Watch me on Twitch!

Streaming on Twitch whenever I can. (Subscribe to my channel to get notifications!)

September 25, 2026

Quick Review: Rakuen


Hey, I know how to make that hat! It's an easy origami model.


Feels a little colorless, but then again, it's a hospital.
Created by Laura Shigihara and released on May 10th, 2017, Rakuen is a game made using RPG Maker XP. That’s my one for the year! You play as a young boy during a long hospital stay. While waiting on a visit from his mom, he is given permission to leave his room and walk around. He realizes that the book his mom reads to him, Rakuen, is missing from his room. He meets the other patients, has a chat with the personnel and any friendly visitors, and finds his book.

The next day, while exploring the hospital with his mom, the boy finds a portal that leads to the world of the storybook. The two can explore it and talk with the catlike Leebles that inhabit the forest village. Morizora, the guardian of the forest, can grant someone a wish, but he has fallen asleep due to shadowy spirits. Morizora can only be awakened with a song, of which the boy will have to learn the parts if he wants his wish granted. Many humans at the hospital have their equivalent character on the other side. As he explores both sides, the boy will discover the personal stories of the other patients on his floor, and learn the parts of the song.

We're gonna have to earn that wish.

I liked this part of the game, we were playing waiter to get
information on a robber. It was creative and fun.
Although it was designed on software intended for RPGs, this is more like a point-and-click puzzle adventure. You walk around with the arrows, interact with things with Space or Enter, and get prompted to use items from your inventory (from the pause menu, opened with Esc., which includes a save button) onto décor elements to solve puzzles. Though you will be told which item to use when you have it, instead of doing trial and error! This is combined to a complex world you can explore, and you unlock areas as you find new tools and passageways – not to mention more doors leading to the fantasy land.

Interactions you have in one world impact the other; watering a plant in the hospital creates a climbable beanstalk in the village. Vice versa, resolving the issues of a patient’s fantasy land version will have repercussions on said patient. Objects freely travel to and fro. Both halves influence each other far too much for this to be just a dream, but the truth is left ambiguous, like many other elements.

A story of love, not of loss.
Nowhere is that made more obvious than when you investigate the past of other patients on the boy’s floor. Their stories are told through the inhabitants of the forest, with the boy witnessing setting-modified versions of events that get the point across, and yet they are nonetheless brutally clear as to what happened. Stories of racism, estrangement, bullying, or loss of oneself, to name a few.

One example is Tony, the grumpy old man. He and his family are represented by bears in the Leebles’ world, showing through animals the broad strokes of what happened to make him so embittered. Through the magical doors, the boy and his mom access Tony’s old home, which allows them to discover the realistic details… and those don’t leave the player with much doubt. I am staying vague, because it is worth seeing on your own. While you are investigating, flashbacks will put away the boy and switch the playable character to one relevant to the current backstory.

Ohh, I was not looking forward to the moment we play
one of these bears. And I was right to dread. Not spoiling!

Dangit, I'm just coming back for screenshots, re-hearing the first
song... is that tears coming back?? Oh, Laura Shigihara also does
music, by the way
!
The music is great (shout-out to the climactic song of every patient’s story). The maps are detailed and beautiful. And the game is programmed to include a ton of puzzles and gameplay twists that make it surpass the average game made with this software. One example is the labyrinthine cave that’s explored early on, with its own mini-puzzles; this “dungeon” provides a handy map. When the boy’s mother is somewhere with him, she can be called with the Q key for a chat or to provide a hint if you’re not sure what to do next. This can be very handy!


Such a lovely space for the child patients on this floor.
We all hope they'll get to enjoy it... No, I'm not sobbing.
My one critique would be that a few side-quests, especially those that involve gathering materials to make new tools for progression, can feel a bit like chores unless you quickly get it into your head to pick up every necessary material as soon as you see it. Another important point is that, the rare times you CAN get a Game Over, you aren’t warned beforehand (since most obstacles instead warp you back to the previous room). Thankfully, the game lets you save almost anywhere, and includes an autosave so that you don’t lose too much progress if you land a Game Over and haven’t saved in a while.

Oh, and if you play this game, keep a box of tissues nearby. This is not a joke; each story will get you teary-eyed. Or, more likely, you’ll bawl your eyes out. This game made me a crying mess, you have no idea. The storytelling is excellent, some of the best I’ve seen in gaming, period. Absolutely. In the realm of incredible RPG Maker games, it’s a little less famous than To The Moon, and yet it’s just as heartbreaking. Need I even say that I recommend this one? Because I do.

Only barely exaggerated.

Rakuen is available on Steam for 14.99$ USD.

No comments:

Post a Comment