You
know what's good in video games? Creativity! You know what's better?
Innovation! What's even better? Being a God!
Or
a reality warper. Either way, having world-altering powers sounds
awesome. Now you, too, can bend the world to your will! Thanks to a
little DS cartridge, a creative AND innovative game, called
Scribblenauts!
How
to describe Scribblenauts in a simple word... Crazy? No, that's not
it. Smart? Well, it's in there, but... Oh, I got it! It's brilliant! Incredible! Unbelievable!
This all looks fine, but... Is that a baby over there? |
Now,
if you're not familiar with this franchise and you don't understand why I'm
having such a fanboy moment about it, well, here's why. In
Scribblenauts, you play as Maxwell, a child wearing a rooster hat (no,
really). He has no powers himself... But he owns a magical notebook.
Whenever he writes a word in that notebook, the object appears. You
want a cane? There. A laser gun? Poof, it's there! You want to summon
a human? Well, he's gonna look the same unless you specifically ask
for one kind of human, like a “mother” or a “child” or a professional. You want a lion? Well, he's going to eat you unless you
summon a lion tamer, but after that you can ride it and make it feast
on your enemies! Heck, just summon a T-Rex! It will probably kill
you, but hey, free T-Rex!
You
can summon God. No, really. Of the white-haired, white-bearded kind.
Ho ho. He looks like he could be voiced by Morgan Freeman. |
And
beyond that, the interaction between the objects you summon can be
normal (like a mother going towards a son to be motherly), tragic
(like deleting a child's toy while he's playing with it), or comedic
(like a pig looking at bacon and feeling sad, or summoning a clown car, which is tiny, and somehow taking out two, three, four, five clowns out of it).
Read
through this review and you'll see why this game is awesome! Well,
for the most part. Being a critic, I must acknowledge that nothing's perfect, and therefore I always have to find at least one
thing I dislike in what I like and one thing I like in what I
dislike. Let's go!
When
the game starts, you notice five options on the main screen. On the
top left, a magnifying glass; tap it and then tap objects on the
screen to get their name. On the top right is the notebook. You can
type the name of the object using the QWERTY keyboard-like selection
of letters. You can also insert spaces and dashes. You also have the
option to re-use one of the last five words you used. You know, just
in case having one God to protect you wasn't enough. Finally, you can
actually write down the letters, one at a time, to achieve the same
effect. That one can be tricky, though, as the game will not always
recognize the right letter.
Finally,
at the bottom, there are three additional options. On the bottom
left, there's the possibility to change the environment Maxwell is
currently in. How do you unlock more environments? By naming more
objects! Yes, you can unlock fourteen different environments, with
the last ones being a lot more difficult to get if you're lacking in
the vocabulary department. At the bottom right, there's the Options
Menu. In there, you access:
-The
achievement pages. There's about 75 achievements that can be earned in
this game, and many of them are tricky. You do not access clues to
the ones you don't have, so it can be difficult to get them without
online guides. Oh, also, you cannot get these achievements on the
Start menu, you must absolutely play the levels to get them.
-The
Avatars section. Tired of seeing Maxwell? His rooster hat makes you
sick? Fear no more! You can make your character look like a grey
alien, a witch, a zombie, a DJ gal, a pirate, a bride (uh... yuck?
Maxwell's clearly a boy), a ninja, a robot, an Indian tribe
sorcerer...
-You
can change the way the controls work; you may want to control Maxwell
with the stylus or the control pad. Or use a hybrid of the two
methods.
-Then
you can listen to the game's large soundtrack... of 38 songs. I was
about to make a joke, but 38 isn't that bad actually. Sadly, most of of the songs sound a bit too similar. Oh well. Whatever.
This
is it now, the real game starts. At the bottom, in the center,
there's a big star with START written on it. Let's START, then!
When
you get to the next menu, you should start with Challenge. This
brings you to the world selection screen. Only the first world is
unlocked, World 0, the University. Yay, a place I like! Anyway, the
11 levels in that world serve as a tutorial for the game. Play it to
learn the basics: Moving around, using or equipping items, using the
magnifying glass, using vehicles... You also learn how to glue items
together. That's simple, really; summon two objects, summon glue,
stick the glue to one object, stick the other object to the glue, and
voilà! I wish it was so simple in real life, without having to worry
about gravity...
