The plot is over, now we can see what else there is to
do in this game. As it turns out, there’s enough post-game content to keep one
very, very busy.
|
What happens when a game is barely unused for Let's Plays:
I have to rely on poorer videos. Bleh. |
First off, by beating the game, you unlock two new dig
sites: Coldfeet Glacier and Parchment Desert. Coldfeet Glacier is a very large
area, and when digging you may find an abominable snowman coming out of the
ice. There’s a side-quest about this guy. If you ask Richmond about it he’ll
say that the creature loves berries. Buy berries, give them to the creature.
Afterwards, you can buy a mask of the creature at the shop, and if you wear it
the next time you encounter the creature, it’ll give you a free rare fossil, with red bones in it.
|
"Yes, you need the seeds. Yes, this desert is too hot for the
radar. Yes, in spite of it working deep inside a volcano.
Don't question, you wanna play the game, yes or no?" |
Parchment Desert is also a very large area, although
for some unfathomable reason, the radar doesn’t work in it, so it’s impossible
to dig fossils. Someone says that it’s because of the unbearable heat of the
desert, but I call bullcrap on that. We went into a goddamn volcano for the
story, and the radar worked in there, when we were walking near rivers of lava, and now
you tell me that this desert is even hotter? That’s stupid. To cool down the
desert, you must buy four oasis seeds at the shop, and plant them in the area.
Each seed is mighty expensive, but apparently it’s worth it for all the
powerful vivosaurs that can be revived from fossils in this area.
Speaking of the shop, if you have yet to buy every
upgrade, now you have plenty of time to do so.
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"Today's Special"? I could go for Dino Cakes right now. |
-Your case can be upgraded to contain up to 64
fossils, although you need to pass by every preceding upgrade first (16, 24, 32
and 48 slots).
-Your sonar must be upgraded in order to detect two
more fossils for each vivosaur (meaning that until you do, you can unearth at
best half of the fossils to fully boost a dinosaur), stop detecting non-fossil
rocks (a pain in every player’s goddamn backside until they do), and increase the scope of your radar in order to spot fossils more easily.
-You will need the stronger drill and hammer tools in
order to free some fossils within the 90-second time limit. Without them, it’s
almost impossible to get a good score on some fossils to be cleaned. They go for 25,000g
each. Start looking for those jewels!
Of course, that is not all you can do. One common
post-game element in a Mon series like Pokémon is the ability to fight, once
again, some of the opponents you’ve met throughout your journey. In Fossil
Fighters, that’s the case. King Dynal and Raptin, to name two. Saurhead as
well. Various others, scattered around Vivosaur Village, some which appear at
the hotel after you’ve beaten the game. It would be pretty tedious to list them
all, but it’s pretty cool to see them with improved teams and get a real fight.
Oh, and if you’d rather go kill Guhnash again, it’s possible. Dr. Diggins will
build a “paradox-free” (as if that was possible) time machine that will send
you back to just before the big fight against the beast’s brains, so that you
can get some much-needed experience and increase your vivosaurs’ levels. Said
boss can also be fought with all three brains upped by three levels, to 11,
like a true final boss battle.
|
I wished I could just "drop" these.
I mean, I can, but I wished the game
never had them in the first place. |
Not in the mood to fight? Well, you can just go and
complete the vivosaur dex. Keep digging! One side-quest here occurs past
Chapter 4, after you’ve met Nick Nack and gained the ability to find black
fossils. Nick collects fossilized dinosaur droppings. Poop, if you prefer. And
it’s ALWAYS found in the black fossils, which should normally contain red
fossils or precious stones. Nope! Here, have some actual crap instead! The
upside is that, with every tenth fossilized poop you bring him, Nick will give
you a stone containing a big jewel, but it stops after the thirtieth, yet past
that point you’ll STILL find stupid poop in black fossils, and those sell for a
single gold coin apiece. It would be more valuable to sell the black fossils
containing them… except you cannot tell what’s in those, what if you end up
selling a black rock containing a red fossil?
