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Showing posts with label 'Mon Game. Show all posts
Showing posts with label 'Mon Game. Show all posts

June 26, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 5)

Part 1Part 2Part 3Part 4Part 5

Finishing this today. Bring out the swear jar, I’m gonna need it.

The World That Never Was – Riku (Continued)

Uh oh.

Pretty much every boss in this part of the game has a move
that takes us down to 1 HP. Fuckers.
Riku has found Sora trapped in an energy sphere, sleeping, and being consumed by darkness. Out of Sora’s body forms a cloaked figure with red eyes. This thing, called the Anti Black Coat Nightmare, is a tough boss, and it’s a sign of what I should expect for the rest of the game. We’re almost at the end. That said, my first fight against this guy, and realizing just how difficult it was, encouraged me to go back and train some more. Not a fan of grinding, but I will if I must. I overcame this first challenge, the first of four final bosses.

I hope you haven’t forgotten to level up Riku; it’s only him for all four battles. Who cares about Sora, whom you’ve been playing for literally his own half of the game so far?

How long have these cutscenes been going on? I just want
to mash my Keyblade in his smug face already!
Anti Black Coat disappears, and Riku tries to get through to Sora, the same words heard in the dream. To no avail. Riku hears Terra-Xehanort’s Heartless, Ansem, saying that Sora’s heart belongs to the darkness now. When the villain asks why Riku hasn’t returned to the real world, the teen understands: He’s been in Sora’s dreams the whole time. His shirt bears the mark of a Dream Eater, because he has basically become one. When he saw the hooded figure at the start of the Exam, he subconsciously landed into Sora’s dreams to protect him. Darkness appears under Riku’s feet and he is sucked in.

I watch the playthroughs from other people and realize, if
I was struggling that bad... was it just because I was
underleveled and didn't know? Could be, considering how
often I went back to level-grind between attempts against
all these bosses...
He reappears floating in a void, facing Ansem. The villain tries to get Riku to accept the darkness again, but the teen’s resolve is to fight it and its users. Stage 1 starts in the void, with Riku attacking the boss whenever possible, just waiting on a chance to do a Reality Shift. That move transfers the fight to solid ground, where Dream Eaters can help; Ansem fights using his Guardian, which can shield him from frontal damage (but leaves his back open).

His second phase is worse. Ansem merges with his Guardian, and that’s what we fight. This asshole loves to push you to the far end of the arena, and then load up lasers that hit fast and mini-black holes that you can get sucked into when going in for an attack, leaving you at 1 HP. This guy was, up to that point, the most unpleasant fight I’ve had in that damn game.

Those goddamned lasers. If you aren't already moving fast,
you are getting hit. The only way around is Flowmotion.

June 22, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 4)

Part 1Part 2Part 3Part 4Part 5

The last few chapters! And we’re starting with the kingdom based on Fantasia!

Symphony of Sorcery – Sora

To think that the "sorcerer" from this short ended up being
one of the most important characters in the entire KH
franchise. That name, though... Yen Sid... Subtle.
Fantasia is a collection of shorts animated over classical music; the way this gets combined into a KH world is by having The Sorcerer’s Apprentice as its core, from which other shorts can be magically accessed. We even get scenes from Mickey’s short remade in 3D! Sora lands in Mickey’s dream of being a great sorcerer manipulating comets; however, he gets kicked out of it by the Spellican, the Nightmare we’ve been chasing. Sora comes out of the dream in Yen Sid’s office… or so it seems. Mickey in the sorcerer’s chair, wearing the sorcerer’s magical hat, and waving around as if casting an endless spell under a trance, says otherwise.

These worlds have dragons now. Or is it T-rexes?
Mickey has been trapped into this predicament by the Spellican. The mouse can only be saved by Sora going into a musical world and picking up a Sound Idea. The place he lands on is based on the short scored with Beethoven’s The Pastoral Symphony. The Reality Shift in these musical worlds triggers a mini-game in which you play along to the music using the touch screen, dragging notes across the screen or tapping them at specific moments.

