Let’s storm this castle!
Chapter 8: A Star-Powered Showdown! (Continued)
Past the room with the possible encounter with three Anti Guys, we face more puzzles and enemies. Dry Bones, Koopatrols, and of course the Magikoopas, who become more common. This dungeon has already been pretty long overall, so the final segments start to feel rather samey. This ends with an encounter with a third Bowser door, one that forces Mario to battle a team of enemies he hasn’t seen in a while: The Koopa Bros.!
How the Heck did you get up here? ...IN SPACE? |
With such a talent to adapt and improve, Jr. Troopa could be a fantastic ally. Yet, "Nope; Gonna be a bully and antagonize a hero." |
Pah! Good riddance!
Past that door is the top of Bowser’s Castle. And, on it, Peach’s Castle. The next couple screens are nothing more than Mario wandering the empty halls towards the higher floors. You can even find some helpful items outside and inside her castle.
Won't be the last time that Peach's Castle, of all places, serves as the theater of the final confrontation. |
A very anime-like game of "My superpower is stronger than yours". |
We get to the highest spot, and walk onto a floating platform. This is the theater of the final battle. Unfortunately, it also turns out to be a device created by Kammy Koopa that will strengthen the power of the Star Rod. And, indeed, when Mario engages Bowser in this final fight, we find out that using the Star Beam no longer strips Bowser of his invincibility. Oh no! What do we do?
And Bowser wins this new round of "My superpower is stronger than yours"! How will Mario fight back? |
When the hero is outmatched, who shows up to help in the final battle? Of course! The friends! Man, this game's finale is so anime it hurts. |
And indeed, this one actually works in taking away Bowser’s invincibility. And that’s good, because this Bowser is already a beast. He has 99 HP, he hits hard, he will sometimes use the Star Rod to make himself invincible again (forcing you to lose a turn taking that invincibility away with the Peach Beam), he can use the wand to send a shockwave that will put your partner K.O. for a few turns, and can also heal himself 30 HP. He’s definitely the final boss, no doubt there.
And so, friendship is the final piece to defeat every evil. Thank you, Star Spirits! ...and Twink! |
When I played through the game for this review, my first attempt at beating Bowser ended in failure because I wound up facing the nasty combo of “partner gets incapacitated” + “Star Rod invincibility turn” + “boss heals”. So, I eventually ran out of HP and healing options, while incapable of harming Bowser more than he healed himself. On my second attempt, which went much better, he didn’t even get a chance to cast his self-healing spell even once.
After he is defeated, he and Kammy are unceremoniously booted off the platform just as it explodes. And, just like that, the Koopa Clown Car and Bowser’s Castle vanish, leaving Peach’s Castle to slowly descend from space, and back in its rightful place. The Stars thank Mario and the Princess for their help.
It might take a while for everything in the Castle to be functional again. It was literally ripped off the ground after all. |
Is it too early to party? Blah, whatever! Let's party anyway! |
Final words
Phew! That was quite a ride. A very pleasant one, mind you. A very nice-looking one that has a few bumps along the way, but otherwise pretty good. The positive points here far outweigh the negative.
The style also led to pretty great scenes, like the temple rising from the Dry Dry sands. |
The plot is, overall, pretty basic: Bowser kidnaps the Princess, once again. Then, we get the common plot of gathering a number of trinkets, like in the Mario RPG that preceded it (7 star pieces, 7 Star Spirits). It’s been done, is where I’m getting at. The writing shines more in each sub-story presented in the eight chapters, plus the prologue, and in the interactions Mario has with the people of this world.
To be entirely fair, I don't remember a time where Bowser came this close to complete victory. |
Another example: Kent C. is an old Koopa, so he is particularly affected by spells and items that induce sleep. |
Fight the Master... if you dare. |
Compared to all of these good points, my critiques might come across as nitpicks, barring a few issues that most people agree on. The first is that there’s a lot of padding, which isn’t always bad – it can force Mario to gain Levels and be better prepared against what comes next. But it’s a constant throughout, and usually tied to the plot, so you have no choice but to sit through it all. True, it often results in Mario finding important items, but sometimes, it legit feels like filling time. The worst chapters in that regard are the Toy Box and Flower Fields.
Not really, NGL. |
Most chapter villains are confined to their own arc; Hell, some don’t even appear in the story until it’s time to fight them! That goes for the bosses of Chapters 2, 4, 5, 6 and 7. The only chapter bosses who leave any sort of lasting impression are Bowser (obviously), the Koopa Bros. (who even make an extra appearance near the end), and Tubba Blubba (who’s a major part of the intrigue within Chapter 3).
Anyone actually wished they could have learned more about, say, uh... the Crystal King? |
Speaking of characters, Lakilester (“It’s Spi- ah, forget it”) is the most forgettable of the partners. His appearance late in Chapter 6 means that he doesn’t get many chances to shine; in comparison, Sushie gets a lot of opportunities and she’s found early in Chapter 5. Lakilester’s overworld ability is decent, and finds uses now and then for the remainder of the plot, but not much to find extra items while revisiting past areas. In battle, his attacks are all pretty terrible save for a few niche uses (Spiny Surge is great to destroy the Puffs that appear when Huff N. Puff takes damage). The one saving grace is Cloud Nine, a move that boosts Mario’s evasion and makes enemy attacks miss more frequently.
The inclusion of the Peach moments was also a very nice idea. |
(I would like to thank YouTube user MasaeAnela for her Let’s Play of the game, in which I picked the images for this review. Go check out the playlist for the entire playthrough, she spends quite a bit of time doing side-quests on top of covering the entire story from start to finish.)
And now if you'll excuse me, I might have to take a break for a few weeks. See you... well, hopefully soon!
What To Do In The Mushroom Kingdom: A Tourist’s Video Guide, Pt. 3
*static cuts to video with glitches, showing a padded cell with the tourism Toad in a straightjacket*
I’m fine… No, I’m fine! Pinkie swear! Get me out of here already! Get me out of this damn Kingdom! It’s torture here! Our world is never NEVER! the same, it’s exhausting having to adapt to this! Tayce T.’s gone, everyone – they’re all- they’re all fucking gone!
Why does nobody believe me around here? I have the tapes! I have the damn tapes! I have proof! But no – I am insane now aren’t I? Argle fargle blargle! You, the Toads keeping me in here – let me out already, I’m gonna find a better world to live in! A consistent world! Aurgh! Okay fine, you know what, you all can go f-*video cuts to static again*
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