|"Et-lat e-may out-way!" Yeah, if you want to understamd|
most of anything said by the voice actors in this game, you
got to brush up on your pig latin skills.
Ouldn't-shay e-bat oo-tay ard-hay, o-nay?
Past Gourmand Land, we reach the Sea of Serendipity. Immediately, we’re shown a land of pirates, and we save another nymph who gives Rayman the power to dive! You heard that right, folks; at the start, Rayman couldn’t punch or fly, and he couldn’t even dive underwater. He had to learn these things by saving nymphs!
|He's got a point there! Less bones to break!|
Plus, Rayman has everything else that matters.
And I do mean everything else.
Only the Rayman series can make that stuff up, folks! It's good to have that comical edge in the mythos.
The Sea of Serendipity has a very distinctive soundtrack – so far, we could hear the Lums singing in the music of the previous worlds, but this is where they become very clearly audible. Oh gee, I didn’t know Alvin and the Chipmunks had been reduced to singing on video game soundtracks. And is that someone drowning in the background of this track? Uh... let’s move on…
|These sages should be happy. Yeah, their beards are tugged|
in a pain beyond belief, but at least they're not on this
|We>'re eventually gonna defeat that thing... we just need to stay alive and|
stop fighting each other. Easier said than done.
|Advantage of nymphs: They're all hot.|
Disadvantage: They all have the exact same body type.
On this, four new worlds open, each connected to one of the previous four worlds. This is also where the game stops holding back. You want it difficult? You’ll get it VERY difficult. This game has infinite lives, and you’ll need every single one of them. I swear I must have spent over a thousand lives in this game, possibly even more, I died so often.
That trailer's not even one hundredth of the ways to die.
The Jibberish Jungles open the way to the Ticklish Temples, you can access the Grumbling Grottos from the Desert of Didjiridoos, the Luscious Lakes are just across Gourmand Land, and the Sea of Serendipity hides the Angsty Abyss. Each one of them has a King of a realm of Rayman’s world, transformed and given a monstrous form by the mysterious mastermind behind this mess.
The Ticklish Temples house Daisy, the cute, flowery lord of the jungles. Only problem is, it’s been turned into… this:
Sheesh, is that what it looks like before putting on makeup in the morning?
|And that is how a giant, threatening monster loses all|
After realizing this with the boss fights, I realized the same happened in most of the later levels, especially the ones that had tons of obstacles always appearing in the same spots and using the same tricks. Beating every level in Rayman Origins for the first time is a grueling, difficult task - in the last 5 worlds especially. Beating them again becomes easier and easier as you learn the patterns. Then you will breeze through most of them. Enemies in games like New Super Mario Bros. Wii have enough programming leeway that they can still make the game difficult (as an example, Piranha Plants shoot towards Mario, not in a precise direction), but in platformers where the environment is the hero’s greatest enemy, and said environment always behaves the same way, the challenge gets diminished every time you beat one particular level and learn wat it does, and when it does it.
Well, that was a rant!
|Here's a dragon stomach in serious need of TUMS.|
With all four Kings saved, the way to the tenth world, Moody Clouds, is open. What awaits for us in there is a land of clouds, of course, as the name indicates, but it’s combined with a factory-like place containing robots and giant deadly machinery. Then again, that’s fine, it’s just the 666th deadly thing in this world.
|Yup, definitely a fan of Mister Dark.|
Just check those posters behind him.
|Can you say "Traitor all along"? I mean, I knew something|
was up once I realized he wasn't sincere when dry-humping
the big tube full of Lums.
|Mechas of all the bosses so far?|
Yeah, no... weonly have two.
Can you imagine the insane cost for parts and maintenance?
|Fleeing from deteriorating evil lairs is intense workout,|
even for big-name video game heroes.
It eventually reaches the end of its course… that is, breaking the glass around a miniature burning star in the deepest of the Moody Clouds factory… shattering it, destroying the entire goddarned factory in the process. All four playable characters (Rayman, Globox, any Teensies) fall from the sky… and land right in the spot they were in when they were loudly sleeping at the start of this entire mess, going back to their raplike slumber. Nobody knows if the Magician survives, and it seems that nobody cares. But wait, aren’t the inhabitants of the Land of the Livid Dead still angry?
|AKA the land of Never-Catch-A-Break.|
|Somewhere out there, Mario is watching with his mouth agape,|
while Kaizo Mario brushes it off as "no big deal".
|That's one Hell of a tough-looking boss.|
What do you mean, it loses all of its eyes in one turn if
you're fast enough and then it just has one big weak spot?
…Oh, of course, you can now go hunt every last missing Electoon, as well as every medal (for collecting the maximum number of Lums in every level) and trophy (for beating the best time in every level). All for bragging rights, of course. And two extra playable characters with the remaining Electoons.
|Quite a lot of levels to explore, spread across 10 worlds.|
(Technically 11, if you count the Land of the Livid Dead)
|Multiplayer does make the Moskito sections easier.|
|Gotta admit, this all looks really great.|
16 playable characters, 246 Electoons to collect, eleven worlds, multiple challenges… Honestly, this game is awesome. You could buy it on Steam for 19.99$... Or, if you got lucky, you could have received the game for free through Ubisoft’s UPlay platform. In which case, play it! You will rage, you will swear, you will probably give up and then come back, and then you will enjoy it.
Next week… a surprise Steam Pack!