Part 1 – Part 2 – Part 3 – Part 4
In Part 1, I spent a lot of time discussing the
characters – now we’re jumping into the story of the show! Or, well, at least
Season 1 of the show and the early ones of Season 2, which is currently
ongoing. How about we take a look at the first few episodes, and deduce a
couple things from those? It will be interesting to study the show’s formula
out of a sample.
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Must be good to always have a sidekick ready to help you.
Why don't I have a sidekick again? ...That was a stupid question.
I don't need a sidekick for a written blog! If I ever move to video, though... |
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I also probably wouldn't be good enough of a leader to
actually use a sidekick effectively. Look at Sonic here,
immediately worried for his pal's safety! |
The first episode of the show is titled “The
Sidekick”. It starts as Tails gets hurt when his plane crashes following a
battle against Doctor Eggman’s Burnbot (which doesn’t have a single fire attack
despite the name). Following this, Sonic decides to let Tails go on “early
retirement” as a sidekick and holds auditions for a new one. Being Sonic, he
doesn’t think it through, and his ad says “All qualified candidates welcome” –
which doesn’t prevent Tails from applying for the position. Nor does it prevent
Doctor Eggman. In the end, it boils down to Tails, Eggman and a third guy who’s
quickly taken out. Eggman doesn’t play fair, so Tails again finds himself in
danger – forcing Sonic to admit to his fox pal why he was looking for a new
sidekick: to keep Tails safe. Eggman brings out Burnbot, which has actual fire
attacks now, and Tails is the one to save Sonic from drowning in frozen waters.
They defeat Burnbot, Sonic keeps Tails as his sidekick, and Eggman flees, promising
he’ll have another robot later to attack them.
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Come on now, the silhouette on the poster clearly
fits Tails. He's the only one who can get the role. |
This one sets the tone for the show, showing that
there’s no strategy Eggman won’t use, especially to make use of the sillier
setting of the series. He’s also shown to be still a threat, though quite goofy.
Really, you call your robot Burnbot when it can’t burn a thing? He seems to
take the sillier route of Sonic Boom in stride, playing along with the
slice-of-life aspects. Would Game!Eggman apply for the role of Sonic’s
sidekick, even as an easy way to get close to him and make it easier to defeat
his enemy? I doubt it. This episode focuses more on the relationship between
Sonic and Tails, and doesn’t feature the other team members as much. Sticks is
absent; however, Amy and Knuckles show up, applying for the position of Sonic’s
sidekick and making a poor impression. Amy thinks she can get the spot by singing and juggling – which is
pretty damn funny; Amy, this isn’t a talent show! – and Knuckles thinks Sonic
wants to be his sidekick.
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"Amy, this is not the place. Go to Unnamed Village's Got Talent.
You'll be judged by Hawkie Mandel, Camel B, Heidingo Klum
and Simon Owl."
(And the design team behind Sonic Boom can make them all look fantastic.) |
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And action, there is! In Episode 1, Tails saves Sonic from
drowning. Guess propeller tails are good for more than
just one thing. |
Another thing you quickly notice about the show is how
it doesn’t take itself too seriously. Yeah, obviously it’s a comedy, but it’s
a comedy that pokes fun at itself – and it also makes some light jabs at the
franchise it’s from. One of the issues with discussing a good comedy is that
there’s only so many times that you can say “This is funny, this works” before
it gets repetitive. I personally think Sonic Boom is a decent comedy series. Lots of laughs to be had in every
episode, and they manage to find twists on old jokes that I hadn't seen before. Even when they get to action sequences, they keep that air of fun and
lightheartedness.
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"We're letting you in, but this better not be one of your
evil plans. Is it an evil plan?"
"Noooooooooooooooooooooooo........."