At this point, enemies are getting annoying. So much of this game is walk forward, beat up a crowd of enemies, repeat. Said enemies have far more HP than before, on top of using more spells and status effects. Nothing quite like being affected by a debuff that prevents special moves right as you’re low on health. Or getting sniped from afar while you’re waiting on said debuff to go away so you can heal.

I can't wait to beat this guy to a pulp. There is just an aura
around this guy, something I know I won't like.
Not much happens on the path to the Sound Idea. However, when Sora reaches it, he encounters the mysterious figure (MF) again. The opponent takes a moment to appreciate the beautiful world they’re in, before adding that he isn’t part of the dreams that are part of the Mark of Mastery. But, that if Sora remains asleep, then their paths will cross soon… After getting the Idea, Sora reappears in the Tower, where his trinket alone isn’t enough to rescue Mickey; but he knows he can trust Riku to do his part. Sure enough, the second Sound Idea appears and undoes the spell. With that achieved, Sora is ready to enter the final cursed spellbook.

June 19, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 3)

Part 1Part 2Part 3Part 4Part 5

Will my headache continue? We’ll find out soon enough!

The Grid – Sora

New armor? But I don't feel any more protected.

It’s still bizarre to me that KH has worlds inspired by live-action properties like Pirates of the Caribbean… or TRON. I’ve always been wondering: Does it or its sequel, TRON: Legacy, count as video game movies? Or just “computing” movies in general? (Either way, don’t count on me to review TRON: Ares!)

Apparently, the "dream" version is the real Grid. Just an
excuse to justify the actors of TRON: Legacy being here
and not met the first time Sora visited Space Paranoids.
Sora appears in the Grid wearing the armor of a Program. He spots a Recognizer (a large ship) and gives chase. The programs that come out ask him to identify himself, but when they don’t recognize his name, they treat him as a threat and attack. After Sora dispatches them, he runs into a masked program that flees after gathering data about the boy and his Keyblade. Three characters were watching this encounter: Kevin Flynn, his son Sam, and friendly program Quorra. All are depicted with far less cartoony CGI than any others, which is… so weird, next to the spiky-haired, anime-faced Sora. But, for true KH fans, this is nothing new.

The three explain that the program Sora was fighting is named Rinzler; but it is actually Tron, who has been corrupted by CLU, Flynn’s hacking program, who has become the Grid’s dictator. Kevin and Sam are trying to escape to the real world, but Sora believes he must save Tron. Kevin indicates that the only way to do so would be to recover Tron’s source code, which is protected by CLU. Quorra decides to help Sora. We won’t see the Flynns again on this side.

Programs CAN develop hearts, but I doubt CLU could.
Not with his intentions. No Keyblade for you, mister!

Meanwhile, Rinzler warns CLU about Sora’s presence; the dictator is intrigued by the Keyblade…

June 15, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 2)

Part 1Part 2Part 3Part 4Part 5

Three new worlds to explore! We’d better pick wisely.

I’ll be covering each world all at once, because it’s simpler – but with the option of three different worlds to explore, you can indeed have each character explore a different world, and not see both sides of the plot in one world in one go. As an example, you could have Sora visit The Grid while Riku is on Prankster’s Island. But first…


La Cité des Cloches – Sora

Quasi, this elephant isn't friendly!

I can’t wait to see how Kingdom Hearts is gonna dance around anything tangentially related to Christianity in this world inspired by The Hunchback of Notre-Dame! I have a hunch they’ll play safe and not have Frollo be anywhere as creepy. That moment in the film of him sniffing Esmeralda’s hair makes my skin crawl. As it should!

I didn't know the Feast of Fools involved rhinos!
Sora meets Judge Claude Frollo, who immediately believes the boy to be a “g---y” due to his odd clothing for the area. I know this word has become a slur in recent times, hence the censoring – I’m hinting to it this one time because the word is important to the story of Hunchback, but I’ll avoid it from this point on. Before Frollo can attempt to inflict justice, he is informed by Phoebus that monsters have invaded the square. Sora rushes there to find Quasimodo on the back of a Nightmare elephant, celebrating as if he had been crowned King of the Feast of Fools. Here? Without a crowd? Huh. Esmeralda comes to help Quasi and they flee into the cathedral while Sora deals with the monsters.

