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September 18, 2026

Quick Review: Hellblade: Senua's Sacrifice


The voices – she hears them everywhere…

Before you can enter Hel, you must find the portal to it.
Hellblade: Senua’s Sacrifice was developed by Ninja Theory, published by them and Xbox Game Studios, and released to Steam on August 8th, 2017. We play as the titular Senua, a Pict warrior left traumatized after an invasion of her village by Vikings. Now on a quest to resurrect her fiancé Dillion, who died during the invasion, she lands her crude boat onto a mysterious island. This goal will force her to fight mythological Norse figures on the way to Hel, forcing her to confront her own past on the way to meeting Hela.

Everything is messing with her mind.
Including her mind itself.

When it's not voices, it's flashbacks. Reminding her of why
she is doing all this. Who, around her, actually tried to
help her with her struggles... and who didn't.
But is it even real? Senua suffers from intense psychosis, exhibiting many traits of schizophrenia. She keeps seeing faces, she keeps hearing voices, some mocking, some encouraging, some wondering what she’s doing. The voices color the entire experience. True silence is rare across this adventure. Psychiatrists didn’t exist in the 9th Century, so everyone else calls it “the darkness”, or “the curse”, as if it was something she had to overcome… The game recommends playing with headphones, as the game uses 3D Binaural sound that makes every voice feel like it comes from a specific spot around Senua.

As for seeing faces... Hellblade does something clever,
where it superimposes live-action heads onto stone faces.
It's... unsettling. The face seen this way is Senua's mother,
who encourages her. Other cutscenes use live-action instead,
which gives them an otherworldly feel in the setting.

That's one found. Now to find the other. I sure love an
environment with random sigils existing around!
Calling this game just a walking simulator does it a disservice. Yes, you’ll be walking around with WASD, exploring, looking for lore stones to hear bits and pieces of mythology. You’ll face areas with specific puzzles that require observing something by focusing with E, or interacting with something with F. Closed doors will require you to find sigils in the wild, which you’ll have to focus on from specific standing points. That part is lenient, as you don’t need to be aligned perfectly, and the game further helps by flashing the nearest sigil when you’re approaching it. Other puzzles play with your perception to make things like bridges and staircases appear.

Why yes, this is, in fact, a river of blood, with malformed
bodies making up the banks.
This is also classified as a horror game. First, you have the constant presence of the voices discussing your every move. They disorientate Senua (and, by extension, the player), and yet, the longer the game goes, the more you learn to ignore the defeatist or mocking voices, and focus on the encouraging ones. You’ll need all the determination you can find, while hunting down Surtr in a forest that catches fire every time you solve a puzzle, or encounter any of Valravn’s illusions, to give two examples. Aside from the unnerving places we visit, the game's scariest moments are often in cutscenes. There are jumpscares, but the game more often utilizes atmosphere to unsettle you.

Ugh, the shield guys. Never quite got the hang of
beating them quickly... until the very end, anyway.

Took me until AFTER a long story break without fighting
to find out I could use Focus against any enemy.
Plus, Focus makes your sword shine like a lightsaber.
Then there’s combat. I wished there had been a tutorial since those controls are more complex than the rest of the game. You slash with the left mouse button, or do a stronger slash with the right button. You can block with Crtl, block with the left Crtl, change target with C or Z, or dodge with Space and WASD. I felt unprepared when the first fight was sprung up on me, but I picked up everything else quickly by checking controls in the pause menu. Other features of the game come in handy – the voices warn you when an attack is coming from behind, and mention when an enemy is almost defeated. Although these two features make combat interesting, there aren’t many enemy types, and the repetition becomes obvious early. However, the bosses are memorable, not just where they’re fought, but all the tricks they use against you. Special mention to Garmr/Fenrir, whicks blocks your view of the arena with Senua’s own traumatic memories, forcing you to constantly dodge its attacks.

Using Focus in battle slows down time and creates a really
cool effect around the fight. It won't always save you,
but it IS a lifesaver against bosses and enemy groups.

