I tried to get to the end of the demo twice and gave up. I got killed,
both times, by the thing at the bottom of the screen in the Egg Hall. And each
time, I had to start everything over. Everything! Now, this is just a demo, so
I was probably close to the end anyway.
The controls are simple, really; 2 to jump, 1 to shoot, left and right
to move around, Start to open the inventory, and Down to speak to the rabbits,
find objects, or activate things. The weapon has a pretty cool mechanic, too,
in that when you defeat enemies, triangles may appear; collecting them will
level up your weapon (to a max level of 3), allowing you to deal more damage.
Getting hurt, however, makes you lose weapon experience, leading to a possible
downgrade if you're not careful.
I really liked it. Even though I probably didn’t get very far, I must
say I greatly enjoyed the exploration aspect of this game – as small as it was
in this demo. The concept is pretty great, and the story seems to be very
complex – what a shame, though, that I cannot see more of it! You get used to
the controls very quickly (though I’m so used to pressing Up to open doors
that, at first, I had to tell myself to press Down instead). The pixel work is great. If I had money
to spend, I’d probably buy Cave Story. Give it a try. Download the demo, play
it. If you like the action platforming and the small RPG elements (such as the
life bar), you might just love it. Then again, I see that Cave Story already
has quite a following, so maybe I’m just late to join the fun.
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