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Pah! Come back when it's 805. |
But of course, the big task for all collectors out
there is to gather every single vivosaur fossil. The ‘Dex here contains 114
species, most of which are based on dinosaurs, raptors, and other various other
reptilian animals of the era with scientific names that I can’t be bothered to
look up. Paleontology was never my big interest. This game does make badass
creatures out of the various extinct species, though. It includes a few
mammals, actually, like mammoths and sabretooth tigers. Where can you find all
of these species?
-Revisit each dig site, including pay-to-dig and
secret areas. Most vivosaurs can be found and revived that way. Keep in mind to
look in the Digadigamid, every possible path in Bottomsup Bay and the sunken
pirate ship, every path in Mount Lavaflow, every new area opened in Rivet
Ravine and the mines – including a secret tunnel available only once you’ve
beaten the game. Also go back to the BB Base, the secret island (into the
crashed Dinaurian ship), and complete the side-quest allowing you to find
fossils in Parchment Desert as well.
-Four vivosaurs can only be obtained through Donation
Points. Any time you clean a fossil with a final score lower than your best
previous score, the fossil will be donated to the Fossil Center, netting you
anywhere from 3 to 5 new Donation Points. You can then use those to buy those
vivosaurs, always guaranteed to be red fossils. Each vivosaur’s fossils all cost
the same amount. Stego (50, total of 200), F-Raptor (75), Ptera (100) and
Compso (200, total of 800) can be gathered this way. Compso’s the best of them
all and a valuable ally for the last part of the game.
-One vivosaur’s fossils must be bought from Medal-Dealer
Joe, the one who was stealing medals from other people in the first chapter of
the story.
-Vivosaurs numbered 101 to 114 are special. #101
(Dinomaton), #102 (Duna) and #103 (Raptin) can be obtained by reviving all
previous 100 vivosaurs. Yes, you can then use the dinosaur forms of the
Dinaurians!
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Yup, you can literally own Dynal if you want. |
-Some are obtained through battles. Defeat King Dynal
again to obtain #104, his vivosaur form. Find and defeat the BB Bandits once
more to earn #105, Frigi, the power machine used by their boss Bullwort
earlier. #106, Igno, is obtained by defeating Saurhead in three matches in a
row.
-Guhnash’s three brains, #112 to #114, are gathered by
using the time machine and going back to fight the stronger version of Guhnash,
as a bonus boss. If you want to know how big these things are, they’re each 59
feet tall, which if compared to Pokémon, makes each of them taller than
Wailord, the longest Pokémon.
-Last but not least, #107 to #111 are special chick
vivosaurs. Literally five chickens, one of each primary type. It was possible
long ago to get them by connecting to a channel on the Wii, but then the wi-fi
connection was lost. Nowadays, the only way to get them is to bring every
visosaur from #1 to #100 up to Level 12, which is very long for a single
vivosaur – so imagine doing that for all 100 of them! All I can say is, good
luck!
Well, that’s everything, at last. Five parts, and now
that its entirety has been discussed, I can say I’m actually quite glad to have
this game. The concept is not unique (Spectrobes also had its creatures in
fossils that you had to clean up to revive the monster inside), but the story
and combat system complement it well.
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You guys still don't scare me. |
First, the story: It’s actually pretty decent. Of
course, according to some fans, this game is about the Dinaurians and nothing
else, but they tend to forget the BB Bandits. It only makes sense that crime
would eventually become a common thing on an island reuniting rich people
taking part in an expensive activity that involves reviving dinosaurs to make
them fight in arena matches! It doesn’t make nearly as much sense that the boss
of the BB Bandits would also be the chief of the local police. As I said
before, reaching the top of the command chain takes years and years. I could
buy that Bullwort was tempted by the insane amount of money the Dinaurians
promised him in order to find the tacky idols, but that’s grave
unprofessionalism, not to mention he went mad with power as soon as he was
given a Legendary vivosaur.
