And we’re back for another BIT.TRIP game! Will this one be better than
the others? The intro shows our pixelly character near two others. The main
character (Name: ????) suddenly starts growing. The red circle surrounding him
grows as well, while the two other characters suddenly shrink. After a while,
the main character tosses the two other characters aside as his red circle
fills the screen.
…I don’t think this intro would make sense in any possible way, shape or
form, even if one was to subscribe me to a 45-hour class explaining every event
leading up to it.
The game that comes next is pretty straightforward; You control a pixel
circle with the Nunchuk’s joystick, as black and white dots fly across the
screen. You must avoid the white ones and catch the black ones, task that would
be simple if there weren’t two crucial details:
-Each time it catches a black pixel, the circle grows, so at some point
it gets too big to be able to avoid the numerous white pixels;
-And the screen appears to darken and play with lighting a lot, which
often makes it difficult to see all the black squares.
Thankfully, pressing A on the Wii remote will “empty” the circle and
create bullets that destroy the white pixels… I think. Look, this game is so
abstract, I have no idea what it’s about. All I know is that the levels somehow
create music as you catch the black pixels. Well, this IS technically a rhythm
game, after all… Though, if the circle gets hit by a white square, it reverts
to small size. Can you get a high score? Can you beat every level?
Not a fan of that one. I found myself not liking the whole BIT.TRIP series
all that much. I can understand why some people would like it, but it’s too
weird for me. I guess it just comes down to personal preference… and I can’t
dictate to you what to like and what not to like, so if you want to see by
yourself what the game is, download the demo version from the Wii Shop Channel
and try it.
I guess it’s too trippy for me. Oh, and there’s still two more of those…
No comments:
Post a Comment