 |
On the one hand, he's really lucky, he's going around with
three girls in skimpy outfits. On the other hand, they're in
a world where skimpy outfits are the DUMBEST
possible wear since there are monsters EVERYWHERE. |
We’re continuing from Part 1 this analysis of what’s
been done right in The Chosen RPG, as well as what wasn’t done right! When we
left off, Edge (the, ugh, "Chosen") and his three female friends wearing nothing but skimpy outfits
were out to retrieve legendary artefacts that are meant to permanently upgrade
the mighty God’s Tear, AKA that sword made by the God of Order to stop Lord
Akuma’s forces of evil.
I’ll do my best to avoid discussing the fact that this
RPG is just the umpteenth story I see with a chosen one. It’s even in the damn
title! But it’s like saying that a sheep is woolly. Sure, I said it and it’s
true, now what do we do with that info? It’s not even subtle about it, but
while it’s a clear part of the plot, I believe there are more important things
to say about it.
 |
Oh look, an ice building with rolling snow boulders!
Never seen that before! |
So, we need to find the Snow Temple, located south of
Elfbush Village. We can just go north and find it too… as the world map wraps
around itself horizontally and vertically. Boy, what a small world. Granted, it
gives the world a feel similar to the first Final Fantasy, where this was also
done, and it’s a nice effect that can be done in RPG Maker. But it makes finding
your way around a bit complicated, as there is no smaller map to figure out
where to go. Missed a smaller island? Too bad!
We now reach the snowy island and enter its sole
building, where we find a small community of people who escaped Lord Akuma’s prison.
Of course, just because they have happily escaped doesn’t mean they’ll lend
anything to you for free. Gotta fork over the cash for all of these armors,
weapons and items! Then we enter the following dungeon, which sees the party
going through the good old random puzzles. Yeah, playing around a dungeon,
solving puzzles seemingly put there by a greater order, all to get one little
item? Just pushing boxes around?
 |
Ah, VGCats. Between the poorly-timed political jokes, blatant author
filibusters and that one outrageous coathanger abortion joke, Scott
Ramsoomair at least manages to point out the silliness of certain
video game conventions. |
 |
Ah yes, a maze of staircases. Never seen that before
either. I don't want to imagine the corridors
underneath... |
Well… snowballs actually, but same difference. Then a
maze of staircases, which feels like the teleporters from Pokémon – or maybe
the staircases from StarTropics? Well, at least these two mazes award keys and
special armor items, so it’s not all bad. Two Ice Keys collected, and the party
enters the main room, where they battle an Ice Guardian. This victory gives
them the God’s Wing. Now, all they need is the Holy Crystal.
Of note, as a programming quirk in The Chosen RPG, you
can actually talk to and battle the Ice Guardian
over and over again. That’s another thing to look out for when making your
game; making sure that certain things won't trigger again when they should be done only once… But all that’s on my mind is how the three female party members must be
freezing to death in their near-nudity in this environment. Trinity says that
the Holy Crystal is in Rosefalcon Kingdom, where she comes from. Alright then, let’s
go there. As we leave, we're accosted by the mysterious dark knight, so we
have another boss fight with the guy.
 |
That's Trinity's mom? She looks just like Trinity
in a dress. Might as well end up dating her instead
of her daughter, they look exactly the same. |
He’s defeated, vanishes, and thus ends Chapter 2. The
team goes to Rosefalcon, Trinity is welcomed as one of the greatest protectors
of the place, and they head towards the castle. We enter the throne room, and
when Trinity is revealed to be part of the royal family, we see that the Queen
is basically Trinity in a dress. She doesn’t even look like a different
character, doesn’t even look like she could be 18 to 25 years older than her
daughter! Also note how Trinity’s sister has a bust appearing on-screen when
she speaks, and miracle! She’s not in a bikini! …Nah, she’s in a leotard. The
Queen says that Trinity and her team can only get the Holy Crystal if they can
defeat Trinity’s sister Jen. Boss fight! And once that’s done, we move forward
to get the Crystal. In the back room of the castle, upon touching the final
artefact, the Angel Wing, the God’s Wing and the Holy Crystal merge on the
God’s Tear to form the ultimate weapon of the game: The God’s Wrath.
 |
They don't even bother to make the battler picture
look like Jen the character who appeared ON THE SCREEN
while talking! |
Sure, let’s go with that, such a name can’t be as
cliché as everything else in this damn story. Either way, it’s time to go out
and beat up Lord Akuma! Thus ends Chapter 3 – well, that was a quick one.
