At last, the final BIT.TRIP game! It was about time! This one tells us
to use either the Classic controller, or the Wii remote with Nunchuk. Once
again, we get an intro that makes no sense – and only makes a little bit more
sense if you’ve discovered the order in which these games are supposed to be
played – and then we’re tossed into the game.
This is a rail shooter mixed with a horizontal shoot’em up. The
character, always the same pixelly guy with no features, follows a line on the
screen as enemies come towards him. The tough part is that this guy cannot move
away from the line, and said line has ups and downs, so you need to steer him
(by moving the Nunchuk’s analog stick right to go forwards, or left to go
backwards – all while pressing A to shoot). This is important to avoid the
bullets, as even though the character’s weakness window is small (the heart),
it’s still very easy to get hit there due to the bumps on the line the
character follows.
The demo was pretty long, and went through at least two levels (I lost
during the second level). The first level was already pretty tough, with the
dozens of bullets that some enemies would shoot, bullets which were not always
simple to avoid due to the line followed by Pixel Man. The game also includes
power-ups in the form of Pixel Dude’s allies (some which are their separate
video game characters, such as Meat Boy). Last but not least, the first level
ended with a boss fight against a giant version of a previous enemy. It was
pretty strong, but I managed to defeat it.
All in all, I consider this one of the stronger BIT.TRIP games. The art
is more complex than in other parts of the series, though not to the extent of
BIT.TRIP RUNNER, and the music is pretty good. The game offers quite a
challenge, too, though it’s not nearly a rain of bullets as other shoot ‘em
ups might be (and that’s understandable, as the main character here doesn’t
have all the freedom of movement that regular shoot ‘em up characters have). It
wasn’t nearly as frustrating as some of the other, more abstract BIT.TRIP games
were. I’d say the enemies take too many hits before being defeated, however.
Also, it’s not made clear from the start that the character is only hurt when
struck to the heart (though, silly me, I should have known about the hitbox).
All in all, an okay game. Probably not enough to encourage me to buy any
of the BIT.TRIP games, but at least it ends my look at the six-part series on a
higher note. Go try the demo!
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