"*sigh* Okay, come in." |
Although Sonic Boom attempts to go further than this,
and I’ll demonstrate with the second episode: “Can An Evil Genius Crash On Your
Couch For A Few Days?” Boy, that’s a mouthful of a title. It starts with Eggman
showing up at Sonic’s place in the middle of the night because his lair was
apparently destroyed by the thunderstorm. And, well, he needs a place to stay,
and I suppose the money he likely needs for making his thousands of robots
mysteriously disappeared, hence why he can’t just go to the local hotel… unless
there isn’t a hotel. Sonic and Tails decide to let him in. Following this,
Eggman turns out to be a pretty terrible guest, criticizing the team and
belittling them – although, considering he’s seen walking around
Tails’ house in a pink onesie, he really shouldn’t be one to talk.
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These pink pajamas are an evil plan all to themselves. |
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Why do the best scenes involve Sonic, Eggman,
and board games?? |
After Eggman gets told off on his behavior, he adjusts
– boy does he adjust. He gets a lot friendlier, a lot more playful. It’s
abnormal, and Sticks the conspiracy theorist is still convinced that this is
all a plan. Eggman’s newfound love for pillow fights – yes, seriously –
proceeds to shave off Sonic and Tails’ precious sleep hours, leaving them as
tired messes. On this, Eggman reveals that it was his plan along, to deprive his hosts of sleep to such a point that they can't fight back, and then he
attacks with a giant robot. At that moment, Sticks, much like a fanboy
having finally a theory of his proven true, yells “I KNEW IT!”
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"We'll catch the Obliterator Bot... After we've caught
all the Zs..." |
Even though Amy,
Knuckles and Sticks are still able to fight, somehow Sonic and Tails being too
tired prevents the team from being able to fend off the robot. Unfortunately
for Eggman, the robot misunderstands his voice commands and goes to attack his lair
instead – forcing the doctor to ask Sonic and Tails to help him again. They eventually
defeat it, but Eggman’s lair is destroyed for real in the process. They just drop him
there and leave, choosing not to have to deal with this trouble again.
I quite enjoy this episode. It cements Eggman’s status
as a villain who’ll gladly use the conventions of slice-of-life shows in order
to enact his evil plans. He’ll eventually go back to using robots, but until
then, he will benefit from the niceness of the heroes. Here, he plays with the
idea of an enemy settling in with the heroes for an indeterminate period of
time, making it a part of his plan.
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That's Knuckles, with a trash can on his head, being
Knuckles. The typical "character becomes suddenly
famous for a moment" episode plot. |
There’s something about modern cartoons. I haven’t
studied the history of cartoons, but I can already tell you: There are many
stock plots that writers rely on. There are those ideas that pop up on
various TV series, whether it’s the slice-of-life or action ones, and you’ll instantly
recognize them. There’s the bodyswap episode. The sudden extreme bad luck
episode. There’s the episode where someone is in a rush looking for a gift for
someone they like. There’s the episode about a friend who might move away soon.
There’s the episode where the hero lets someone inside their house because that guest needs a roof over their head. You’ll notice that these tropes are still
incredibly common, and tend to be the focus of various episodes.
However, as time went on, it seems that more and more
daring content creators wanted to break away from the mold. Many modern
cartoons make a conscious attempt at using these tropes in new ways, in ways
that they weren’t used before. New content creators try to be clever with them.
It is also pretty important to note that many creators of today were probably
kids when cartoons became mainstream in the eighties and nineties. They’ve seen
these series where every episode was standalone. They’ve seen the days of “no
continuity”. They’ve also seen the days of “minimal continuity”. But most of
all, they’ve seen the days where any plot was fair game as long as it could be
justified within the context of a show – which isn’t to say that these plots
were always being used creatively. Each stock plot episode followed the beats of that plot,
usually without trying something new.
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BoJack Horseman is one of those attempts at having no
reset button whatsoever. Like the real world. The D of
Hollywood is stolen on the first episode. Not only does
it never come back (and is always absent in the backgrounds),
people in the show start calling the place Hollywoo. |
That’s why, since the mid-2000s, we’ve seen more and
more TV shows make a conscious use of continuity. Or, at least, there was an
attempt at making shows that contained both standalone episodes and continuity-relevant
episodes. As time went on, we actually started seeing more and more shows that
started off with standalone episodes, only for just about every episode to turn
out relevant to the greater story in the end. And recently, we saw shows that
tried to have EVERYTHING be connected to the greater plot, even mundane phrases
or jokes from earlier episodes having greater meaning over time. I can list off
a dozen examples from Adventure Time alone. We’ve come to a point where a lot of viewers desire continuity, we want things to move forward. Newer shows like Bojack
Horseman or Rick and Morty go a step beyond, and never employ the status
quo or a reset button.
