Missed the first part of this review? Read it here!
When we left Friday, Sonic and Shahra were on their
way to the Evil Foundry. What's gonna happen there? Keep reading, you'll find
out!
Can you feel the heat in here? It's enough to drive people crazy! It already happens in Florida, and it's less hot than here! |
"Ifrit"? One of the lamest names ever. I can't even make a pun about it! |
At this point, the time powers become important
gameplay elements, so you need to go and practice them in the preceding worlds.
Sonic races against Uhu in Sand Oasis and defeats the wind spirit easily thanks
to Speed Break. He and Shahra go back to Tails-er, I meant Ali Baba, who says
Sinbad might know a way to help them. Sadly, Sinbad was captured by a Rukh, one
of those pterosaurs seen earlier, and taken to their nest world, high up in the skies. So
Sonic and Shahra find themselves having to travel to the Levitated Ruins, a
world that is almost entirely located on the backs of colossal Rukhs. I mean,
those birds are so big a civilization was built on them! That's
pretty big.
While I like this level – let's face it, I like all the levels in
this game, they're just so creative and beautiful to look at – I must admit the
strong wind blowing your way annoys me quite a bit. You see, there will often
be a wind blowing so hard Sonic will inevitably slowed down... and when the
hedgehog jumps, he gets thrown back instead of jumping forward. Now, there's an
in-story reason for this: They're high above the rest of the world, and on top
of giant flying creatures, no less. But it's still annoying. Also, that
level has plenty of moments where Sonic has to run behind a small Rukh who's producing a light floor for Sonic to run on, even in the air. Those
parts are really fun too, because you can Speed Break at will during those
moments, but it's still dangerous because some enemies take that opportunity to
get in your way...
So huge that Eggman's Egg Carriers are put to shame. |
Never thought I'd say that, but Knuckles looks kinda pitiful alone in that cage. |
Woah, those things are POWERFUL! |
A few missions still in Levitated Ruins, and then we
move on to Pirate Storm! Stormy skies, shaking platforms, corsair and electric
djinns, and ships and cannonballs galore. Sonic even rides a freaking
cannonball at one point! Turns out that World Ring gives these pirates the
ability to summon storms. And they're shooting at Sonic to annoy him (though,
considering how often they miss, they might not have the best aim). No one
annoys Sonic and escapes his rampage afterwards, you hear? And boy do the
pirate djinns get what's coming to them. “Rampage” is just the right word. And
then a mission that is the complete opposite, where he must not defeat any
opponent. And then there's another Rampage mission. Now, Pirate Storm might be
my least favorite world in the game. It's pretty, sure, and
it's quite challenging... but many missions beyond the full level contain
sections that are goddamn difficult to get through. It might be the zones where
the ships shoot cannonballs at you, sometimes just in front of you, and you're
unable to brake in time. It might be the zones with those goddamn flying blade
wheels, which are either going too fast, or are located at places where it's
hard as Hell to avoid them. Including right over the water, and if Sonic falls in the water, he loses a life, which means you
have to restart a section of the level again (And in some cases, the whole mission). Or it might be those moments when
giant spike balls fall in your way... Three annoying obstacles. Great. And many
missions make use of all three.
That thing is a floating face with arms. In video games, it's more common than you think. |
It would be impressive if it was a full body, not just a head, a torso and arms. Just saying. Atleast it wouldn't have to rely on its arms to stay out of the lava... |
And there goes another part of our travels. Do me a favor, tell Sinbad we're more adventurous than he is! |
The penultimate world in this game is the
Skeleton Dome. Here, the djinns are skeletons and the place feels like a
coliseum where too many bloodsports took place. Well, I sure hope we're not
gonna have to take part in those bloodsports! Things would get nasty. Thankfully, Sonic makes his way through the Skeleton Dome, all the way to the
throne of old Solomon. Older than his own life, because now he's a
crown-wearing skull. ...Actually, Erazor did that to him. Something about the
40 Thieves resurrected and the rest of Solomon's body scattered all over the
Skeleton Dome... As you can guess, Sonic's next missions are to defeat 40
enemies and pick up Solomon's bones around the Skeleton Dome. So, in other words, we
have a bone to pick with the 40 thieves? ...Send in your angry e-mails about
this groan-worthy joke at Nicolasnevermadeanaccountherenoreallyheneverdid@gmail.com.
