Missed Part 1? No problem! You can read it here. Hello,
and welcome back to this review! When we left off, Juni Cortez had
been sent in a video game where his sister had gone missing, and he
encountered lots of dangers on his way. However, he wasn't alone; he
was allowed an ally to aid him: His grandpa! He also became friends
with three beta testers and a mysterious girl called Demetra. Now
they're in Level 3, let's see what happens from there...
You know something's wrong with a game when it treats
a half-life like a life.
Level
3 brings the cast to a land of metallic blocks constantly shaping
themselves into a field. They soon reach a new section, where an
announcer asks both the best player and the strongest player in the
team to step forward on new moving platforms. Juni steps, and so does
one of the beta testers, Arnold. Then, the game puts them away from
solid ground... and forces them to battle. The loser will suffer a
Game Over. Arnold is in there to find the grand prize past Level 5 to
save his family from poverty, so he won't give up. The fight starts,
and the two are giving their all – no wait, I take that back; Juni
is pathetic. He loses all of his lives, barely escaping with .5 of a
life left. You read that right, guys: Point five. Miraculously. Half
a life.
Ah, shut up.
I'm
not even gonna get into how ridiculous and plot-convenient it is that Juni
survives with half a life; it's not even supposed to be possible. I'll just go in detail on how both smart
and stupid this idea is for a level in the game. If the player got
there alone, who does he fight? The game kind of discourages
teamwork, even though when you reach that point you pretty much need
to be part of a team or to be with another player that you'll end up
fighting. Then, the game forces the best and the strongest player in
a fight; thus, the team will lose either of them. However, the game lets the players make the choice of their best/strongest player, so any large
team with many good players and a few bad players could get rid of a
bad player by putting two bad players in the fight. The game wouldn't notice! Then, as I noticed, it seems that even though it discourages teamwork, the entire game is made to force
teams to be created so that they can pull through the levels more
easily... but then all the levels past the first one are basically
dwindling the party. The mega-race from which not all players come
out, this fight, and so on... This game is awful in all the possible
ways.
Anyway,
by an odd twist of luck, Demetra offers herself to take Juni's place
in the battle, so Juni is switched out, Demetra goes on the
platform... and gets a Game Over in a single hit by Arnold, who
vaporizes the platform under her. HEY, THAT'S CHEATING! Goodbye,
token girl... so much for her awesomeness in the past levels... After
Demetra's defeat, Juni's grandfather Valentin addresses himself to
the Toymaker, implying he knows the Toymaker even more than was
stated before...
By the way, how do you get an arm like that in the game?
I don't know a lot of video game heroines with robot arms.
Video game heroines with full robotic armor, however...
After
another scene in the Toymaker's lair (in which we see him release
Carmen from a virtual prison), we're back with Juni and Co. reaching
Level 4. Juni tries to contact Carmen, until he realizes she's near
them. And there she appears, ready to join the group. By the way, she
has a robot arm. Which she didn't have at first... Come to your own
gory conclusions by yourself. Anyway, while they're walking through
Level 4, Carmen states that the Toymaker is responsible for GrandpaValentin's crippled state. No, you're kidding, right? ...You're not
kidding. Oh crap. Now I'm starting to see why Valentin wants to find
the Toymaker...
Lava surfing? Really? Well, if some can kart on a rainbow...
The gang reaches a volcano surrounded by rivers of
lava. And they need to cross that world to reach Level 5. Carmen adds
that falling in the lava is an instant Game Over. ...I could have
guessed that, thanks. The gang is about to head another way when the
Toymaker releases in their way the “Taker-Toy”, a video game baddie all made
of metal with sharp teeth. Oh, wait, not just one – AN ENTIRE ARMY OF
THOSE. And thus Juni, Carmen, Valentin and the three beta-testers find
themselves having to jump down towards the lava. Thankfully, all the
characters manage to break a part of the cliff during their descent,
effectively creating stone boards to surf on the lava (this has
so much video game logic that I would take three 2,000-word posts
explaining why it doesn't work, but whatever, I'm just gonna ignore
it for the sake of my sanity).
This is one of the most blatant examples. Behind Juni, Valentin comes
closer and then moves to the right. Clearly he was part of the
green screen.
