Like I
said last week, the Mario series is gigantic. With over 20 platformers, over 10
Mario Party games, 9 RPGs with another one on the way (Mario & Luigi: Paper
Jam), quite a number of edutainment games, ports, re-releases, spin-off sport series
(such as Kart, Golf, Sluggers, Tennis, Hoops)… and don’t get me started on all
the supplementary material, like the Super Mario Bros. Super Show and its
sequels, the large number of comics, and the movie! And since the 30th
anniversary of the franchise was last Sunday, I decided to dedicate a second
week to the Mario series.
A
gigantic franchise like this means a lot of characters, a lot of enemies and
bosses, and thus a lot of items… that is, a lot of power-ups. The Super
Mushroom and the Fire Flower are incredibly popular. But there’s always going
to be power-ups that are overlooked. Or some that become forgotten over time.
Some are recent, others are old. They're all supposed to be useful, though some of them may be more difficult to master. Today, I’m counting down what I consider the
12 best power-ups in the Mario series!
Keep
in mind that this is MY list. MY opinion. You’re free to disagree with it all
you want. And if you were to choose different power-ups for such a list, I’m
all ears; just don’t be all superior about it. Okay, we’re counting down!
12.
Flight (Multiple items)
|
Always getting a little closer to Asterix. |
I
believe I can fly; all I need if a whole bunch of power-ups. Flight is one of
Mario’s most common abilities, though unlike the Fire Flower, our hero can
choose among many objects that let him soar the skies. It’s like it changes in
every game. The Super Leaf gives Mario a raccoon tail that can also be used to
attack enemies. The P-Wing is a “Skip Level” power-up, a rare item to use when
you find a level way too difficult and you’d prefer to just fly over it. The
Cape Feather, as I said in Super Mario World, can be used to “bounce” in the
skies and skip portions of certain levels. It also allows a slower descent when
Mario jumps down from a high ledge. The Wing Cap doesn’t give an additional
ability, and activating flight may be tricky if you can’t triple jump. Thank
goodness there are cannons all over Super Mario 64. The Red Star from Super
Mario Galaxy is pretty cool too, but it doesn’t do much. The Propeller Mushroom
puts the Bros (and some Toads) in jumpsuits and propeller hats. It’s not quite
flight, but it’s useful to reach very high ledges, and pressing down while in
the air causes the character to ground pound. Of course, those are not the only
power-ups that allow flight, but the other ones that appear later on this list
have something more that makes them stand out.
11.
The Goomba Shoe (Super Mario Bros. 3)
|
It's a one-size-fits-all. |
Big
shoes you can jump into! Well, alright, more like boots. While not exactly a
power-up, it is an item that can be equipped to Mario. Oh, sure, it appeared
only in one level in Super Mario Bros. 3… But it counts! The Goomba Shoe is the
first object in the Mario series that allows Mario to walk jump
hop over certain hazards, such as spikes and Munchers. It’s not a very common
power to be able to cross freely across dangerous ground. Sure, it’s useless
everywhere else, which is probably why Carrie from Super Paper Mario offered
this and kept her speed and jumping talent no matter who was riding her
platform. But unlike other power-ups, those things are found in the level, worn
by Goombas, and you need to defeat the shoe’s inhabitant before you can claim
it as yours. And even then, that’s a pretty neat idea, neat enough that a
similar concept was used recently; giant ice skates. Hey, gotta adapt to the
environment, am I right?
10. Double
Cherry (Super Mario 3D World)
|
I'm seeing double... am I drunk again? |
I
think I’m a clone now, and those cherries are to blame. When any playable
character picks up the Double Cherry, a clone of that character appears, with
the same power-up, and the clones do everything that the character does. It
sounds kind of silly, but hey, if you know how to play it right, you can use
that second Luigi over there to stomp a baddie you couldn’t get! Even better,
you can pick up more Double Cherries, to the point where there can be five of
the same character running around. And that’s pretty great, but you know what’s
even better? Remember that all the clones will gain the power-up that you had
when you grabbed the double cherry. If you were Fire Mario, you can now shoot
multiple fireballs at once! The only downside is that the clones go down as
soon as they get hit, so you got to play carefully… and as a result, the clones
are less on the offensive side and more on the puzzle/defensive side, but
otherwise, I’m all for this power-up! It’s awesome!
9.
Rock Mushroom (Super Mario Galaxy 2)
|
It looks... kinda uncomfortable. |
Both
Galaxy games introduced a lot of new power-ups. However, I feel like the
power-ups introduced in the first Super Mario Galaxy were interesting in
concept and design, but most of them had rather painful drawbacks that didn’t
make them nearly as interesting as they could be. Bee Mario would lose his
power in water, and could fly but would only stick to beehive walls. Boo Mario
could only go through certain walls and would revert to Mario when struck by
light. And Spring Mario was a pain in the ass to control. The Ice Flower was
cool, I guess, though its power was implemented better in the 2D platformers.
Just my opinion, though.
