Entry number: Who cares, really? The number doesn’t matter. All I know is that I’ll keep on telling this story until it’s over. The Bastion, our floating mass in a sea of emptiness and floating masses, will keep us safe as long as it can. Or rather, it shouldn’t endure more than it already has.
A kid’s bizarre voyage is coming to a conclusion. Soon we’ll know the end of it. Or, well, I hope so. That’s if he comes back. But… until then, I would say it’s time to go over what happened. A proper story’s supposed to start at the beginning. My name’s Rucks. I’m a Caelondian – not that it matters, Caelondia is in tatters. I could say I was a Caelondian. I woke up one day to see our world had been reduced to bits and pieces idling in a great nothing. The Calamity had happened.
|You'd think the destruction of the world would have|
awoken him. And yet, nope.
|I always thought rolling on the ground was impractical.|
But if it makes the Kid faster...
As the Kid collects Cores, the Bastion regains strength, and the Kid can set up six buildings around it.
|Need a boost? Have some booze.|
-The Shrine, where one can summon the Gods. Caelondia, Ura, we all worship the same ten gods. We kept our pantheon to a minimum. Much less of a headache that way. Only ten and they’re already trouble. The Kid’s summons will provide greater challenge when he’s out there, whatever he’s gone to do.
-The Memorial, where the Kid can remember the greatest things he achieved. Everybody needs something like this, for self-esteem. I’m glad no one got to see my Memorial. There are things in it I’m not proud of.
|If I thought up a witty comment for every weapon|
combination, it's because I had a lot of free time alone
while the Kid was out. Don't blame me.
-The Forge, in which he can improve every weapon he finds. That comes at a price, but then again, in our situation, everything comes at a price. Each weapon's got up to five upgrades, and the Kid can change these upgrades around freely. Get the weapon just the way he likes it.
-And finally, the Lost and Found, a realm of objects lost in time, lost by whomever, lost by any folks who are probably dead now. It’s not like they’re gonna use it again, so why not take it, hm? A lot of it just happens to be material to upgrade the weapons found by the Kid on his way.
|It's finally starting to look like a place I'd be proud of|
calling "home". Until we find a home, at least.
Only one of each can be built with each Core that the Kid finds. Would be too easy otherwise. Come on now, stopping a Calamity isn’t like taking a walk in the park. You've got to put work into it.
On his quest, the Kid retrieves eggs of creatures that could still be saved, and will bring them back. You can get Squirts to help him this way, but that’s about it; the other animals stay at the Bastion. Their other purpose is to help repopulate their kind… but, that’s none of the Kid’s business.
|"Want to forget it all around a bottle of werewhiskey?"|
...Nah, Zulf was probably a teetotaler.
Later, the Kid also finds the Singer, Zia. She’s alone and playing a song. She played it for me, numerous times. How did it go again?
|I comment on every trinket the Kid brings back.|
Even if it's useless.
Zia, the poor girl, her world went bad in thirteen different ways. I learned her story, and I wanted to hug her. People can be monsters… I’d rather hang out with a crowd of Stinkeyes than with the jerk who insulted her kind, or with her father. And this folkloric Ura song… so peaceful, yet the lyrics celebrate their impending victory on Caelondia. Well, that ain’t happening now, is it? We’ve both lost, and if we keep up this confrontation, it’s just gonna get worse.
|Should have kept that away from Zulf...|
...Had we known what the darn book contained.
I don’t know how he went away, but I know that around that point, the Kid had found the last Core. All we needed now was Shards. Like in some vague fantasy adventure world where the good guys need to collect items around to win… whatever it is that they win. We collect a few Shards...
|I'll say it again, it's a shame that these misunderstandings|
amd long-held grudges lead to us fighting instead of
helping each other in these times of need.
|Gotta destroy everything with the hammer.|
The Kid's doing work for free.
I don’t know what happens after this point. The Kid’s still out there, in the Terminals, fighting. I could tell the whole story to Zia. Every single detail, whether the Kid fell in one part or another, or if he went all-out against the closest items in his surroundings, or if he struggled to fight some enemies… I could tell her everything. The Kid told me in minute detail everything he did on his trip, even the sillier things. And I added those to my narration – if it can bring a smile to the poor girl…
|The Monument - the Heart of the Bastion.|
The option to go back time or move forward.
It's now the Kid's time to decide.
How could I describe this whole thing, really? As an adventure, I would say it’s great. We live in a damn pretty world, and I can imagine how impressive it must be for the Kid to see the world forming as he walks. The music? Stunning. Then again, I only have Zia’s songs as proof.
|Battling enemies must be tricky. I can't imagine being|
restricted to a single weapon in some sections.
I don’t know where he goes when he reaches his bed, Zia’s cauldron of soup, my history books or the pipe. Who knows where is located the dream world he finds himself in. All I can imagine, however, is that he battles wave after wave of enemy, and wins, despite whatever story he hears there. The other worlds? They’re colorful.
|It feels as though, even when he sleeps, all the Kid can|
ever think about is fighting. And fighting. What?
Doesn't matter, as long as he fights.
Speaking of, the Distillery is an interesting concept, and its drinks can make things a lot easier – or harder perhaps... I also quite enjoy the presence of our mythology in this story. It’s good to remember where we came from. And we have good morals to learn from this entire plot around the Bastion… even if we may forget them again.
|A final reflection on the Kid's good friend...|
who chose to become my enemy.
Some music, once more. Not much else we can do while waiting for the Kid.
(Out-of-character now, seriously, it’s an amazing game. Get it ASAP. Bastion: 14.99$ on Steam.)