God,
the more I look at this movie, the more I realize how much the
effects are crap. It's quite amazing, actually. There are moments
that are pretty smart (like Stallone smacking one of his holograms
into the camera, which is hilarious) and utilize special
effect tricks that you don't get to use that often. Sadly, most of
the portions with 3D in it will look unbelievably fake (which is
probably the intent), but then you look at it like a film connoisseur
and you realize that other things are off. The camera angles are
impossible or the camera moves like it's handled by a crazy guy
teleporting all over the place; some characters seen from behind look
cartoonier, probably because they didn't bother to get the actor to
stand there with his back at the camera, and thus replaced him with a similar 3D model; in some cases, characters
moving closer or away from each other will move weirdly, like they
were asked to stand still, after which their likeness was added in
post-production on a green screen and then moved around by the special effects team. The list goes on and on... The resulting movie contains some pretty damn smart
moments, but also some ungodly stupid ones. Great visuals and special
effect failures coexist in this film, and as a result it's both
amazing and painful to watch.
Back
to the plot. After realizing that Grandpa Magellan wants to break the
Toymaker out of the game to get his revenge, the OSS decides to hack
the game and add more monsters to make Level 4 impossible to beat for
any of them. They summon a huge monster that tosses all five
characters into the lava, but oddly enough, it turns out this ain't
lava; it's more like red-and-yellow water. And so Juni finds himself
able to swim in it. In fact, the others have found the door to the
next level in there! ...Wait. Does that mean that Level 4 is
technically impossible because the way out is hidden in the lava,
where no player would be stupid enough to risk a Game Over? The rest
of the game plays so dangerously that in the end, all forms of danger
are thoroughly avoided, so obviously players in this game wouldn't go
look under the lava. That's... kinda smart from the Toymaker,
actually.
Wait. If he's "The Guy", does that mean he's just a program?
I mean... If he isn't a normal player, maybe he is not real!
Francis
and Rez, two of the beta-testers, discuss the possibility that Juni
is actually a “Deceiver”, a programmed character put in the game
whose purpose is to dwindle any party it attaches itself to, usually
by pretending to be The Guy or by weakening the already-frail links
of trust between the team's members. We could have heard about that earlier... Near the door to Level 5, Carmen
says that it only leads to a prison where the players get trapped
forever, but the beta-testers don't believe it and get ready to fight
the siblings, believing they're Deceivers. But The Guy (played by
Elijah Wood! Wow, talk about an all-star cast) shows up, with a
magnificent 99 lives. The Guy gives a rousing speech and goes to open
the door... He then enters Level 5, promptly
gets hit by thunder, falls to the ground, and loses all 99 of his
lives. Game Over, Guy. Wished we knew ye better.
And we shall never forget your last word. "Oops."
"Look, she's immaterial! Like a hologram!"
"Ah, so that's why I wasn't able to hold her hand!"
However, for some reason, all the others can enter now. To add to the insanity of the moment, Demetra
appears! ...Wait, wasn't she removed from the game? Demetra and Carmen get into an argument over whether or not
Demetra is real (as Carmen says Demetra is fake), until Carmen moves
towards Demetra and slashes her with that robot hand of hers... which
reveals Demetra to be a hologram. She has been the Deceiver all
along? Whaaaaaa? There were hints to this, sure. Problem is, we're
not told a single damn thing about Deceivers until, like, five minutes ago, so how the Hell were we supposed to guess she wasn't real when
nothing before that point told us about the possibility of any character not being real?
An
image of the Toymaker appears and tells them they they won! Their
price is... to stay forever in that level! Guess Carmen was right,
after all... But wait, that's not all! They also get to play with a
huge bunch of mean giant robot monkeys! However, Valentin shows the
whole gang a way out- Wait. Didn't we just hear that this level was a
prison? That there was no escape? THEN WHY IS THERE AN ESCAPE?
THIS... NOT... SENSE... MAKE!
"I swear I'm sorry! I was made to do all these horrible
things, but I'm sorry! It's in my program!"
However,
Demetra is sorry for her actions, even though she was programmed to
act the way she did, so she shouldn't be sorry; in which case, Juni
has either corrupted her program with love, which is silly (though in a movie 100% "for kids", that wouldn't surprise me)... or the
Toymaker is just that good at creating humanlike AI. Now that I think
about it, the Toymaker's game has awful graphics, but somehow his
holograms, The Guy, and Demetra had real faces? Does that mean he's
actually capable of perfectly lifelike CGI? That he can create an
entire human psyche and personality through computer programming?
