Yu-Gi-Oh! Month
Legacy of the Duelist - Part 1 - Part 2
Through Part 1 last Friday, I looked at the
Single-player options, namely the Tutorial section, the five campaigns each
based on a series of the Yu-Gi-Oh! anime, and the Challenge Duels. Today:
Everything else.
Is there a multiplayer mode? Why, yes! It wouldn’t be
Yu-Gi-Oh! if you couldn’t duel others with your deck! You have the option of
playing a ranked match (to try and get a place on the game’s leaderboards) or a
simple player match. Of course, you can also look at the Leaderboards
themselves. And, as you can imagine, illegal decks are not allowed here. You
can use them to complete the Campaign Mode, because that’s just playing against
AIs.
Well... Not super-busy around here lately. |
You can find a match or create a match, and from there you have plenty of options: You can choose to play just a single game or a full match, set the starting amount of Life Points (2000, 4000, 8000, 12000 or 16000 - like the Free Play mode in Duel Transer), the time limit (none, or 30 seconds, or 1, 3, 5 or 10 minutes), or set a private slot. This isn't Free Duel - you don't set up these options to play against a computer, but against another human.
The following option from the main menu is “Battle Pack”. This is based on a certain type of tournament play, mostly seen on small
events where new packs are unveiled in card stores. All participants are given
a number of packs of whichever game they’re playing, and can only build a deck
out of the cards they got in those packs they just opened. I’ve participated to
one such event involving the Pokémon TCG once, accompanying a friend. The regular packs of the Yu-Gi-Oh!
franchise nowadays rely too much on archetypes for this to be a viable mode of
tournament (since you’d open a couple packs and not even have enough cards of
each archetype to build any archetype’s core strategy). However, every once in a
while Konami releases a pack that has been practically custom-made for this
type of event, with cards that either can fit in a lot of decks (AKA, "splashable"), or don’t have
the common restrictions of archetypes. I still remember buying some of those a
couple years ago, these “Battle Packs” as they were called. That’s where the
name of this section comes from.Beating an opponent in this mode can be very tricky. |
I hadn’t really tested that mode until writing this
review, in part because I was focused on beating the Campaigns. While I enjoyed
this special, restrictive way to play, I don’t think I’d go back to it all that
often. However, I have to admit that it’s a fun mode, one in which you need to
show resourcefulness and an ability to play cards you may have never thought
about before, and how to make those interact. Keep in mind that you get random
cards still, so if you got a bad bunch and all the opponents got better cards…
well, too bad. You get to keep the cards, though, so it’s a bonus for
collection completion.
Next is the Deck Edit section, in which you can view
your collection, build a deck from scratch, or load a recipe that you’ve
unlocked. I don’t think there’s much to say about the card search functions, which
allow you to look for a card you own based on its name, Level/Rank, Type,
Attribute, genre of Spell or Trap, kind of effect, ATK or DEF…
My favorite Deck right now is a mix of Blue-Eyes, Legendary Dragons, quick summons and opponent card destruction. Also, many Xyz monsters. |
Alright, to complete this recipe I need one more Destiny Hero - Plasma. Off to beat up this Deck some more and get that missing card. |
Oh, by the way, do you know how many recipes there are
in this game? Um… According to my
calculations, which may be inexact… 436. That includes the Campaign Mode’s
regular and reverse duels, all of the Challenges, and all the recipes that are
added from DLC packs.
So many packs, so many rare cards! |
The packs are unlocked by progressing through the
Campaigns, but they’re not that difficult to get. The last pack of a Campaign
isn’t unlocked even halfway through that Campaign. You always get some cards by
completing duels, so you will not always need to purchase packs. However, you
always get Duel Points whether you win or lose a duel, and always enough that
you can buy one or two packs even if you lost; most pack costs 400 Duel Points, except the first one at 200.
The biggest issue with every card pack is that you get
7 Commons and 1 Rare card, and some Rare cards have very, very low odds of
appearing. On top of that, even though your trunk can only contain up to three
copies of every card, you will keep getting copies of cards you already have,
even if they just vanish. You don’t even get to sell them back for Duel
Points or anything, they serve no purpose.
Oh good, just the 23rd time I get that one. |
I’d argue another issue is that there’s no Free Play
mode. My favorite feature of Duel Transer, the Wii game, was that you could duel
against any recipe you unlocked, and set your own parameters (such as picking
Duel or Match, the maximum time allotted for a turn, or the amount of starting
Life Points). It was a quick way to level up, collect the in-game currency, practice
against some decks, and refine your strategies. Then again, Duel Transer also
had a Level Up system, which I felt was unnecessary, but at least it gave
better rewards as you progressed. Arguably, the Campaign mode isn’t much
different since you can go back and replay any duel, anytime, but I would have
liked a mode where you can set parameters of your own and challenge yourself.
And as you can imagine, I had to buy them all for this review. |
Arc-V, the last show of the franchise at the time of
Legacy of the Duelist’s release? The base game only has one Duel - every other
duel must be obtained by buying the damned DLC packs. The Arc-V duels are split
among not one, two or three DLC packs… but among 10 packs. You heard right: To
get everything there, you gotta shill out 50 bucks.
Why is the final duel against the big bad of the series a DLC content exclusive?? |
Dueling all the tiime, all day... it'll take me hundreds of hours to get all the cards. |
Unlike Duel Transer, this one doesn’t have animations
for the anime characters, only for a few key monster cards. The surrounding backgrounds for the duels change
quite a bit, which is nice. The story segments in the Campaign are pretty cool
too, even if the characters are mostly stills with different facial expressions
and all the dialogue is written.
The only place where Kaiba can actually defeat Yugi. |
But overall, it’s still a fun experience, I recommend
this game.
Next week… I need something short and quick to review.
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