The
Rock Mushroom, from Super Mario Galaxy 2, sounds like a pretty fun idea; Mario
basically steals something Bowser did in the previous game, coats himself in
stones and rolls around, crushing enemies and crystals. He’s even more
resistant to damage! Of course, you probably need to steer it with great precision,
so there might be control issues. But it still sounds like a pretty clever idea.
Next I wish we get a Bowser Mushroom that causes Mario to gain a Bowser form!
8.
Super Bell (Super Mario 3D World)
|
Look out. They're not declawed. |
The much advertised new
power-up in Super Mario 3D World was the Super Bell, which caused Mario and Co.
to wear catlike suits. With all the abilities that come with it: being able to
climb to walls and poles, pouncing on enemies, running on all fours like an
animal… So, basically, increased agility and claws. Sounds like it’s little
compared to other items on this list. But it’s actually very interesting how
all the qualities and abilities of cats are translated into the game. One can
make jokes about the cat suits and how sweaty every character must get in there
(unless it’s ventilated in there, which I doubt), but I guess it’s neat that
every playable character has a different Cat Form color and design. My only
real issue with this power-up is that Bowser decided to use it too… and sorry
if you disagree, but I think Meowser looks utterly ridiculous. He doesn’t even
look threatening. He lost all the edge his regular design has. Oh, alright, he
may have the same abilities that the Cat Form heroes have, plus the Double
Cherries… but that won’t change my opinion of the design. You can have a
memorable/tough/complex final boss fight, but if said final boss’s design is
ridiculous, you can’t change that. …Right, Dimentio?
|
The cuddliest-looking Bowser ever. |
7.
Tanooki Suit (Super Mario Bros. 3)
|
He's ready for the next convention! |
Yet another
item that gives Mario or Luigi the ability of flight. Instead of just having a
raccoon tail, Mario is now wearing a full body raccoon costume. He can still
defeat opponents by whacking them with the tail, and he can still fly, but
there’s another pretty cool ability with this costume, one that I think makes
it better than some other power-ups on this list. At any moment, Tanooki Mario
or Luigi can turn into a statue when you press Down. This makes the character
temporarily invincible; the enemies in the level cannot hurt the statue.
Perfect to avoid damage. The only question I can’t answer is: Why is Statue
Mario a balding man holding out his hand? Is he meant to turn into a statue
from a temple about a religion or something? And where does that pole come from? Whatever. This ability, combined
with the tail whip attack and the flight, make this suit a must-have for multiple levels.
|
Even the Koopa isn't sure that this is Mario. |
And
sure, a variant of the Super Bell, the Lucky Bell, gives Cat Mario that ability
as well… but hey, you gotta love the classics.
6.
Fire Flower (Super Mario Bros.)
Yet
another classic, one that has been there throughout all of Mario’s history!
Well, except in Donkey Kong, Donkey Kong Jr., Mario Bros. and Wrecking Crew…
you get what I mean. Mario’s overalls turn a bright red, his shirt and cap
become white, and now he can shoot fireballs! This makes him much more
dangerous than before, as the fireballs can defeat most enemies that couldn’t
be stomped in the first place, like Piranha Plants and Spinies. And,
thankfully, this method of attacking doesn’t leave burning carcasses behind. It
has more upsides than that, too; instead of leaving shells behind, Koopas will
be completely defeated with a fireball. But it does have a downside; it’s
useless against the enemies with tougher shells, such as Buzzy Beetles. But hey,
you can still stomp them. The Fire Flower is a staple of the Mario series, and
fan reception to it won’t get colder anytime soon.
|
Can someone guess which SM64 stage he's in? |
Instead
of mushroom power-ups, Super Mario 64 used Caps. Mario would put on a cap and
gain an ability. On the other hand, there were only three difference caps in
this game: The Wing Cap, which allowed Mario to fly; the Vanish Cap, which made
Mario invisible and intangible; and the Metal Cap, which made Mario
nigh-indestructible, much stronger than usual, and so heavy he would sink
underwater. He didn’t have to breather underwater, and he couldn’t get poisoned
by toxic fog, either! This power-up had many uses, which is why I wished it
reappeared in more Mario games. In fact, in the remake of Super Mario 64 on the
Nintendo DS, only Wario is allowed to use this power-up! The guy is already
strong and heavy, and somehow he’s the one who gets to be stronger and heavier?
Bullcrap. Mario and Luigi should have been allowed to use it too! …well, it’s
true that there were plumber caps in all the levels, allowing the player
character to take on the physical appearance of any other (unlocked) character,
so I guess there’s that… Still, I wished the Metal Cap was more present in
Mario games.
4.
Mega Mushroom (New Super Mario Bros.)
|
Just look at the expression on Mario's face.