Why did I go into this long exposé? Well, for two
reasons: First off, the creators of the Sonic Boom TV series were at first
trying to make a show with only standalone episodes. And that didn’t work, as
the show eventually gained enough recurring characters and plot threads to
classify as having a continuity – I’ll talk about that in Part 3. Second, after
watching the full first season of Sonic Boom, I can tell you; many of these
episode contain the stock plots I discussed, but actually try to do something
new out of them. There is an effort in building over what’s been done before,
reinventing what we’ve seen previously, and that’s what modern cartoons should
all try to do.
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Amy: "This thing is gonna ruin the entire subplot where I try to hide my
feelings for Sonic! I have to destroy it. Now how many hammers do I
need to summon to make it deader than dead..." |
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Huh. I didn't know the Universal Translator had a
holographic projection function. |
Episode 3, “Translate This”, has Tails create a
universal translator that ends up reading into minds and revealing what the
team thinks behind what they say. The machine causes discord in the group, so
Eggman replaces it with its own – which just has a loudspeaker inside so that
he can spout insults and divide the group further. Tails quickly realizes that something's wrong and heads to Eggman's lair to save his robot, but since his friends despite the Universal Translator, he decides to stay with Eggman and help the evil doctor for a while. (It's a ploy to send UT back to the group with a message asking them to save him.) Clever idea, but it’s not
one of my favorite episodes. It does show that Tails, while quite smart, often lets his pride in his inventions grow beyond the bond he shares with his friends, which is an interesting character flaw. As for the UT... Sticks, the paranoid one, tosses it in the water mere seconds after Tails has been rescued.
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What an adorable little creature! With her pet robot! |
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That green slime looks fake every time Buster s;pews it
out. But then again, it's garbage slime. No matter how
fake it looks, I don't want it anywhere near me. |
Episode 4, “Buster”, features
Sticks as the focus character. It’s a take on the old story of a main character
being told to get a pet in order to learn how to deal with animals. Never mind
the fact that the main characters are animals themselves, but shhh, these
observations would make our protagonists’ heads explode. Unhappy with the
selection of ridiculously adorable flesh-and-blood beasties in the local pet
shop – the existence of that place raises so many questions – she eventually
finds a robot dog in a nearby garbage can and falls in love. She takes it in as
her pet and names it Buster, but the robot has a bad tendency to misbehave and spit
yucky green goop all over her friends, at any time. Sonic and the others get
fed up with Buster pretty quick, but Eggman, the robo-doggy’s creator (totally
not suspicious) brings a gift for it. It turns out to be a trap; who knew? The
evil bone-shaped machine in the gift turns Buster into a giant monster that
overpowers the team, until Sticks orders it to spit out the bone. Eggman is
defeated again, and Sticks agrees to let Buster go.
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Is that Buster? Awwwww; They grow so fast nowadays! |
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That didn't actually happen. Proof: Buster isn't spewing
slime all over the place. |
This episode doesn’t play around with conventions as
much, though it’s quite interesting in how it handles the pet plot. Sticks
prefers the creepy robot thing over the actual animals at the shop, and is
incapable of training it the way her friends want her to. And at the end, when
Buster is a monstrous tentacle creature, Sticks asks it to remember the good
times they’ve had… and what follows is a montage of things that didn’t happen.
Not only that; they both realize that these moments never happened. Now that is
really funny.
Let’s end today with episode 5, “My Fair Sticksy”.
