Read Part 1 of this review here, and Part 2 here!
Hello everyone, and welcome to this (technically) last part of my review of Mario Party DS! I think I can only close a Mario Party review by listing my 12 favorite minigames... and my 12 least favorite minigames too! For this list, I'll take into account the playability, the concept, the idea and the overall fun. My favorite minigames are either very creative or very fun. My least favorites, well... You can kinda guess. (All the opinions in this post are mine and mine alone. What you may like I might not, what I may like you might not. Accept the divergence of opinion if there's one.) Two more notes: To me, you can practice a minigame and get better at it, which means that minigames which cannot be won with talent will be ranked negatively (in Layman's terms: Screw the goddamn luck minigames). Last, I refer to low-difficulty COM characters as computer-controlled characters on Easy or Normal difficulty, and high-difficulty COM characters as characters on Hard or Expert difficulty. There's a lot to discuss, so let's start now with the worst, so we can end on a positive note with the best!
Hello everyone, and welcome to this (technically) last part of my review of Mario Party DS! I think I can only close a Mario Party review by listing my 12 favorite minigames... and my 12 least favorite minigames too! For this list, I'll take into account the playability, the concept, the idea and the overall fun. My favorite minigames are either very creative or very fun. My least favorites, well... You can kinda guess. (All the opinions in this post are mine and mine alone. What you may like I might not, what I may like you might not. Accept the divergence of opinion if there's one.) Two more notes: To me, you can practice a minigame and get better at it, which means that minigames which cannot be won with talent will be ranked negatively (in Layman's terms: Screw the goddamn luck minigames). Last, I refer to low-difficulty COM characters as computer-controlled characters on Easy or Normal difficulty, and high-difficulty COM characters as characters on Hard or Expert difficulty. There's a lot to discuss, so let's start now with the worst, so we can end on a positive note with the best!
Prepare yourself for a lot of tears, and a lot of anger... and then a lot of joy! |
BOTTOM 12 MINIGAMES IN MARIO PARTY DS
12.
Soil Toil
What happens when you give a toy hot rod to two tiny characters, then make them control each side separately and decide of the speed each wheel should go? You get an annoying minigame in which you need to rely on an (often unreliable) ally. This minigame is extremely annoying when you're paired up with a low-level COM character. Heck, you're almost lucky to make it to the end sometimes! You can go backwards because of your moronic ally or get stuck behind an obstacle. Joy. Pretty awful minigame, but there's worse.
11.
Hammer Chime
The
Boss Minigame against Hammer Bro. Just a game of Simon Says using
drums and music. I guess the developers HAD to insert music in there
somewhere due to the board's theme, but the result is just a meh
minigame overall. Just repeat Hammer Bro's sequence to hurt him. Be
too slow and you get hit. Hit him three times to win. Meh... (I've seen Simon Says being used as a minigame too many times, it bores me now.)
10.
Cyber Scamper
The
characters are in... cyberspace, I guess. They're on floating
platforms above nothingness. The platforms have two colors. One of
those colors turns off, and the platforms with that color turn dark.
Then those light up and the other color turns off. And so on. The
players must be careful and reach the end without falling off. Either
that, or the only player who hasn't fallen is the winner. A creative
minigame, sure. But ungodly difficult. And to twist the knife in,
high-difficulty COM characters have night vision or something and
know pretty much where all the pits are, which makes this minigame very unfair for human players.
9.
Shuffleboard Showdown
Three
characters are standing on a casino shuffleboard. The last one
controls casino tokens and must throw them at the characters. When a
character gets hit by a token, it loses. As with all 1VS3 minigames,
the single player can be dangerous, but if any one of the three other
characters is still standing when the timer ends, the team of three
wins instead. But here, the single player can be demonic and toss
lots of tokens. Oh, and that's not counting the tokens that start
falling the Hell out of nowhere on the team of three after a while!
Who got THAT idea? Oh well. A forgettable minigame, aside from the
fact that it's too difficult for the team of three.
8.
Shorty Scorers
A
2VS2 minigame, a soccer match with Goomba cardboard cutouts guarding
the goals and moving. Get the ball (or punch the one who has it to
steal it), move to the opposing team's goal and toss it in! I'm not a
fan of sport minigames, but I could have enjoyed this one... if only
it was easier to score. Goddamn cardboard Goombas. They're, like, too
large and while you wait for a chance to shoot in the goal, other
characters can punch you and steal the ball! This minigame was almost
enjoyable. Almost. But it's not.
