Yu-Gi-Oh! Month 2025
Master Duel: Part 1
Duel Links: Part 1 – Part 2
Missed Part 1? Read it here. This part? We’re diving into the fun part, for folks like me who love this game because of the connection with the anime.
From Duel Monsters to VRAINS SEVENS Go Rush
Yu-Gi-Oh! Duel Links started with very little content, building over time. The overarching plot of Duel Links is that Seto Kaiba, in his constant struggle to prove himself worthy of defeating the Pharaoh Atem (who left for Egyptian afterlife at the end of the original anime series, Duel Monsters), invented the Duel Links virtual world where duelists can meet and battle no matter where they actually are. At the very least, that’s what it feels like for average duelists. Characters from the various anime series, AKA the “Legendary Duelists”, exist in a variety of odd ways in this “world”. The land of Duel Monsters is explicitly said to be a simulation, so the Legendary Duelists met there aren’t real, even in-universe. That world specifically replicates the past, and as a result its characters exist all at the same time even if they didn't back in the actual series. Some characters express bewilderment that they somehow still exist, like Yami Marik (who was erased from existence; it’s a long story).
Oh, also, Duel Monsters is the only world that takes closer inspiration to the Yu-Gi-Oh! manga rather than its associated anime, but there’s still a clear inspiration from both regardless.
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He looks just as unhinged as ever. |
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Seto is the "main character" of the DSOD world. This is Mokuba, the kid's looking professional! |
Time to RUSH
However, Duel Links later kicked it up a notch by including the series past VRAINS. Those series do away with the “classic” card game and its mechanics to introduce yet ANOTHER variant: Rush Duels. Those are more accurately described as playing the way kids would have played in the schoolyard, using their own “simpler” rules, like back in the original game’s infancy.
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All your monsters are destroyed? No worries! Just summon a whole bunch back! |
- Players start the duel with 6000 LP, and their Deck must contain between 30 and 40 cards.
- All cards use their Rush Duel design, effectively setting them apart from the regular cards, and making them usable only in the SEVENS and GO Rush worlds.
- The existing monster card types (for now) are Normal, Effect and Fusion.
- All cards with effects clearly dictate what the requirement is for the effect to be usable, and then the effect itself, removing ambiguity.
- Most cards in this mode have simple effects, rarely involving special summons.
- At the start of their turn, instead of drawing one card, players draw until they have five cards.
- During your Main Phase, unlike the original game where you’re allowed only one Normal Summon (and as many Special Summons as you can make), here you instead have unlimited Normal Summons. On every turn, you can bring out three monsters, filling up your Monster Zones, and then you can Tribute Summon as well.
The one new Monster "type" is the Maximum Monster. Those are made up of three cards to be summoned at the same time, thus taking up all three of your Zones (the sides are even helpfully indicated with [L] ad [R]); but they are still considered one monster, so they can only attack once per turn. A Maximum Monster can only be played in Attack position. The individual pieces can be summoned on their own, using their stats; but if a Maximum Summon happens, the Maximum Monster’s ATK becomes a value indicated on its center card. Maximum Monsters are much harder to get rid of, and their high ATK usually means that they’ll beat most things the opponent can throw at them.A single monster taking up multiple zones? That would
be a nightmare in the classic game...
It's a new way to play, sure, but it feels like Rush Duels are still in their infancy, so they don’t feel super deep or entrancing yet; I played on that side of Duel Links a fair bit, and lots of duels just took longer to finish since a helpless opponent would just play three monsters, which I then mowed through with mine. Cards have gotten more interesting, but there’s still a way to go. Too many battles boil down to bringing out the toughest monster, and that's it.
Missions and Characters
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If you finish all of the missions to level up a world, your NPC duel slots are refilled. Nice! |
Every single character gains experience when you use them in a duel, and can thus level up, with rewards in Gems, Skills, extra Duel slots and bonus cards. Getting all the way to each character’s final level will take you a while. The cap isn’t the same in every world; Duel Monsters characters stop at Level 45. Go Rush characters drop to a measly max level of 30.