Senua is said to have limited “lives” (represented by the rot on her arm growing towards her head when she “dies”), but a precise number, like her health, or the enemies’, is never disclosed. The uncertainty is part of the dread.

There's clearly something there. You're just not at the right
angle to focus on it and create the bridge forwards.

Honestly, for a product whose development forced its team
to cut corners, even transforming a meeting room into a
green screen mocap space,  it is still in the end one of the most
visually stunning gaming experiences I've had.
The puzzle gameplay can be a little repetitive (even if we get some interesting twists out of it sometimes); but the story is worth it. The horror ambiance is on point, and the story incorporates Nordic mythology in clever ways (including how Senua envisions those gods and monsters). The music helps the tone tremendously, and the graphics make this game possibly one of the most beautiful I've ever played. The plot has several beats of mental breakdown, with all the freaky visuals they induce, and you can never tell what’s real and what isn’t. Melina Juergens was merely the team’s video editor and had no acting experience when she was selected as a mocap actress stand-in before doing such a great job in the role that she was permanently cast in it. And that performance earned her a BAFTA Award! Impressive! And Ninja Theory went to great lengths to portray schizophrenia and traumas as accurately as possible, with experts helping on that front at every step of the way.

This game is an experience worth playing through. I know I made sure to play it all the way to the end! Oh, and there is a VR edition as well.

Hellblade: Senua’s Sacrifice is available on Steam for 29.99$ USD.

September 11, 2026

Quick Review: Guacamelee! Gold Edition


Luchador life isn't for me. What would my stage name be anyway? El Tabarnaco?

Some great stories start with the hero dying. Wait, what?
A game by Drinkbox Studios published by them and Kepler Ghost and released on August 8th, 2013, Guacamelee! (specifically, the Gold Edition) is a metroidvania set in Mexican culture. Our protagonist, agave farmer Juan, is helping prepare the Dia de los Muertos festivities when tragedy strikes. El Presidente’s daughter, whom Juan had a crush on, is kidnapped by Carlos Calaca, a lich from the World of the Dead and his crew of other assorted superpowered undead. Calaca plans to unite it with the world of the living, which would cause untold chaos. Juan is killed during his rescue attempt and lands in the World of the Dead. There, he finds a magical luchador mask allowing him to return to the living, where he must use his new wrestling abilities to stop the lich’s plan.

No matter how big the monster, the Rooster Uppercut will
take them down! Or any new comes that we get afterwards.
Classic metroidvania formula; Juan starts with the basics. As we progress, however, we’ll unlock new skills allowing him to access new areas, and venture further into the world. The special moves, all color-coded can be used both offensively and for platforming; as an example, the first is a flying uppercut that can let Juan reach platforms otherwise too high for him. The colored moves are associated with colored roadblocks which Juan breaks by using the corresponding attack. These are all triggered with a specific button or key pressed while holding an arrow key or the joystick in one direction (ex. Up for the uppercut). These moves require stamina points to use, however, so you may have to wait if you spend all those points quickly.

You can beat a skeleton by throwing another skeleton into
it! They deserve it, they work for evil!
The combat system emphasizes Juan’s capacity to chain hits and rain damage. Long combos can be comprised of hits on the ground, in midair, special moves, and full-body wrestling throws, and can net you extra money! Cash can be spent at save points to gain new attacks, as well as perks relating to stamina and health. The fights get harder by throwing new ideas and challenges. Some enemies can only be fought in one of the two worlds. Later enemies are protected by color shields that must be destroyed with the corresponding special move before they can be damaged.

Come one come all, I've got exactly what each of you needs!
Two Rooster Uppercuts, and a headbutt, to go!

September 4, 2026

Quick Review: Fluffy Horde


AKA that game where you kill thousands if not millions of… bunnies? That’s dark.

A creation of Turtle Juice released on November 7th, 2018, Fluffy Horde is the story of a kingdom dealing with a dangerous shaman. This magic user has created a horde of bunnies that multiply like crazy, and he is using them to destroy crops and windmills. It’s up to the villagers to defend themselves through soldiers, farmers, decoys, and anything else they can use.