Clearly he loves this power-up too. |
When
eaten, Mario or Luigi will grow gigantic, break everything and defeat every
enemy on their way, even the flagpole if necessary, and get rewarded with some
1-Up mushrooms, more extra lives if they did more damage. Oh, sure, it only
lasts a few seconds, but who doesn’t like to cause this much destruction? Hell,
just pull the Mega Mushroom out when facing a boss and just stomp that critter
to oblivion! However, there are major drawbacks to this item; as I said, its
use is temporary, and you revert to normal size after the effect is gone. You
can hardly control where the 1-Up mushrooms will fall, so it’s entirely
possible that your reward, earned for breaking 103 blocks, stomping 8 Goombas, 5 Koopa
Troopas, and ripping apart 12 pipes, just falls into an endless pit. Oh, also,
this thing can only be activated in places where Mega Mario can stand up.
Sorry, you can activate this anywhere, and if you try to use it in a smaller
place, the item will just go back into your inventory. And of course, getting
to use it against a boss is tricky, as you end up having the sole space in your
inventory for this one-use weapon of mass destruction, leaving you helpless if
the challenges of the Fortress or Castle are too much for your current Mario
form. But hey, I still rank this as one of the best power-ups, because hey,
it’s not every day you get to go all Giant-Man and just steamroll your way
across a dangerous field. The awesome factor redeems this item.
3.
Super Star (Super Mario Bros.)
|
The first one who makes a Rainbow Dash joke...
...will get some sarcastic applause.
I'm not exactly a violent guy, am I? |
One of
Mario’s earliest power-ups, and the rarest back then (the 1-Up mushroom doesn’t
count), the Super Star (then known as Starman) granted temporary invincibility
to the plumber brothers. Sure, it wasn’t entirely foolproof; it doesn’t matter
how many seconds are left to your invincibility if you fall in an endless pit. You’re
still falling. Another issue with the Super Star is that it may end just as
you’re about to hit a baddie; the effect is gone but it’s too late to go back!
That’s a problem mostly in underwater levels, though. Either way, who doesn’t
like to be invincible for a few seconds? All things considered, this power-up
is similar to the Mega Mushroom, excluding the growth and many of the issues
that come with it. However, I first wanted to include on this point all invincibility-inducing
items, but then I learned about the invincibility leaf, which appears in Super
Mario 3D Land, New Super Mario Bros. 2 and Super Mario 3D World, but only if
you lose five lives in the same level. It’s like the Super Guide from New Super
Mario Bros. Wii: If you activate it, does that means you can never get all the
completion stars on your save file? Whatever. That’s why I talk about the Super
Star here exclusively.
2.
Penguin Suit (New Super Mario Bros. Wii)
|
I believe I can slide... |
In the
“difficult to master but so rewarding once you do” variation, the Penguin Suit
combines the powers of the Ice Flower, the Frog Suit (the worst power-up in
Super Mario Bros. 3) and the Blue Shell (a rare item in New Super Mario Bros.),
with the slick look of an animal of the cold lands that everybody loves to see.
Penguin Mario has plenty of upsides; for starters, underwater levels become a
little easier, as Mario’s movements become quicker. Second, he can throw balls
of ice just like Ice Mario, but the thrown ice is weaker, and any enemy encased
on Penguin Mario’s ice will free itself faster. Last but not least, when
running while in this form, Mario can run over water for a short amount of
time, and on an icy field, he will start sliding on the ice on his belly, which
allows him to destroy brick blocks and reach secret areas. The only major
downside is that it’s not easy to learn to use this power-up to its fullest
extent, but once you do, so much can be done with it that you’ll wish Mario
would never take that costume off. …Alright, that’s a bad idea, he can’t do
plumbing dressed as a penguin…
1.
Hammer Suit (Super Mario Bros. 3)
|
If being able to pull out and toss an endless stream
of hammers isn't awesome, then I don't know what is. |
Ending
with what is probably an odd choice… here is the Hammer Suit! Mario takes a
page from Bowser’s elite hammer-tossing mooks, dons a strong shell and a helmet,
and can now toss hammers at will. Very useful against a lot of enemies located
just a little further. The hammers are stronger than fireballs, and can kill
many baddies that cannot be defeated any other way. Also very useful to avoid
getting damaged in certain cases, as Mario can crouch and hide in the shell,
which is impervious to fire. Huh, maybe this is not a Hammer Bro’s shell, but a
Buzzy Beetle’s… Whatever. The downside is that despite apparently protecting
Mario, this suit will disappear as soon as Mario gets hit, as is the case with almost every other power-up. So it protects from fire, but nothing else. Next, although
Mario hides into the shell, he cannot run, hide into it, and start rolling left
and right like the Blue Shell power-up (from New Super Mario Bros.) allowed him
to. On the other, that would probably make him overpowered. Oh well, I remember
that, among the late-game power-ups from Super Mario Bros. 3 (namely, the
Tanooki, Frog and Hammer suits, which only start showing up by World 3), the
Hammer Suit is my favorite. It could be
even better, but it’s already awesome the way it is.
And
this concludes my list! Do you agree with all of my choices? Probably not. What
items do you disagree on? Feel free to talk about it in the comments!
Next week… the beginning of a new themed month. Take a
guess.
♪♫~I wanna be... the very best...~♪♫
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