Yu-Gi-Oh! Month
Some characters who appear later in the anime are unlocked later in the game. |
After Duel Transer’s Story Mode, you
unlock a special area called Niflheimr (God, I suck at these Norse mythology
names). It’s a special bonus area, 20 floors (when the Story Mode has, in
total, 14 floors), with nothing but Transcenders to duel, all with powerful
Decks. So, if you want to beat the game, you’ll have to go through every single
floor and defeat every single duelist. Each archetype you can think of that
predates 2010? Each possible strategy that can prove troublesome, or set of
cards that have proven popular, whether it’s in tournaments, or as troll moves in casual play?
You bet.
Example: This deck recipe focused on the infamous Stall strategy that uses the no-less-infamous card Final Countdown. |
The Niflheimr Transcenders can have three copies of each.
In short: The computer is a cheating bastard.
Thankfully, since this area opens only after you’ve
completed the Story Mode, you should have access to a wide variety of Deck possibilities, so you might be able to counter most strategies. Sometimes, you just gotta get beat up a few times by the
same Transcender in order to learn their strategy and, hopefully, build a custom
Deck to counter that precise strategy.
I checked a number of Let's Plays around YouTube and I was unable to find one featuring Niflheimr. I mean, it IS a bonus area... |
When I played this game the first time, I used a guide from GameFAQs in order to make sure I would get everything, duel everyone. This is the guide, by the way. |
After you’ve defeated a Transcender, it becomes possible
to buy that enemy’s deck recipe in the Shop, the same place where you can buy
card packs. Very useful if you want to view recipes, but as I mentioned, most
decks used by enemies in the bonus area are illegal decks, meaning you cannot
load them as your Deck! (And, again, even if you could, you’d need
to own as many copies of each card as needed in order to use said recipe, as
you need to do for legal decks.)
Before the duel starts, you can pick your own Deck recipe to use, as well as the opponent to duel against and the Deck they will use, among the ones they own that you've bought in the Shop. |
You can view every pack being opened one at a time... or skip this and view all of your card pulls in one list. |
Also on the topic of the Shop, you might want to buy
deck recipes as you find them in the levels, as they can get pretty expensive
and there’s a lot of them. Only a handful of recipes can be unlocked without being bought, by playing the game (mostly by beating floors of the bonus area of Niflheimr), the
others must be bought. In total, that’s 314 decks you can duel against. That’s
a lot, isn’t it?
So many recipes - this is gonna take time. Also, it's pretty great that each recipe indicates the percentage of cards you own from it. |
The Status menu in the game can let you see stats such
as your current level, your number of victories, losses and draws for the
entire game, how many different cards you own, as well as how many cards you
own in total, all copies counted. The Options menu lets you change elements
such as the text speed, the music/sounds volume, and other factors such as
Auto-Draw (turn it off to manually draw a card instead of letting the game draw
it for you), the placement of cards (Automatic to let the game place cards for
you, turn it off to place cards wherever you want since on Automatic the game
will by default play/set cards starting at the center of the field and move
towards the edges of the board). You can even turn on or off the card
animations and the duel effects.
The Load Data option of the main menu lets you load a
different save file, I’m not too sure of the point of that since you can just return to the main menu and go back to the save file screen from there. Unless it's a way to retrieve your save data in case you lose your copy of Duel Transer and buy a different one? I don't know.
The Database gives
you access to a lot of data, such as your win/lose ratio against every duelist
of the game (normal Transcenders all count as one, but the list includes even
minor, one-time duelists and even the faceless yet named ones that are seen early on in
the Story Mode). The Card Album lets you see all the cards you own in the game,
kind of a redundant option in my opinion. The Movie Theater option features 51
animations, one which is the pre-menu intro of the game, and the others are
animations that you must unlock by summoning the monster it features. Most of
them are Synchro monsters, and there is one animation for that monster’s summon
and one for its attack. The last animations involve the various Earthbound
Immortal monsters, as well as two special ones for Exodia and the Destiny Board
(two alternate victory conditions that can be tricky to pull off). It’s a bit
of a challenge to unlock all animations. The Database has a Help section that
provides more information on how the game works, the Wii game itself but also
the duels, and finally a section in which you can check the list of
Forbidden/Limited cards in the Wii game (since it will differ from the
real-life card game, considering this game’s latest update was in 2014).