That's a lot of rabid rabbits.
This game touts itself as a mix of real-time strategy and tower defense; you can summon units, which can be upgraded to have stronger/faster attacks, more health, and so on. Economy is vital, so you need to buy farmers who’ll take care of crops for revenue. In several levels, the goal is to eliminate all the rabbits before they reach and destroy the local windmill. Your main combat units are swordsmen and archers. You can buy guys dressed in carrot costumes, who will attract the attention of bunnies (who will kill them). You can select one, or a whole group of units, and move them at the same pace; you can even double-click to select all units of the same type.

Almost there! Hm, usually it's the cows that make the milk.
In other levels, your goal changes. Sometimes, you’ll have to make a cow cross a field to reach a plant that spits out milk (don’t ask, this is a weird universe), and kill the bunnies since the cow freezes with fear when it sees them. More often though, you’ll have to move a princess dressed like a bunny girl towards a party she wants to attend… and if the lagomorphs reach her, they’ll kill her. Maybe don’t let that happen, k?

Every level comes with three medals to obtain; their tasks can include winning in a short amount of time, not letting the windmill or the princess take any damage, or working with a limited number of summoned units. There is a fourth medal, obtained by completing all three objectives at once. Before starting a level, you can look at the whole field to figure out a strategy.

They are, in fact, good at multiplication.

My biggest gripe, gameplay-wise, is that it keeps piling new mechanics on top of each other, and you must adapt to these new elements. Which isn’t terrible, except not all of them come with proper tutorials, and eventually more focus is put on the accumulation of fancy gimmicks than on the basics. Those stick around, but they eventually make way for simpler problem-solving that’s necessary to encompass all the variables. The further in we go, the less it feels like real-time strategy and tower defense, and it becomes just a puzzle game with bits of the other two genres sprinkled in. What’s the most optimal sequence of actions.

Teen Princess: "They are eating me alive! Hellooooo??"
"When killed: "Ugh. This is literally boring me to death."
Christ, can I turn the fucking voices off?
The  pixel art style is fun for the concept, but it creates an issue; the bunnies are very small. It’s easy for one to slip through without you noticing; thankfully, there are audio cues telling you when the windmill or the princess is in danger. Then, you must reassign your units to fight the tiny threat. At the end of a level, when you’ve dealt with almost every little bunny, there’s frequently the one or two that remain that you just didn’t see. Repeatedly, I didn’t get a medal for beating a level in a record time because of those few left over. They are so small, they blend in with the world! Heck, you can also lose a level if there are too many bunnies.

I would like to point out the unfortunate implications of
giving a flamboyant gay voice specifically to the units
whose entire point in the game is to get themselves killed.
The worst, though, is the voice acting. Every unit has a voice, and most of them… are okay? The soldiers, archers, farmers, and the mission control warning you about the windmill and the dangerous bunny numbers, that’s fine. The princess and the decoy carrot guys, however… The decoys are given the stereotypical “gay voice”. You know exactly what I’m talking about, I bet you’re hearing it in your head. The “accent” that stopped being funny 20 years ago and should have been left in the past. The princess voice, also done by a guy and stereotypically “modern annoyed teen”, isn’t much better; it got incredibly grating and the lines, whenever she was attacked or killed, got old fast. Even if you start off finding those voices and jokes funny, they get repeated ad nauseam and become super annoying after a while.

Oh, there’s a multiplayer mode, too. Eh. Whatever.

Would help if the teen princess didn't have the HP of a
Goomba.

Yeah, not a big fan of this one! I do think it would have fared better and been more faithful to its genres if it hadn’t been rushing to introduce so many mechanics. Though, with that said, I do have a greater issue with the game’s presentation than with its gameplay. After all, there is great challenge to be found in merely beating every level, and then hunting down every medal. It’s not godawful, but it’s in that “won’t bother to finish it” category. Those two voices were a complete turn-off.

Fluffy Horde is available on Steam for 9.99$ USD.