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Better keep dueling as long as I can earn Gems with this guy. Who looks weirdly familiar, for some reason. Was he in a previous Yu-Gi-Oh! series or something? |
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Does it count as irony that of all the characters in this damn franchise, for some reason Yami Yugi's deck is the easiest to defeat? |
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You want 3X the rewards against a Level 40 Deck? That'll be 312 Grey Keys, and friggin' 168 Color Keys. Jesus, that's expensive. |
Bonds Beyond Time and Space
The best "story" feature in this game is that we use the characters to duel. We aren’t just slapping Yami Yugi’s face on a Deck, we have friggin’ Dan Green's voice stating our actions. “I set a card face-down.” “I Fusion Summon a monster!” Each character has one or many ace cards, and if a character uses those cards, they’ll have specific lines of dialogue for them. “My ever-faithful companion, Dark Magician!” They will have personalized lines for both victory and defeat. Even better, you can make them say stuff by clicking their picture and selecting something to say. For some reason, I love that feature. I wished there was a game with regular Yu-Gi-Oh! (like Legacy of the Duelist) but with all those voice clip options, it would elevate the game so much.
(Oh, and yeah, when a character summons one of their most famous monsters, their summon animation plays, but only on the first summon. Again: Take notes, LotD!)
Another funny thing with these characters is that they’re not limited to the summon mechanics available in their home world; it feels all weird to have Kaiba, Joey or Jaden go “I Synchro/Xyz/Pendulum/Link Summon a monster!”
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I legit want to see Duel Monsters characters and the antics they could get into with all the post-GX summoning mechanics. |
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There is something so oddly satisfying to beating Kaiba with Joey. Or any aggressor in the franchise, using one of their victims. (Mai against Marik, etc.) |
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I may have lost, but even there, we get to see true words of friendship from Yusaei to Jaden. Gotta love to see it. |
You can duel anyone using anyone else, with the only hard line being that the characters from the series using classic Yu-Gi-Oh! (from Duel Monsters to VRAINS) cannot play against Rush Duel characters, and vice versa.
Final thoughts
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It's wworth putting in the work, at least if you want to get a decent collection and a chance to do well in PvP. |
Holy crap, there’s so much. It just never ends. Like any good mobile game that’s been going on for a while, there’s more content than you’re likely to ever see. There are constant incentives pushing you towards PvP, but there is enough content for a solo player that you can fare well even by only sporadically dueling other humans for the needs of the occasional mission.
Speed Duels are different enough from classic Yu-Gi-Oh! that Duel Links forces you into a whole other mindset, be it for deck-building, how things play out during a duel, or how to strategize with Skills, but also with the game’s different banlist system and the effects often modified for the format. With about seven years under its belt, the game has amassed a massive number of cards to build with, and has even gone beyond by including Rush Duels, which require their own secondary collection. You can play as any one of over a hundred characters, and conduct unlikely duels between characters who never met. Each character has their own Skills, including many that are unique to them, meaning that there are tons of things to experiment with.
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That's just the latest packs. There's about a hundred more. No, I'm not joking. |
And of course, the regularly shifting metagame means that a deck that was great recently, and which you may have invested actual money into, may no longer be so great when newer cards come around. As was learned extremely quickly with this game’s changes to turn phases, any card that blocks the opponent’s actions during Battle Phase can leave them unable to hit back. Some cards are also specifically locked as character level-up rewards. The system behind the game involves so many items for stuff and features that it takes a while to know what everything is used for. Skill chips? Box chips?
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I'm nowhere near getting to Level 40 with this guy. |
So yeah, I guess I better stop there now. Just like that, this month knocked out 7.5% of everything I had left to play in my collection. I sure won’t complain about that!
More reviews will be coming up soon!
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