Kirby’s Adventure was the second Kirby game to be released. This time, Kirby made his big debut on a home console, and we would finally get to see him pink. And that’s good; white, he was just freaky. This was also the game where Kirby became the copycat we all know and love today. This turned out to be a particularly impressive tour de force; since most Kirby abilities would transform the main character’s sprites (and require different attack sprites as well), this meant that there were 26 different hero sprites. Unhappy with creating such an avant-garde video game, the developers at HAL Laboratory also added mini-games and other bonus content.
|Ever heard of "Show, Don't Tell"?|
Our valiant yet vindictive vanquisher ventures into Vegetable Valley! This is the first world, so it’s not all that special, though it does introduce most of the concepts in the game. For starters, each “world” starts off as a small piece of land surrounded by blocks, and a single level available. When that level is beaten, some of the world is uncovered, and thus we move forward, until we reach the Boss Stage... and once that world’s boss is defeated, we move on to the next world. Basic stuff, really, but Kirby’s Adventure does it in a way I’ve rarely seen other platforming games do. What’s more, sometimes when unlocking the next level you’ll also discover a mini-game, which you can play to earn more points, extra lives, or new Kirby abilities. At the end of this world, we face against a traditional Kirby boss, Whispy Woods! Dammit, you again? I should just go get my chainsaw and make a new wardrobe out of you. I need one for all my CDs and games… Although, being the first boss, Whispy is pretty easy to defeat, as usual. And thus we unlock world 2!
Our intrepid IndianaKirby intrudes into Ice-Cream Island this instant! …Seriously though, why am I giving myself this self-imposed challenge of creating an alliteration for each world? I might be able to do it if the game doesn’t start using more difficult letters… Things are starting to get tough. There are multiple swimming portions where Kirby is unable to inhale, and there are also palm trees with EXPLOSIVE COCONUTS! I mean, wow, I’d hate to be living in a world where coconuts explode when I get close to a palm tree! And of course these don’t give Kirby any abilities… The boss at the end of this world is Paint Roller, a painter on roller skates who summons random monsters from its paintings. A particularly annoying opponent since he seems to be creating the enemies at random, so you can never be prepared for what he does. Still, Paint Roller is soon defeated, and we move on to World 3...
The Babel-like Butter Building! Beautiful, if belittling! The brawly baby will blast the beasts that block him! This world all takes place around the same tower, and thus mostly features interior rooms… but there are sections outside the building, sections of platforms outside the tower, sections that go around the whole building…
|Map by Drshnaps.|
This is also the world that introduces a more important aspect of this game: Secret switches. Yes, kinda like in Super Mario World… Except completely different. See, in Kirby’s Adventure the switches are hidden within the levels of each world. There can be anywhere from two to six secret switches in a world, across the six levels of that world (and yes, this means that one world has a secret switch in every level). Many of these secret switches can be found by regular Kirby, but some require certain abilities. Others need a bit of logical thinking. As for what these switches do, they unlock parts of the world they’re in, usually granting Kirby access to bonus zones where he can earn points, power-ups or extra lives. One notable example is the first stage in Butter Building, where pressing the switch reveals an Arena where Kirby has to defeat a mid-boss foe. As an example, in this world, the mid-boss is…
…Robert the tire from that absurdist horror movie Rubber?????
No, actually, that foe is called a Wheelie, but a tire with an eye and a will of its own will always remind me of that sentient psychic murderous tire. Yes, those are four words that got together to form the basis of a horror film. And this is the only game in the series (aside from its own remake) that features Wheelies looking like this, too! Although, if we want utmost precision, I should say the bigger enemy is called a Grand Wheelie, and it releases smaller Wheelies as one of its attacks… but by now I’m just stretching.
Alright, moving on. While I’m on the subject of unlocking secret sections of each level, I should mention what exactly these secret sections consist of. First, there’s a few mini-games:
|It's gonna fall it's gonna fall!|
Why do I waste my money in this??
-Egg Catcher: Dedede throws a bunch of eggs at Kirby, but mixes it up with bombs. You must press A to open Kirby’s mouth so that he'll eat as many eggs as possible, but release A to make sure he doesn't eat a bomb. Did you know that when he was a lad, Kirby ate four dozen eggs? Every morning? And now that he’s a month older, he eats five dozen eggs? Gee, I’d hate to see when he reaches adult age. However, if Kirby gulps a bomb, he explodes and the minigames ends; after which you get a score based on how many eggs Kirby gulped.
-Quick Draw: Kirby faces off against a few enemies in a good old-fashioned shootout. You have to wait for the opponent to raise its weapon, after which you press A to beat it. The further you get, the more points you earn, up to the last opponent who gives out a 1-Up. Can you be enough of a quick draw for that? Well, just like in Fast Draw Showdown, I suck at this mini-game, big time. If it was Slow Draw, maybe I would have better chances…
|No Items! Kirby Only! Arena! FIGHT!|
|When even the Sun and the Moon are against you,|
then you must be doing something seriously wrong.
…Grape Garden! On these grand grounds, will the good guy grow to greatness? He’ll gobble goons and get their gift! ...Wow, that made no sense. Now, Grape Garden is actually a world on clouds, so there’s a lot of high-altitude adventuring here. And as per video game rules, this means solid clouds, a lot of deadly pits, many flying enemies… Although, when we’re talking about high altitude, you KNOW which boss we’re talking about in the Kirby series…
Goddammit, it’s the fucking Kracko again! And this time, he has decided to be an even bigger jerk than before, because you are chased by Kracko Jr. from lower clouds, all the way to the actual battlefield, and you have to survive that. Kracko continues the trend of being a pain in the backside every time he appears. It’s kind of a tradition, in the anime he’s also one of the most dangerous monsters sent by NightMare Enterprises. Thankfully, after the cyclopean cloud is destroyed, we move on to World 5…
Oh, but wait, what’s that? I have too much to say for a single article? I’m gonna have to split this in two parts? Alright then, I guess we’ll be seeing each other next Monday for Part 2 of this review.