We don’t get much of a backstory for this one. We follow a white guy –
and by white, I mean chalk-white – as he ventures across levels containing who
knows how many death traps. You move with the Nunchuk’s analog stick and jump
with Z. You can also press A and turn the Wii remote – yes, turn – with your
hand to flip the world around. See, the main point of And Yet It Moves is that
you can play around with the gravity. Walls become platforms, platforms become
walls. There’s a catch, however; this main character really has the consistency
of a chalk; if he falls from too high, he’ll crash to the ground in pieces. And
since the character’s momentum remains even if you twist the world around for a
softer landing, it may already be too late. And crash, your character will need
glue to put himself back together. Thankfully, there are multiple respawn
points, represented by a black guy – no, I don’t mean an African-American type
of guy, I mean a character of solid black with white outlines. Like a drawing
on a blackboard.
I’m starting to realize the theme… Chalks, blackboards…
The first level takes us in a cave, where we get to test the controls.
We also get to see some of the traps, such as a large boulder that falls along
with the character… And big masses of blackness akin to endless pits, which we
must avoid. The second level, a forest area, introduces swinging platforms,
which are affected by the gravity, which means that if you want to land on them
without any danger, you’ll need extra caution. Last but not least, the third
level introduces an environment that decided it had had enough of standing
still while you flipped the gravity to your heart’s desire. Now, branches and
other platforms will, too, spin around to make things more difficult for
Chalk-Boy. The third level also marks the end of the demo version, though it’s
still possible to earn a few achievements during this short playthrough. The
previews for the full version show even more complex traps for Chalk-Boy, which
all look more interesting than the levels available in the demo.
I felt the demo was kind of boring, but that’s probably because the
early levels served more as a tutorial of sorts. The art style is pretty good,
and the game as a whole is a great concept, though it’s a very difficult game
to master and sometimes, victory hinges on the exact moment needed to mess around with the
gravity. Beyond being a platformer, this is also a puzzle game. It’s not much
for me, but feel free to download the demo and give it a try.
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