Link. Zelda. Ganondorf.
(Navi. Okay, kidding!) Midna. Ghirahim. Just a few examples of
characters ingrained into the geek community's mind. The Legend of
Zelda is... well, legendary. Right up there among the most beloved
video game franchises. And this feat was accomplished despite keeping
pretty much the same basic structure all the way through. Link
ventures through a relatively large world, completes dungeons,
defeats bosses, faces the main villain at the end, and saves Hyrule
after an epic final fight.
Yeah, the formula has stayed the same for the most part. However, the teams behind the games has found enough innovative ways to change the gameplay in every recent game as to make it interesting again, put a new spin to the regular stuff so that it feels new. Majora's Mask had the eponymous masks and the “three days” ultimatum. Twilight Princess has Link turning into a wolf. Wind Waker has sailing around a flooded world. And that's only three examples!
One feature present in
every Zelda game since the Super NES era is the “tools”. A “tool”
in this series corresponds to many criterias:
-It has been found in a
dungeon;
-It must be used through
the dungeon in order to find the boss;
-The dungeon's boss
cannot be defeated without it;
-And finally, it can
still be used in other places of the game, so Link can access secrets
he couldn't reach otherwise.
-Also, this does not
include the main weapon (the swords), nor the tunics, the shield, the
bombs or the arrows (because the latter two are in almost all the
games and used against many bosses, in a way or another).
-EXCEPTIONS: Items that
aren't found in dungeons but prove to be exceptionally useful against
some bosses, to the point that they can reasonably called “Tools”,
even if they're jokes.
Those tools are always a
ton of fun to try, especially when you can use them at different
points of the game. Most of those tools are weapons, but others are
items that reveal themselves to be vital in Link's quest to defeat
his enemy. A few of those are less used, and as a result aren't as
enjoyed by fans. Still, regardless of how much a tool is used and how
much of an impact it has left on the player, there's many of those
tools that have become classics of the Zelda series. And today, I'm
listing twelve examples of such tools that have become symbols of
LoZ. You hear these names and say “Yep, I totally remember this
from the Zelda series!” Let's not waste any time, I'm counting
down!
12. Boomerang
Starting off is one of
Link's ever-useful items, the Boomerang. Appearing in the majority of
the games, this tool was usually found in the early dungeons, such as the “tutorial” dungeon of A Link To The Past. It has so many
functions: stunning or killing enemies, retrieve items in the
distance... Starting in Wind Waker, Link can even select a number of
targets before tossing it. Just in case it wasn't already made clear
that this is one of the Hero of Time's tools of predilection, he also
uses one in the Super Smash Bros. series, both as regular Link, as
Young Link AND as Toon Link. While the boomerang has a few uses, it's
usually relegated to minor weapon or tool as soon as true challenges
show up. A new version was introduced in Twilight Princess, the Gale
Boomerang, but... Yeah, you don't change the classics. By the way,
boomerangs are an Australian creation, right? How can they have them
in Hyrule???
11. Fire Rod / Ice Rod
Those two items are polar
opposites on the elements, yet pretty much the same when it comes to
being used. They're sort of elemental wands, the first shoots fire,
the other shoots ice. Simple, huh? The Fire Rod could be found in A
Link To The Past's Skull Woods, while the Ice Rod was (ironically)
not even found in a dungeon... but I added it with the Fire Rod,
because those two items are vital in defeating Turtle Rock's Trinexx,
the last Dark World boss (before Ganon, of course). Those rods are
powerful weapons that take up a lot of mana, but in the end, it's
pretty fun to use those two rods, not only against enemies, but also
in other situations through the game. And yes, I suppose those rods
can also find their own use outside of fighting monsters. Still,
they're a good idea in a series that had already a lot of good ideas.
