|Just in case you want to know what|
my title card was parodying.
One problem, though: While I believed I had a sense of rhythm, this game proved me dead wrong. I have no rhythm, apparently. In fact, I have such awful rhythm that I properly completed very few of the mini-games presented in this collection.
What will follow is a review that, hopefully, contains as few of my biases as possible. I’ve done it before, I’ve reviewed games I sucked at but I still said they were good. Because, you see, my talent at a game is not supposed to represent the actual quality of a game. I have a lot of good to say about Rhythm Heaven. I also have some points of criticism. My experience with the game may taint this article, but I’ll do my best to make sure it doesn’t. Because I know Rhythm Heaven is actually good, and that if I’m not able to beat many of the levels in it, the problem isn’t the game, the problem is me. And I will keep that in mind.
We’re all set?
Alright, here we go.
Rhythm Heaven was developed by Nintendo SP&D1, which you might know better as the main developer of the WarioWare series. And indeed, this game has all of the qualities of a WarioWare title: Lots of minigames, wildly different art styles between said mini-games, and completely off-the-wall comedy that is guaranteed to make you laugh always when you’re supposed to concentrate. And while the Rhythm Heaven series has become its own thing, it still has that connection. Just with 100% less fat red noses with zigzag mustaches. Released on July 31st 2008, the game then became a worldwide sensation. As I said earlier, this franchise just seems to invite the creation of dozens upon dozens of fan videos that combine these existing mini-games with any zany idea you can think of. It was preceded by Rhythm Tengoku in Japan, and this DS game’s worldwide release was such a success that sequels were made, including Rhythm Heaven Fever for the Wii and Rhythm Heaven Megamix, which contains new mini-games as well as multiple ones from the previous installments.
Just for fun, here are some of the videos that were based on Rhythm Heaven levels.
I never saw in the game.
(I have never seen a Superb. That’s how crappy I am at this game. All I keep seeing are “Try Again” messages that tell me what I did well, and what I need to improve on, but a point comes where one doubts they’ll ever do well enough to see even a “Just OK”, and suddenly the “Try Again” messages start feeling patronizing.)
The goal is actually to beat any mini-game by getting a Superb rank, which awards you a medal on that mini-game. Sounds simple enough, but you will soon realize that getting even one mistake will make you kiss that Superb rank goodbye. The timing in these mini-games is extremely tight, and you need incredible accuracy.
|Practice flicking all you want; who knows if it's|
gonna work when you're out of the practice.
|Good luck seeing that screen even once.|
While we’re on the subject of the mini-games themselves, the way this game works, you start off with only one mini-game, and when you beat it, you unlock another one. And then you must beat that one. You are never given a choice of more than one new game to beat. There’s plenty of variety, but you’re forced to beat every challenge one by one, in order, to progress. Don’t like the new one? Tough. This and the Perfect mechanic are rather poor decisions that stunt your progress.
|Catching potions to make hearts and spread love.|
What happened to good ol' dating?
And, to this game’s credit, many mini-games are excellent. This game knows how to combine the visuals to the music to make something that will be interesting to watch and play. The second mini-game, the one with the three choir boys, already puts you in a funny situation. When you fail, your choir boy gets annoyed looks from the other two, and it’s quite comical. Not to mention all of the other mini-games with funny stuff happening if you fail. And you’ll be happy to have them, as you’ll fail a lot.
You’ll fail… A LOT. And unless you have excellent memory, timing and patience, you might just drop the game.
|Could I just stay here forever instead of playing the|
rhythm games? ...No? Awww, please... This place has
|Thanks, but, if I want music classes, I'll pay a|
professional, thank you very much.
If this still isn’t enough, there’s also the Medal Corner, where you will unlock various new things based on the number of medals you’ve collected.
-Endless games, six endless versions of mini-games available in this collection. How far can you go?
-Rhythm toys, seven little toys to, well… play around with.
-Guitar lessons: Basic and technical courses, both which involve scratching the cords on the guitar and pressing the buttons to get different pitches. I would almost enjoy those, if I could unlock them in any way…
|My greatest dreams?|
That’s a shame, really. I watch the videos built out of the original songs in this DS title, and damn, I want to play them, enjoy them. When it comes to the music, the tracks I’ve heard are very good! And the art style is very nice too, keeping that slight WarioWare feel. I can see why these mini-games are addictive to some. If you got some sense of rhythm, you damn sure want to beat these, even if it’s just to prove to yourself that you can. The bonus options are nice, whether it’s the respectable amount of stuff to unlock, or the Café section, which I actually quite enjoy (how many games have sections expressly for personal relaxation?).
|Making music for monkeys?|
Eh, why not. we do have monkeys making music.
Should you try Rhythm Heaven? You should. But try it before you actually spend any money on it. You might actually have a better experience with Rhythm Heaven Megamix on the Nintendo 3DS, since it uses buttons rather than the touch screen. If you already own the game and enjoy it, more power to you. I wished I could enjoy it. But hey, I’m just one online voice, I’m no gospel, you can freely ignore what I had to say about this one. You like it? Like it all you want.
There it goes. Another review completed. See ya next week.