Alright everyone, just a quick message.
Now that I'm employed, this means I have a bit less time to write reviews. Oh, don't worry, I'm not falling back to a one-post-a-week format as I did sometimes in the year of 2014.
This delay was caused by my busier schedule, but also by the blank page syndrome setting in. When I write these reviews, I can usually write 2000 words in a matter of one to three days easily. It all depends on how much material is given to me in a game or a film, and how much of it I can mock. I also try to keep at least three weeks of reviews written in advance, which may be tricky with longer games.
Games are reviewed on a case-by-case basis. I can't always tell how many parts I'll need to detail all of the content in a game. Of course, as often as possible, I also must try to replay through the game - that way, I can write my thoughts on the events portrayed in the story as they happen, and not as I remember them thanks to a wiki page. Thing is, the longer a game, the longer a review. I have to replay through the entire game, that's why it's so long! And of course, not all games are equal - in the case of Nintendo DS games, I must frequently stop to recharge the portable console. This slows me down.
The thing with the next game I'm reviewing, Mario & Luigi: Bowser's Inside Story, is that it's long and there's a lot of material to discuss. In fact, I still need to finish Part 5. Which is the last part, thankfully. However, as is the case with most games that have 4 or more parts, I often grow tired of talking about the same game for an extended period of time. I carry through because it would make no sense to stop a review when it's not over. This does lead to the blank page syndrome, as I said higher.
It's said that the best way to freee yourself from the blank page syndrome is to stop working on the thing you've worked on, and do something else. Or, in my case, write about something else. That's in part why I make more frequent "Editorial" posts about Pokémon Go or No Man's Sky. It's a way for me to change topic for a moment and discuss something else.
Therefore, I believe that it will do me a lot of good to delay this particular review one more week, and preface it with a first post about Steam titles in my collection. Our normal schedule will resume on Friday 16th; This Friday, I'll talk about Steam stuff.
Watch me on Twitch!
September 6, 2016
September 2, 2016
Kirby's Dream Collection: Special Edition
-In January 2015, I discussed my 12 favorite Kirby abilities.
-In early May 2015, I reviewed Kirby 64: The Crystal Shards, because I owned the title on the Wii’s Virtual Console.
-Then, thanks to Kirby’s Dream Collection: Special
Collection, I reviewed Kirby’s Dream Land in November 2015.
-After which, I started 2016 with a quick post about the Kirby anime, which didn’t really measure up to my expectations. Also, I was
hoping to post recaps of the episodes of the Kirby anime, one per day, on days
that had no reviews, but I was unable to follow through with that promise due
to real life issues jumping in.
-Then, in March, it was Kirby’s Dream Land 2.
-Then in May, I took a look at the nine games in Kirby
Super Star.
-Two weeks ago, I reviewed the final classic Kirby
title in Kirby’s Dream Collection, Kirby’s Dream Land 3.
-And finally, I reviewed the three episodes of the Kirby anime that were made available in this collector’s item, then gave 12 additional recommendations.
Today, we end this. It’s the last post about Kirby’s
Dream Collection: Special Edition! I will be done talking about Kirby games for
a long while after this! I feel a bit sad, kissing the franchise goodbye on
this blog… but as they say in French, “ce n’est qu’un au revoir”. Who knows, I
might buy more Kirby games later, and then, I will come back to the puffball to
discuss his mighty exploits again. Therefore, allow me to honor him for what
is, at the moment, the last time.
Kirby’s Dream Collection: Special Edition is, as I
described it, a collector’s item for Kirby fans everywhere, released in 2012 to
commemorate the 20th anniversary of the franchise. It is a bundle of
six classic games for the fans who may not have owned one or another of those,
and it’s a great introduction for players like me, who know the series but have
only played one or two titles and wanted to see more. It’s sold in a box that
contains the game, yes, but also a 45-track CD containing the highlights of the
soundtracks of Kirby games from his humble 8-bit beginnings to today, as well
as a collectible book that details the History of Kirby and offers interesting
info on the development of the Kirby games and the creation process that went
behind its unforgettable characters.