Stardust Dragon - IN 3D! |
There was, of course, an option to play against real
humans through the Nintendo Wi-Fi Connection, but I got the game pretty late so
I never got to duel much in that area. Most Duelists were spamming Six Samurai
decks at the time anyway, and I was grossly unprepared. Besides, the Connection
ended in 2014. Four years ago already… Wow.
So that covers everything. Geez, so much content.
Okay, so where do I even start? Well, I should preface my final words by saying
that, by design, games based on the Yu-Gi-Oh! franchise have a near-infinite
replay value. Even the earlier games had enough cards to encourage a player to
try various strategies. In newer games, with access to thousands of cards and
dozens upon dozens of archetypes, strategies and playstyles, the options are
limitless. You can try every strategy you could ever wish, or even devise your
own. You can use existing deck recipes (the ones you can load, anyway) as
templates, add or remove monsters or Spells or Traps… Or you can have fun and make Decks whose sole purpose is to bring out some monsters that
are infamously difficult to summon (and which, sometimes, just aren’t worth the
effort). You might attempt famous One-Turn or First-Turn Kill strategies, if
you feel like it. The biggest tragedy of talking about a game as old as this
one is that official outlets for Yu-Gi-Oh! strategy help (such as, say, the Wiki) have evolved along
with the physical card game, and thus will mostly feature decks that contain
cards too recent to be in this Wii title. The card game has evolved
tremendously in 8 years.
If you want to have a sliver of a chance to beat this
game, you need to learn to use Synchro summons to your advantage, because I
guarantee you that most opponents will use them. The difficulty increases
steadily as you progress through the Story Mode, discovering the various
existing strategies and how you can defeat them. Your pool of cards is very
small at first, but your collection is meant to grow over time, to build decks
with more precise strategies.
I also felt that the game was a little on the slow side, in part caused by the fact that you need to move (with the Directional Pad of the Wii remote) the cursor around the playing mat to carry many actions, which is sometimes long and tedious. In Battle Phases, the game will by default place the cursor on your leftmost Attack position monster at the start and after every attack, even if you have no desire to use that monster in an attack this turn. Minor gripes, but they can be annoying.
I also felt that the game was a little on the slow side, in part caused by the fact that you need to move (with the Directional Pad of the Wii remote) the cursor around the playing mat to carry many actions, which is sometimes long and tedious. In Battle Phases, the game will by default place the cursor on your leftmost Attack position monster at the start and after every attack, even if you have no desire to use that monster in an attack this turn. Minor gripes, but they can be annoying.
There really isn’t much to say about the music, which
hardly changes (a regular track that gets replaced by a “Boss” theme against
plot-relevant opponents, and new tracks that play when you have the upper hand
or when you’re about to lose). Similarly, there isn’t much to be said about the
graphics themselves, since most of it will be the usual Yu-Gi-Oh! board on the
field. Admittedly, some hexagon tile map environments can look pretty
impressive, and I love the animations for all the major characters of the anime
that show up here to duel in the tournament. The animations for the key Synchro
cards and other important monsters are also quite impressive, and a treat to
watch when you actually unlock them.
That AP system is such a pain in the neck, too. |
Quick, beat Crow before he swarms you with Blackwings! |
Oh, also, this game is missing one
famous card from the anime, Slifer the Sky Dragon. The only reason is that the card didn't exist in a playable form at the time of the game's release, which is a shame...
But hey, at least there’s no content hidden behind
DLC. Pay once, get the full experience. It’s more than I could say of other
Yu-Gi-Oh! video games…
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