Another Sticks-centered episode. This is another episode that highlights her conspiracy
theorist tendencies at the beginning. I’ll say it right away, I don’t like
conspiracy theorists. In real life, these people are capable of doing real,
actual damage by spreading misinformation built out of nothing but flimsy leaps
of logic and untrustworthy sources. Even today, there are hordes of people who
believe a research claiming that vaccines cause autism out of some weird plan
built by pharmaceutical companies – long after that research’s author came out
and admitted that it was bullshit. What’s more, what frequently happens with
conspiracy theorist characters is that this often becomes their only defining
trait – and any additional personality elements merely tie back to that. Paranoid? Gullible? Not all there? Prepares for everything? Oh,
it’s normal, they’re a conspiracy theorist. Many stories have made use of that
type of character, usually for a quick laugh. Even Adam Sandler’s movie Pixels
used it. I’ve come to despise the cliché as much as I despise the real people
who behave like this.
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She even has a machine to prevent people from reading her
thoughts. Come on now, Sticks, you should know that
aluminum foil is the only way to go. |
Sticks is at least bearable in that this isn’t her
only characteristic. It’s one of her big traits, but she’s more than that. Her
conspirationist tendencies are toned down when she’s in good company – being
with her friends seems to help her a lot. Her behavior can be partly explained
by her growing up in the forest, although why she lived in the wilderness for
so long is never explained, nor are we ever told how she ended up joining the
main group. Outside of this character trait, she’s shown to be inventive, nice,
quite the combatant, and devoted and loyal to her friends. Her conspiracy
theory shtick is a running gag, and is frequent, but it rarely (if ever) drives her
actions throughout an entire episode.
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So, she's learned about "pinkie out". She still needs
to learn not to slurp her drik so badly. |
In this episode, after fending off a meteor shower
falling on the village with her crazy contraptions – weird, you’d expect this
to be Tails’ field of expertise – she receives an important letter. It’s an
invitation for an evening where she may win the elusive local Awardy Award – a
funny nod to the games where this is a collectible item. Only problem being,
this is an upper-class evening, and Sticks is a lot of things, but upper-class
isn’t one of them. Sticks nonetheless agrees to take Amy’s lessons on
becoming a proper lady, while Sonic accepts to be her escorting gentleman for
the evening, on his own condition – no pants. That actually becomes a running
gag in the show, where a lot of half-dressed animals refer to pants without
wearing any.
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The pants, or lack thereof, on most of the male Mobian
population on the island, is the reason why textile industries
in the vicinity are currently at risk of bankruptcy. |
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Sheesh, the doctor just breathes joy, doesn't he? |
Sticks follows Amy’s lessons and is at least trying
when the big event comes, though she still has much to learn – she makes many
faux pas. Knuckles makes friends with some of the guests at the Awardy Award
ceremony after mocking the complex yet unappetizing meals. Sitting at the
nominees’ table, Sticks sees that Eggman is among the nominees. He completely
fairly and legally filled the ballots with sheets voting for him with his
latest ballot-stuffing bot, nothing illegal there, he promises. The winner is
announced – and it’s neither Sticks nor Eggman. Angered, the evil doctor
attacks with his ballot-stuffing robot, but it’s not enough of a threat. So he
calls his army of robots and manages to trap the group, minus Sticks, in force
fields. Despite her attempts at staying proper for the night, she decides
she’s had enough, reverts to combatant-Sticks, saves the others and makes Eggman flee. Thus she learns the most important lesson of all: Be yourself. AKA,
the #1 most taught lesson in cartoons and movies, ever. Then Amy asks how she
could be more like Sticks, having apparently missed the point, and Sticks drags
her into a dumpster.
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"Why should we be classy? We're heroes!"
"That's never stopped James Bond from rocking the three-piece suit." |
Solid episode! I quite enjoy it. It plays off Sticks’
strengths and puts her in a scenario where she ends up learning something – the
basis for most good stories, really. The episode is notable for being the first
appearance of many of the townsfolk, as many plots in later episodes involve
the town’s residents in a way or another. It’s also full of laughs and even has
the writers poking fun at themselves and the show (mocking the Awardy Award,
while a small thing, proves to be an early example of what the show would
become over time…).
Let’s continue this in Part 3, shall we? With an
actual timeline, since past Episode 5 we start to have some actual continuity,
and it’ll be interesting to study it.
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