You
might remember me getting really pissed at the last Mario Party game I reviewed. It's because the plot played a mean trick on us, and as a result all of the player's efforts were
for naught, making the game a complete waste of time. That problem does not show up here, so I'm already a little happier. There will be moments of
anger. I seem to have a lot of triggers these days. But I don't think
this review will be as negative. In fact, I will be a LOT more
positive for this one.
 |
Even princesses get in on the fun! |
Mario
Party DS is a party game on the Nintendo DS featuring famous characters from the Mario
series, in case the title didn't make it obvious. This one was developed by Hudson Soft. Like all Mario
Party games, the characters are playing on gigantic boards with blue
spaces, red spaces, green spaces, etc. They roll a die, move a number
of spaces, something may or may not happen to them, etc. They can
also use an object before rolling the die, such as a double die, a bag to
steal an item, or a Hex (a new mechanic that is only in this game). Once all four characters have completed their turn, a minigame is
played. The characters are pit against each other (in a Battle Rotale, or sometimes in
teams of 2-VS2 or 1-VS-3), and the mini-game's winner(s) earn 10
coins (each, if more than one winner). The goal of the game is to run around the board and collect
Stars: One Star costs 20 coins (though, since all the boards have their own gimmicks, that price can change), and since all players start
with only 10 coins, that means they'll usually need to win a
mini-game before they can buy one. After the
last turn, optional Bonus Stars can be earned according to random achievements
(landing on the most green spaces, winning the most mini-games, using
the most items, collecting the most coins, etc.), and then the winner
is declared. It's the character with the most Stars. And if two or more characters have the same amount of stars, it's the one among those who has
the most coins who wins. That's how it works.
There's
only one difference this time: The boards are a LOT smaller than
usual. No, not the way you think. What I mean by this is that the
boards aren't bigger than, say, a room in a house... because the
characters are tiny! Yeah, that might sound off, but there's a theme in this game. A theme that will be explained as I take a look at the plot.
 |
Make a wish!
"I wished Peach would upgrade
her castle's security system, for once!" |
 |
Honey, I shrunk the partygoers! |
One
night, five dazzling objects are seen flying across the skies and
fall in the Mushroom Kingdom. One of them falls near Mario. On the
next day, the plumber shows it to his friends and allies: Luigi,
Yoshi, Princesses Peach and Daisy, Wario, Waluigi and Toad. It's a Sky Crystal! (Hey, as long as it's not a meteorite piece, we're
fine.) At the same time, Kamek the Magikoopa flies by and tosses
invitations to Mario and crew. They're from Bowser, who's... throwing
a party to apologize for being such a jerk. There's also gonna be a
banquet! Not very subtle, Bowser. I've seen a LOT of traps that were
a lot less obvious than that. By the way, Donkey and Diddy Kong also
receive the invitation, and since DK wants food, he hurries there
with his nephew. So, the cast goes to Bowser's castle, and there
really is a banquet... but it was still a trap! The eight characters
find themselves in a cage. Bowser arrives, claiming he wants the Sky
Crystal. ...why? We'll see in due time. Since the heroes refuse,
Bowser uses his new magic scepter, the Minimizer, which shrinks the eight heroes! Bowser picks up the Crystal, and then asks Kamek
to fling all eight characters far, far away from the castle... while
they're still tiny. However, all hope isn't lost: Mario convinces the
others to fight their way towards Bowser's Castle so they can
retrieve their normal sizes! Who will reach Bowser? Who will defeat
Bowser? Will our heroes go back to normal? Of course! But what's
awaiting them on the way? ...Party boards. ….Yep.
 |
Guess that Venus Fire Trap is playing King of the Yard.
...Wow, it looks a lot smaller on this picture... |
So,
the heroes start walking and reach Wiggler's Garden, a beautiful
place with lots of flowers... oh, and a nasty Venus Fire Trap that
wants to burn it all down. Wiggler asks for their help! They must
defeat the evil plant! And everyone wants to do it, but only one of
them can! How will they decide who goes to battle the Venus Fire
Trap? On a board, of course! Quite literally, the one who has the
most Stars will go fight the plant.
