Oh, this could be applicable to any franchise. Most famously, I remember many YouTube videos doing this concept for the Pokémon series (except they could list over 50 annoyances, go figure). I went through my knowledge of the Mario franchise and pinpointed twelve things that personally annoy me greatly in the franchise. Obviously, this means a ground rule must be set: Each item of the list must be in the franchise itself. I can’t rely on fan interpretations or theories (like “Mario is secretly a psycho OMG”). Nope. Also must keep it to the games, no movie or TV series or anything such.
|Toad, you're not bad...|
You could be way better.
11. Ukiki and other hat-stealers
|Get your own hat!|
10. The topography of the Mushroom Kingdom
|From New Super Mario Bros. U.|
9. All the flight items
|You'd think the hat would just fly off his head, leaving him|
stranded on the ground. "Come back here!"
8. Bowser’s size
|Whoa Bowser1 How did you get so large?|
Did you eat all your crusts?
7. Too much Bowser
|Here, have a happy dancing Bowser.|
6. The Blue Shell
|Geting too easy?|
I'm coming for you.
5. “Underground Monkeys”
This is the name of a trope, because I use TVTropes way too often. The phrase commonly refers to any enemy design that is replicated within a series. Turns out, inventing new enemies is difficult! It’s frequently easier to introduce new variations of existing creatures than to build new ones from scratch. And of course, throughout its History, the Mario franchise has made great use of this. It started with green-shelled Koopas, which would fall off ledges, and red-shelled ones, which were smart enough not to send themselves to their deaths. That was all. Combine the accumulation of platform games and RPGs with the constant need to make new enemies and reinvent old ones, and you’ve got more versions of all the classic enemies than you can count. I like to use the Mario Wiki for some wiki-diving at times, and I’m still flabbergasted at the number of Piranha Plant types. To say nothing of the dozens of different Goombas, the dozens of Koopa Troopas… most Hammer Bro variations are just given a different weapon… Then again, when it comes to creating new enemies, we may also just end up with… those things. Which are literally just a rectangle that stretches its neck.
4. So many under-developed characters!
Whereas RPGs set a lot of focus on story, platformers put the gameplay forward and tend to keep the story basic. As such, characters confined to the platform games and, sometimes, the spin-offs won’t be seeing quite as much character development. Wario has WarioWare, Mario remain relatively simple… Luigi, Bowser and Peach have become quite complex over time. What about Waluigi? Daisy? We know a lot about Rosalina, but although she’s being featured in more and more games we’re still missing a lot of elements. I kind of dream of a Mario RPG in which all of those, and even more secondary characters, get a chance to show off new personality traits in a story that allows for such.
3. Dumb character rosters in spin-offs
|Did we really need a golden Peach to drive a car?|
2. The princess still. Gets. Kidnapped.
Surely an alarm system can’t be that expensive in the Mushroom Kingdom! Being the first platform game to employ it, Super Mario Bros. detains the grandfather clause of the princess getting taken away by the villain in video games. Thirty-three years later, it still uses the trope regularly. To the point of parody. To the point where most people are kind of sick of it, in fact. Hell, I’m sick of it. Admittedly, in recent years Princess Peach has become a playable character in quite a few titles, and Nintendo has tried to put new spins on the concept – in Super Mario Odyssey, as an example. However, still far too often it boils down to the same princess getting kidnapped by the same villain, or that villain possessed by some entity. Would it hurt to not have a story that ultimately results into a kidnapping for once? The Mario franchise innovates at every chance it gets when it comes to gameplay. It’s time to innovate more when it comes to stories.
1. Still no Waluigi game?
That’s just unforgivable. Waluigi has existed for now 18 years within the Mario canon, and only in spin-off series no less. Sure, he has all the best themed stages as well as the best victory poses…
|If Deadpool can have two good movies,|
Waluigi can have at least one good game.
And so… well, this concludes another list. Soon will be the time for another movie review, and then… something big.
But you need to be warned, I'll be taking a short hiatus in order to get this done.