Oh, there’s something about Frollo being consumed by his own rage and racism, and getting covered by an aura of darkness, too.

Geez, they've even infiltrated the cathedral!

June 12, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 1)


Part 1Part 2Part 3Part 4Part 5

For the record, I have been working on this review for a month and a half, so it is entirely coincidental that I am publishing this on the exact week where the proper teaser trailer for Kingdom Hearts IV was released. Hey, timing did its thing again!

It's funny how quickly you get accustomed to the mix of
American animated animal characters with humans that
have a clear anime feel to their designs.
You’ve seen that title, so you know what’s coming. If there’s one thing the Kingdom Hearts franchise is known for, it is its interconnected story told over… oh, with the number of remakes and new games retelling events of past games, I’ve sincerely lost count. This story is harder to untangle than a Gordian knot. Especially if you haven’t been following the franchise closely, or missed an episode or five, which is bound to happen due to its entries being scattered across several consoles! And they’re usually action RPGs, so they tend to be story-heavy.

Kingdom Hearts 3D: Dream Drop Distance, developed and published by Square Enix, was released for the Nintendo 3DS on July 31st, 2012 in North America. Before this one, the only other KH game I’ve played (and reviewed) is Re:coded on the Nintendo DS. Well, I was glad to see that today’s game is a direct continuation of that one! It is also, according to sources, the last game in the chronology before KH III. Thus, it ties up a few loose ends in preparation. Then again, I’d bet that KH3D creates more unanswered questions on its own; that’s how it goes.


Again: I’m jumping in with very little frame of reference. Everything I know is from Re:coded, and the biggest plot point that game showed was that even non-living entities, like characters made of code, were still capable of becoming real Keyblade wielders, all it took was displaying heart and heroism. That game on the Nintendo DS also went over some of the events of the first Kingdom Hearts game, which helps but still leaves me with large gaps in knowledge. Bear with me, especially if you’re far better acquainted with this franchise than I am.

The Exam

Full disclaimer: Since you might not want low-quality images
for the cutscenes (and there are many of those), I will be
picking these off a playthrough of the 2.8 Final Chapter
Prologue version of the game. Big thanks to
SevuhnElevuhn for the longplay video. Check it out here!
The first scene takes place at a villainous lair, ten years prior. Some guy (named… Braid, I think?) is asking the POV character, whom he calls Xehanort, whether he recovered his memories, or never ever lost them. The POV character summons a dark blade, stabs Braid with it, and says his name is Ansem.

I don't even know if that will make sense after playing this game. For the record, Ansem here is Terra-Xehanort, which is Xehanort, possessing the body of a guy named Terra. This is the first minute and I already had to explain some lore, for Pete’s sake!

June 8, 2026

New Pokémon Snap (Part 2)

In Part 1, I covered a part of the plot and went over many of the game’s features. Well, there’s more to say today!

Fantastic Photo Features

Yes, Corsola! Get to the apple!

This new Snap game takes full advantage of the abilities of the current consoles, and takes cues from all the ways people have gained to edit their own pictures on smartphones. The photo edit feature is accessible from the Photodex in the Lab.

Cel-shaded is great. I would play a cel-shaded Pokémon game.
First is filters; at time of writing, I had found 15 out of 20, from classic black-and-white and sepia to greater changes like cel-shaded, a comic style, a fish-eye lens, or pixelated. Second is stickers, which can be added to the picture: Symbols, facial expressions, effects and speech bubbles. Finally, special frames can be added for extra flair. Filters, stickers and frames are unlocked through gameplay, by earning research titles and by completing pages of the Photodex.

Still not enough? You can use this menu to add your own caption to the picture, upload it online to your New Pokémon Snap page, or download it to your console’s photo album, if you like it enough for that.

Most of these settings make changes so minute that only a
photographer with real experience would be able to tell.
The biggest exception is the brightness, of course.
Another feature added is the Re-Snap, which you can access after your run through a course has been scored by Mirror. You can take any of your pictures (doesn’t need to be one that the Professor scored this round), re-frame it, and change the brightness, blur, focus size, or focal point; you can even put new filters or change the caption! However, since this can only happen after the scoring’s been done, it doesn’t really matter. It’s just a pleasant extra that allows you to do the perfect shot out of a photo that wasn’t perfect to start with. It’s not pointless, but if you’re playing for scores and exploration and not for the creativity aspect, it won’t be what you’ll gravitate to.