Now
that the plot has been explained, I should give just a little
explanation of this game's special elements. Mario Party games like
to have a defining feature that isn't in the other games. Mario Party
2 had the Koopa Bank and the alternate costumes on every board for
all the heroes. This one has Hexes. When you pick up a Hex, it is
instantly added to your Items if you don't already have three (the
maximum). The Hex pickup isn't a Space, so don't count it as one.
When you have a Hex in your items, you can select it and place it on a blue or red space near yours. If you step on your own Hex, it will disappear, but you'll gain 5 coins. If another player steps on it, an
effect will happen. The
effects range from “Steal 10 coins” to “Swap coins” to “Steal
one Star” to “Swap positions”, and there are a few other
effects. On the boards in this game, there are also Friend/Duel
Spaces. Those are Friend Spaces for all turns except the final 5, and
when a character lands on the Friend space, it will pick another
character and both will earn 5 coins. (CPU characters will usually
pick the character in fourth place when giving coins.) Five turns before
the end, though, Bowser will show up! He will give a bonus to the
player in fourth place (not that it will help much, most of the
time), and then all Friend Spaces will turn into Duel Spaces. When
you land on a space like this, you pick a character to duel against,
then the stakes are decided (both players put the amount of coins or
Stars, which is chosen randomly with a roulette), and then the winner
gets the coins or Stars.
 |
Let's D-D-D-D-D-DDD-DUEL! |
 |
Eat mah bomb, meanie! |
That's
the “new stuff” in this game. Oh, also, there are Boss
mini-games. In Story Mode, when you win on a board, you have to face
that board's boss in a mini-game. Did I mention that if you lose at
that mini-game you have to start the board all over again? As in, you
have to play another 10-turns game against three CPU opponents? Yes,
it's every bit as annoying as I make it to be... but thankfully you
can practice the boss mini-games, so you can try them over and over
until you've got a good hang of the mini-game.
And
there's a mini-game like this after each board. Once the match on the Wiggler's
Garden board is over, the winner goes to
battle the Venus Fire Trap. In the battle minigame, it is fought by catching the explosive
balls it inhales and then spits at you, and throwing them back in its mouth while it's open.. Oh, by the way, you must stay in the air or
else the plant will eat you. Still, the plant is defeated quickly, so
the heroes move on to the next board... but not before Wiggler hands
the Mario crew an odd thingy – a Sky Crystal!
 |
How much money does she have to own all these instruments? |
On
their way, the eight tiny heroes meet up with Toadette, the most
complicated character ever created for the Mario series. Shigeru
Miyamoto says that the Toads don't have genders, but Toad acts like a
boy, and Toadette is very girly, it's even in her name, so either she
is a girl or a very very girly man. And honestly, that last option
just sounds plain wrong. Anyway, a Hammer Bro has invaded her music
room and is causing all sorts of troubles. Get rid of him! But first,
you have to play the board in Toadette's music room... because the
plot says so. And also because your Stars somehow give you power, so
the one with the most Stars is the one most capable of fighting the
villain or something like that. Whatever sense that makes.
 |
This kind of minigame again?
Simon Says is everywhere! |
And
so, the board is played, and the winner goes to battle the Hammer
Brother in an epic... Simon Says super showdown. He smashes drums and
you have to smash the same drums to hurt him. That summons a large
golden note that will destroy his evil black notes and punch him in
the face. Again, I'm not kidding.
 |
Poor DK, being relegated to background decoration... |
Once
Hammer Bro is defeated, Toadette thanks the heroes by giving them
another Sky Crystal, and then the eight characters continue on their
way. They reach a jungle and meet with Diddy Kong! He's panicking...
because a Dry Bones turned DK into stone! ...Wait, I thought
Magikoopas were the ones with magic powers??? Oh whatever. You need
to play on a board (conveniently placed around Donkey Kong's stone
body) and earn more stars, and then kick Dry Bones' skeletal butt
with your tiny feet, in order to save the ape! Why? Because Mario
Party is like Yu-Gi-Oh!: Everything is an excuse to play a game, even
if it makes no goddamn sense.