7.
Memory Mash
A
2VS2 minigame, you and your partner must ground pound cards on a
table and get a pair of identical pictures. Get 4 pairs and your team
wins. Easy, you say? The lower-difficulty COM characters will usually
run around like headless chicken and ground pound cards at random,
making the task very difficult for you. You don't run into that
trouble with another player, thankfully. This minigame's sole saving
grace is that if you're quick enough, you can flip a second card
before the first one you've flipped goes back face-down. That has
given me victory more often than relying on the COM character ever
has.
6.
Crazy Crosshairs
Yet
another 2VS2 minigame where you and a “friend” must control a
cannon to shoot Scuttlebugs. Theres only one problem: One of you
controls the cannon horizontally, the other controls it vertically.
And the crosshair keeps moving. You basically have to wait for your
pal to stop his crosshair, so then yours will keep moving. Then you
can shoot these spiders. Like some other 2VS2 minigames, this one is
a pain in the ass to play if you're teamed up with a low-difficulty
COM character: He'll frequently stop his crosshair a teeny weeny bit
too far from the target, making you unable to hit it. Have I said
that low-difficulty COM characters suck? They suck they suck they
suck they suck. Once more for the road? THEY SUCK!
5.
Twist and Route
A
complicated minigame... You first have to wind up a little toy car
driven by your character, using the stylus. Then, once the car is
wound up, you must navigate it with either the control pad or the
ABXY buttons through a room filled with junk and obstacles. When
rolling over junk, the car will be slowed down. Whoever reaches the
finish line first wins. This game is too complicated. Combining the
two control schemes is, in theory, a good idea, until you realize how
much trouble it is for the gamer. And don't get me started on the
obstacles! It's just an annoying minigame, too complex to be played
with non-gamers.
4.
Track Star
In
this 1VS3 minigame, the three players are chased by the fourth one, who's standing on
top of a toy train. A fork in the path appears and the characters
pick one of the two paths; the player on the train also picks a path.
The characters who didn't pick like the one on the train are fine; the others
must run like crazy to avoid getting hit. This repeats two more
times. In theory, you could spend the whole minigame never having to
mash buttons to run away from the train, since that only happens if
the train follows you on the same path. Likewise, if any COM controller manages all three times to avoid picking the same path you picked while you're the one controlling the train, you automatically lose the minigame. You heard right:
This game relies a bit on luck. I don't mind, due to the actual
“play” portion of having to mash buttons to run away, but it's
still pretty annoying how luck can ruin your chances. Since this is a
1VS3 minigame, if any member of the team of three is still standing
by the end, the team wins. And if you never encountered one of them,
and you were on the train, you lose. Or if you were in the team of
three, running away from the train, and by a streak of bad luck the train follows your path all
three times... See what I mean? Too much luck involved.
3.
Get the Lead Out
AKA
the most blatant example of high-difficulty COM characters cheating, ever. The concept is simple: In a few seconds, mash the A button like
mad to push a mine from a pencil as far as possible. Sounds simple?
It is. The problem is that the computer characters on higher
difficulties go insanely fast even from the start; as a result, they
CAN, and they WILL, beat you at this game, regardless of how good you
are. It's impossible to beat them. I cringe whenever I play this game
against Hard or Expert COM characters, because I know I'm gonna lose.
I can't win! Therefore, this game sucks. Thank God it doesn't require
luck too!
2.
Chips and Dips
Cards
with numbers from 1 to 5 are on the bottom screen. They're put
face-down and shuffled, then each player picks one. None can be picked
more than once. Afterward, the selected cards are flipped face-up and
each player gains casino tokens equal to the number on the card
he/she picked. Round 2 adds a card with a 10 on it, and Round 3 adds
a card with the Bowser insignia on it; get that card and you'll lose
half of all the tokens you had. This is entirely a luck game. Your
best best is to try and guess where the best cards are, but your odds
are still damn low...
1.
Cheep Cheep Chance
ANOTHER
all-luck minigame! There are eight ropes on the side of a buoy, all
going deep underwater. Four of them have Cheep-Cheep on the other
end, while four have nothing. Each player goes, one at a time, to
pick a rope. If the rope had a Cheep-Cheep, that player wins. If not,
that player falls into the water (due to pulling too hard) and loses.
