Part 1 can be read here. I strongly suggest you do so.
Okay, I'm back for the second part of this review. What is it again? Rayman: Hoodlums' Revenge? NOOOOOOO-
Okay, I'm back for the second part of this review. What is it again? Rayman: Hoodlums' Revenge? NOOOOOOO-
...I think you get the
point.
The last time, the review
ended as Rayman and Globox got back together. They had been separated
at the beginning of the game, as Globox had wandered off after a bad
dream related to Andre the Black Lum. So, basically, Globox got
easily captured, in a matter of minutes. He cannot jump, he will run
away from enemies, and the only way he can attack back is by drinking
from prune juice barrels.
He never ceases to
impress me... BY HIS AWFULNESS! What a goddamn idiot!
Okay, maybe I should
continue the story instead of complaining like this...
So, after Rayman and
Globox joined, they came to an easy conclusion; something's wrong in
their little fairy world again, and thus they need to do something.
No, you think? However, they are stopped in their tracks by the evil
witch Begoniax... but they quickly dispose of her. Next is Hoodlum
Moor.
They're like Asterix and Obelix. ....If Asterix has no limbs and if Obelix was even more of a moron. And a coward. |
Issue number 2: The
levels take freaking forever. Like I just said, many levels from that
point on combine an action-oriented section and a puzzle-oriented
section. Add to this that you must constantly switch back and forth,
and the levels become very, very long. Seriously, it's not normal if
every level takes seven to ten minutes to complete! Look, I know
it's a good idea on paper, but the execution is really awful. How can
you even want to replay those levels later if they take so long? By the end, you just want to finish them, be done with it,
and never play them again. I'm just glad this issue is solved after
three or four levels...
What's the point in fighting this fire monster? It has never been referenced before nor after this damn level! |
NO, YOU THINK? DUH!
Now, Andre the Dark Lum
has taken over Globox's body, controlling him entirely. A part of me
applauds this idea, as I believe this to be a relief. No more having
to play as Globox! I love this! Sure, it's sad for Globox, and it's
sad for Rayman, but I'm just glad we got rid of the sucker! Anyway,
Globox-Andre runs away, with Rayman swearing that he'll save his
buddy. The Black Lum, however, has a plan that involves finding the Heart of
the World.
Not pictured: The actual "Clouds of Peril" level. Pictured: Rayman and the most annoying enemy ever made for a game. Also not pictured: My groans of disapprobation. |
The Heart of the World
was populated by Teensies, but now it's covered with Hoodlums in
armor. The goddamn knights. The ones I mentioned in the preceding
paragraph? Yeah. Those. Also, this level is, again, freaking long.
Luckily, it's the second-to... last... one...
HURRAY! This was the
second-to-last regular level! And the next one is clearly a boss
level! It's titled Reflux's Lair. Oh... Crud.
Reflux, the almighty
warrior, has been cloned back to life! And it seems that Andre has
left Globox and entered the new Reflux instead! This is the final
battle, folks! Reflux keeps going around a small field where he can
access barrels of prune juice. Each time he gulps from one of those
he becomes invincible and can shoot freaking energy balls! Rayman has
luck on his side, though; he, too, can access a power-up to make him
much stronger and able to attack Reflux. Except, Reflux can only be
hit when he isn't glowing purple from the prune juice. Just great. In other words, as soon as Reflux stops shining in purple, Rayman has to hurry and hit him.
Anyway, the fight is hard
on first sight, but once you get the hang of it, it's really easy,
actually. A disappointing boss fight. So, after Reflux has been
destroyed, for good this time, Andre's soul is finally expelled from
Globox once and for all, and Rayman and his fat friend leave together
back to the fairy kingdom. Hopefully living happily ever for a long while, until the next nightmare creature comes around. Globox will probably go back to his wife and his children, because he has a wife and children... Anyway...
A disappointing final
boss fight, a disappointing ending, FOR A DISAPPOINTING GAME.
Also, Rayman does some flying that is kind of annoying. |
As an example, I didn't even know who Reflux was! |
Again, looks like we got a genius here. Gosh, will I stop being so sarcastic about him? |
Yes, I just used the
F-word to talk about him.
Also, the bosses are
quite lame. None is really that difficult to defeat, and some of the
choices are just odd. First a dark energy factory, then Begoniax (who
had nothing to do with this story originally!), then a fire golem
(with no relation to the story), and then a Reflux clone with Andre's
soul. The last one had potential, but it got screwed by the gameplay
and the bad decisions. Also, out of FOUR bosses, only TWO have actual plot relevance: The Infernal Machine and Reflux. Begoniax and the fire golem? Filler. Goddamn filler. We don't even get an in-game explanation about Begoniax, what she is and why she wants to get rid of the heroes!
Now, the gameplay: I can
accept the fact that the game tries to combine action-adventure and
puzzle. It makes for an interesting playthrough. There's only a few
problems that come with this. First, the levels are too long. Second,
you constantly have to switch between Rayman and Globox, and it's
really annoying. Third, the game is made in isometric view, which
messes with your perception of distances and heights. In other words,
you might head with Rayman to a platform which you think is
accessible, because it seems .like the right height; however, Rayman will
reach the platform and fall because it was located too high, and the
goddamn isometric view played with your vision. Seriously, this is
awful. Fourth, again in the levels, many enemies are hard to defeat,
are certain to attack you, or are so good at evading you that you'll
take a minute defeating them. Screw those helicopter Hoodlums. Fifth, whenever Globox runs away because of an enemy, you cannot
control him. As long as there's an enemy too close, he'll keep
running. If he gets caught between two enemies, you can waste a few
minutes waiting for the sucker to finally get out of the villains'
sight. That's five problems with the gameplay alone. FIVE!
Not pictured: Annoying music! |
The controls are
“simple”. The directional pad to move, A to jump, B to attack and
to flip levers. You switch between Rayman and Globox with Select. You
can press L so that either character will crouch and look around,
which is vital if you want to see where the Hell is the closest
platform for Rayman. Finally, you use R to aim at an enemy when
you're going to attack, which is kind of useless. The Start screen
will show a map of the level, for all the regular levels, which means
you don't get the map for the boss fights and the unlockable levels.
Talking about those,
there's still a few good ideas: Not seeing the level map adds more
challenge to those levels, and their inclusion is very good, as long
as you can actually finish them. They're harder than the regular
levels. Some are very difficult to unlock, too. For some, you must get a number of Murphy Stamps, for one you must save all Teensies
in the game, and for the last one... you must find every single Lum
in the entire freaking game. Imagine that. Though yeah, this was actually a
good idea.
Too bad almost everything
else in this game sucks! Sorry, Rayman is a fun series, but a game
like this just cannot be saved. It has too many flaws, in design, in
plot, in characters. Too many bad choices were made by the
developers. This is the most disappointing game I've played, because
it had potential to be good. It wasted all of it on very bad ideas.
One word describes this
game: Awful. And although you “can” have fun with it, I don't
guarantee you'll ever want to touch it again once you've completed
the Story Mode. This game is ranked up there with Castle of Shikigami
III and Garfield: the Search For Pooky as one of the worst games I've
ever played.
I prefer any Raving
Rabbid game over this piece of crap, that's saying a lot!
Okay, well... Tune in
next week for another review. It can't be worse than this, right?
...Right? ...RIGHT?
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