June 5, 2026

New Pokémon Snap (Part 1)


Through the years, I’ve seen a lot of franchises attempt ideas outside of their usual perimeters – as a result, I’ve seen both crashes and burns, and massive, unexpected successes. I don’t think it’s any surprise to say that Pokémon Snap is in the latter category. Released on July 26th, 1999, the Nintendo 64 game featured Todd Snap, a young photographer tasked by Professor Oak with taking pictures of all 63 Pokémon species found on an island.

For a franchise still in its early days, this came out of left field! The game, while short, had everything going for itself. It tickled that desire for gamers to hunt for better scores. It had unlockable tools and mechanics to get different reactions from the photography subjects. And there were plenty of secrets that could be found by just trying things and seeing what happens.

Catching the three 'puff on film is fun. Pissing
them off by playing the flute is even better.

This idea took a long time to return, which always felt odd to me; just make one at every Generation, add new Pokémon and locations, and that should be it, right? Imagine the possibilities! And yet, despite many attempts, several plans for a second Snap game didn’t make it far. Photography didn’t truly return to the franchise till Pokémon Sun/Moon; that side-quest felt like Game Freak testing the grounds. Even though their fans had been asking for this for 17 years by that point! Finally, our prayers were answered, with New Pokémon Snap releasing on April 30th, 2021, on the Nintendo Switch.


With all this time between installments, surely the system has been massively updated, right? Let’s take a look.

Welcome to the Lentil Region

This time, our character is an avatar representing a child. He is greeted on the first island of the Lentil Region by Professor Mirror and his assistant Rita. They direct the Laboratory of Ecological and Natural Sciences, or L.E.N.S., on Florio Island.

A Prof in Pokémon without a tree name? That's rare!
Also, neat pun for the name of the laboratory!
P.S. These screenshots come from the playthrough by
MunchingOrange
. Go check it out!

July 28, 2025

Pokémon Ultra Sun/Ultra Moon (Part 4)

Pokémon Sun/MoonPart 1 – Part 2 – Part 3 – Part 4 – Part 5 – Part 6
Pokémon Ultra Sun/Ultra Moon: Part 1Part 2Part 3Part 4

Finishing this today!

Ending the Island Challenge

What will Primarina do? Oh, it has options.
With the Necrozma crisis resolved, we can finish our trip across Alola. Nic talks to Mina to go directly to her boat home on Seafolk Village. She presents her trial: First, he'll battle her Fairy-type team. After she’s defeated, her true challenge begins, and it requires minimal work on her part. Mina gives him one petal. He's told to go battle some of the trial captains (Ilima, Lana, Kiawe, Mallow, Sophocles, Acerola) and collect their petals. Then, bring back the whole flower to Mina to lure out the Totem. A clever idea that doesn't actually force you to backtrack across the whole game, but it feels like a challenge worthy of the final trial.

Go, Sophocles, give it all you got!

I find it funny just how many of the Totems we fought
we Bug-types. Maybe Guzma was on to something.
Every trial captain has a team with levels in the 50s, and these battles are throwbacks to previous events. You don’t fight every captain; You always fight Ilima and Kiawe, but Mallow and Sophocles are fought in Ultra Sun (with the latter bemoaning that his friend Molayne is leaving), while in Ultra Moon you fight Lana and… Acerola isn’t available, so you re-fight Nanu instead. We even get a scene with Guzma, at Aether House's entrance; he has turned over a new leaf. Return to Mina, and a Totem Ribombee is summoned; it can call for Blissey or Pelipper for help. When it’s defeated, Nic gets the Fairium-Z.

After which, we take on Poni’s grand trial, which means fighting Hapu’s Ground-types. This takes place on Exeggutor Island, and she couldn’t be happier to occupy her new place as kahuna. Victory nets Nic the Groundium-Z, and an invitation to meet the Elite 4 at the top of Mount Lanakila.

