandana around his neck. Mario deals with the Fuzzies and returns everyone’s shells, and in thanks Kooper decides to join Mario on the adventure. When he’s the “equipped” ally, Kooper in his shell form can be whacked by Mario's hammer to strike targets, even ones on the other side of pits. Also your first ally to have a move that hits multiple opponents (in this case, ground enemies).

Sure enough, Kooper’s ability lets Mario hit the switch and summon the bridge to the Koopa Bros.’ fortress. Koopa Village was home to two Bob-Ombs that fled from the fortress when the Bros. became nasty after their promotion, and this excursion gives credence to the bombs’ claims. The four idiots even imprisoned a couple of Bob-Ombs! It’s among them that Mario meets Bombette, a pink Bob-Omb who can explode on command, and she joins the team after they free her from the fortress prison, using her ability to blast a wall open.

...You're a bomb. All you do is asplode.
You didn't think to asplode??!?

These Koopas ought to go back to eating pizza.
Yet again, the new team member’s ability allows them to break through (heh) and make their way around, reaching areas that were inaccessible previously. Mario and Co. eventually confront the Koopa Bros., whose first idea is to hide in a fake Bowser to scare the heroes. That one gets destroyed, so they resort to fighting the plumber head-on instead. Which, of course, leads to them losing. This battle, by the way, is a lot of fun, and it encourages the player to use everything they’ve collected so far to take out the four overconfident Koopas. This allows the team to free Eldstar, the first Star Spirit, who now lends his power to them.

Metal Gear Princess?
From this point on, Mario can access one more option during battle: Star Powers. Gained from the Star Spirits rescued, those consume Star Points, represented by a gauge on the battle HUD that fills a bit on each turn, and which Mario can fill more using an ability called Focus. Eldstar’s ability is Refresh, which replenishes Mario’s HP and FP by 5.

The scene with Peach that follows this is the first time she’s properly playable in this game. In an attempt to escape, Peach looks for a secret passageway. She finds one and escapes with Twink, and finds herself in a room where Bowser keeps his diary. Upon reading it, she learns that the second Star Spirit is hidden in Dry Dry Desert. That’s when Bowser shows up, and promptly gets her confined to her room again. Peach then tells Twink to relay the message to Mario…

Alright, I think I can stop this here. This will be continued in Part 2.