All four characters could win, or they could all lose. The result is
entirely decided by luck, since you have no way to know which rope
has a Cheep-Cheep. That game is the reason I lost on some boards.
It's the minigame I despise the most due to the fact that there is no
strategy, no game, no fun here. Heck, even Chips and Dips had some kind of strategy! This one doesn't! Just pray to be lucky. Screw this
minigame. I hate it hate it hate it. Screw it. I flip the bird to
this minigame.
And
now, the happier side.
TOP 12 MINIGAMES IN MARIO PARTY DS
12.
Flash and Dash
In
this 1VS3 minigame, the single player has to run away in a maze from
the other three, who are actively looking for him/her with
flashlights. If the single player doesn't get spotted, s/he wins. If
any of the other three spots him/her, the team of three wins. The
configuration of the maze can be different, and it can be very tricky
for the single player to escape the other three... but it's possible.
Thankfully, all characters have a little beeping indicator at the
bottom of the screen. The faster it beeps, the closer an opponent (the
one to catch, or the ones to escape from) is. Good idea, fun
minigame, I definitely like this one.
11.
Big Blowout
All
four players are standing before long rows of candles.
Your task is to blow in the microphone; the tiny character will blow
the candles, and then jump on them. Lather, rinse, repeat. The first
character who reaches a table on the other side is
declared the winner. Easy. I really like this minigame because it's
simple, and yet it's a lot of fun. It also showcases the type of ideas
that can be used as minigames in Mario Party DS; I would have never
thought of a race on candles, done by blowing the candles
off. That's the kind of creativity I'm talking about. Simple, but
efficient and fun. I like that.
10.
Star Catchers
Another
simple minigame. The characters are watching the stars, and the sky
appears in your touch screen. When a star appears, you must be ready
to tap it! At first, only one star appears at a time, but as the game
progresses more stars appear at once. It's pretty much impossible to
get them all, but it's easy to get the most stars. At the end, the
player with the most stars tapped wins. Cute, fun minigame with a
simple concept. Once again, the triumph of simplicity over
complexity. This game is harder against higher-difficulty COM
characters, but it's still very simple to win: Just be the fastest when a
star appears.
9.
Dust Buddies
The
characters find themselves chased in a hallway by a normal-sized
vacuum! They must run, but there's plenty of junk in the way!
They need to avoid balls and dust, and take a risk stepping on flat
stuff, but they still have to run or else they'll get sucked in! The
last player standing (or all the players reaching the finish line) scores a
win! Admit it, it sounds awesome. A scene straight out of Honey, I
Shrunk The Kids! It's chilling. And it's a very fun minigame, too.
You can even play tricks on your opponents by stomping them! That
won't slow them down much but it might surprise them enough to get
caught by the vacuum! Yep, I like this one.
8.
Book Bash
The
boss minigame against Kamek, at the end of the board titled “Kamek's
Library”. Your character is standing on a floating book and shoots
ink. The character has to defeat waves of books coming his/her way,
while avoiding the book shelves that often move around. Then there's
a long part with lots of moving shelves, and then we reach Kamek! You
must blind the Magikoopa by covering his face with ink, which will
make him throw a tantrum... which will cause a large book to fall on
his head. He'll be more careful afterward; he'll often wipe his face,
and he may also summon a wall of books with some holes for you to get
through. Blind him three times, and on the third time a HUGE book
comes down on his head and knocks him out. A great minigame, a
hilarious boss fight, I really like this one. The fight against the
Hammer Bro could have been just as great. Oh well...
7.
Peek-A-Boo
In
this 1VS3 minigame, all players are given a picture of an
accessory-wearing Boo. The single player has a large frame, while the
other three have smaller frames. The goal? Tap any Boo you see who
wears that accessory. The single player has the advantage of seeing a
larger portion of the room, but the other three can help each other and roam different parts at once.
Once the last Boo like this has been tapped, we get the results.
Whichever side has tapped the most of the required type of Boo has
won. Oh yes, this minigame is a lot of fun. You can never guess who
will win, because the odds are pretty equal on both sides. As such,
it's fun to play regardless of which side you're on. In a team? No problem. Alone? No problem! That's exactly
6.
Airbrushers
The
characters are put in teams of two, given one wing each and asked to
hold hands. The task? Press A to flap the wing. The two characters
will go higher faster if they flap the wings at the same time.