I won’t talk about the booklet much, in part because I
tend to read it a lot, but mostly because I have a bad tendency to forget where
I last put it the next time I actually need it. I’m kind of a scatterbrain like
that. I’ll just say that it shows sketch drawings of characters like Kirby,
Dedede, Waddle Dee and Meta Knight, showing their evolution on paper before
they became sprites, and later, 3D models. The game also goes back on all the
games released before the 20th anniversary collection, including the
spin-offs like Kirby’s Pinball Land (probably just as bad as a certain game
called Mario Pinball Land) to Kirby Air Ride. Great stuff!
On to the music CD found in the Wii game’s box. It
contains 67 minutes of music, spread over 45 tracks. Yes, you’ve read that
right. Of those, 14 tracks are under 1 minute in length, starting at 0:32 (with
the main theme for Kirby’s Dream Land, no less!), 22 are between 1 and 2
minutes in length, and the last 9 range from 2:11 to 4:42. The last few tracks
include:
-“Returning to Dream Land”, a medley of tracks from
what was then the latest game, “Kirby’s Return to Dream Land”;
-“Electro Kirby”, a great techno song that contains
parts of famous Kirby tracks;
-“Gourmet Race To Green Greens: Chamber Music”, an
orchestral version that combines these two songs, and it sounds really epic;
-And “Dream a New Dream for Tomorrow”, a very peaceful
track, perfect to close the album with a last nod to the “dream” theme of the
series.
I suggest that you seek out this CD, or at least check
out the YouTube playlist I’ve found that lets you listen to all the songs.
Next up is the Wii game itself: It opens on an 8bit
Kirby walking into frame with his allies. A CGI star shows up, which Kirby
inhales, turning them all into their CGI forms (though King Dedede isn’t too
happy with his now protruding tummy). Waddle Dees pass by and form a big 20 in
Star Blocks. Kirby inhales the blocks and spits them out, then gets clobbered into it by Dedede, forming the title
screen. We get to a screen with three options: “New Challenge Stages”, “Classic
Titles” and “Kirby’s History”, We’ll go in the last option for now, since I
covered everything in the middle option and the first option can wait some
more.
In “Kirby’s History”, we can see everyone’s favorite
copy puffball running through a hall, stopping next to points with years on
them. On every year, there’s either a Kirby game’s box art when a Kirby game was released that year (or more than one,
in some cases), or golden 8-bit statues of retro Kirby characters for years
that saw no new release in the Kirby franchise. When you pick a game, Kirby
inhales it, bringing you to a screen where you can rotate a 3D model of that
game’s box (.....yaaaaay?), or watch a moment of its gameplay. As a bonus, if said game is in
Kirby’s Dream Collection, you can press a button to play it! The years without
Kirby games offer fun tidbits of trivia about that year, which is pretty cool. On
the 2002 spot, you can access the three episodes of Kirby: Right Back At Ya I
reviewed a week ago. The last option, which itself is Kirby’s Dream Collection:
Special Edition, contains a video clip of the musicians playing “Gourmet Race
To Green Greens: Chamber Music”.![]() |
| Magolor, ready to race! |
![]() |
| Killing golden Waddle Dees for fun! |
![]() |
| Magolor, stop cheating! |
This mode is based on the Challenge Mode that started
in Kirby’s Return to Dream Land, which I haven’t played yet. And while you can
reasonably beat these 13 levels in a short enough timespan, the last ones are
pretty tight on timing – oh yeah, did I mention that the Challenge Stages are
timed, thus you need to hurry? Chances are, in the final levels, if the waves
of enemies don’t kill you, the timer will. It’s even worse in the Smash stages,
which work like the towers of midbosses in the Kirby games.
And of course, if you think about it, you haven’t
beaten Kirby’s Dream Collection: Special Edition until you’ve attained 100% in
each of the six games, and gained all Gold medals and trophies from the
Challenge Stages. Good luck with all of that.
Honestly, what else can I add to this? It’s an
excellent collector’s edition to celebrate what were then the 20 years of the
Kirby series, and if I had a Wii U, I would already be looking forward to the
25th Anniversary game! The music CD has plenty of tracks, and even
though most are very short, they’re a pretty great look back through music at
those 20 years. The booklet is also pretty great, most Kirby fans are bound to
learn a few new things by reading through it.
As for the game itself, I really like the “Kirby’s
History” section, if only because of all the gameplay videos and the three
episodes of Kirby: Right Back At Ya that are available on it. I also love being
able to play through these six games. They’re not a walk in the park; reaching
the end of every game is simpler than actually beating them.