This place has more visitors than when I last visited.
As a repeat from Sun/Moon, Gladion awaits at the mountain’s elevator, and gives his all in a memorable battle. His team includes Type: Null, freshly evolved into Silvally. Once again, he loses, but is quite proud of how far they’ve all come through this adventure. After which, it’s Mount Lanakila; it’s roughly the same, with two major differences. The first is the dozen Trainers to be fought in there. So it’s not a Victory Road with puzzles to solve – but it feels more like one than before! The second: This is where you can find Necrozma, back to its basic form. It can be caught.

Huh, didn't know Hawlucha could have a poison move.
There’s still a Pokémon Center at the top, but no Hau battle. Kukui waits at the entrance, inviting Nic to go through and become the first Champion. The loadout of the Elite 4 has changed. Hala is replaced by Molayne, Sophocles’ friend and a Steel-type expert. The other three members (Olivia the Rock-type user, Acerola the Ghost-type user, and Kahili the Flying-type user) have teams swapped around, each with one or two Pokémon that differ compared to S/M. Can’t leave once you begin – either you beat all four, or you lose. Once you’ve won, you gain access to your throne as new champion of Alola.

Lycanroc is past-Rock-type. Uh oh.
But it won’t be that easy! Who comes in to contest your title and claim it for themselves? Nope, not Kukui; it’s Hau. The final boss is your rival. I preferred having Kukui as my true opponent, as the Professor’s team was unpredictable; but you’ve been fighting Hau regularly, so you have some idea of his team loadout. The starter weak to yours, an Eeveelution strong against your starter, an Alolan Raichu, and three more… He’s appropriately tough, and deserves being the final opponent for the main game.

Yay to Alola's first champion! Woo!
Hau loses. He looks sad, but takes it well. The new Champion of Alola is celebrated on Melemele Island. We get vignettes of what other people are doing; Guzma renounces the criminal activities of Team Skull, but his gang will follow him no matter what he chooses to do next. Gladion leaves to train in another region (instead of Lillie). This time, we’re not taken aside during the party to fight Tapu Koko; nah, that’s later.

Postgame

So, what else is there to do? There’s a big one, but first: Everything else.

After becoming Champion, Nic is approached by the Ultra Recon Squad. At least one Ultra Beast was spotted on Poni Island, and we must catch it. It’s a different species in each version: Blacephalon in US, Stakataka in UM. There's two to catch, so you can trade one for the other.

Great, one more clown out there.

Ah, yes - Cosmog "Get-In-The-Bag" Nebby II. Or just Nebby.
Catching stuff: Everything in the Ultra Wormholes, including the original seven Ultra Beasts and all Legendaries, but also every species you can find using QR codes. And, of course, the one we’ve been forgetting: Zygarde, waiting in Resolution Cave, northwest of Poni Meadow. The four Tapus can be battled and caught. You can retrieve Nebby from Lillie at Mahalo Trail – and using the opposite Altar on Ula’ula, you can obtain an additional Cosmog to send to the other game and evolve into the Legendary you don’t own yet. You can get your own Type: Null as well!

I do wonder what I could do, yeah.
Is battling more your groove? The Battle Tree still rests at the end of the Poni Gauntlet, a trek across the fourth island. The mode's three battle types of battle are now split into Regular and Super versions. In Regular, your Pokémon keep their current levels (all opposing Pokémon are still Level 50), while in Super, your team’s levels become 50 if they were higher. Kukui can be fought and added as a battle partner in Multi. The real difference is that, this time, you can purchase every Mega Stone, even those of Pokémon outside of the Alola Dex. (The Beach Points from Mantine Surfing can be used as currency here!)

All the Tentacool, way too many Tentacool.
Then you can look for every Z-Crystal, including species-specific ones; every Totem Sticker, and the Totem Pokémon you receive from Samson Oak as rewards; level up your Festival Plaza, almost unchanged from S/M, and get the bonuses from it (…less interesting without the Wi-Fi connection); and get the highest score on every Mantine Surfing course, which can net some nice rewards, including a Surfing Pikachu.

