Part 1 can be read here!
When we left off in Part 1, Sonic had just freed Planet Wisp from Eggman’s forces. There’s still a lot to cover, so I won’t waste any time making jokes in an intro. Let’s go!
Well, there are still two planets to save: One that looks quite aquatic, and the other that looks like a giant earth worm. Or a Sonic version of an Onix. We can start with the aquatic planet, but I think Sonic can’t swim. This is gonna be difficult. …Wait a second, he can swim now? Well, “swimming” isn’t really the word. He can stay longer underwater, though, and he can just jump up and go back to the surface. He’ll still die if he stays too long underwater, though. Also, props to Eggman: Aquarium Park is beautiful, what with the pagodas and the overall Japanese feel of the place… Say what you want about Eggman, he appears to be a man of wealth and taste. If you know which song I’m referencing right now, you should know what I really mean about the doctor.
|So much creativity. Yes, Eggman, keep recycling your own|
concepts. You sure are going to win this way...
|That's the closest you'll ever get to seeing a Gastly or a Haunter|
in the Sonic series.
|I'm getting curious flashbacks to a strange amusement park|
I never even been to. HorrorLand was the name, I think.
In a surprising twist, it turns out Eggman has just enough energy to carry through with his plan! Oh no… The cannon starts charging… but then one reactor, which had been previously damaged, implodes, causing a whole lot of colored energy to get out. Well, that was surprisingly convenient for the heroes. Eggman’s plan is a failure, yet again! He wasted all that money for nothing! Just retire, Baldy McNosehair, it will be less trouble for you! Oh, but he won’t give up. He’ll go and fight Sonic anyway!
|That robot... THAT **************************** ROBOT!|
|Hey, Eggy. look up! It's your pal Hedgie! What, are you|
distracted? Is there a bug in your matrix? Are you just showing
off your clean-shaved head?
So, there are three final sections to look at: The Sonic Simulator, the Egg Shuttle and the options.
|Apparently you are not just limited to Sonic- and Shadow-colored|
Simulator robots. Time to fulfill all your recolor dreams!
Next is the Egg Shuttle. This little ship flying around the space station leads to a high score table. A high score table for what? Well, choose to play this mode and you’ll see! It’s an extra challenge in the game, where you must beat every single level in rapid succession, without ever getting a Game Over. Considering my lack of
luck abilities talent with
this game, I’d rather not try this challenge, it’s just gonna lead to more
anger and yelling and vulgarity. Still, if you find yourself to be very good at
this game, I definitely suggest you try this extra mode. Just make sure you
have a couple hours in front of you.
Last but not least, the options:
-Turn the Guide On or Off.
-Change the game’s spoken language between English and Japanese.
-Change the game’s written text between English, Deutch, Français, Espanol, Italiano, and another that I can’t type (I suppose it’s Japanese).
-Add vibration to the GameCube controllers, if that’s what you’re using.
-A secret option: You get it once you’ve completed all Sonic Simulator levels, and it’s the option to turn On or Off Super Sonic mode.
I think that covers everything this game has to offer. Final thoughts? Oh, it’s good. It’s definitely good. For a long while, Sonic fans wanted something that got close to the charm of the early 2D Sonic titles (they would later get their wish with Sonic the Hedgehog Episode 4), but never got exactly what they wanted. Sonic Colors was not quite it yet, but it was the closest they had so far. While most Sonic games released in the past years were divisive, this one is enjoyed b y a majority of people. And I can see why. It gives us Sonic, and only Sonic; and it gives us a combination of 3D and 2D sections, which encompasses both types of view we had in Sonic games. Sonic is all about speed in this one, which causes some problems in the platforming-heavy sections. The gameplay is topped by amazing visuals and music. Sadly, while some people have only praise for it, I must admit I have one major point of criticism.
This game is very hard. Sonic’s speed makes it difficult to go through every level without getting hurt, and sometimes the obstacles are insanely hard to avoid. Oh, and of course, many of the levels in the game change a lot between the Starting point and the Finish ring. The first playthrough will be tough, because many obstacles appear very quickly, and sometimes the player won’t be able to avoid all that is getting in the way. And while the worlds in Sonic Colors are beautiful, sometimes you get caught by traps you didn’t see coming, or traps you knew were there, but for one reason or another you were unable to avoid (the camera when in 2D mode tends to do that, and it’s especially annoying in the underwater portions of Aquarium Park). The levels in this game are sneaky little bastards. I was playing through this game again in order to review it, and I frequently lost all my lives in some tricky sections. This game is VERY hard. And that’s its biggest flaw; it gets so dastardly difficult that you might just stop enjoying it. (To be fair, I have the same problem with New Super Mario Bros. Wii.) I have no problem with hard games, but there’s got to be a balance. It must be challenging, but it must not feel impossible.
Although, a lot of my troubles could be explained by the fact that I was playing with the Wii remote and Nunchuk. You see, Sonic Colors can be played in four different ways: With the combo Wii remote/Nunchuk (clearly I suck at this one), with the Wii remote in horizontal position (I remember, when I first bought the game, I used this control method, and if I recall correctly, it went WAY better), with the Classic Controller or with the GameCube controller (I didn’t try either). I really should have played with only the Wii remote, but still, I don’t get why a game would be difficult with one control method and much easier with another. Maybe that’s another problem?
Ah, whatever. I'm an idiot.
|I like Orbot and Cubot. They offer pretty great moments of|
comedy, like a two-bots routine comrprised of a serious, calmer
one and a hyperactive, kinda dumb one.
The game is breathtakingly beautiful. It’s a gigantic world, and every planet, every section has its own feel. It’s great. I just can’t praise enough the beauty of this game. The music is very good too.
So, yeah, I like this game, though I hate its difficulty (I REALLY should have played it with only the Wii remote…), but while it is a complaint, in the end I don’t think it’s bad enough for me to give this game a bad review. This game is just good. Try it. Find the control method that works best for you, and use it. Don’t make my mistake to cling on to one control method that gives you trouble. But seriously, give it a try someday.
As for my sudden bursts of anger related to my mistakes when it came to controlling Sonic... um... I still can't see any way to justify it... Um... What could I do... Apologize? ...Nah. Maybe I could... uh... I know! Here's a video.
And this concludes Sonic Month. That was quite an adventure. I thank all the people who read these three reviews, and I hope to have another Sonic Month ready sometimes in 2016. Until then, Planned All Along will continue as usual. Keep reading, more great stuff is coming!