Yu-Gi-Oh! Month
Legacy of the Duelist -
Part 1 -
Part 2
Some people waste their time away in Minecraft, Skyrim
(I’m gonna get to that one eventually!), World of Warcraft, Fortnite, PUBG,
Overwatch… I’m hooked on the damned children’s trading cards.
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Someday, maybe, I will watch those shows.
I probably won't find the time for that, though. |
Following last week’s review of Duel Transer for the
Wii, I found myself wanting more. Thankfully, there is no shortage of Yu-Gi-Oh!
video games out there. Konami has been pretty active in releasing new games on
all platforms, including for PC. As far as Yu-Gi-Oh! games go, most of them are fairly basic and have a story. They tend to focus on one era of the anime, usually the era the game was released in. Still waiting for the first official game for VRAINS, so I can learn through trial and error how the latest gameplay mechanics actually work.
It only makes sense that some games based on the collectible cards would make their way onto Steam. So far, there are two: Legacy of the Duelist, and Duel Links. Looking up “Yu-Gi-Oh” on Steam’s search
engine also brings up the possibility to purchase some seasons of the franchise's various
anime. You can also see a lot of DLC packs, all of which are
to be used within Legacy of the Duelist. But I’m getting ahead of myself.
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Are you ready for a trip across twenty years'
worth of Yu-Gi-Oh! history? Count me in! |
Duel Links is a game taken from mobile, with different
gameplay mechanics to the real game, but I’ll get around to talking about that one eventually.
For the moment, we dive into Legacy of the Duelist. Remember when I said that
there was a near-infinite replay value to these games? This one seems to embody
this mindset, even moreso than the previous one I reviewed, Duel Transer (check
out that review here). I could reasonably see myself playing this for hundreds
of hours, though it does come with its flaws.
This one is also special in that it doesn’t focus on a
single era of the franchise. While it came out during the time of Yu-Gi-Oh!
Arc-V (the fifth iteration, featuring protagonist Yuya Sakaki), it actually
prominently features every previous generation and their characters. This game is
available on the Steam market for 19.99$.
Come along, it’s time for more Yu-Gi-Oh!
When you open the game, the Main Menu has seven
sections: “Single Player”, “Multiplayer”, “Battle Pack”, “Deck Edit”, “Card
Shop”, “Help & Options” and “Exit Game”.
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Wow, this is gonna be an easy win!
(Taken from the Synchro Summon tutorial) |
Let’s get through these options one by one, shall we?
Single Player goes first. This section is more
of a Campaign Mode. This section is split in four categories: “Campaign”,
“Duelist Challenges”, “Tutorial” and “Downloadable Content”. That last one
opens the Steam Store and lets you buy DLC packs, but I’ll get to that in time.
The “Tutorial” area is the most helpful if you’re just starting; it’s a list of
18 lessons teaching every gameplay element and mechanic. The playing area, how to
play, how to summon monsters or use effects, how to bring out some particular
monsters (especially the ones in the Extra Deck - namely, Fusion, Synchro and
Xyz monsters). If it’s your first time playing any Yu-Gi-Oh! game, I heartily
recommend you start there.
I’ll explain Duelist Challenges later. Let’s get into
Campaign for now. Or should I say “Campaigns”? Remember when I said this game
paid homage to all the generations of Yu-Gi-Oh! that existed before its
release? Well, there is one campaign per series of the franchise, for a total
of 5! There’s the original show, then there’s GX, followed by 5Ds, ZEXAL, and
then Arc-V.
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To be honest... when it comes to summoning its
key card, the Winged Dragon of Ra, Marik's deck
really sucks. |
Each series’ campaign follows the famous duels of that
series. Not every duel or story arc is featured, but most of the important duels are. The campaign for the original Yu-Gi-Oh! series, as an example, starts
with a tutorial duel between Yugi Muto and Joey Wheeler, followed by the epic
duel between Seto Kaiba and Yugi, then we get into the Duelist Kingdom arc. A lot of story arcs from this franchise are framed as
Tournaments, because it’s all about playing the darn card game. This first official
Tournament in the history of the series took place on an island, with gigantic
arenas displaying monsters as humongous holograms. And Yugi, as well as his
alter-ego living within the Millenium Puzzle, joined the competition in order
to defeat Pegasus and free the soul of Yugi’s grandfather, now stuck inside a
VHS tape. I now realize how old that series is, that one of its earliest plot
points involved a VHS tape. I’m feeling old now too. And after that point,
there’s Battle City, the tournament that introduced Duel Disks (the wrist
accessory that creates holograms of your monsters and cards).