|
Surprise time travel plot! |
The latter portion with the Dinaurians is also very
interesting, especially in the many twists. It manages to avoid most plot
holes, and even brings surprising Chekov’s guns. Who would have thought that
the fossilized sandals were foreshadowing? Still doesn’t make sense to me that
Dr. Diggins, when checking the secret island and the crashed ship, never
stumbled upon his own writings carved in stone or the human-shaped rock in the
ship the first time he visited it, though. It felt like they kept trying to up
themselves at every turn, ending in a final boss fight against a giant planet
eater. I do enjoy that the latter half of the plot also involves Duna
struggling with her newfound respect for humans, trying to convince her kind to
leave us alive, all before the climactic final battle.
The overall plot is decent, but I really, really hate
the dozens of useless twists and turns that it puts us through. This story contains a
LOT of padding, and it’s annoying. You’re constantly sent off to do stuff in
various dig sites, usually minor things like talking to one NPC halfway across the dig site, and sometimes you have to go back to
the village for no really important reason. That’s the biggest flaw I can see about it,
really. On the opposite end, I love the character-based jokes, which add a lot of comedy, usually by playing with your expectations.
|
T-REX HEAD T-REX HEAD T-REX HEAD T-REX HEAD
PLEASE, RNG, I NEED IT, I WANT IT |
Now, the gameplay. I’ll divide this in three parts:
Seeking, cleaning and battling. Fossil-seeking subjects you to the random
number god, much more so than any other part of the game. As explained higher,
over 90 vivosaurs can be found on the field, with four fossils for each. It’s
really all down to luck and revisiting every single area in order to find
everything you’re missing. Much like in Pokémon, there are few guides as to
where each vivosaur is, and unlike the Pokédex you won’t get to pinpoint a
vivosaur’s location after meeting it in battle. On top of that, while Pokédexes
of later Pokémon games try to put their Pokémon in order of appearance in the
player’s normal progression, from Route 1 to Victory Road, here you cannot rely
on that to help you. The numbered order of vivosaurs doesn’t follow the order
of the dig sites you find. It makes using a guide all the more important,
especially for the last lousy few ones you’re missing. Thank God for Wikis!
The
game will also rarely tell you about all the places that open over time,
especially in post-game, so you need to explore. And go back. And dig, and dig,
and dig, and diggety-dig. Then we have the matter of jewels in regular rocks, which will
ALWAYS have a Fossil Fighter showing up to duel you over it, no matter how low or small the jewel is. And black stones,
which usually contain red bones, but may also contain better jewels (although, thankfully, you
usually won’t have to duel someone to get them) or, worst of all, literal dino
poop.
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Yess! It's a head! |
Fossil cleaning is surprisingly addictive, and it’s
both greatly enjoyable and greatly infuriating from time to time. Cleaning
jewels and (urgh) poop is very easy and fast, their stones being usually pretty
weak. You’ll rarely harm the jewel inside. Black fossils are more of an
annoyance since you cannot see through them with an X-Ray (and you cannot
upgrade that, either), but the reward is usually worth it. Again, unless you
get poop, which is the bane of every Fossil Fighters player in existence once
they reach that part.
|
We're also forced to clean up a lot
of things for plot reasons, even stuff
that should't need cleaning. |
As for every other fossil, there are many factors
to take into account: One is the hardness of the stone. Large chunks will
disappear with a single hit of the hammer on the weakest ones, potentially
harming the fossil inside. Meanwhile, some other rocks are very tough and will
take a lot of hits to break, even with the upgraded hammer. Oh, and let’s not
forget that while you can drill away from the start on most rocks, black ones
must be hammered at all costs, even the weaker ones. Pray to God if there’s a
tiny speck of black left right next to an uncovered area, and breaking it,
necessary to get a 100% score on it, would instantly harm the fossil!