10. Ball and Chain
Let's face it; Link isn't
a Goron. That doesn't stop him from sumo-fighting against Gorons from time to
time, but still, Link's physical strength is, indeed, limited. Which
is why it's great to see him walk ultra slowly as he carries around
the giant ball and chain. He gets that item in Snowpeak Ruins, in
Twilight Princess, after defeating the dungeon's mid-boss. Yes, you
can chuckle at Link carrying this around, but you'll stop laughing as
soon as you see the item in battle. It's freaking AMAZING. It
destroys ice monsters, it causes watchtowers to collapse, it's the
best weapon against many other kinds of enemies... The Twilight Princess game was
very creative with its tools, and this is shown with this one, which
a lot of gamers love to use. This is an epic weapon, a must-have for
an epic hero in an epic adventure. Just... just make sure your
Bishônen hero can travel with it freely. (Seems like Link can't.
Oops.)
9. Mirror Shield
Even though the hero had
one in A Link To The Past, and only adult Link could use it in
Ocarina of Time, the Mirror Shield has left quite an impact on the
fan community. It was also seen in Majora's Mask, in the Oracle duo
of games, and Wind Waker. It is best remembered in Ocarina of Time,
where Link could use it to reflect sunlight to solve puzzles or
attacks at other enemies. It is vital to use the Mirror Shield
against Twinrova, in a very memorable boss fight. Especially great is
how it could store multiple attacks within itself (you gotta wonder
how it did so, however), after which you can release all that energy
at once to an enemy. Impressive. One thing I found quite funny about
this item is how its motif was changed for the final N64 version,
because it apparently had “religious” meaning. Religion, in a
world of Gods, goddesses, priests, churches, temples and other
similar stuff? Surely, you jest!
8. Giant's Mask
It kind of sucks that
this item can be used only once in all of Majora's Mask. On the other
hand, it would be one friggin' game breaker if you could use it to
turn Link into a giant at any occasion. Found near the end of the
Stone Tower Temple, this masks is necessary to defeat the giant
insect Twinmold. It also drains magic and forces Link to use nothing
else but his shield and sword. Arguably, this makes for one of the
most epic moments in all Zelda history, which is why this mask
deserved to make the list. It speaks volumes when a thing has a
single use and yet is remembered so dearly. Come to think of it, if
only there were more giant bosses in the Legend of Zelda series, we
could find more uses for the Giant's Mask... Oh well, it's still
pretty darn great as it is. Could it be seen again? Sure. Who doesn't
want Link to squish Ganondorf under his foot, after all?
7. Light Arrows
Sigh... I never got to use them in Twilight Princess... |
6. Fierce Deity's Mask
At first I was thinking
of putting the Goron and Zora masks, but after some research I
realized this one deserved more to be on the list. In Majora's Mask,
this is pretty much the last mask you'll get, since you'll only earn
it by handing over the twenty non-transformation masks. Agreed, this
mask can be used only against bosses (unless you hack; but you
wouldn't dare do that, now, would you?). But I already described a
tool as found in a dungeon and necessary to defeat a boss; Okay, it's
not necessary for any boss, and not really found in a dungeon... But
still! When Link puts on that mask, he grows to adult size and gains
a ton of power. This mask is arguably one of the most enjoyable masks
to use in the entire game, and it's not hard to see why. For once you
don't have to control a kid Link, you control an even more badass
version of adult Link, a reincarnation of a freaking DEITY! Its huge
power makes it really liked among fans. And why wouldn't it be?
5. Roc's Feather / Roc's
Cape
Unlike fellow
Nintendo star Mario (formerly Jumpman), Link's jumping talent is...
lacking, to say the least. Very lacking, in fact. That makes it
difficult for the Hylian... no wait, the Outset Islander... no wait,
the Ordon villager... no wait, Skyloftian... Dammit, Link! Okay. That
makes it difficult for the... “Hero of Time”, to go around if he
cannot jump too well. Luckily, the “Roc's” items are there to
help him! The feather, which started in Link's Awakening, and the
cape, which started in Oracle of Seasons, both serve the same
purpose; When he puts them on, Link can now jump a lot farther than
he originally could. Then again, it's easy to be better at
jumping than he normally is. Link can also use them to glide through
the air, which makes these items very important ones when it comes to
crossing large gaps. Again, because Link kind of sucks at jumping
acrobatics.