There’s only one thing left to do, plot-wise. But no
good RPG is complete without side-quests – and thus, what else is there to do
in this game? Well, a fetch quest and bonus bosses. Standard fare.
-The fetch quest involves looking for six parchment
papers hidden all over this world. They’re usually seen on the map, whether
it’s on the ground, or on a table. Gotta look all over the place! Do you get a
reward for bringing these parchments to someone? Actually, no. They just
deliver tidbits of info about the game’s setting.
 |
Finally a monster who might be the right size for this
battling format! |
-The first bonus boss is a Cerberus. The three bonus
bosses in this game were taken from the RPG Maker’s library of premade
resources, I wouldn’t be surprised if it turned out that these monsters have
the stats they already had in the premade encounters that are available to
everyone. The Cerberus lives on the second floor of a witch’s house, and when
it’s defeated, the heroes gain the Magic Wand Azert, which is the best weapon
that can be equipped to Myste.
-In the cave between the first island and the desert
island, there was a dragon statue. If you have a certain key item, that dragon
will awake and can be battled – and defeated, letting the party get its hands
on Serenity’s best weapon, the Magic Claw Zephyrus.
 |
Oh, it IS the most powerful monster in the world.
Not poweful enough to beat us though! |
-There’s a challenge in Rosefalcon Kingdom where a
house claims to contain the “most powerful monster in the world”. This one
turns out to be the Demon God, who happens to be the most powerful of all
premade enemies given stats when you start building something on RPG Maker.
Final boss material, excellent bonus boss. It can nuke your party. It is, no
joke, harder than the actual final boss. But train your heroes properly on that
one island full of giant, tough monsters, and you’ll beat this one eventually.
Thankfully, being set as a “contest battle” of sorts, the battle won’t kill
your characters, merely leave them at 1 HP if you lose. When killed, the Demon
God drops the Magic Sword Tyrfing, AKA the best weapon for Trinity.
With all that stuff equipped to the heroes, they can’t
lose the final battle!
And thus we sail back to Lord Akuma’s dark fortress.
On the way, it’s also possible to find a house where a witch will channel
Edge’s mother through her bangle (remember that?), and that’s also where the
Cerberus can be fought. The witch can even give the party the keys to her
Airship, allowing the four to travel wherever they please. Reaching the
fortress, we enter and can find a portal in a room leading towards another
world. Gee, never seen that before.
 |
Why, that just looks like a world where the designers forgot
to put on a floor! |
 |
You want to get in my way, lamia bitch?
I KILLED A DEMON GOD! TRY ME, |
There are powerful enemies in there, as is to be
expected from the final dungeon, but the enemies are still giant in comparison
to the hero sprites. Soon we get to a room with a locked door and one portal, with a little
trial behind that portal. Each trial opens another portal towards a new trial, with a total of 4 "challenges" for the heroes. And, for
a final dungeon, it’s simple but underwhelming. The first room is a simple
“push stones” maze, one is a second maze of staircases. The third one is an
incomprehensible quiz held by a… demon? In this final dungeon, you’re quizzed
on the elements of the plot you’ve seen this far? Granted, the challenge is
there, since it’s so hard to care about anything going on in this cliché story,
but the advantage is that if you fail a question, you’re not booted out of that
room and you can just pass the quiz over and over and over again until you beat
it. The last one is a mix of portals and holes in walls. Too similar to those
other challenges, but it’s something.
 |
Can't I just kill you and skip the pop quiz?
Seriously, I couldn't be bothered to give a damn about
most of what happened in this game. |
With all four challenges beaten, the
middle door opens and the group enters Akuma’s throne room, only to meet Akuma
himself and the mysterious dark knight. Honestly, it would be hilarious if his
entire motivation for being a villain is because he’s fed up of seeing women
walking around in lingerie and nothing else. But no, it’s generic “I want
revenge because my father the God of Chaos was defeated and waaah waaah waaah”.
 |
So, all this time I've been kicking my father's ass?
...He's gonna be so, so proud of me! |
Akuma sends the dark knight at the heroes, and they
battle him for a final time. If you got each party member’s ultimate weapon,
this fight is surprisingly easy. When the dark knight is defeated, and possibly
killed, the heroes ask him to drop his armor and helmet, and the guy does so…
revealing himself to be Edge’s father.