That's kind of impressive. Or maybe it's just bad special effects not
explained well enough because this is a movie for kids. Either way
works, I guess.
Anyway,
Demetra keeps the portal open so that the real humans can leave. Rez,
Arnold and Francis give Carmen their e-mail addresses and then leave
through the portal leading back to reality. And then, so does Carmen.
Guess that robot arm was getting a little heavy. Juni talks with his
grandfather, who first wants to stay; but Juni convinces him to go
back to reality as well. Though Juni promises to always see his
grandpa as the badass hero he is at the moment, not like some old guy
in a wheelchair.
Seriously, Ricardo Montalbán looks awesome like this, even if
it's an obvious CGI puppet from the neck down. It must have
been worth it for him, considering he was paralyzed below the waist
in 1993. He isn't playing a wheelchair-bound man, he literally IS
wheelchair-bound. That injury's real, guys. In fact, the role of
Valentin Magellan was made just for him; Spy Kids 2 features him riding a
jet-propelled wheelchair, and here, the 3D model makes him look like
some kind of superhero. That's very nice of Robert Rodriguez to offer him this tailor-made role.
"Woah." You said it, dude.
P.S. Their arrival at the OSS HQ is completely pointless.
Valentin
Magellan and Juni Cortez come out of the game. Apparently, the Cortez kids did manage to shut the game down; all the players have been
disconnected from their game, the network is off, all the players put
in Game Over state have been released. The beta testers are at the
OSS headquarters, too; tracked down through their e-mail addresses
and brought there, probably due to their knowledge of programming and
games. (P.S. None of them looks the way they did in the game.) They
obviously find it awesome when they learn that Juni really IS a
secret agent.
"I swear I will retrieve ADRIEEEEEEEENNNE!"
No, I didn't choose that picture on purpose! I swear!
There
were two switches in Level 5, and Grandpa Magellan reveals that he
pulled the switch to release the Toymaker on purpose. The OSS gets a
message from the President, whose face gets glitchy, until the
illusion falls and reveals the Toymaker. Stallone is still at his
hammiest, at his funniest. And this time, he's serious. ...Yes,
despite the hamminess, he's serious. When his little speech ends, the
OSS headquarters starts shaking. Juni, Carmen and some spies go
outside but see nothing, until Juni puts on the 3D glasses, and sees
a giant ape robot coming the OSS's way! And there are dozens more
around the city!
That's not exactly an accurate re-creation of Planet of the Apes...
How many people did this thing crush on its way here?
The game has entered the real world, somehow, in a
completely unexplained way that is there just to give an epic ending
to the Spy Kids trilogy! Carmen calls the entire Cortez family
to come and help them. That includes their parents, obviously, but
also their grandmother, as well as all their allies: Machete (Yes, that guy from the ultraviolent
parody exploitation flick also by Robert Rodriguez), Floop, Minion,
their army of robot children, Tiddywinks, Romero on a flying pig (no, seriously), the
Giggles family... Those names don't ring a bell? Neither do they for
me. I saw the other Spy kids films, but that was a while ago... I
don't remember most of these characters. Most of the giant ape robots are
dispatched, but there's one left: The one piloted by Toymaker. You can tell it's the Toymaker's because this one has a human face.
Grampa Valentin goes in to save the day!
I cannot make a joke at that scene. You need to see the scene
for yourself. It's played seriously... unlike everything else in
this film. And that's quite impressive.
Valentin arrives on the scene and flies up to the robot's head on his jet-propelled
wheelchair. He gets inside the robot and has a heartfelt discussion
with the Toymaker, a serious one that clashes with the rest of the
movie. He appeals to the Toymaker's heart, tells him the things he's lost due to his injury, and what he's gained from it. Valentin ends his speech by telling the Toymaker that he
forgives him. ...So Grandpa didn't want to get revenge, then? Huh!
Moved by what he heard, Toymaker switches his robot to Off, and the
robot falls apart, with them still inside. Still, they somehow get
out unscathed from the giant head. They end on a rather happy note:
It's how whether you win or lose; it's about how you play. Take that,
every gamer who talks down to other players
because HE is playing seriously, unlike the others who play for,
*gasp!*, FUN! And thus the movie ends on a final moment with the whole family.
