Go read Part 1 to know what’s going on here. You’re
gonna need that, unless you’re such a big Naruto geek that you know everything
about the series. Even then, the game tweaks some fights left and right to
differ from the source material, so I encourage you to read what I wrote in the
previous part if you haven’t. You just need to know that it takes place after a
tournament and things haven’t quite settled down just yet, the village is
recovering from an attack. Alright, so, welcome to this sped-up recap of a
part of pre-Shippuden Naruto. Get your goggles, close your mouth, because we’re
like on a motorbike and we’ll be going fast enough to eat flies.
Dammit, stop moving! I can't get a single screenshot that isn't blurry! |
If nobody was scaled down to be on equal footing, Itachi would DESTROY Naruto. Hell, Kisame would destroy Naruto. |
That woman has more power in a single finger than Naruto and his entire army had at that moment. |
To think Kabuto originally was on the receiving end of that attack. Say, where's Kabuto anyway? Became an intern? Where? Under a better villain than Orochimaru? Huh. |
Of course, the giant frog does nothing to help. |
….End of the Story Mode! Yup, those missions were
everything there was to do for the plot in this game. Yeah, I was disappointed
too. It felt too quick. By beating the Story Mode, we unlock Kankuro. Yay.
Seriously though, this doesn’t even cover one tenth of the full anime. Also,
this “Story Mode” leaves out a few secondary characters, such as Shizune or
Kabuto. And those were kind of a big deal in the original story, especially Kabuto! The roster
also lacks people like Choji, Asuma, Kiba or even Kurenai! We’re getting Diet
Naruto, With 25% Less Characters! Meanwhile, Shino got in. The dog guy go not
place in the gang, yet the freaky bug guy found his way in? And meanwhile, all
three Sand siblings are in it? That’s a pretty poor roster if you ask me. Some
characters seem to have been added almost at random or as afterthoughts, and
not exactly the ones that were in high demand. Obviously many characters were
practically required due to their importance in the plot of the two arcs
covered in the Mission Mode, but those that don’t appear at all in these
missions? Kinda random. Even Tenten, who’s in a single mission that’s almost
more like a minigame, made it in the roster, even though she’s one of the least
important female characters of the whole series. Though, hey, free female
character, I’m not against that; plus Tenten needs some cred. For some reason,
I really like her strategy. “Kill it with every weapon I have on me! Still not
enough? Summon more weapons! Still not enough? MORE WEAPONS!” I find this
absolutely hilarious. I mean, I know what happened; Over 90% of these characters actually took place in a fight in that tiny portion of the series, and thus they're playable here. That includes Guy and Shino, among other odd choices.
Holy shit, Lee got badass! |
-Might Guy against Naruto and Jiraiya;
-Rock Lee against Neji;
-Naruto against Sasuke;
-Sasuke against Itachi;
-And finally, Naruto, Sasuke and Sakura against
Kakashi. They're doing the special anime episode where they try to see under Kakashi's mask!
If you thought the Mission Mode was easy, that’s
because it is. There’s a secret difficulty setting set on Easy the first time
you play through the mode. Once Mission Mode is beaten, you can go back to
Mission Select and pick any of the missions, then change the difficulty (to
either Genin, Chunin or Jonin). Nice thing they did with the difficulty
settings there, by the way. Although in the end, the Mission Mode allows you to
unlock very few characters and modes, and most of the unlocking is done through
beating the Single Player mode with many characters on the roster.
Along with the main game, there are three additional
mini-games that can be played.
Sakura... Stop getting in the way! The boys are playing. And you make us lose points! |
-Shadow Clone Jutsu: Naruto summons clones and then
trades places with some of them, and your task is to follow the real Naruto and
toss a kunai at him.
-Rasengan Training: I am terrible at this one.
Basically Naruto practices using the Rasengan, so you power up his energy ball
by shaking the Wii remote and Nunchuk, then thrusting the Wii remote forward
once the ball is complete; thing is, you’re not quite told when it is complete,
and the screen never says – outside of a quickly appearing and disappearing
symbol – when to thrust. My least favorite mini-game, by far. It doesn't even seem to try to work right, nor does it tell the player precisely what to do.
Unlocking all the characters takes a bit of
time, but most of it can be achieved by just playing in Single Player Mode with
the characters that are available from the start; also, a character that is unlocked
through Single Player mode will sometimes be unlocked by playing said mode with its
rival (as an example, Ino is unlocked when you beat the mode as Sakura; beating
it as Shikamaru unlocks Temari). What’s also pretty cool is that, at first, of
the teenage girls of the series, only Sakura is unlocked, and thus she’s the
only one presenting the main menu; however, as you unlock the others (Temari,
Ino, Hinata or Tenten), they may take Sakura’s place on the main menu and
present it, each with their own voice and personality. That’s really cool. Even
better, when you’re at the title screen, one character among those you’ve
unlocked so far will be the one stating the game’s title out loud. All 20
characters can say it!