The Kirby games really master the idea of gradual difficulty that you’d expect
from most platforming games, and the copy abilities don’t technically affect
the game all that much – that is, if you don’t play for completion. Were you to
play for completion, you would encounter puzzles that get harder and harder as
you progress, and you would probably see your frustration increase to
unbearable levels due to some of those. Whether it’s a certain mini-game
located near the end of a tough level – looking at you, Kawasaki – or the
ever-popular “get to the end of a difficult level with a near-useless ability”,
we can tell the folks at HAL Laboratory know what they’re doing. Their goal is
for you to enjoy the regular game, and swear like a sailor when the time comes
to achieve 100% completion. Nowhere is this made more obvious than in the Boss
Battle modes, most of which give you a single life to beat all the bosses of a
game, with no abilities nor healing items on the way. Hell, the Boss Arena from
Kirby Super Star is hard as Hell, and it allows you to use abilities and get a
Maxim Tomato if you need; it still took me upwards of 20 tries before I could beat it!
The difficulty of the Kirby games pretty accurately
represents the universe of the series: Cutesy, nice, bright and easy on the
surface, but dig just a little deeper and you’ll find a world of Hellish
monsters with an insane difficulty. Same goes for the New Challenge Stages
playable here: Most of them are actually pretty simple if you know what to do,
but to get that prized Gold Trophy you need superhuman reflexes. Once again,
pretty much like the regular Kirby games.
Is this a good collector’s item? To be honest, I don’t
know. I personally think that for 40$ (its original release price), these six
titles + the New Challenge Stages + the music CD + the booklet is a more than
welcome gift. It's a very reasonable price, considering most regular Wii titles are actually more expensive than that. Maybe a figurine would have raised the price too much… but hey,
that doesn’t really matter. I got my Kirby plushie anyway. And then there’s the
Kirby Amiibo to fill that gap. So yeah, I’m perfectly satisfied with what we
got here. I do wonder what they’re going to do for the 25th anniversary,
which happens to be next year…
Okay, now that I’m done talking about Kirby, as you
may guess, the review schedule will get turned around some more. I will no
longer preface my review arc with a Kirby game. This means we’re coming back to
the regular order, with slight differences however:
-A VGFlicks about a film related to video games, or an
Episode In Gaming about a TV show related to a game franchise;
-A Nintendo DS game;
-Two Wii games;
-A WiiWare or Virtual Console title;
-As a new addition to the order, some reviews of Steam
games, sometimes done like Demo Reviews, sometimes full reviews, all depending
on the size of a game and what I can say about it. I have yet to figure out how
to arrange that;
-And once again, a Top 12 to close the arc.
Due to the Olympics and the closure of my extended
look at the Kirby series, we’ve already covered two Wii games, done the Episode
In Gaming part, and we’ve also done the Kirby title, which leaves us with a
Nintendo DS game, a WiiWare or Virtual Console game, some Steam Stuff, and then
a Top 12. Alright, goodbye!
Labels:
Action,
Anime,
Characters,
Developers' Content,
Kirby Series,
Medals,
Missions,
Music,
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September 1, 2016
No Man’s Sky: One Man's Hype
Alright, so I decided to weigh in on an issue that’s appeared in gaming
during the curse of the last weeks.
2016 could already be called the Year of Disappointment for the industry,
and No Man’s Sky is just another game to add to the pile, with a major
difference: This one was always overly publicized. As soon as it was announced
at E3 2015, it became a major topic. I'd say it was discussed even more than Pokémon Go. It was a massive project, too;
a literal universe-sized game, with quintillions of planets, more content than
you would ever imagine, and so many possibilities that this seemed like the best exploration game ever made.
“[…] we get one shot to make this game and we can't
mess it up,” Sean Murray said, when explaining why he wasn’t showing more of
the game at E3 in June 2016.