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Here, have a menacing Blue-Eyes. |
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The GX era focuses quite heavily on Fusion monsters. |
Meanwhile, the Yu-Gi-Oh! GX campaign covers some arcs
from that particular show, from Jaden Yuki’s early days at the Duel Academy
(yes, a school that teaches dueling… that concept just gets sillier as time
goes), all the way to the climactic duel against Yubel and then some. Oh right,
for those who don’t know, Yubel is a demon from the card game, and who
eventually becomes trapped in Jaden’s head. Mind you, this is also the series
that had monsters from the card game as actual duelists. Oh, and this guy...
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This guy looks like Judge Claude Frollo was put through a
peacock factory and then forced to be in a dumb game anime.
And he isn't happy about it. |
The 5Ds campaign features the important duels of Yusei
Fudo’s story, starting with his escape from Satellite, joining the Fortune Cup, becoming
a Signer and meeting the other Signers, combating the Dark Signers, then later
dueling in the World Racing Grand Prix and defeating the fifteenth ancient evil
of the entire franchise. This is the series in which many Duels took place on motorcycles, while racing. Don’t Duel and
Drive, kids. It’s also where Synchro monsters were properly introduced. As for
“fifteenth ancient evil”, I’m barely exaggerating; this franchise has a thing
for villains that have existed for millennia and somehow have their history
tied to this silly children’s trading card game anyway.
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It never ceases to amaze me how much these guys take everything so
seriously... only to then duke it out at a card game. |
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I would tell you that Yuma is the one with crazy hair, but that would just
confuse you further. It's the one on the left. |
My knowledge of ZEXAL is fairly limited as well. I
know it involves that kid with weird hair, who comes into contact with an
ancient spirit - what? So far, it sounds exactly like the first series, but that's gonna change. The kid is Yuma Tsukumo, who encounters the entity
named Astral. It has lost its memories, and will only retrieve them if Yuma can
collect a number of creatures known as the Numbers, a category of Xyz
Monster cards. This show marked the beginning of Xyz monsters, the black cards, and
the various new gameplay mechanics involving them (such as overlaying, Ranks,
CXyz summons and so on). Most opponents will use them, and quite effectively too, so you better learn to use them as well.
We could move on to Arc-V, the series Legacy of the
Duelist was released in, but… there’s not much of a point. After going through
four entire series’ worth of duels and decks to be created, it’s like the
developers got lazy and created only one duel. …Or did they? That’ll be explained later.
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Blue ones come with the base game, yellow ones are DLC.
As you can see, most of Arc-V is locked behind price tags. |
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Looks like I'm winning that one. |
Mind you, not every duel of every series is shown.
Some duels get skipped for a reason or another. In some cases, it makes sense;
it wouldn’t be possible to replicate some of the more bizarre duels of the
series. Other duels won’t feature particular cards, either because they didn’t
exist prior to the release of this game (but were released later)… or were so
insane they were never released at all. That happens too. However, it also
means that every Duelist needs to have a 40-card Deck by their side, not counting the Extra Deck! Few, if
any, duels shown in the various anime have a character reveal exactly all the
cards in their Deck; the duels end before that. Therefore, the developers at
Konami had to build both Decks involved in every duel, always picking at least
40 cards for each duelist. It seems like
an innocuous detail, but it’s actually quite interesting. See, a lot of duels
featured in earlier series had imprecise strategies, or some card effects that
didn’t make it onto the cards released at the time. As a result, the older
decks available here are fitted with newer cards to include those effects that weren’t there
at the time, as well as other cards that help boost the deck’s power since the
metagame may have changed radically since.
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Very few decks here will have a Side-Deck, simply because they can only be
dueled in Campaign Mode, and thus are fought only once and do not follow
match rules. Most DLC-unlocked decks do have side-decks, though. |
Very few of the deck recipes
unlockable here are outright bad; some of them are pretty weak compared to the
strategies of other decks, but none of them are exactly harmless either. Well,
except maybe Joey’s first deck, the one you fight against during the first tutorial… Overall, these changes to famous anime decks are quite welcome. Most decks, in order to fill in the 40-card limit, will also resort to splashable cards (that is, cards that can easily be added to most Decks to help the main strategy, whether they're monsters that are easy to summon, or Spells and/or Traps to help the Deck's strategy or disrupt the opponent's).