Lastly, the game includes a Watch Mode where you
select two characters and they’ll fight, both CPU-controlled, and an Extras
section where you can see your game data, how often you used each character and
your scores with them on each mode, view the movies unlocked (just cutscenes or
trailers, actually), and there’s even a sound test (though to unlock a
character’s voices you need to beat Time Attack in record time with that
character).
That says everything there was to say about this game.
Honestly, I wonder why I didn’t play it more until recently. See, I bought this
game in January 2015 and only started getting invested in it for this review.
And I’m very happy. You see, there were three reasons why I created this site,
Planned All Along: To have something to do; to write about my passion; and to
replay through all my games, since that’s what I have to do if I want to review
them properly. There’s always been those few games I rarely play, either
because some others feel more interesting or simply more fun. And so there are
games I leave aside, until I find myself willing to review them, which means I
need to play through them. There’s, maybe, two or three of those still in my
collection, I guess I just need the motivation to play them. And so far, I
haven’t actually been deceived by this.
Naruto: Clash of Ninja Revolution at first seemed like
a standard fighting game with Naruto characters, until I dug a little deeper
and found out that it was part of a very large series of fighting games
following the Naruto anime, with each installment featuring the characters who
take part in battles ina piece of the manga and anime the game
represents (as an example, Shino fights Kankuro in the Final Chunin Exams arc,
hence why he’s a part of the roster, while Kiba, who was defeated before that
point of the story, is absent. Doesn’t explain Tenten, though). As a result,
the Mission Mode only follows the few arcs of that game, and of course dumb it
down a little to only have the fight-relevant characters; that’s a minor
complaint of mine, since characters like Shizune and Kabuto are omitted – and
yet, Kabuto becomes EXTREMELY important in Shippuden. To make up for
those omitted characters, each one that made it into the roster has the
abilities they show before, during and after that part of the story. As an
example, Rock Lee can gain a lot of speed and attack power by opening the Gates that exponentially increase his abilities (long story; but he couldn’t do that until after the story arcs shown in this game).
The most iconic moves and techniques can be accessed,
as long as you know the button combination or how to activate a particularly
strong jutsu with X. Hell, the battle system in this game is amazing. I’m
certain I haven’t seen half of everything that can be achieved. The animations
mimic very well the events of the series, which makes the battles a treat to
watch, even for those who aren’t playing. The cel-shading makes the characters
look just like in the anime, so that’s another plus for the game. The stages
also re-create the feel of the anime, which is also great. I could just keep
saying good things about this game, really.
I personally think the Mission Mode is too short, with
only 24 missions, although said missions follow the plot of the “Chunin Exam
Finals” and “Search For Tsunade” arcs pretty well (despite the missing
characters). It also uses rather limited animation with the characters, and
everything is told through text, but thankfully the characters are fully voiced
so it’s not much of a bother. I also think the Single Player modes tend to get
a little repetitive, with a roster that feels a little small for the task. With
only 20 characters, expect to be seeing the same characters over and over. Most
unlocking is done through Single Player Mode, so you’ll have to play it quite a
bit, but it’s with the Multiplayer options that this game really shines. The
concept that the tenth opponent in a character’s Single Player mode being that
character’s rival is a pretty cool idea as well. The Time Attack and
Survival modes only feel like the normal Single Player modes with some slight
changes, so there’s not much there. The Watch Mode, while a nice touch, can
feel extraneous. The three mini-games make use of the Wii’s motion sensors,
probably the only place where they mattered for me since I played this game
with the Classic Controller (and I did try other control methods, but I didn’t
like the Wii remote/Nunchuk way; maybe I would be more negative to this game if
I couldn’t rely on the Classic Controller…). Even then, those three mini-games
also felt like a last-minute addition. Also, the game doesn’t give you any
indication about each character, and if you didn’t follow the series you’ll be
left to wonder what “Chidori” or “Rasengan” means. New players will miss out on
that and be puzzled when missions come requiring exactly those moves to win.
Can I say the special jutsu animations are just awesome? |
Alright, what’s next week’s game? I really don’t know.
I guess I’ll think of something… Hm… I know! We’ll stay in the Japanese
culture.
No comments:
Post a Comment