Then, the game came out, and to call it a disappointment would be a
euphemism. Constant crashes, not that many different planets, an annoying voice
that says only the same few pre-recorded messages, an inventory system that is
crap, a languages system that isn’t worth the effort. An ending that can best
be described as an insult, since it tosses you out of a galaxy and into another
one, and you basically have to start over. It was calculated that only 3% of
all the features promised through interviews with Sean Murray ended up in the
game. Imagine that – out of 33 promises, 1 made it in. They even had the balls
to promise a multiplayer mode, and the released game had none; even the
indications on the box were covered by stickers, implying that whatever multiplayer they had, it was taken down after the design of the game's box was created!
Needless to say, this was… controversial, to say the least. I mean, I
haven’t played NMS, but I completely understand. Everyone was waiting for
probably one of the best games ever made, and we ended up with what’s basically
a tech demo, incomplete, buggy, boring and uninteresting, still sold at fucking
60 dollars. In its current state, I wouldn’t buy that for 10$!
August 29, 2016
Kirby: Right Back At Ya - 12 Recommendations
Last week, I reviewed three episodes of the anime Kirby: Right Back At Ya, three episodes that were put on Kirby’s Dream
Collection, But this does not mean we should keep it to only these three
episodes! The anime has 100 episodes, there’s got to be some good ones in there.
And indeed, there are! And, in fact, more than 12 good episodes. I went back
through the series, and found over 12 episodes that I heartily recommend. The
three episodes of the previous post, plus the ones here, this should be a 7-hour
binge. Honestly, if you like the Kirby series, you should check these out.
1. Episode 4 – Dark and Stormy Knight
2. Episode 6 – Un-Reality TV
![]() |
| Tssk. Puppetry shows are so passé. Too bad there isn't a Jim Henson in that universe to help. |
3. Episode 21 – The Empty Nest Mess
| This show salvaged Dyna Chicks, who had so far only been seen like annoying chirping creatures. They're so cuuuute here! |
4. Episode 24 – Hour of the Wolfwrath
![]() |
| Wait, a Fire/Electric wolf? Are we sure this is not a Gen 7 Pokémon leaked years ahe3ad of time? |
5. Episode 40 – Sheepwrecked
![]() |
| Never underestimate the strength of numbers. |
6. Episode 44 – A Novel Approach
![]() |
| An illiterate leading a school. Dedede, your stupidity never ceases to amaze me. |
7. Episode 47 – Cartoon Buffoon and Episode 89 – Tooned Out
![]() |
| Just you wait, Dedede. This little venture into animation will take a turn for the sucky. |
![]() |
| Ahhhh! Too realistic! Too detailed! Too "Normal Anime"! Creepy! Not like the rest is any better... |
![]() |
| These guys would seem like quirky comic reliefs who would deserve more scenes... that is, if they were not stalking a little girl, with hearts in their eyes. |
![]() |
| That. Is NOT. Tiff. Hell no. All the NOPE in the world. I told you those Otakings were just perverted stalkers. They do have a talent at drawing flowers and detailed characters, but... No, just no. |
From how much I wrote about these two, you can tell those are my favorite episodes in the series. The massive amounts of fourth wall-breaking and lampshade hanging helped quite a bit give these episodes a unique feel.
8. Episode 61 – Fitness Fiend (the Japanese one)
This one comes with a “But…”. The English episode is
alright, but the Japanese one knocks it out of the park. The plot is simple;
Dedede orders fattening chips from NightMare Enterprises to make Kirby fat and,
at the same time, prevent him from inhaling stuff to gain abilities. However, in a
bout of gluttony, Dedede also ends up snacking on the chips. As a result, both
become big blobs of fat. Well, Dedede is lucky, his clothes still fit him even
in that state. With neither being able to work out, Customer
Service sends out Macho-San (Max Flexer in the English dub), a miniature guy
with blackglasses, an afro and a leotard, who’ll put the two through training
Hell. What do you mean, is it a ruse? Of course it is a ruse! Watch the episode
in English, but then seek out the Japanese version of the part with Macho-San.
It’s probably one of the greatest moments in the entire anime, especially with
that impressive shot featuring over 70 characters.Actually no, here it is.
Why is it so great? That scene uses a techno version
of Dedede’s theme, and I swear, I listened to that video so often just for the
song, I would PAY to get that song. It’s that damn catchy. It sucks
that 4kids replaced it by a generic beat in their version for American
audiences. I guess the episode is pretty great too on comedy, and that’s always positive.