Damn, to go from a small-time crook and reject of society
to potentially Alola's champion... Mad props, Guzma.
Title Defense returns once you’ve defeated the Elite Four a second time. After you've gained access to your throne, you have no idea who you’ll be battling next. One month after seeing the credits for the first time, you can encounter Gladion, whose Silvally is equipped with the Memory of the type strong against your starter. Other returning opponents include Hapu, Hau, Kukui, Plumeria, Ryuki, Sophocles and – yep – even Youngster Tristan! There's two new opponents, and it’s awesome to fight them here; the first is Guzma, the second is Lusamine.

But this all pales compared to…

Episode Rainbow Rocket

Yeah, I bet you'll tell us. Ready to gloat, huh?
Nic is called in a panic by Sophocles, who says Festival Plaza is overtaken by a group wearing black and red. Team Rocket have showed up. You can beat their grunts. Is that all? Nope! Aether Paradise is in turmoil; Lusamine’s mansion was transformed into a giant castle emblazoned with a large multicolored R. There are Team Rocket Grunts on the way to the castle. Lillie is ready to help Nic, mostly providing quick heal to his party.

They face Faba, who reveals himself as a turncoat; anything to further his career! This dude is ready to team up with ecoterrorists, omnicidal maniacs, psychopaths, genociders, and the mafia, all at once, if it means going up in rank; what a piece of shit! He engages a double battle with another Aether employee against Nic and Lillie. After they're beaten, we can move on and weed out the evil.

While exploring the Castle, the kids are cornered by more grunts. However, Guzma shows up to help! He’s mighty pissed at what happened at Aether, so he lends a hand. Guzma and Nic fight the grunts and win. Guzma will stay back to make sure no other grunts attack by surprise, while we deal with the rest of Rainbow Rocket.

Guzma gets a redemption arc - Hell yeah!

For the record, MunchingOrange is using here a special
emulator that boosts the image quality of the 3DS games
played on it. Not sure whether I'd be at risk naming it, so
I won't.
Nic explores the castle and encounters the leaders of the previous villainous teams, starting with Archie (Team Aqua) and Maxie (Team Magma), met separately. They both state they were pulled from a world in which they had won, where there was no exceptional Trainer to stop them, but where they were about to die. These games predate Spider-Man: No Way Home, yet that’s exactly the feeling I’m getting. Each of them has access to their Legendary (Kyogre and Groudon). Giovanni never told either of them that the other also was in Rainbow Rocket, since they both hate each other and have opposite goals. Once they’re defeated, they both find out the other was here too, but they’re teleported back to their worlds before they can come to blows.

Nic accesses the upper floors, where he battles Cyrus of Team Galactic (who owns Dialga or Palkia), and Lysandre of Team Flare (who has his Mega Gyarados, and either Xerneas or Yveltal). I'm always down to beat up a Nazi allegory. (Yep, I still hate Team Flare with fiery fervor.) Beating these two reactivates the teleporter in Lusamine’s room.

Was gonna say I should have kept the Alolan Raichu
nearby, but then I remembered that Mega Gyarados
is part-Dark.

He dared hit Lillie? Okay, new plan: Shoot this asshole
till his remains are unrecognizable.
Before we can use it, Ghetsis comes out, wearing his fucking tacky tower dress. The dude is already thinking of multiversal conquest, by way of stabbing Giovanni in the back. Yep, that’s Ghetsis alright. This guy will always deserve an ass-kicking. His team is topped by Zekrom or Reshiram. After he’s defeated, Ghetsis slaps Lillie and threatens to kill her if Nic doesn’t surrender. Never mind the Pokémon, he should get fucking shot for hitting a child. However, Colress (who worked with Aether) shows up to rescue everyone. The scientist has invented a device that can create small wormholes that can send these guys back where they came from. Which he did to the others, and does to Ghetsis. Good riddance.

In the playthrough I use, Mega Mewtwo X was beaten
in just one hit. Some final boss...
Giovanni awaits in the secret lab, and he’s tough. Final boss of the entire handheld era of Pokémon. His team is mostly Ground-types, with one exception: A Mewtwo, which he boosts with a Mega Stone (in Ultra Sun, I fought Mega Mewtwo X). He's tough, but he is defeated, and when he disappears, the mansion returns to normal. Lusamine is fine. All Faba gets for his treason is to be demoted to intern. Not even banned? We’re too kind to these types. A final scene shows that this vile version of Giovanni may reappear someday…

Alright, let’s wrap this up at last.

