Just in case you want to know what
my title card was parodying.
…I don’t want to review this. I’m gonna get blasted
all around if I do. I’ve seen all those videos, either the My Little Pony:
Friendship is Magic ones, or the one that used Katamari Damacy. Not to mention
the dozens upon dozens of other parodies of the rhythm-based gameplay of this
DS title that has become a classic. Not necessarily a must-own, but still
definitely a title to try once in your life.
One problem, though: While I believed I had a sense of
rhythm, this game proved me dead wrong. I have no rhythm, apparently. In fact,
I have such awful rhythm that I properly completed very few of the mini-games
presented in this collection.
What will follow is a review that, hopefully, contains
as few of my biases as possible. I’ve done it before, I’ve reviewed games I
sucked at but I still said they were good. Because, you see, my talent at a game
is not supposed to represent the actual quality of a game. I have a lot of good
to say about Rhythm Heaven. I also have some points of criticism. My experience
with the game may taint this article, but I’ll do my best to make sure it
doesn’t. Because I know Rhythm Heaven is actually good, and that if I’m not
able to beat many of the levels in it, the problem isn’t the game, the problem
is me. And I will keep that in mind.
We’re all set?
Alright, here we go.
Rhythm Heaven was developed by Nintendo SP&D1,
which you might know better as the main developer of the WarioWare series. And
indeed, this game has all of the qualities of a WarioWare title: Lots of
minigames, wildly different art styles between said mini-games, and completely
off-the-wall comedy that is guaranteed to make you laugh always when you’re
supposed to concentrate. And while the Rhythm Heaven series has become its own
thing, it still has that connection. Just with 100% less fat red noses with
zigzag mustaches. Released on July 31st 2008, the game then became a
worldwide sensation. As I said earlier, this franchise just seems to invite the
creation of dozens upon dozens of fan videos that combine these existing
mini-games with any zany idea you can think of. It was preceded by Rhythm
Tengoku in Japan, and this DS game’s worldwide release was such a success that
sequels were made, including Rhythm Heaven Fever for the Wii and Rhythm Heaven
Megamix, which contains new mini-games as well as multiple ones from the
previous installments.
Just for fun, here are some of the videos that were based on Rhythm Heaven levels.
Pictured: Something
I never saw in the game.
There are no less than fifty mini-games here to play,
each with their own tune, beat and gameplay. And the comedy that goes with it.
Now, these are all split in packs of five, with the fifth game always
containing a mashup of the previous four. Every mini-game can be completed with
mentions "Try Again", “Just OK”, “OK”, “Superb”.
(I have never seen a Superb. That’s how crappy I am at
this game. All I keep seeing are “Try Again” messages that tell me what I did
well, and what I need to improve on, but a point comes where one doubts they’ll
ever do well enough to see even a “Just OK”, and suddenly the “Try Again”
messages start feeling patronizing.)
The goal is actually to beat any mini-game by getting
a Superb rank, which awards you a medal on that mini-game. Sounds simple
enough, but you will soon realize that getting even one mistake will make you
kiss that Superb rank goodbye. The timing in these mini-games is extremely
tight, and you need incredible accuracy.
Practice flicking all you want; who knows if it's
gonna work when you're out of the practice.
Talking about that, here’s my first actual issue with the game: Some mini-games require that you flick the stylus on the touch
screen. There are already many mini-games in other titles that showed that this
could be a problem, since games may sometimes not notice that there was a flick
of the stylus on the screen. As a result, let’s say you’re well off into a
rhythm mini-game that requires such movements, and one of your flicks doesn’t
register and as a result you don’t get a Perfect. Annoying, isn’t it? This was
corrected in Rhythm Heaven Remix, where all of the mini-games can also be
played with the buttons – thank God for that.
Good luck seeing that screen even once.
Once you get a medal on a mini-game, it becomes
eligible to have a P appear on it. P stands for Perfect, and it appears
completely at random on any mini-game you’ve gotten a Superb on. This is your
only chance to actually get a Perfect on that game – if you perfectly beat the
game without the P on it, it won’t count. Okay, that’s a shitty gameplay
mechanic. For starters, it will only appear on a mini-game you’re already good
at, but that’s the thing – when it appears, you get three chances to score a
Perfect on the game. Three strikes, the P vanishes, and you can never know when
it will come back. If you could score a Perfect on a game at any moment, it
wouldn’t be a problem, but the fact that the P moves randomly among the 50
mini-games AND that it gives you very limited chances to get a Perfect score…
well, that’s pretty bad. Even many who own the game (and who, unlike me, are
actually good at it) agree on this.
While we’re on the subject of the mini-games
themselves, the way this game works, you start off with only one mini-game, and
when you beat it, you unlock another one. And then you must beat that one. You
are never given a choice of more than one new game to beat. There’s plenty of
variety, but you’re forced to beat every challenge one by one, in order, to
progress. Don’t like the new one? Tough. This and the Perfect mechanic are
rather poor decisions that stunt your progress.
Catching potions to make hearts and spread love.
What happened to good ol' dating?
But, to be completely fair, the mini-games ARE a lot
of fun. I will never deny that. Difficult? Yes. Tricky? Yes. Do they demand
incredible timing? Heck yea. But every mini-game has its quirks, its comical
elements. You’re offered a tutorial before every level (though Remixes don’t
have this), so that you have an idea of what’s coming next – and that doesn’t
mean that level won’t throw a few curveballs your way. In fact, you can
practically expect the unexpected spikes in difficulty that the tutorials do
not cover. It actually shows in the very first game, Built To Scale, where at
one point the top screen has a blackout and you can only rely on a small circle
on the screen and the sounds you’ve heard up to that point. There are other
examples, like in Love Lab which suddenly throws beats that the tutorial didn’t
quite prepare you for. And no, that’s not a complaint – after all, tutorials
are supposed to show the basics first, and then let the player deal with the
more complex portions that were built out of the basics. Also, you can skip
every tutorial if you want, so there’s that. That’s more than I can say of
other titles out there, amirite Bowser’s Inside Story?
