In Part 1, we stopped an attack from the Beagle Boys
on the Money Bin, and then we uncovered a backscratcher – I mean, an important
scepter from an Incan castle in the clouds, in the Amazon. Or was it Aztec? Or
Mayan? I’ve never been good at differentiating those three – and I’m far from
the only one! Alright, so what’s our next stop?
Ah, these kids... always getting into trouble. |
Oh God, that music! It’s awesome! Wait, is that…
dubstep I hear in there? In that tune about horror? Oh wow, that must be the
first time ever that I actually enjoy a song using dubstep. I must also admit
that while I love the upgraded visuals in every level of this game, I like the
little touch in the Transylvanian manor: There are historical portraits of
ducks in the backgrounds – and their eyes are moving to stare at Scrooge as he
walks. Now that is really neat.
In the original DuckTales, this Transylvanian castle
had a rather short path towards the boss, but a lot of bonus areas to collect
diamonds in. Most levels of the game were like this, actually; the path to the
boss was simple if you knew where to go, but you could also just aim for a high
score and get all the diamonds you could. Once again, DuckTales Remastered
instead forces the player to visit most areas – and here, you won’t be able to
progress towards the boss if you don’t save the triplets.
And as luck would have it, each triplet has been
captured by a ghost in a bedsheet… Oh wait, no, actually, each ghost is a Beagle
Boy. And somehow they each take three hits, while every other generic Beagle
Boy in the game takes only one. And for some reason, the last two Beagle Boys
you fight are somehow aided by the indestructible real ghosts that are haunting the
place! How much sense does that make? Scrooge defeats each Beagle
Boy, saves Huey, Dewey or Louie, and the Beagle Boy storms off, dropping a
piece of paper in the process. Ah, how I love the contrived coincidences of
enemies running away and somehow having something ultra-important drop out of
their pocket while they run!
Judging by Scrooge's lines in that part, it appears the authors of the game are aware of the trope called "Minecart madness". |
Once all three triplets have been saved, Scrooge
realizes that the three pieces of paper form a scroll, with a spell that becomes
necessary to reach the boss.
Scrooge is joined by Huey, Dewey, Louie and Webby just
as he finds the great mirror, and inside it, Magica DeSpell appears to gloat.
Not even realizing that Scrooge can actually go through the mirror now, and
give her a pogo jump to the head. Have you ever had your head smashed by the
full weight of an adult male duck balancing on a cane, pressing down on your
skull? It friggin’ hurts, as Magica is about to learn.
She’s a pretty tough boss, with a lot of hit points –
and some very dastardly techniques. The original game had her just fly around
as a vulture and attack sometimes; here, she can summon rows of fire to burn
Scrooge – Magica, you got it wrong, that’s not how you cook a canard à l’orange!
She can also summon mirrors to attack. A pretty tough boss, but soon she’s
defeated, and Scrooge finds the Coin of the Lost Realm.
Hopefully we’re done with Magica. Talk about a witch
with a capital B. I swear, this damned Draculesti Manor… It was enough troubles
as is, I'll be glad never coming back to it! With his wealth, Scrooge should just tear it down and build a hotel over
it. He should call it… Hotel Draculesti. Hm… nah. We’ll think of a better name
later.
My favorite line from that entire level: "If I hear one more word about thee mines being haunted, I'll start haunting them meself!" |
In the original DuckTales, two levels had special,
extra treasures to look for. Much like the treasure at the end of each level,
that extra trinket would also give Scrooge a million dollars. These were hidden
in the African mine and on the Moon; and as an extra, the hidden treasure in
the African mines also led to a shortcut towards the boss. DuckTales Remastered
actually did away with these extra treasures, meaning that if you want to reach
the boss, you have no choice but to take the long route. And yet, it would have
been a neat bonus to have these extras in the game, as you need a LOT of money
to unlock everything there is to get! But nope. Oh well. There’s also a whole
new section with a giant rolling boulder that you MUST go through, in order to
unlock the path downwards. Because sure, let’s cut off some stuff and replace
it by other, more dangerous stuff.
Although, once again, the revamped music is really
great.
