After which, you must pick what you think are the best snapshots you took for each Pokémon. It can be a little tricky this early in the game, as you don't have all the tools with you for the moment. Once your snapshots are chosen, those are brought to Professor Oak, who will then judge the pictures. Oh, but don't worry, he's not that harsh of a critic. He mostly looks at the pictures on four criterias: If the Pokémon is close to the camera, its pose (if it is facing the camera, if the photo was taken while the Pokémon is on the side, if it is turned away from the camera), if the Pokémon is entirely in the frame... Also, if a Pokémon was snapped while doing a funny or interesting pose, bonus points are awarded. Those are known as the Special poses.
After you get your pictures reviewed by Oak, he gives you something new: Pokémon Food! ...That looks like apples, but whatever. Now you can toss them at Pokémon and they'll be very happy. On the other hand, you need to toss an apple to a particular Pokémon in the cavern area in order to unlock the third level. That means you have to go through the cavern level again, and toss an apple at that Pokémon... Oh, it's an Electrode that goes BOOM and reveals a secret passageway in the mountain!
When you go back in that level, you realize that many Pokémon are much easier to find thanks to this tool. However, I'm surprised that the Pokémon don't attack you in retribution... Shouldn't they be mad that you DARE toss that ball at them? In THEIR natural environment, too? Those balls let you discover more Pokémon, however. You can pull Bulbasaur out of tree trunks (don't ask how that works...), among other things. Also, you can toss a Pester Ball at that weird thing in the cliff, and it reveals... a Porygon! The badly-rendered creature lands on a switch, which opens a way towards a deep cave! Awesome!
Through the course, if you saved three Jigglypuff from the Koffing bullies, you'll see them near the end of the level, singing for you. Daaaaaaaaaaaaw! However, if you interrupt them in any way, they'll get mad. NO! Not the Sharpee! Not the Sharpee! Gyaaaaaah!
When your quest to find all six Pokémon signs is over, Oak happily announces you that he found Mew's hideout! Way above the skies, over the clouds, with constellations in the background! Wow! ...Is Mew difficult to snap? Hell yeah. He keeps hiding in an energy shield. Cheater! However, once you manage to remove that shield and take a picture of Mew, it's totally worth it!
So, what can you do after this? Well, technically you finished the Story Mode. Back in the days of the Nintendo 64, you could bring your cartridge to machines in some and print your pictures! Now, that's really cool. With the Virtual Console version, you can send one picture per day to the Album Channel on your Wii. That does the trick, I guess.
What is left to do? Well, you must take a picture of every single Pokémon in the game, OR try to beat the high score on each course. Wait, how many Pokémon are there in this game? ...Only sixty-three? That's way too few! If only there were more!
...Eh, whatever. I guess it's time to wrap up this review. So, what's good about this game? ALMOST EVERYTHING! I mean, the idea is innovative, something we've never seen before (nor after) in Pokémon. All the Pokémon species react differently to what you do when they're around. Plus, many of them are actually pretty darn funny. The items are a nice touch, too. Of course, the fact that you could print your pictures back then was awesome. Now, what are the problems in this game? Only. 63. Pokémon. I'm sure they wanted it to be 64, since it was an arc number with the Nintendo 64 and Ekans was planned to appear, but I guess changes were made during development. Whatever, 64 would not have been enough! 63 is not enough! The first generation had a whopping 151 Pokémon, with Snap a hundred of those would have been better. Of course, maybe there's something about cartridge space, but... whatever, you see what I mean. Another complaint about this game is that it is really way too darn short. Wit only seven courses, it can take you thirty minutes to finish the story mode, another thirty minutes to find all the Pokémon, and maybe another thirty minutes to find once all the Special Poses. And I agree; this game is too short. For such an excellent concept, we get a game that doesn't keep someone busy for long. And if my only complaints are that there isn't enough Pokémon and that the game is too short, well... that's VERY good, actually!
Pokémon Snap was such an incredible game that with every new Generation, fans keep asking for a new Pokémon Snap, one that would have many more Pokémon in the wild, one that would be just as great as this one. Heck, I'm one of those fans. However, until then, we'll have to do with this one. Not that we'd complain. Please, Nintendo, we want another Pokémon Snap!