Thankfully, most of the time you can just lay off the fossils already cleaned
to the useful KL-33N robot, and if it studied you cleaning enough fossils it
will clean them up (except the black ones) up to a score above 90%. However, if
you’re a perfectionist, you will probably try to get every fossil up to 100%
(or 125% for black ones), and perfect scores can be difficult, almost
impossible, for some of them. Some fossils have awful shapes, like the one that
is multiple rows of rock, and the hammer inevitably reaches between the rocks
to break part of the fossil. Pray if you get a black one like this! In short:
addictive, often annoying, pretty fun, and it’s very hard to get a perfect
score on any fossil.
|
The battle system has a lot of little elements that keep them
never too easy, especially the boss battles. |
Finally, combat. The system in Fossil Fighters is
interesting, although it has drawbacks. It’s usually better to keep using
weaker moves since they require less FP, and be sure to use the more
FP-expensive ones only if you’re certain to hit. Status effects do various
things but are hardly explained in-game. The Escape Zone (EZ) is good if the
vivosaur in your Attack Zone (AZ) is low on HP, but you must always remember
which vivosaur will replace it if it’s knocked out – usually the one on the top
Support Zone (SZ). Speaking of which, some vivosaurs are better fits to be in
the AZ, others are useless outside of an SZ. Overpowered vivosaurs placed in
the SZ will negatively affect the one in your AZ instead of boosting them –
similarly, some vivosaurs with weaker overall stats and attack power are too
weak to really be worth ever going into the AZ, since they cause drastic stat
increases to your own attacker or stat decreases to your opponent’s attacker.
|
Decreasing attack by 90% means a vivosaur
with an attack of 30 is reduced to 3.
Overpowered! |
Also, a surprising number of vivosaurs change these stats in an insane fashion
– I recall one that gives a full 99% boost to your attack vivosaur’s defense.
There’s also Compso, which decreases the opponent AZ vivosaur’s attack AND
defense by 90%. That’s a lot! King Dynal’s vivosaur form decreases all of your
vivosaur’s stats by 77%, if it ever ends up in a Support Zone on its side.
Frigi and Igno, the Legendary ones, will cripple your own AZ vivosaur if they
wind up in a Support Zone. There are also some attacks that are very annoying,
such as special moves that shove your AZ monster into the EZ, forcing one SZ
vivosaur into the AZ. And if it was your weak one that is useless in combat…
have fun! The most evil of these moves might be Guhnash’s Whirling Displacement,
which will ALWAYS shuffle around all three of your vivosaurs, usually putting
you at a disadvantage.
|
Also kudos to these two commentators, who always show up
when you battle. They make a lot of commens, although the
more special ones might slip under your radar since they
happen in very precise situations. |
The whole game looks great, whether it’s the
exploration part, the detailed locations, the 3D models of the characters
walking around, or – most impressive of all – the 114 vivosaurs’ models in
combat and their attack animations. Fossil battles are a treat to watch. The
music’s pretty great too, although it seems to be missing from dig sites,
probably since it could be too loud to let you hear your radar detecting a
fossil.
All in all, it’s a very good game, addictive and fun.
Its flaws are many, but in the end it’s a very enjoyable experience. If you
want to see more or play the newer titles, we have Fossil Fighters: Champions,
also for the Nintendo DS, released in 2010 and featuring new gameplay mechanics
such as actual goddarn evolution. Oh, and zombies. The last one, Fossil
Fighters: Frontier, on 3DS, which overhauled the entire system from the
previous two. But if you want to play through the original one, look for it.
It’s actually pretty great. I can’t say it won’t frustrate you at times with
pointless necessary plot quests, the randomness of the fossils found, and the
odds of picking up vivosaur poop, but it’s overall a lot of fun.
This was a huge review! I need something small,
something quick. Not that there are tons of those for the Wii… We’re almost in
December? Ah, okay, sure, let’s go with Just Dance 2016.
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