Gonna run through several kingdoms in one go.
Lands of Themes
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Put a coat on that man, he's freezing! |
From the Cascade Kingdom, Mario and Cappy travel to the Sand Kingdom, the location of Tostarena, inhabited by Dia de Los Muertos-style skeleton people. And yet, the first thing the heroes do upon landing… is shiver. The desert is overtaken by ice. Well, that’s a new twist on an idea! We’ve seen plenty of video game worlds that were a mix of lava and ice, rarely one where part of the plot involves one taking over the other – and generally, it’d be the opposite, like fire burning a frozen land. Several worlds in Super Mario Odyssey play on the concept of contrast, and as a result many have two coexisting themes, which is more interesting than just having classic video game world themes to walk around in. (Not the first game to do this, but those are rare. The only other example I can think, off the top of my head, is Rayman Origins.)
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2D or not 2D, that is the question! |
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The fancy bunny gal with the explosive temper. (Fun fact: I added images to this article right on Easter day. So I'm only a day late with all the bunnies!) |
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When the occasion arises, Mario doesn't turn down a good ol' mano a mano combat. |
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I swear, Rango is one black nose away from laughing "ah-hyuck!" |
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This guy spews poison/acid? He should get that looked at. |
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Even tanks can be captured! Wow. |
Detour by the Land of the Lost
On their way to the next kingdom, Mario and Cappy catch up with Bowser’s head airship. The three duke it out on an arena in the clouds. The turtle-dragon, dressed up for his wedding, uses his large top hat to fight; it’s equipped with robot arms that can punch things. He also tosses said hat at Mario, giving the plumber a chance to claim it to fight back.
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We can now report that even Bowser's ass can cause fiery shockwaves. Not a bit of info I wanted, personally! |
I haven’t touched on controls in Part 1, but I guess I can talk about them here: While this game is designed to be played no matter what your Switch setup is, it strongly encourages playing with the remotes separated, one in each hand. Several actions are easier through motion controls. Several forms of Cappy-tossing are easier that way, like flinging both remotes at once to spin Cappy around Mario. A captured creature’s special move can be used by pressing Y, but shaking a remote will trigger a faster version of the move; other times, shaking a remote will instead reveal another ability. If Mario runs, you can hold down L to make him roll instead, which is faster but more unwieldy; you can boost Mario’s rolling speed with Y, but it'll happen even quicker if you shake the remotes instead.
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Doesn't matter how often I try, every screenshot of this makes it look like I'm punching Bowser right in the crotch. |
Then, there’s the odd case of a new, temporary mode of control, like in the Bowser fights; when Mario is under his top hat, you’re the one punching the turtle, shaking the remotes one after the other. (The game always opens with a suggestion to play with the remotes separated… even if they already are.)
Each new phase introduces something new to look out for. Either way, steal the hat, run at Bowser, give him a knuckle sandwich, send him flying into the electrified barriers around the arena. Three times, and done! Didn’t think this would be the end though, did you? When Bowser is defeated, he gets back on his spaceship and his cannons fire at Mario and the Odyssey, causing them to fall from the clouds.
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Come back here, you dumb bird! |
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I love when my screenshots do my work for me. In this one, you can tell Mario is thinking "I know all that, no need to remind me, skip to the new stuff already!" |
Cities, Snow, and Beaches
If Super Mario Odyssey has a central setpiece, it’s New Donk City, which establishes that "normal" humans exist in this universe, and they live in the a metropolis. …well, it’d be a metropolis if it wasn’t just eight city blocks. It’s smaller than it looks, but it leaves an impression because you can explore both its streets and its heights. This city connects Mario’s backstory to the rest of the franchise, implying that he is from here rather than NYC. Further aiding that implication is the presence of Pauline, the woman Mario rescued back in the first Donkey Kong. The reveal of Mayor Pauline's return had Nintendo fans picking up their jaws off the floor.
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Mechawiggler is impressive, but in the rematch? We fight two of these damn things. |
But when we arrive, it’s not joyous; a thunderstorm is raging, enemy tanks are roaming the streets, and there’s a power outage. Bowser has already left, but he stuck a robotic Wiggler on the City Hall, the tallest building. Let’s capture over one of those tanks and destroy the Mechawiggler! Defeating it magically ends the rain, but Mayor Pauline needs help with other things. We first find four musicians for that evening’s festival, and then we restore the power to the city. As a reward, we take part in the ceremonies, with Mario being celebrated and participating thanks to a long 2D SMB-style segment paying tribute to the original Donkey Kong!
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I love this bit so much. Everyone who got there loves it. |
Contrast? This world contrasts with the rest of the more fantastical Mario universe. Past this one, we have the choice between two places opening at once; Shiveria in the Snow Kingdom, or Bubblaine in the tropical Seaside Kingdom. Winter or summer, your pick. These two don’t really offer much contrast within themselves but do contrast each other. Either way, the Broodals are hard at work, stealing the Frost-Frosted Cake from the former and the famed Sparkle Water from the latter.
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A bouncy race like this would feel right at home in Mario Party. |
Shiveria is suffering from a blizzard. We can still find the entrance to the home of this world’s residents, the spherical Shiverians. We collect Power Moons to open the path to their race track, since these seal-like creatures love to race each other, and then we participate to said race – by capturing one reluctant Shiverian, of course. (Racing? More like bouncing around the race track.)
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Mollusque-Lanceur is one rare example I've seen of a boss that takes over the entire stage for the battle, and life keeps going on around Mario and the boss as they fight. |
Ruins and Castles
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This lava, like bubblegum candy? Looks like Pepto-Bismol, yeah! Even though it's doing the complete opposite... |
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....Ew. |
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Sorry mister turtle sir, we did not order a kaiju. You must be looking for a flying hat ship one kingdom over. |
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The Metro Kingdom was odd due to how out-of-place it felt, but this thing may be one of Nintendo's ballsiest moves in a Mario game. It literally looks like it was teleported from another universe. |
You can't take away my belief that this dragon's existence is a reference to Charles Martinet voicing Paarthurnax in Skyrim.
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Downside of this Bowser Castle: You never get to see the interior. The upside: You don't need to, there's just so damn much to explore around the walls. |
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Li'l birb and sting-beak are surprisingly versatile. I bet they would be useful everywhere. |
Speaking of… time to travel to the actual moon. In Part 3!
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