EAROBI TENGOKU, GO GO HEAVEN! YEAH YEAH YEAH YEAH, ONE TWO ONE TWO!
9. Episode 64 – The Kirby Quiz
![]() |
| "So, was it Fire Kirby, Ice Kirby, or Stone Kirb- Hey! Who left that stupid logo at the bottom?" |
10. Episode 80 – Power Ploy
![]() |
| Buff Kirby.... *shudder* That's just wrong. |
11. Episode 92 – Hunger Struck

What was that I said about the strength in numbers?
Oh, right...

Oh, right...
Another episode about the Waddle Dees – let’s hope it
doesn’t break my D key to talk about this one. Escargoon sees the multi-course
meal the Dees receive and reports to Dedede, who upon seeing the cost of these
meals, decides to drastically cut on his army’s portions. He creates a contest
to see who, among the townspeople, could create the cheapest meal for his army,
and Chef Kawasaki wins. Unfortunately, the chef’s paper-thin sandwiches are not
a hit with the Dees, causing them to revolt against the entire town. “It’s not
because we’re a mouthless nondescript mass that we can’t get hungry, you know!”
You’ll believe they can be a threat! You’ll believe they can give death glares!
And of course, things get worse when Customer Service sends out a cooking
monster-
![]() |
| I told you the Waddle Dees were good at making death glares. |
12. Episodes 96 to 100 – The Movie
![]() |
| Iron Kirby - a fan design. Looks good! |
![]() |
| Wow, that's a big ship. |
![]() |
| A chess theme, yet the pieces are not even on squares. That is not how you play chess. |
P.S. Even the last episode alone is worth watching for that one scene
with the revelation about Customer Service. It’s hilarious.
Anyway, enough rambling. This is my final post about
the Kirby anime. I hope this gave you enough interest in the series to check it
out at some point. It’s not perfect, there are some glaring mistakes in the
English dub, but it’s still a pretty enjoyable kid’s show with enough wit in
many episodes to appeal to everyone.
Next Friday: A final post about Kirby’s Dream
Collection!
Labels:
Action,
Anime,
Characters,
Funny,
Kirby Series,
Movie review,
Preview,
Review,
Wii
August 26, 2016
Kirby: Right Back At Ya - Three Episodes
I will go back on what Kirby’s Dream Collection has to offer in next Friday’s article. Until then, I need to talk a final time about Kirby: Right Back At Ya. There are three episodes of the TV show available in the collector’s item, so I figured it would be fair to review them here. I remember making an article about the anime in general back in January, but I believe I didn’t exactly do the show justice there, writing what’s more like an introduction than an actual review. I was also planning to write quick posts about every episode, but I soon found out that my real life obligations would have made it impossible for me to do that. Think of this as me paying this kind of debt to the Kirby anime, by offering finally honest critiques of three episodes of the show, maybe giving you the desire to look for these episodes and watch them. And Monday, I will try to direct you to twelve other episodes that I really enjoy in this anime, episodes that I go back to more often than others… that is, whenever I’m in the mood to watch Kirby kick ass outside of a video game. Alright then, enough blabber, let’s get this started!
Episode 1 – Kirby Comes to Cappy Town
EXT. FIELD – NIGHT. Panorama shot of a hoard of sheep
sleeping. A giant octopus monster comes out of nowhere and starts eating them
all, leaving carcasses behind.
Well… This sets the mood! Welcome to Dream Land, home
of all your kaiju-esque nightmares!
![]() |
| Ah, Kirby. Adorable regardless of dimension. 2D world, 3D world, game world, anime world... |
In Cappy Town, the Cappies confront King Dedede about
the giant octopus, but all he has to show them is a tiny cute little pet
octopus that cannot in any way be the giant monster that attacked last night.
One villager, the young Tiff, daughter of King Dedede’s Cabinet Minister, still
has doubts, especially after seeing the tiny octopus doing a scary face. (After all, who else but villains do scary faces like that?) Worried, the townspeople head towards the mystical Kabu, a giant stone spirit
in the forest, and the spirit informs them that a hero named Kirby is coming.
Tiff immediately imagines a Link-like figure. Oh, girl, you’re in for some
disappointment!
Labels:
Action,
Anime,
Characters,
Funny,
Kirby Series,
Movie review,
Preview,
Review,
Wii
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