Read Part 1 here and Part 2 here.
So, I ended Part 2 at what might be the darkest hour in Wreck-It Ralph. On an emotional level, anyway. Ralph is alone at the Penthouse in the game Fix-It Felix Jr., has made everyone else from that game flee, may have brought more than one game world to destruction, his “friend” Felix is imprisoned in King Candy's castle, and he made a little girl cry. I don't care how small the last one sounds compared to the rest. It's terrible. Ralph looks at the medal he gained in Hero's Duty with anger, and tosses it at the screen of the Fix-It Felix Jr. arcade cabinet. Oddly, the Out Of order sign scotched to it slips off... and Ralph gets a quick view of the Sugar Rush arcade cabinet. (...Oh hey, I didn't call it Candy Crush for once!) Ralph looks at it, and notices something odd: Vanellope is pictured on the side of the machine! ...Wait a minute...
So, I ended Part 2 at what might be the darkest hour in Wreck-It Ralph. On an emotional level, anyway. Ralph is alone at the Penthouse in the game Fix-It Felix Jr., has made everyone else from that game flee, may have brought more than one game world to destruction, his “friend” Felix is imprisoned in King Candy's castle, and he made a little girl cry. I don't care how small the last one sounds compared to the rest. It's terrible. Ralph looks at the medal he gained in Hero's Duty with anger, and tosses it at the screen of the Fix-It Felix Jr. arcade cabinet. Oddly, the Out Of order sign scotched to it slips off... and Ralph gets a quick view of the Sugar Rush arcade cabinet. (...Oh hey, I didn't call it Candy Crush for once!) Ralph looks at it, and notices something odd: Vanellope is pictured on the side of the machine! ...Wait a minute...
Holy sweet mother of Bowser. Oh my land! |
Yet another of the rare times when Ralph actually looks threatening... even if it's just a few frames. P.S. Sour Bill looks like a green Rayman Kirby, huh? |
You go, girl! Reach that finish line! |
I like my apocalypse chocolate-frosted. |
Boom! Never saw it coming, did you? |
The villain keeps glitching between the King Candy and Turbo appearances now. King Turbo attempts to kill Vanellope, but thankfully she escapes thanks to her own glitches and speeds away from the cave. Sadly, Turbo-Candy doesn't have as much luck, since the Cy-Bug brought in Sugar Rush by Ralph appears before him and eats him.
Off the track? Come here, helpful Lakitu! Oh right, that's in another game... |
Impenetrable barriers. Love 'em when they protect you, curse them when they're keeping you away from safety. |
Hopefully he won't crash the hoverboard like he did with the spaceship... |
RALPH SMASH! ...I don't even know why I'm saying that. |
Oh, King Candy Grampa, you have such big.... CLAWS!!! Seriously though, awesome design. Take note, however, that he's still glitching between this face and Turbo's. |
We'd like you to keep in mind who the real bad guy is. Just in case you want to treat him better than he deserves. |
"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be... than me." |
Vanellope will chuckle at their tears for a moment. |
Happily ever after? Yep, 'till their games get unplugged. |
When I take screenshots from the movie, why is it that the characters end up having pervy grins on their faces? |
Oh yeah, did I mention that many homeless video game characters now live inside the Fix-It Felix Jr. arcade cabinet? Ralph has destroyed the Penthouse enough times to build dozens and dozens of copies of it... But what he likes above all else is when, from his own game, he sees Vanellope racing. To think she would still be miserable weren't it for him... if he helped her so much, just how bad can he be?
Goodbye, everyone! |
(Do NOT cue “How Bad Can I Be?” from The Lorax. Do NOT.) (However, another round of nose-blowing and tear-wiping ensues.)
And
in the end, beyond the video game worlds shown to us, that's what this entire story is: A reflection about
good, evil, what those words imply, what are their context within
video games, when these terms are simply roles, and when they're used
to honestly describe how some people really are. I never got the
“villain” vibe from Ralph; we all know he only wrecks the
building because there wouldn't be a game if he didn't. I don't even get the “villain” vibe
from any of the characters at the Bad-Anon meeting; you can tell they
all know it's just a role at the end of the day. It's only once the
arcade is closed that we see everyone's true colors, beyond the ones
scripted in the program. The Nicelanders are “good guys” in
Fix-It Felix Jr. but otherwise treated Ralph horribly. Taffyta and
the other racers in Sugar Rush were most likely very sweet (pun
intended) during races, but on the off hours... As for Calhoun, she didn't really
change outside of her game, but that's because she was programmed
with a backstory that technically had no effect on the actual plot of
Hero's Duty, and she has a cutscene programmed in the game where she berates her soldiers, so I guess that really is her personality. In other words, regardless of the situation, she's gonna
act like the Disney Queen of Badassery that she is.