So, Sonic defeats the 40 Thieves and gains the White World Ring, which is
apparently filled with “desire”. Shahra explains that all these emotions are
found within the stories of the Arabian Nights. Well, I guess if a story
doesn't give you feelings, it might suck. But why would Erazor want them? So
many questions that will find an answer only when Sonic reaches the evil
genie... So, the hedgehog brings Solomon's bones back to the skull,
reforming Solomon's body in the process. The undead (he's still a skeleton,
after all) tells Sonic and Shahra that bringing back all the erased stories
would take a miracle. Heh, that's not the first time Sonic does something impossible. Solomon also drops that since Erazor is a genie, that means
he used to live in a lamp, and retrieving it should be Sonic's priority, since
it's Erazor's sole known weakness. Sonic and Shahra leave, too early to hear
Solomon saying he can sense death coming...
Opens the final world, Night Palace. Sonic and Shahra
get out of the Skeleton Dome and use the power of the White World Ring to get
to Erazor Djinn's giant floating castle. However, the arrow flame in Sonic's
chest is starting to hurt... And now, we get the best cutscene in the entire freaking
game.
Sonic lands in a large field, with a large castle in the distance. The castle rises in the skies. Inside it, doors open, revealing a void. A tornado comes out from the skies outside and enters the palace, making it way right into the void. The tornado itself is composed of Arabian letters (which we're shown flying by in slow-motion, which immediately reminds me of certain letter-themed creatures...) entering the void and vanishing.
Once the tornado of letters has been completely engulfed by the void, the doors close again, and we get a glimpse of a battle-ready Erazor, ready to finish his dirty job. And Sonic's ready to put an end to this madman's impulsive designs. Sonic grabs the arrow flame, which for some reason raises the earth all around him... and he runs towards the Night Palace. That was badass. It's now or never. Time to end this all!
Sonic lands in a large field, with a large castle in the distance. The castle rises in the skies. Inside it, doors open, revealing a void. A tornado comes out from the skies outside and enters the palace, making it way right into the void. The tornado itself is composed of Arabian letters (which we're shown flying by in slow-motion, which immediately reminds me of certain letter-themed creatures...) entering the void and vanishing.
You can almost hear it in the background. |
Once the tornado of letters has been completely engulfed by the void, the doors close again, and we get a glimpse of a battle-ready Erazor, ready to finish his dirty job. And Sonic's ready to put an end to this madman's impulsive designs. Sonic grabs the arrow flame, which for some reason raises the earth all around him... and he runs towards the Night Palace. That was badass. It's now or never. Time to end this all!
If Erazor stole this castle, does that mean he wanted to be caliph instead of the caliph? |
Is this... in space? |
Throughout the adventure Sonic has picked up that Erazor and Shahra know each other, so he asks her to tell more about him. Were they friends? Lovers? She prefers not to reveal that. I'd be ashamed too, if a friend of mine turned out to be an omnicidal maniac. Apparently, he was Aladdin's genie, locked in his lamp and forced to grant the wishes of a thousand people. He grew a hatred of mankind during that time (I suppose too many jerks wished for horrible things to happen to other people... Let that be a lesson, kids: Never use a genie to inflict harm upon others!). The fact that his entire existence was written this way made him bitter, and he gained a desire to destroy the Arabian Nights, all of it, and possibly escape that world. If this guy leaves the Arabian Nights, Sonic's world is next in line... Holy crap, we gotta stop him!
Turns out he's right here. Let's fight!...
...This Friday! Don't miss Part 3!
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