Like, really crazy.
Now that this is out of the way, welcome to my first review of a game I’ve played through Ubisoft’s UPlay service! There’s a lot of things we can say about Ubisoft these days, many of which are far from positive. But damn, do they still keep their high standards for their mascot’s franchise. There is no better proof for this than Rayman’s latest two platforming titles, Origins and Legends. After being tossed out of the limelight by the Rabbids for so long, it’s good to see Rayman going back to his roots.
|Just look at how stylish this all is!|
Oh, it's gonna be great! But will it be difficult?
|Are the fairies ever explained to us?|
Hm... I don't think there's much to explain.
They do love to all have the same physical pose, though.
Oh, and this game is also famous for mad platforming levels. The difficulty is off the charts, on the first time you play at least. Join me as I take a look at this game, its current plot, and the plot it was originally means to have. Let me tell you though, we have no time for sightseeing, this is going to be quite a ride.
|"Just having a calm day, lazing off with friends... which|
somehow includes the creator of all existence in my own
|Seems like a lot. But it's not that bad. Be ready to|
play a lot, though.
Now, there are 10 worlds in this game (technically 11 if you count the Land of the Livid Dead, which is a bonus), but only 5 different locations (technically 6). Each location has two worlds, you visit each world a first time for worlds 1-5 and a second time for worlds 6-10.
|Eh. We could just punch this skeleton into a pile of bones...|
But it wouldn't be nice to these skeletons who invaded the
Glade of Dreams with their evil dark army of Hell that has
proceeded to wreak chaos and destruction in our world.
|Am I the only one creeped out by all the things in the|
environments that have eyes and, possibly, consciousnesses
in these fantasy worlds?
By the way, yes, I am taking my screenshots from a
4-player Let's Play.
Also, hurrah, fanservice done right! Such a relief compared to the previous game I reviewed! Those hip shakes and bounces add a lot, you know.
|Collect the coin! Quick! And try to keep it, don't get hurt|
while you've got it with you!
Oh right, I forgot to mention that, didn’t I? This game contains a TON of Lums. And it’s like a side-quest to collect most of them. And of course, I forgot to mention the Electoons, which are little pink creatures that represent all that is good in the world of Rayman.
|That's a lot of Lums. 350 times the number of levels...|
No, wait, some only have 150... Er...
|Electoons: Three for breaking their cages in the level;|
one to beat its timed mode;
and two moe if you collected enough Lums.
That'll keep you busy for a while.
That’s up to 6 Electoons per level, with some levels having only three. Speaking of, what are the types of levels here? First there’s the regular levels, where Rayman just has to reach the end, with 350 Lums and three cages. These are the only ones to include the time attack challenge.
|At least there's four of us right now, that'll make things|
simpler to beat up every enemy and collect all the Lums...
|That's some solid hair right there.|
Surprisingly strong platforms, too!
Then of course, there’s the boss stages, where you can find only the boss, or maybe there’s a bit of a level before the boss. Not every world has a boss, though.
|This is a walk in the park compared to the later treasure|
chest chase levels.
|"Uh oh, if he catches me, he's gonna smash me.|
I don't want that, I better run while I can.
Thank God the environment is in my favor!"
|Okay, we still need 200 more to get Zombie Globox,|
Why would we even want him?
For bragging rights, that's why!
|It's almost silly how much easier the Mosquito levels|
are with four players shooting at the enemies.
Doesn't make the platform levels any easier, though...
|So, fruit juice and half-oranges. You know what I've|
never seen in those food-themed worlds? Actual
booze. A booze world, I do't think I've ever seen
There is no boss to speak of in this world, but we do save the third nymph, who gives Rayman the ability to change sizes when he runs into a funnel. It’s one of the rare times where getting smaller can be beneficial!
I’m gonna stop here for now, I’ll resume discussing this game on Monday. I knew I’d have a lot to say, but I wasn’t expecting to say so much about this game’s mechanics. Oh well, goodbye!