The
next tutorial level warns you. For the most part, the things you write cannot be the
name of a place or a proper name (which is weird because I've summoned
a LOT of characters with names). Also, you can't write suggestive
material, and the game will play a trick on you if you try offensive
word that mean other things. Summon an ass, here's a donkey. No
points for guessing which word to use to summon a rooster. Or a
detective. Also, you cannot use copyrighted words. You can even
rotate the object with L or R. Then, you learn to delete what you
created by picking up items and sending them back into the Notepad,
which turns into a trash can. Oh hey, it got that power too? That's
impressive. It explains that if you beat a puzzle using less than the
“Par” number of words (woo, golf references!), you get more
in-game money (the not-very-creatively named Ollars). Then, you get
to try a puzzle level, in which you must create food for a chef. Next
is an action level, in which you must reach the Starite-
This does look like a star, right? ...Bad pun... |
Let
me tell you the truth. For such an amazing concept, the guys at 5th
Cell didn't think about giving much of a plot. It's just: Here's
Maxwell! He has a notebook that is
magical! No one knows why! He can summon items, tools, basic places,
people, animals, and even monsters with it! No one knows why! He can turn into
a bride! No one knows why! He has to collect Starites! Holy Christ,
no one knows why! You can make him the greatest benefactor or the
biggest douche of all! Only YOU will know why!
Maxwell... with someone who is probably his sister. They wear the same hat, so... BTW, that picture is from the third game in the series, Scribblenauts Unlimited. |
Well,
then again, it was never made very clear how Mario ended up in the
Mushroom Kingdom, why Sonic runs so damn fast, what the Hell Kirby is, or why Rayman has no limbs. ...Oh wait, the problem with
Rayman is the opposite. There's about three explanations about his
condition, but none is made official. That's... a problem.
Hmmmm... termites, lumberjack, chainsaw, flamethrower, ladder, am I forgetting any? Oh yes, I am. |
Speaking
from personal experimentation, ropes and chains are extremely useful.
There's also many ways to fly (summon wings, rocket boots, a pegasus,
a roc), all things that you WILL need if, say, the Starite is hanging
over an endless pit. You also need to learn to use the features
related to each item. Again, let's say there's a Starite hanging with
a rope over an endless pit. Use wings, and fly into the Starite; or, if you have a pegasus, instead head towards the Starite and THEN tap
it and select Pick Up to prevent it from falling down.
Set
aside the 660 Starites, what makes this game great is the fact that you can summon anything. Think of all the interactions that can happen between objects. I
mentioned that a little earlier in the review... well, here's a wholelist of things that can happen in the game(s). I should also quote
the post that made Scribblenauts famous even before it was in stores.
“I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, rayguns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Rayguns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the f***? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were f***ing dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a f***ing DINOSAUR, traveled back to the present, and stomped the s**t out of robot zombies. Did you just read that sentence? Did you really? I F***ING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERF***ING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do.”
Well,
technically, there are things you can't do, if they require
adjectives. Some adjectives are available, but only to particular objects.
Aside from that, the game is just awesome.
Now,
sadly, the game isn't all good. Yes, you can try thousands of things
(some sources say you don't have enough of a lifetime to see
everything that can happen in the game by putting objects together).
As a result, the team at 5th Cell couldn't try all of them
to debug the whole thing. There's quite a few bugs in the game, and
you have to be careful when you play. They're not easy to find, and
for some of them you need to use some rare words. However, there's a good example: At the E3 presentation, the game was still in its
early stages. That was before there was a limit to the number of
objects you could summon on the screen. And if you created a rabbit and another rabbit, well... The
game crashed because the rabbits multiplied endlessly. I,m really not kidding, the rabbits multiplied and multiplied and multplied until there were thousands of rabbits! Sure, some of
the glitches have been corrected. But there's still a few, so play
carefully.
Would you trust a ladder like this? Not me! |
Up close, winged Maxwell is kinda scary. |
Also,
in the puzzle levels, some hints are devilish. So very difficult.
Some parts are near-impossible without using a walkthrough. Don't
even get me started on getting three times each Starite! My God!
...No, summoning God will not always help, by the way.
Hey1 This game is rated E! I shouldn't have to go to the university to play it! |
You
knew such a game had to have flaws. The concept just sounded too god,
it was just too awesome to be true. But at the same time, are those
flaws such a big hindrance? Well, sometimes they are. But it doesn't
prevent you from enjoying everything in the game. Some people never
actually play the levels, they just stay at the Start screen and have
fun with the notebook. And really, it would be a waste not to do that
too, as it's like an unofficial Mode! Or is it the puzzle and action
levels that are the modes? Uh...
Whatever.
The concept is great, and this game can give you hours of enjoyment,
whether you want to play the freaking game or just experiment. Or if
you want to play “I'm better than you” and look for existing
words that are not in the game's dictionary. Dictionary which, by the way, contains over 20,000 words.
Either
way, I suggest you try it out. Overlook the flaws, and you can have a
lot of fun with it. Heck, you can have fun just looking for all the
things you can summon and all the interactions they can have.
And
see you later for the sequel, Super Scribblenauts, in which you can
use adjectives! Though, not next week. Later. As in, a couple months
from now. I just have the feeling that there are other creativity
games to review...
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