On
this board, there is only one location for the Star, so it never
moves... but when you reach it, you can buy as many as you want! Reaching it can be a difficult task, however. Anyway, ten turns on this board, and a
half-hour later we get to see who will fight Dry Bones. The winner
will have to defeat the skeleton by smashing enchanted buttons around it
and creating a spell that will go and hit it, thrice. Once Dry Bones is
defeated, it literally falls apart (Magic kept it alive as a
skeleton? That might explain a few things, actually), DK is freed,
Diddy hands the team a Sky Crystal, and the two primates run towards
Bowser's Castle. The eight tiny heroes continue on their way.
 |
Oh God... Just thinking about this one triggers my
"Auto-Hatred" button... |
They
reach Kamek's Library, where a Koopa tells them that the evil
Magikoopa Kamek trapped his grandfather in a book! You have to rescue
him by beating Kamek... but you know what that means: Party board
game! I really hate that board because its tricks are pretty
nasty. First off, there is no “Star” on the board; instead, there
are three jars, but only one of them contains a Star. Opening one of those jars costs 10 coins. Only one has the Statr, another gives 5 coins and the other is a monster
in disguise that sends you back to the Start space. Oh, also, the board is split in two halves, and the only
way you can go from a half to another is by using portals inside
magic books. All that would be fine and dandy if you could choose not
to use them... but each time you land on these books' spaces, you are forced to use them. Oh, and if someone else steps on the portal book space where
you're standing? You get teleported along with him/her! Who's the
smartass who thought that mechanic up? Are the folks at Nintendo
feasting on our tears of rage? No, that's more Atlus' thing.
It
doesn't matter anyway, as you still need to win to access Kamek. You
fight the Magikoopa in some kind of shoot'em up where you shoot ink at
incoming flying books in a large hallway, in which there are also moving
book shelves. ...No, really. And the fight against Kemek is pretty
fun too: You shoot ink in the Magikoopa's face and blind him... after
which he swings madly his magic wand, which causes a huge book to
fall on his head. Hah! After three hits, Kamek is defeated, the
Koopa's grandfather is freed, they give you another Sky Crystal and
you can move on to the final board.
Or
rather, the heroes reach Bowser's Castle and are immediately picked
up by Bowser and put in a giant pinball machine...
 |
Pictured: A bad party. Why not "the worst Party ever"?
Because that was Mario Party 2. Hah! |
OH
NO, IT'S MARIO PINBALL LAND ALL OVER AGAIN!
No,
not quite. There is a party board in that pinball machine, how
convenient. And Stars and spaces and everything. This one is HARD.
Very difficult. The theme? Gambling. A lot of gambling stuff around
that board. It's like Hell, a casino and a Monopoly board all rolled
into one. ...Not like there are many differences. And since I'm an
unlucky guy... Oh, whatever. I said all I could say about this board,
so now let's get to the boss.
After
the board's winner was decided, we get a cutscene. Bowser gets pissed
and menaces to shrink the heroes even further... but then the Kongs
run in the castle! They run by Bowser, knocking him to the ground and
breaking the scepter. As a result, the heroes are back to their
normal size! Your character must fight Bowser. But the turtle-dragon has another
secret weapon: The Megamorph Belt!
...No,
not that one.
With
it, he turns into a mass of steel blocks that can reshape themselves
into a larger block, a pyramid or a snake. You have to repeatedly kick the block
with the Bowser symbol to hurt this boss. Once you've hit him enough times ahile he's in his third form,
he reverts to normal and faints. Yay! You got the last Sky Crystal!
What happens when you put them all together? They morph into a
diamond-like Nintendo DS! ...one without buttons, ain't that weird.
Anyway, Bowser reveals that he wanted this new thingamajig, and he
didn't want them to get their hands on it... but to his (and his
son's) great surprise, the heroes invite him to play with them!
The new game, Triangle Twister, can be enjoyed by everyone!
Go
Triangle-Twisting with Bowser, indeed! And Heck, he actually looks
happy to play with them! The group gets together to twist some
triangles, and we get a big group shot (Heh! Mario's gang is full of
hipsters: They did group selfies before it was cool! Take that, Ellen
DeGeneres!).
 |
The characters in the Mario gang are such hipsters. |
As
for Donkey Kong and Diddy, they ate the entire buffet. Huh, guess the food was safe. The end.
Oh,
but wait... that's just the plot! Next Monday, I will continue this
review with everything else that is in the game!
No comments:
Post a Comment