The end! Take those silly 3D glasses off, now!
God,
this is stupid. Hilariously dumb. Comically overblown in every
possible way. Madly insane. In other words, this movie is BAD, but
very, very enjoyable. Like a haunted house in which the animatronics
work all kinds of wrong, but in the end you loved it because of the
defects that turned the ride into something silly. Spy Kids 3D is
bad, maybe not on purpose. Or maybe it is. The jury is still out on
that one. Point is, this movie has awful special effects most of the
time (the quality of the CGI is the biggest offender), but in the end
it's creative, funny and oddly heartfelt by moments. It has quite a
few twists and turns which, while they should have been brought up in
a better way, still manage to add to the story as a whole.
Yes, I'm bringing this one up again.
As
I said numerous times, the effects are awful, maybe not painful, but
bad. I'm guessing it all looked fake because it was a movie for
children and they were literally going for a cartoony style, both in
the game and in the real world pictured in the film. Then again, some
effects still could have been executed much better. Nothing is more obvious, however, than the 3D objects flung in your face at an attempt to include as much 3D as possible. Yeah, that's really a problem. Make a drinking game out of the number of times something gets thrown at you, and you'll be at the hospital before the halfway point of the movie. Don't try it.
Even Clooney had a lot of fun doing those! Truth be told, it
must always feel awesome to mimic Sylvester Stallone.
The
story is over-the-top, and so is the acting. The child actors have
talent that range between “good” and “rather bad” (especially Daryl Sabara, who fluctuates between the two
constantly). On the other hand, the adults clearly had a TON of fun
acting in this movie and hamming it up for the young viewers. You can
see it in the bloopers inserted through the credits. As for the plot,
it feels more like a disjointed series of random events. The game
itself is quite a mess; you're never quite sure what is a level and
what is a side-mission. Level 1 is the cartoon town, but Level 2 is
anywhere between there and Level 3, which seemed to be the fight
between Juni and Arnold. Oh, and of course, we never learn what did
the Toymaker do to Valentin. It must have been pretty brutal, though,
considering the characters in this story can suffer all kinds of
pains and still come out unharmed. Other than that, the world
pictured in the movie is extremely weird, but again, it must have
been to replicate the feeling of a cartoon. Guess you need to embrace
the craziness of that world in order to fully enjoy the movie,
something that isn't possible in flicks like Gamer. You don't want to feel invested in something that feels too mean-spirited, too depressing, too dark. Thus, it's easier to get invested in a movie like this one, even though it's the complete opposite.
Besides, who wouldn't want of a world where children spy
may have helicopter hair??
All things considered, it does have some scary implications...
The
film's theme song is pretty cool too, sung by Alexa Vega with
music by, guess who? Robert Rodriguez. Geez, he sure does a lot of
things, doesn't he? Seriously though, Robert Rodriguez seems like a cool guy. Apparently, he made these films (as well as The Adventures of Sharkboy and Lavagirl - no, I won't review it) so his children could watch some of his films... because, you know, the rest of his filmography is ultra-violent and definitely NOT for kids.
In the end, Spy Kids 3D: Game Over is harmless fun. It doesn't hurt anyone (except maybe your eyes in some places, and maybe it hurts you to think such bad special effects could exist), it doesn't attempt to deeply insult anyone or anything. In the end, it's just a movie for kids. Not the best thing they'll ever watch, and in fact they might forget about it someday, but for 80 minutes, it's just okay for them. And those like me who tend to be critical or cynical can watch it to try and spot all the moments that make no sense, and all the moments with truly horrible special effects. Seriously, there are a LOT. Seriously, the bad effects are just as funny as the actual attempts at comedy.
Just Valentin Magellan's robot body should give you plenty of material to laugh at.
Talking
about bad stuff, next week I'm reviewing a Wii game called Anubis II.
What is it about? You'll see in due time. You never heard of that
game before? Be thankful that life has gifted you with never
encountering it. For the unlucky ones who know about it, or any of its "siblings"... You
know my pain. Let's give that game – and its makers! - the bashing
it so rightfully deserves. Next week, on Planned All Along: Without a
doubt, one of my most violent reviews ever.
Great review. One of my favorites growing up, even though it hasn’t aged well.
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