The second half of the level is pretty
straightforward, so you can’t really get lost – it does feel, however, like
they made a lot of major changes to the original level (as an example, the boss
room is located a lot lower than before, and to reach it you have to do the
last part of the long path from the original DuckTales, but backwards). We also
get a quick scene of Scrooge encountering weird balls with protruding heads and
arms. Soon, we reach the boss room…
With dozens of those ball creatures in the background,
and one in front of the others – a king-like one, with beard, cape, crown,
scepter, all that! These creatures, calling themselves Terra-Firmians, are
apparently in the middle of their Great Games – an event in which they probably
play dodgeball using each other. Either way, this is what’s been causing the
earthquakes in the mine; Scrooge asks them to stop. The King of the
Terra-Firmians thus challenges Scrooge.
A torrent of spheres? That's one ballsy attack. |
Back at the Money Bin, the nephews snicker and joke
that, yes, a large group of ball-people living deep underground and playing
sports that cause earthquakes, this makes so much more sense than ghosts! For
all that trouble, I would have preferred a ghost, really.
A quick note about the Money Bin: This is where you
select a level, but you can also go for a dive in the bin (which, again, is
gross because that money could have been anywhere on a person, and yuck, and
besides it’s still a hard surface that Scrooge should logically crash his face
on, but now I’m just rambling). There’s also a whole section where you can buy
art using the money you collected in the game. It’s divided in a few sections,
and you must buy most of the art in the unlocked sections to unlock a new one.
With the corresponding 8bit sprites, no less! |
-Concept art for the various locations seen in the
game;
-Sketches for those same locations;
-Pencil renders for those locations – wow, that’s a
lot;
-Paintings of the backgrounds on the seven locations;
-A Music section where you can listen to the tracks
used in DuckTales Remastered; the last tracks in that section are the original
8-bit versions, so you can properly compare. Neat!;
-Last but not least, two full pages of art from the TV
show: Pencil renders, cels, that sort of thing. Also the most expensive items to get
here, some costing a full million, often more.
How much does it cost to unlock everything? Over 60 millions.
Considering you get anywhere from 1.5 to 3 millions per level (with more money
earned on higher difficulties), this means you can take quite a while to unlock
all of the art. There’s an achievement linked to that, too, so you’d better be
ready. Yup, you’re rewarded for doing the opposite of Scrooge and overspending
on stuff that is near-useless.
Sorry Webby, you can not come along. Scrooge is a terrible sitter. I mean, have you seen how often he puts his nephews in the middle of danger? |
The next stop in this treasure hunt brings us to the
Himalayas. Webby wants to come along, as she wants to see the Himalayan marmots,
but Scrooge asks her to stay at the Money Bin with his nephews. He asks
Launchpad to bring him there in the plane. No, Scrooge! Ask him to take the
helicopter! The plane has wings! It isn’t safe! Helicopter, Scrooge!
Helicopter! Fine, don’t listen to me. Crash in 3... 2…
Told ya so!
Sums my thoughts perfectly. |
Ah yes, getting stuck in the snow. I know that all too well. We're waist-deep in the stuff in Quebec at the moment. |
Batman's Mister Freeze would have a field day making puns out of this situation. |
Better for Scrooge to (heh) duck while Bubba is smashing blocks of ice. Wouldn't want to risk getting struck by that deep cold. |
Quick note: Is it just me or Bubba sounds like he
would start going “Bubba-saur!” at any moment now? It’s like a Pokémon was
given the gift of speech. Not even a pun, I think the caveduck’s voice sounds
like a Bulbasaur. Oh, he also gets rid of the enemies in the way, so that’s
nice. Also, Scrooge decides to bring Bubba home. He sure owes that to his
prehistoric pal.
Oh, and while I’m digressing, can I say that the new
tune for the Himalayas is awesome? For some reason, they went with an electric
guitar for part of it. Always a good thing in my book!
Ah please, Scrooge, that's not very nice to Webby. |
Uh oh! That bomb is gonna blow! Also dammit, even in the skies, we gotta encounter Beagle Boys! |
Finally, Scrooge and crew find Shadow Pass, where the
Lost Crown of Gengis Khan can be found. Except it’s guarded by a yeti. In the
original game, since the battlefield was covered in snow, Scrooge couldn’t make
a high jump with his pogo-cane, so the yeti was about as big as him. This time
around…
Holy crap! All the other bosses look tiny in comparison! |
Oh alright, she tried to kill me, but she was just angry because she had something under her foot. I suppose that makes her murderous intent perfectly A-okay, huh? |
Alright, we’ve found four of the five great treasures.
Only one left, on the… Moon? Oh great, that’ll be pretty far from here! But
Scrooge has never backed down from an opportunity to make more money, even if
that means going to space! See ya in Part 3! (Wow, I never expected this review
to get so big…)
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