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Against Challenge Duels, you HAVE to use a Deck you
own. Either a completed recipe or a custom creation. |
And of course, on every duel of the Campaigns, you are
allowed to use either the Story Deck (the one based on the actual duel of the
anime), a recipe unlocked earlier for which you own all the cards, or your own custom deck, which can sometimes prove easier to use. After
all, you’ve built your custom deck with effects and cards that you know and enjoy, and
sometimes with better cards than the ones the Story Mode deck uses. On top of that,
since the Story Mode deck often makes use of strategies you may not know about,
you’re not always aware of the synergy of cards needed to achieve the best
outcome. (And that's not factoring in good old luck that can either give you an
easy win or screw you over, like playing a duel in the 5Ds campaign where you
never get a chance to draw a single Tuner in order to bring out a Synchro
monster.) The big advantage of Story Mode Decks is that once you’ve collected
all the cards of a Deck, you can then load it as your own and actually learn to
use it through trial and error, trying out new strategies you may not have known
about. If you lose during a Campaign duel, the
game will give you a hint on what to do with that duel's Story Mode deck so that you have
better chances next time (and yes, you get that advice even if you used a custom Deck.)
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An example of a Reverse Duel: You play as Bandit Keith
against Joey Wheeler. |
Oh, and here’s the other best part of all this: Every Campaign duel can be played in reverse. What does that mean? It means that, while each
normal duel sees you using the character who has won that duel in the original
continuity (so, usually the main characters), once you’ve completed that duel
you unlock the option to reverse the roles and play with the opponent’s deck.
It’s an interesting concept, because it means both decks of every duel can be
unlocked as recipes. On top of that, due to the rule of drama ever present in
Yu-Gi-Oh!, opponents have very powerful decks, and it allows you to try
out their strategy. (Of course, some main characters of the various
anime are featured in a lot of duels, meaning you’ll unlock multiple recipes
for them - I think both Jaden Yuki and Yusei Fudo have 20 deck recipes each, with all if not most unlocked through Reverse Duels only.)
Last but not least, each time you beat a character in a Campaign duel the first
time, you unlock them as an avatar to be used for your own Deck (there’s over a
hundred of those to collect!). For the record, Reverse Duels count towards completion, so you're highly encouraged to play them.
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It's not even the full list - there's 6 more below.
And then nearly 24 more for every other series. |
This is where the Duelist Challenges section comes in:
You unlock those as you progress. As I explained, the Campaigns follow the
various duels throughout the five series (at the game’s release). Many Duelists
appear only once in a series, while others take part to multiple duels (that
includes most protagonists and secondary characters). You only unlock a
character’s Challenge Duel after you defeat that character for the last time in
a Campaign. Does a character show up only once? Well, that’s an easy unlock. Do
they appear two, three times? Then you get the Challenge Deck to duel against
after the last time you face them in the campaign. Reverse duels count in that number, too, so you might have
to defeat each Yu-Gi-Oh! protagonist 10 to 20 times in Campaign Mode, through
Reverse Duels, before you get to unlock them in the Challenges section.
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In the anime, this guy literally had a monster with printed ATK and
DEF values of 100,000. A hundred thousand. The real maximum is
5,000. As you can guess, that monster doesn't exist here. |
And, well, much like any other part of the game, the
difficulty for Challenge Duels can be all over the place. It’s a common issue
with Yu-Gi-Oh! video games in general - most characters use archetypes
nowadays, and every archetype has a strategy of its own. If an archetype is
built with effects that easily get rid of your favorite personal strategy,
that’s how the ball rolls. That’s why many titles of the gaming side of the
franchise encourage experimentation (such as here, with a wide variety of deck
recipes to unlock, as well as wildly different strategies and cards to use), so that
you can find the strategy that suits best your play style, or the strategy you
need to beat the current duelist who’s being a pain in the ass. However, while
some Challenge Duels have exactly the name they deserve, others may be a
cakewalk. Intended easy difficulty, or the Random Number God decided to be
merciful to you this one time and gave the computer a crappy hand? It can be
hard to tell at times!
Since each Challenge Duel has its own associated Deck
(and the Challenges mode has an achievement for completion), it’s recommended
to beat them too. Now, whether you prefer to wait after you’ve completed the
Campaigns, or beat them as you unlock them, that’s up to you.
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I cannot, I swear, I can NOT read that without hearing LittleKuriboh's
Marik voice. |
Anyway, this covered a lot of ground, I think it would
be best to keep this up with Part 2.
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