4. Magic Hammer, Megaton
Hammer and Skull Hammer
Putting those three
together because... well, it's obvious; they're all blunt damage
objects. And hammers. The Magic Hammer, despite the name, had nothing
magic. Unless those annoying whack-a-moles around the dungeons
couldn't be smashed except by magic items... The Magic Hammer is also
important to destroy the Helmasaur King's mask to ensure the creature
can be harmed. The Megaton Hammer was a heavy item that required Link
to use both hands to hold, and was used against the fire dragon
Volvagia. You can see this weapon was made for a Goron... Last but
not least, the Skull Hammer from Wind Waker is a very powerful –
but very heavy – weapon that could be used against anything, but it
would take Link a bit of time to attack with it. Regardless of their
uses, wielding a hammer to battle is always a lot of fun, as long as
you know how to use it. And Link seems to like hammers, just as he
likes boomerangs. At least it's lighter than the ball and chain...
3. Joke items against
major bosses
Again, kind of cheating.
Yeah, sorry about that. The Legend of Zelda has a tendency for
comedy, even at its darkest. And by darkest, I mean the major boss
fights, usually the last one. And by comedy, I mean items that
shouldn't be used at that moment. The bug net in A Link To The Past
can be used to deflect Agahnim's magical attacks, as an example. A
bottle can be used to deflect the possessed Zelda's attack in the
first part of the final battle of Twilight Princess. A freaking
bottle! In the last part of same final battle, you can pull out the
fishing rod and wave it at Ganondorf, who'll stare at your lure with
a “WTF” face... and this distracts him long enough that you can
hack and slash at him a few times. Okay, seriously? This is
hilarious. And anyone who disagrees is wrong. A fishing rod against a
lord of evil. How can you not laugh at that?
2. Spinner
Both a tool and a weapon,
the Spinner is one of the favorites items from Twilight Princess, and
it's pretty obvious why; it's just an awesome object. Link climbs on
it and can attack with it, but can also use it to move parts of
dungeons by planting it in the ground (almost like a key!) He can
also attach it to long holes in the walls and go for a Spinner ride!
After that, he can jump from a wall to the other on this machine of
unknown origins. The battle against Stallord is also quite epic,
using the Spinner in the first phase to break the giant skeleton
monster's spine first... and then chasing Stallord's head with Link
on the Spinner going after it, jumping from a wall to the other all
while spinning! This is one of the most impressive fights in the
entire series. No wonder this item is loved by so many people!
When I asked around to
people which Zelda item they liked most, many replied “the double
clawshot”. Before that, there was the Hookshot, found in the Swamp
Palace; Link had to point somewhere and shoot with the Hookshot, and
it would transport the Hero of Time to other floors. In Twilight
Princess, the item was renamed Clawshot, yet served about the same
purpose. However! In the City in the Sky, the item gets upgraded to
the Double Clawshot, which means Link can hang to a wall with one
clawshot, and aim at another wall with the other. In fact, that's
what Link does for that dungeon's boss, the Twilight Dragon Argorok.
The battle is literally transported into the airs with Link going
from pillar to pillar with the Double Clawshot and chasing Argorok.
This is yet another favorite boss battle from the Legend of Zelda
series, and this is the item that makes it possible. As a result, it
is, according to many, the best tool in the series.
I'd like to thank all
those who helped me make this list, other users of the Brawl in the
Family forum, as well as my friend Laura. Thanks to all of you, it
was great to get feedback on which items deserved to be on the list. If you've read this article and think I forgot one important tool, tell me in the comments! As for next week... Well, I have only two Game Boy Advance games left
to be reviewed. Yu-Gi-Oh: The Sacred Cards... No, wait I'll keep that
one for later. Which leaves us with... Rayman: Hoodlums' Revenge.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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