And, to this game’s credit, many mini-games are
excellent. This game knows how to combine the visuals to the music to make
something that will be interesting to watch and play. The second mini-game, the
one with the three choir boys, already puts you in a funny situation. When you
fail, your choir boy gets annoyed looks from the other two, and it’s quite comical. Not to mention all of the other mini-games with funny stuff happening if
you fail. And you’ll be happy to have them, as you’ll fail a lot.
You’ll fail… A LOT. And unless you have excellent
memory, timing and patience, you might just drop the game.
Could I just stay here forever instead of playing the
rhythm games? ...No? Awww, please... This place has
free wi-fi!
Thankfully, it’s not all there is to see in the game –
well, alright, it is most of what there is to see, but it’s not everything. If
you’re stressed out by the current challenge, you can spend some time at the
Café. Need a break? Go there and relax. I just hope they have hot chocolate at
that Café. Oh, and biscotto! Perhaps ham sandwiches. No, wait, chicken
sandwiches! Maybe a bunch of donuts of varying flavors? Okay, I should stop
there, I can’t be expecting a freaking Tim Hortons in a game from Japan. If the
barista isn’t too busy, you can chat a bit. It’s not a character, more like disembodied
text without an identity. Pretty much nothing to know from that person and what
they say is generic enough, so you can probably imagine whoever you want in
that role. Also of note, if you come to the Café after repeatedly failing the
latest mini-game, the barista may be nice enough to unlock the next one for
you. That’s also very sweet… but in my case? That’s how I got so far. By
failing in style and getting pitied by a disembodied text. Kind of pathetic,
isn’t it?
Thanks, but, if I want music classes, I'll pay a
professional, thank you very much.
You can also choose to listen to music (mostly the
tracks of the game), read something (there are as many texts to unlock as there
are mini-games, but you only get them by scoring Perfects), and as a last option
you can practice flicking… AKA, the tutorial that plays when you start the game
for the first time and that you must pass before moving on to the actual
collection.
If this still isn’t enough, there’s also the Medal
Corner, where you will unlock various new things based on the number of medals
you’ve collected.
-Endless games, six endless versions of mini-games
available in this collection. How far can you go?
-Rhythm toys, seven little toys to, well… play around
with.
-Guitar lessons: Basic and technical courses, both
which involve scratching the cords on the guitar and pressing the buttons to
get different pitches. I would almost enjoy those, if I could unlock them in
any way…
My greatest dreams?
And so, this covers everything I had to say. Do I like
it? No. Is it a good game? Yes! And I’m sorry I can’t represent it better. It
was a big disappointment for me, too; you find that game for, what, 5 bucks at
a little store, when it’s still being sold over 30 bucks everywhere else – for
a simple DS game, mind you, not even a 3DS game – and you keep hearing good things about the game,
so hey, why would you imagine you’d hate it? That was my situation. This nicely
ties in with my comments about hype and fandoms and how it’s often intimidating
to play for the first time a game that has received praise after praise, and
you expect something that measures up to your expectations mixed with a fear
that you won’t like it, even if everyone else seems to. This was my case for
Rhythm Fever. I get why it’s so beloved, I honestly want to enjoy it. But my
own suckiness prevents me from liking what seems to be getting all the praise.
It’s a franchise I will never get more into. I have encountered a block and I
still don’t think I’ll ever get past it. Oh sure, I could cheat and unlock all
the mini-games by sucking royally at each and have the barista unlock them all
for me, one by one.
That’s a shame, really. I watch the videos built out
of the original songs in this DS title, and damn, I want to play them, enjoy
them. When it comes to the music, the tracks I’ve heard are very good! And the
art style is very nice too, keeping that slight WarioWare feel. I can see why
these mini-games are addictive to some. If you got some sense of rhythm, you
damn sure want to beat these, even if it’s just to prove to yourself that you
can. The bonus options are nice, whether it’s the respectable amount of stuff
to unlock, or the Café section, which I actually quite enjoy (how many games
have sections expressly for personal relaxation?).
Making music for monkeys?
Eh, why not. we do have monkeys making music.
That said, while I acknowledge that it’s much better
than my final opinion would say, I still see many problems with it. You pretty
much need to not miss a single beat to get a Superb on a game. Sometimes it’s
hard to even get a “Just OK”. The flicking mechanic can be pretty annoying, especially when the touch screen doesn’t register one, costing you the Superb
or, worse even, the Perfect. Also, the randomized Perfect system is a pile of
crap. Plus, only one mini-game unlocked at a time, that’s a very slow progression
and if you’re stuck on a mini-game, either perseverate or ask the barista for
help. But you’ve already read all this, so why do I bother writing it all over
again. Why do I bother with all this. I’m not even sure anymore.
Should you try Rhythm Heaven? You should. But try it
before you actually spend any money on it. You might actually have a better
experience with Rhythm Heaven Megamix on the Nintendo 3DS, since it uses
buttons rather than the touch screen. If you already own the game and enjoy it,
more power to you. I wished I could enjoy it. But hey, I’m just one online
voice, I’m no gospel, you can freely ignore what I had to say about this one. You like it? Like it all you want.
There it goes. Another review completed. See ya next
week.
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