Final words

Well, now you have!
Comparing Pokémon Ultra Sun and Ultra Moon to their predecessors is inevitable; these new games take a lot from Sun/Moon and replicate most of what they offer, but try to improve everywhere they can. For starters, the story: I think I personally preferred Lusamine as the villain, as she gets reduced to a damsel in distress here. (Twice, if we count Episode Rainbow Rocket.) While the concept of the Ultra Recon Squad is interesting, I think these games don't do enough with it. And although Necrozma makes for a very memorable, climactic boss and antagonist, it will probably be remembered far more for the big battle against it than for everything else.

A few trial challenges are massively improved,
so there's that.
The Island Challenge "story" barely changes, which leads to the awkward position where the Ultra games’ plot is too like S/M, with minimal differences in scenes and NPC encounters – it makes the first half a slog if you’ve played the previous games. (The railroading tutorial that is all of Melemele doesn’t help, since it has several more things to teach you.) On the plus side, many secondary characters get even better moments to themselves, like Hau who learns to get serious in his Training even if he can still have fun, or Guzma who gets a redemption arc. Your mileage may vary on which story is better; S/M or US/UM? There are good arguments either way!

To say nothing of the Totem battles, which all
employ new tricks and are more difficult
to deal with!
Gen 7 compensated on the criticism of Pokémon X and Y being too easy by ramping up the difficulty – and the Ultras may be the mainline series’ hardest games, period. Trainer levels are higher, and opponents use tricky strategies. Even the Trials, Alola’s centerpieces, are modified to present tougher challenges, especially for those expecting the Totem Pokémon from S/M. Ultra Necrozma is so hard you practically must cheese the fight to win it, and the Rainbow Rocket episode pits you against powerful teams. Speaking of, both that episode and the possibility of catching most Legendaries makes these games a great tribute to, as well as a last hurrah for, Pokémon’s handheld era.

Gameplay was streamlined; 101 extra Pokémon to find and catch in the Alola Dex, areas for special evolution types are available sooner, and several tweaks were applied to improve the experience. While no new Alolan forms were added, four new Ultra Beasts and a Mythical were added.

You can reasonably sink a few hours into
the Poké Finder, the Pelago, Mantine Surfing,
the Battle Tree, the Ultra Warp Ride, and so
on and so forth.
Most of the major features return, all improved a bit; the Festival Plaza (with new facilities), the Poké Finder (new Pokémon to catch on film), the Poké Pelago (more species, new items to be found by your adventuring Pokémon). None of these are given tremendous boosts, but there’s a little something. There was also an attempt at improvine the Rotom Dex, by making it more like a virtual buddy, but it comes with the downside that it becomes annoying once it’s at max friendship with the player, blocking use of the bottom screen to give unsolicited advice at every scene transition. The only saving grace is the Roto Powers, which do end up being useful.

Some Legendaries are locked behind owning
two previous Legendaries (ex. no Kyurem
until you have both Reshiram and Zekrom).
Trading the Zygarde cells and cores for Totem Stickers isn’t bad, since you get unique rewards for collecting them. Mantine Surfing is addicting, there aren’t tons of rewards to it (though the Surfing Pikachu is nice), but it scratches that itch of going for high scores. To say nothing of the Ultra Warp Ride, found late-game, and everything you can find through it – boosted shiny chance, lots of Legendary Pokémon… that one made the price tag worth it.

Yes, Pokémon Ultra Sun and Ultra Moon have more content. Just enough to feel like fuller, more complete games. Spend long enough playing them and you won’t feel like going back to Sun/Moon for any reason. Reception was average at first at the thought many fans had of replaying essentially the same games just a year later. But hindsight has since done its thing and we can safely say that these games "eclipsed" their predecessors. (Heh, see what I did there?) You aren’t getting a bad game if all you've got is Sun/Moon; but given the option between these two or their Ultra releases, go for the latter.

Phew! I hope I’ll never have to do another 10-part anniversary review again! Wait, something's not right...

"Pew!"

…Nebby, get back in the fucking bag!