Same could be said for Turbo; he was literally programmed with an ego larger than his own arcade cabinet. Just see him push aside the racers in second and third place on the podium, when we get glimpses of his original game. He was always an egotistical jerk, but no one would have guessed that he would start working on such a grand scheme. The amount of work he's put into stealing the throne in Sugar Rush is impressive, but at the same time, it's all part of his character. This just goes on to show that any character in this world could behave very differently to the way they do in the scripted events that form the games... or perhaps they don't. It depends on how much of their personality was written into the game they came from.
Same could be said for Turbo; he was literally programmed with an ego larger than his own arcade cabinet. Just see him push aside the racers in second and third place on the podium, when we get glimpses of his original game. He was always an egotistical jerk, but no one would have guessed that he would start working on such a grand scheme. The amount of work he's put into stealing the throne in Sugar Rush is impressive, but at the same time, it's all part of his character. This just goes on to show that any character in this world could behave very differently to the way they do in the scripted events that form the games... or perhaps they don't. It depends on how much of their personality was written into the game they came from.
Disney
brings to us an epic story that would have been even larger, if they
had managed to keep everything they wanted to put in. It's just a
concept that lends itself to thousands of possibilities: The
characters within the video games at an arcade are sentient, and can
travel from a game to another. While I applaud the complex story and
characters in Wreck-It Ralph, I have to admit that at times, it felt
like they had too much to show at once. I can understand, it gets
difficult to pick among the ideas brought by this concept. The result
is a plot that is definitely interesting, enjoyable and fun, tapping
into everything that makes a great movie (especially when it comes to
emotions; seriously, keep a tissue box on standby when you watch it
for the first time). But at the same time, this overload of
information makes it feel a tad unfocused. By the end, we understand
that all the games visited by Ralph through this adventure form a
cohesive story, but it's a little jumbled with bits and pieces, and
sometimes the other elements tend to distract a bit. There are so
many directions this story could have taken, we can't help but feel
the film's makers didn't put enough stuff in. But they still put
everything needed for a great movie. There was a fine balance to
maintain, they managed to find it, and I applaud them for this.
Another
interesting part of the movie is how the style tends to differ
between games. In Fix-It Felix Jr., the Nicelanders walk in small,
jerky movements, a throwback to the early 8-bit animations. You can
also see Tapper move similarly in the scenes at Tapper's. In Hero's
Duty, the movements are fluid and the characters are highly detailed.
In Sugar Rush, everything is made of candy, which is a treat for the
eyes (pun intended), and the characters are all chibi-like characters
with large heads and small limbs, and they're all adorable. Everyone
else has their own mannerisms: The ghosts from Pac-Man can't help but
hover left and right and the bars from Pong are always playing. Don't
get me started on the hundreds of neat little touches here and there
that you'll only start noticing on repeated viewings, whether it's
the details on some characters, or the graffiti on the walls
around Game Central Station... The music is also very good, though I
might question the use of commercial songs such as Celebration or
Shut Up And Drive. Not that they're unwelcome, they sure add to the
feel of the scenes they're in, but I was kind of expecting, maybe,
original stuff? Well, we're also served on that aspect, whether it's
Skrillex's Bug Hunt, or Wreck It, Wreck-It Ralph (done by Buckner and Garcia, the creators of the original Pac-Man Fever song! P.S. R.I.P. Gary Garcia), or the
Sugar Rush theme... There's plenty of great tunes on this soundtrack.
Gosh, be more subtle! This comment was brought to you by Krispy Kreme. |
It's
just a great movie. One of Disney's finest recent movies, destined to
become a classic. I love this movie, I never get tired of watching
it, I might have watched it at least three times to write this
review... and it's probably the first movie I'm reviewing for
VGFlicks that I'm outright praising! If you haven't watched it yet like I
asked you to, well, now you know the entire plot. You still should
try to watch it ASAP, because you won't be disappointed. If you have
seen it, however, I hope you share my opinion. If you don't... well... it doesn't really matter, everyone has the right to think whatever they want.
You
know, this entire film is about the place of good and bad, nice and
mean, and a character's quest to become a good guy after a life spent
being seen as a villain. And Ralph suddenly feeling like a real bad
guy because he was mean to Vanellope... I've been becoming a little more cruel towards the games I review... does that mean that I... I... Am I becoming mean? ...Aw,
Hell no! I'm still good ol' Nico! ...Right? ...right...
...next week: Super Scribblenauts.
...next week: Super Scribblenauts.
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