Well, gee. Part of me wants to snark that I didn’t see
that coming, although the intro of the game and the mentions of Edge’s dad
hinted quite strongly at it. There was plenty of foreshadowing indeed. This
game at least got that concept right, even if the twist is fairly obvious.
And thus, despite Edge’s dad risking death if Akuma is
defeated… Edge takes on Akuma in a battle. This is the final battle, and Edge
has the… well, edge of the fight. It kinda helps that he has three more
characters in his party. It also helps if you overleveled on the isolated
island. The party defeats Akuma and he vanishes, but then Edge’s father dies
after sharing some final words with him. Good work, Edge. Then the place comes
crashing down and the three girls flee before Edge. He leaves but gets trapped
behind, while Trinity, Serenity and Myste are back in their world, just fine.
 |
Nah, he dead.
Till the sequel, anyway. |
And thus ends The Chosen, in a cliffhanger that gets
resolved… in the sequel, which was released on Steam on March this year. And,
great; that means that I’m gonna have to review that someday. So, this is all
there was to say about this game…
 |
By the end of the game, this screen of magic spells
that Myste can use is full. You have plenty of choice
to rain down blows on the enemies. |
Yeah, it’s pretty bad. Not that it doesn’t have its
merits, mind you; it makes good use of the RPG Maker’s map building, it
utilises the status and element effectiveness charts (as in, to some enemies
water will deal more damage than lightning, or lightning will deal more damage
than fire, that sort of thing), and it has plenty of items, whether it’s
healing items, armor, helmets, weapons and so on. Many key items, too, some
which are important, some which aren’t. There was at least an attempt at making
a complete story. It’s also pretty neat to have full busts of the characters
showing up on-screen when they talk, though it was a double-edged sword in this
case. The game is pretty well-balanced, with a decent difficulty progression,
and its creator went the extra mile by including a searching side-quest (even
if it gives nothing in return) and three bonus bosses – and while the
side-quest offers nothing, the bonus bosses do give out three of the four best
weapons in the game, so that’s pretty good.
 |
| They are facing the player and ignoring the characters! |
However, the game also suffers from many issues: For
starters, the game’s dialogue could have been spell-checked for errors and
edited so that no part of text trails off out of text boxes. Then there’s the
battles against enemies, which make no sense for the reasons explained last
Friday: Due to the combination of battling sprites for the main characters and
front-facing, large sprites for the enemies (as the regular RPG Maker system
has battles in a First-Person P.O.V., hence the enemies are closer and are thus
depicted as larger on the screen. The result is a clash between styles where
the hero sprites are too small and the enemies are too big.
The main issue is probably the cliché story, which
we’ve seen dozens of times. Gods of order and chaos in a constant struggle? A
human descendant of a God causing havoc? A legendary sword that can defeat the
evil? Collecting pieces to obtain something even stronger? Getting a team of
allies? …Okay, that last one is kind of a requirement. The final level in a
different, dark universe? A dark knight? A troubled hero with family secrets?
Come on now.
 |
For Christ's sake, if I want drawn porn of female
characters who never take off their underwear, I'll
go back and play Sexy Poker on my Wii again. |
The worst part, though, is still the blatant,
unnecessary fanservice. This is the only reason why the game has an age
requirement on Steam: Half-nude busts of ladies. It adds nothing to the game,
it’s just… there. As in, their state of dress is never alluded to, never
referenced, there is nothing that ever justifies it or explains it. For some
reason, three of the strongest ladies in that world just walk around in bras.
That’s shameless. To make it worse, all the guys we see are in full body wear,
especially Edge, the dark knight and Akuma, who wear FULL GODDAMN ARMORS, and
even some other ladies in he story, like Trinity’s mother (who looks EXACTLY
like Trinity) wearing a dress. Hell, even Trinity’s sister is better covered,
wearing a leotard! I swear, this is terrible. I can usually give fanservice a
pass, because it’s usually well-integrated in the story, but not in this case.
 |
Look at that full body armor for Edge. If guys followed the
same fanservice rules, he's be in boxer shorts, fighting evil. |
If I ever discuss this game again, it’ll be when I
review the sequel, which I got as part of a bundle (so I paid very little for
it). Judging by the user reviews and the screenshots in the trailer… yeah, it
seems as though none of this game’s issues were resolved in the sequel.
Well, I’ll get there when I get there. Tune in this
Friday for the next review, when I’ll be discussing the first free game I got
from Ubisoft’s UPlay last year: Rayman Origins. See ya then!