In every level, there are balls of light to pick up; I suppose that
picking them all up opens a lot of secrets. In every level, Aya needs to reach
a portion of the level where there is an exit, but first she needs to unlock
said exit by picking up an object; a key, I guess. And getting said object also
requires using your brain to figure out which platforms to use to get to it. To
use the key, you need to push the Wii remote forward and twist it; this makes a
portal appears, an exit towards the next level. You can also look around a
level by keeping A pushed and moving the Wii remote.
You can defeat the rare enemies by jumping on them, though that’s not
simple as merely touching them in any other way leads to Aya losing a life,
which brings her back to the start of the level. Nope, no checkpoints. Which
means you have to go through the whole level again when this happens. Same if
you miss a jump and end up in the depths of space; Aya gets teleported back on
the level… to the very beginning of it. This, coupled with platforms which are
often far from Aya, and the main character’s very limited jumping abilities
(AND the fact that she jumps by lifting the Wii remote, like a certain bad game
I reviewed over a year ago!), make this game rather annoying to go through.
Still, the idea is good, too bad that it is executed this way. Playing
around with gravity isn’t all that new, though this game uses it in a unique
manner that takes a bit getting used to
(especially with the controls). All in all, this game suffers from too many
issues for me to really enjoy it. But perhaps you might; maybe you could try
the demo, and see for yourself if you like it. There are only three levels in
it, though it shows that the final version has three worlds with about 30
levels.
Though, having a female protagonist is rather cool.
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