Welcome back! So, I’ve already discussed half the game in Part 1, now let’s see what I can add in Part 2! Well… for starters, why not discuss the Copy Abilities?
|All the abilities in the game.|
|I'm sorry to say, but my Fighter Kirby|
plush never came equipped with a
Waddle Dee's ass to kick.
|Ack! Good thing I'm not claustrophobic!|
|TOO... MUCH... ORANGE!|
|Quick, Kirby, avoid Dedede's Grand Slam!|
…to the Fountain of Dreams! King Dedede hopelessly tries to stop Kirby from replacing the rod at the top of the fountain, but Kirby does so anyway… and, as a result, a large ball of darkness shows up. This is it, the real enemy! It turns out the inhabitants of Dream Land had suffered nightmares for a moment now, because of this thing, and Dedede was trying to stop the nightmares by breaking the Star Rod, which is the source of all the dreams in Dream Land! As a result, everyone had lost their dreams, but it was better than constant nightmares! And now that the pieces have been reunited, Nightmare is free to take over!
…Good job, Kirby. Good job.
Although it’s not entirely hopeless! Dedede inhales Kirby and the Star Rod and sends them at the ball. What follows is a shoot-em up segment where Kirby has to deplete the ball’s HP in a set amount of time. Eventually, both Kirby and his opponent land on the moon, and the ball takes a vaguely humanoid shape, and it gains a humanlike face with dark shades and a cleft chin that would make a lot of superheroes jealous. This is Nightmare. Here it is, the final boss.
|Nightmare: Bringing new meaning to the|
expression "Shooting Stars".
Thankfully, at some point Nightmare’s HP is depleted. The ensuing explosion blows a hole in the previously full moon, reducing it to a crescent. I mean, wow, was this guy made of dynamite or something? And damn, I’d hate to see the tides on the next day… Kirby escapes the blast on the Warp Star and flies across Dream Land, restoring everyone’s dreams. Finally, people can have good nights of sleep again! Yay! Roll credits.
Oh, but wait, this isn’t over! Kirby’s Adventure saves your progress, so you can leave it and come back later! Back then, this, too, was a pretty big deal, especially since this is a feature that was kept for RPGs, mostly, and hardly ever heard of for platformer games. And that’s a good thing, as there are still many things to try in this game! For starters, beating the game (and Nightmare) unlocks the VS Boss Mode.
|Kirby, he's on the OTHER SIDE!|
Pictured: Heavy Mole, one of the weirder bosses.
But wait, this isn’t the only secret in this game! If you find all the secret switches and achieve 100% completion, you’ll discover the last secret mode of Kirby’s Adventure: Extra Mode. Just like the Extra Mode of Kirby’s Dream Land, this is a harder mode where Kirby only has half his usual amount of Hit Points, so you cannot get hit too often. It’s there if you want to try it, but you need to be excellent at this game if you want to have any chance.
|Be the light that pierces the darkness!|
Be the champion who defeats evil!
Be the baby that engulfs Maxim Tomatoes!
...Uh, forget that last one.
The games has plenty of features to keep you interested. You can try to perfect your mastery of the different mini-games, or you can give yourself a lot of challenges (such as trying to beat the game without ever using Copy Abilities). Last but not least, the unlockable modes, by their crazy difficulty, are meant for gamers who know the game and want it to be a lot more difficult.
|Nightmare is a very interesting villain, I still|
can't figure out how they programmed him
so that his cape protects his weak spot.
That's a brilliant idea in a platform game.
I’m starting to notice that I’m running out of joke ideas for the Kirby series. As Brawl In The Family showed, there’s only so much comedy you can make from “Kirby eats something”. Three games reviewed, still three left. I’m gonna get through this! I can do it!
Next week, a DS game!