Likewise, they can just stop flapping to lose altitude. Slowly. The
point of the game? Use this newly-found flying ability to pick up
floating coins. Yellow is worth 1, red is worth 3. For this game, you
kinda need to trust your ally, but even with any COM characters it
remains fun. Why? Because regardless of how much money you've earned,
you get to keep all of it!
5.
Boogie Beam
The
four characters are standing in front of a sign, at night. There's a
projector in front of each character. There are two buttons on the
bottom screen. The goal is simple: Each time one or more projectors
light up, you must tap one of the two buttons... but not any! If a
projector lights up your character, you tap the yellow button; if
your character's projector didn't light up, tap the purple button. Do
that for 10 turns, and at the end any player with the highest score
wins. In this game, not only is it possible, it's even easy to
get 10/10. It's another simple minigame that is just a lot of fun to
play. It's really good.
4.
Pedal Pushers
Four
characters are riding miniature go-karts. They must race on a small
racetrack, and whoever reaches the finish line first wins. There's a
catch, though: To move forward you must alternate between pressing
any button on the control pad and any button on the right (that is, A,
B, X or Y). the faster you alternate pressing
left-right-left-right-left-right, the faster your character's go-kart
goes. Oh, also, there's ice on the track, so if your character tries
to go too fast on it, he'll skid and lose some precious seconds. It's
a fun minigame that requires talent and speedy thumbs, and I always enjoyed
playing it. Yep, definitely a fun one to try.
3.
Toppling Terror
Two
teams of two standing on both sides of a normal-sized Whomp. You have to blow in
the DS's microphone to cause the Whomp to swing back and forth. After
a few seconds, the whomp will be swinging like crazy... and the team that blew the least will get crushed by the toppling
Whomp. The other two are declared the winners. This minigame is
hilarious and will make all the players laugh – even the ones who
lost. It's simple and easy, and definitely one of my favorites. The
hilarious part? When the Whomp is dangerously close to crushing a team... and
then it gets back on its feet and falls ON THE OTHER SIDE, crushing
the opposing team. Most of the time, when it happens, we don't even see it coming. That's comedy gold.
2.
Call of the Goomba
Your
character is standing on a tree stump, near a lever, which s/he must
spin to produce music... and not any music: The music from Stage 1-1
of Super Mario Bros.! There's a big swarm of Goombas in the forest,
and the four characters are located around it. The goal is to spin
the lever to create the Super Mario Bros. Tune, which will call the
Goombas towards you. There's a catch: If you go too slowly or too
quickly, the Goombas will stop going towards you. As a result, you
need to be very precise and spin the lever at just the right speed,
which is very tricky. Do it right, and a lot of Goombas will come
running towards you. This is a creative minigame that I never get
tired of playing, because it requires precision and timing, and as
such it's a unique challenge. Very fun.
1.
Camera Shy
My
favorite minigame in all of Mario Party DS, Camera Shy takes place in
a hedge maze shaped in a circle. All four characters hold a camera
(and like all the other objects they hold in nminigames, you have to
ask yourself how the Hell did they find tiny objects like these that
are actually, you know... functioning). They have to run in the maze
and take pictures of their opponents. The camera take a while to
charge (and it has to recharge after each picture taken), but once
it's charged and you're close enough to another player, you can press
A to take a picture. The opponent will be startled, jumping in place
and tossing his/her camera upwards. The point of the game is not to
take as many pictures as possible; it's to take at least one picture of each of the other three players. The first character who achieves this wins.
It's an awesome minigame that combines roaming, quick reflexes, logic
(“if that character went there, I can probably catch up to him/her
by going that way...”) and comedy (It always makes me laugh when an
opponent is startled). Plus, it has simple controls and is just a
very enjoyable minigame. All in all, my favorite minigame in Mario Party DS.
And
there. Those were my lists. Thanks for reading, and see you in
February- Wait. February is Raving Rabbids Month! I'm gonna be
covering four Raving Rabbids games! To be precise, I'll be covering
Rayman Raving Rabbids (For the Wii), Rayman Raving Rabbids 2 (the DS
version first, then the Wii version) and finally Rayman Raving
Rabbids TV Party. I'll take one post to discuss each game and then,
for each game, I'll make a post like this one: My 12 favorite
minigames and my 12 least favorite minigames. This is gonna be an
extremely busy month for me, and it's gonna be an amazing one for
you, reader, so don't miss any of it!
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